Fix gloom at increased zoom levels.

This commit is contained in:
Duncan Frost 2014-12-31 18:42:03 +00:00
parent cfd83eca1d
commit 8b86ded534
2 changed files with 1 additions and 2 deletions

View File

@ -114,7 +114,7 @@ void gfx_fill_rect(rct_drawpixelinfo *dpi, int left, int top, int right, int bot
// Fill the rectangle with the colours from the colour table // Fill the rectangle with the colours from the colour table
for (int i = 0; i < height>>dpi->zoom_level; ++i) { for (int i = 0; i < height>>dpi->zoom_level; ++i) {
uint8* next_dest_pointer = dest_pointer + (dpi->width >> dpi->zoom_level) + dpi->pitch; uint8* next_dest_pointer = dest_pointer + (dpi->width >> dpi->zoom_level) + dpi->pitch;
for (int j = 0; j < width; ++j) { for (int j = 0; j < width>>dpi->zoom_level; ++j) {
*dest_pointer = g1_element.offset[*dest_pointer]; *dest_pointer = g1_element.offset[*dest_pointer];
dest_pointer++; dest_pointer++;
} }

View File

@ -1056,7 +1056,6 @@ void viewport_paint(rct_viewport* viewport, rct_drawpixelinfo* dpi, int left, in
int weather_colour = RCT2_ADDRESS(0x98195C, uint32)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, uint8)]; int weather_colour = RCT2_ADDRESS(0x98195C, uint32)[RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_WEATHER_GLOOM, uint8)];
if ((weather_colour != -1) && (!(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_VIEWPORT_FLAGS, uint16) & 0x4000)) && (!(RCT2_GLOBAL(0x9DEA6F, uint8) & 1))){ if ((weather_colour != -1) && (!(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_VIEWPORT_FLAGS, uint16) & 0x4000)) && (!(RCT2_GLOBAL(0x9DEA6F, uint8) & 1))){
dpi2 = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
gfx_fill_rect(dpi2, dpi2->x, dpi2->y, dpi2->width + dpi2->x - 1, dpi2->height + dpi2->y - 1, weather_colour); gfx_fill_rect(dpi2, dpi2->x, dpi2->y, dpi2->width + dpi2->x - 1, dpi2->height + dpi2->y - 1, weather_colour);
} }
RCT2_CALLPROC_EBPSAFE(0x6860C3); //string related RCT2_CALLPROC_EBPSAFE(0x6860C3); //string related