mirror of https://github.com/OpenRCT2/OpenRCT2.git
Move AudioFormat to new header
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6ae1356af6
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8b1590e248
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@ -429,6 +429,7 @@
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<ItemGroup>
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<ClInclude Include="resources\resource.h" />
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<ClInclude Include="src\audio\AudioChannel.h" />
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<ClInclude Include="src\audio\AudioFormat.h" />
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<ClInclude Include="src\audio\AudioSource.h" />
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<ClInclude Include="src\FileClassifier.h" />
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<ClInclude Include="src\rct2\addresses.h" />
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@ -18,6 +18,7 @@
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#include <speex/speex_resampler.h>
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#include "../common.h"
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#include "AudioFormat.h"
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#include "mixer.h"
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interface IAudioSource;
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@ -0,0 +1,48 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include "../common.h"
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#include <SDL.h>
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/**
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* Represents the size, frequency and number of channels for
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* an audio stream or buffer.
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*/
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struct AudioFormat
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{
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int freq;
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SDL_AudioFormat format;
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int channels;
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int BytesPerSample() const
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{
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return (SDL_AUDIO_BITSIZE(format)) / 8;
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}
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};
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inline bool operator ==(const AudioFormat& lhs, const AudioFormat& rhs)
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{
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return lhs.freq == rhs.freq &&
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lhs.format == rhs.format &&
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lhs.channels == rhs.channels;
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}
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inline bool operator !=(const AudioFormat& lhs, const AudioFormat& rhs)
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{
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return !(lhs == rhs);
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}
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@ -17,6 +17,7 @@
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#pragma once
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#include "../common.h"
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#include "AudioFormat.h"
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#include "mixer.h"
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/**
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@ -17,6 +17,7 @@
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#include "../core/Math.hpp"
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#include "../core/Memory.hpp"
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#include "AudioSource.h"
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#include "mixer.h"
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#pragma pack(push, 1)
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struct WaveFormatEx
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@ -158,9 +159,7 @@ public:
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bool Convert(const AudioFormat * format)
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{
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if (_format.format != format->format ||
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_format.channels != format->channels ||
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_format.freq != format->freq)
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if (*format != _format)
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{
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SDL_AudioCVT cvt;
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if (SDL_BuildAudioCVT(&cvt, _format.format, _format.channels, _format.freq, format->format, format->channels, format->freq) >= 0)
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@ -254,9 +254,6 @@ private:
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_adjust_music_vol = powf(_setting_music_vol / 100.f, 10.f / 6.f);
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}
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AudioFormat streamformat = channel->GetFormat();
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SDL_AudioCVT cvt;
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cvt.len_ratio = 1;
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int sampleSize = _format.channels * _format.BytesPerSample();
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int samples = length / sampleSize;
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double rate = 1;
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@ -265,8 +262,12 @@ private:
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rate = channel->GetRate();
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}
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int samplestoread = (int)(samples * rate);
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bool mustConvert = false;
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if (MustConvert(&streamformat))
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SDL_AudioCVT cvt;
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cvt.len_ratio = 1;
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AudioFormat streamformat = channel->GetFormat();
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if (streamformat != _format)
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{
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if (SDL_BuildAudioCVT(&cvt, streamformat.format, streamformat.channels, streamformat.freq, _format.format, _format.channels, _format.freq) == -1)
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{
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@ -486,17 +487,6 @@ private:
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}
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}
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bool MustConvert(const AudioFormat * sourceFormat)
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{
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if (sourceFormat->format != _format.format ||
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sourceFormat->channels != _format.channels ||
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sourceFormat->freq != _format.freq)
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{
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return true;
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}
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return false;
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}
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bool Convert(SDL_AudioCVT * cvt, const void * src, size_t len)
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{
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// tofix: there seems to be an issue with converting audio using SDL_ConvertAudio in the callback vs preconverted, can cause pops and static depending on sample rate and channels
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@ -17,7 +17,6 @@
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#ifndef _MIXER_H_
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#define _MIXER_H_
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#include <SDL.h>
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#include "../common.h"
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#ifdef __cplusplus
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@ -46,22 +45,6 @@ enum MIXER_GROUP
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interface IAudioSource;
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interface IAudioChannel;
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/**
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* Represents the size, frequency and number of channels for
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* an audio stream or buffer.
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*/
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struct AudioFormat
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{
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int freq;
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SDL_AudioFormat format;
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int channels;
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int BytesPerSample() const
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{
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return (SDL_AUDIO_BITSIZE(format)) / 8;
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}
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};
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/**
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* Provides an audio stream by mixing multiple audio channels together.
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*/
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