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- Print warning/error code in log message - Remove attribute from Object::SetSourceGame which has a FIXME comment already instead
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@ -100,7 +100,7 @@ rct_object_entry Object::CreateHeader(const char name[DAT_NAME_LENGTH + 1], uint
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return header;
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}
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void Object::SetSourceGame([[maybe_unused]] const uint8 sourceGame)
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void Object::SetSourceGame(const uint8 sourceGame)
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{
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// FIXME: Temporary disabled because it breaks exporting to vanilla.
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/*_objectEntry.flags &= 0x0F;
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@ -129,23 +129,23 @@ public:
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return {};
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}
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void LogWarning([[maybe_unused]] uint32 code, const utf8* text) override
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void LogWarning(uint32 code, const utf8* text) override
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{
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_wasWarning = true;
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if (!String::IsNullOrEmpty(text))
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{
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Console::Error::WriteLine("[%s] Warning: %s", _objectName.c_str(), text);
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Console::Error::WriteLine("[%s] Warning (%d): %s", _objectName.c_str(), code, text);
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}
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}
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void LogError([[maybe_unused]] uint32 code, const utf8* text) override
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void LogError(uint32 code, const utf8* text) override
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{
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_wasError = true;
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if (!String::IsNullOrEmpty(text))
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{
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Console::Error::WriteLine("[%s] Error: %s", _objectName.c_str(), text);
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Console::Error::WriteLine("[%s] Error (%d): %s", _objectName.c_str(), code, text);
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}
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}
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};
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