mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #14121 from ZehMatt/refactor/tileinspector
Refactor Tile Inspector
This commit is contained in:
commit
8e414a9d97
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@ -11,6 +11,8 @@
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#include "../world/TileInspector.h"
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using namespace OpenRCT2;
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TileModifyAction::TileModifyAction(
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CoordsXY loc, TileModifyType setting, uint32_t value1, uint32_t value2, TileElement pasteElement)
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: _loc(loc)
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@ -55,163 +57,163 @@ GameActions::Result::Ptr TileModifyAction::QueryExecute(bool isExecuting) const
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case TileModifyType::AnyRemove:
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{
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const auto elementIndex = _value1;
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res = tile_inspector_remove_element_at(_loc, elementIndex, isExecuting);
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res = TileInspector::RemoveElementAt(_loc, elementIndex, isExecuting);
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break;
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}
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case TileModifyType::AnySwap:
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{
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const auto firstIndex = _value1;
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const auto secondIndex = _value2;
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res = tile_inspector_swap_elements_at(_loc, firstIndex, secondIndex, isExecuting);
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res = TileInspector::SwapElementsAt(_loc, firstIndex, secondIndex, isExecuting);
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break;
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}
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case TileModifyType::AnyInsertCorrupt:
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{
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const auto elementIndex = _value1;
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res = tile_inspector_insert_corrupt_at(_loc, elementIndex, isExecuting);
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res = TileInspector::InsertCorruptElementAt(_loc, elementIndex, isExecuting);
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break;
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}
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case TileModifyType::AnyRotate:
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{
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const auto elementIndex = _value1;
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res = tile_inspector_rotate_element_at(_loc, elementIndex, isExecuting);
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res = TileInspector::RotateElementAt(_loc, elementIndex, isExecuting);
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break;
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}
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case TileModifyType::AnyPaste:
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{
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res = tile_inspector_paste_element_at(_loc, _pasteElement, isExecuting);
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res = TileInspector::PasteElementAt(_loc, _pasteElement, isExecuting);
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break;
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}
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case TileModifyType::AnySort:
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{
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res = tile_inspector_sort_elements_at(_loc, isExecuting);
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res = TileInspector::SortElementsAt(_loc, isExecuting);
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break;
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}
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case TileModifyType::AnyBaseHeightOffset:
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{
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const auto elementIndex = _value1;
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const auto heightOffset = _value2;
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res = tile_inspector_any_base_height_offset(_loc, elementIndex, heightOffset, isExecuting);
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res = TileInspector::AnyBaseHeightOffset(_loc, elementIndex, heightOffset, isExecuting);
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break;
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}
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case TileModifyType::SurfaceShowParkFences:
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{
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const bool showFences = _value1;
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res = tile_inspector_surface_show_park_fences(_loc, showFences, isExecuting);
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res = TileInspector::SurfaceShowParkFences(_loc, showFences, isExecuting);
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break;
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}
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case TileModifyType::SurfaceToggleCorner:
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{
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const auto cornerIndex = _value1;
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res = tile_inspector_surface_toggle_corner(_loc, cornerIndex, isExecuting);
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res = TileInspector::SurfaceToggleCorner(_loc, cornerIndex, isExecuting);
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break;
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}
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case TileModifyType::SurfaceToggleDiagonal:
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{
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res = tile_inspector_surface_toggle_diagonal(_loc, isExecuting);
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res = TileInspector::SurfaceToggleDiagonal(_loc, isExecuting);
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break;
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}
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case TileModifyType::PathSetSlope:
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{
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const auto elementIndex = _value1;
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const bool sloped = _value2;
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res = tile_inspector_path_set_sloped(_loc, elementIndex, sloped, isExecuting);
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res = TileInspector::PathSetSloped(_loc, elementIndex, sloped, isExecuting);
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break;
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}
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case TileModifyType::PathSetBroken:
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{
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const auto elementIndex = _value1;
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const bool broken = _value2;
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res = tile_inspector_path_set_broken(_loc, elementIndex, broken, isExecuting);
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res = TileInspector::PathSetBroken(_loc, elementIndex, broken, isExecuting);
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break;
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}
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case TileModifyType::PathToggleEdge:
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{
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const auto elementIndex = _value1;
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const auto edgeIndex = _value2;
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res = tile_inspector_path_toggle_edge(_loc, elementIndex, edgeIndex, isExecuting);
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res = TileInspector::PathToggleEdge(_loc, elementIndex, edgeIndex, isExecuting);
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break;
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}
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case TileModifyType::EntranceMakeUsable:
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{
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const auto elementIndex = _value1;
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res = tile_inspector_entrance_make_usable(_loc, elementIndex, isExecuting);
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res = TileInspector::EntranceMakeUsable(_loc, elementIndex, isExecuting);
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break;
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}
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case TileModifyType::WallSetSlope:
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{
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const auto elementIndex = _value1;
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const auto slopeValue = _value2;
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res = tile_inspector_wall_set_slope(_loc, elementIndex, slopeValue, isExecuting);
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res = TileInspector::WallSetSlope(_loc, elementIndex, slopeValue, isExecuting);
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break;
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}
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case TileModifyType::WallSetAnimationFrame:
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{
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const auto elementIndex = _value1;
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const auto animationFrameOffset = _value2;
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res = tile_inspector_wall_animation_frame_offset(_loc, elementIndex, animationFrameOffset, isExecuting);
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res = TileInspector::WallAnimationFrameOffset(_loc, elementIndex, animationFrameOffset, isExecuting);
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break;
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}
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case TileModifyType::TrackBaseHeightOffset:
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{
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const auto elementIndex = _value1;
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const auto heightOffset = _value2;
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res = tile_inspector_track_base_height_offset(_loc, elementIndex, heightOffset, isExecuting);
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res = TileInspector::TrackBaseHeightOffset(_loc, elementIndex, heightOffset, isExecuting);
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break;
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}
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case TileModifyType::TrackSetChainBlock:
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{
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const auto elementIndex = _value1;
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const bool setChain = _value2;
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res = tile_inspector_track_set_chain(_loc, elementIndex, true, setChain, isExecuting);
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res = TileInspector::TrackSetChain(_loc, elementIndex, true, setChain, isExecuting);
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break;
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}
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case TileModifyType::TrackSetChain:
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{
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const auto elementIndex = _value1;
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const bool setChain = _value2;
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res = tile_inspector_track_set_chain(_loc, elementIndex, false, setChain, isExecuting);
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res = TileInspector::TrackSetChain(_loc, elementIndex, false, setChain, isExecuting);
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break;
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}
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case TileModifyType::TrackSetBlockBrake:
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{
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const auto elementIndex = _value1;
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const bool blockBrake = _value2;
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res = tile_inspector_track_set_block_brake(_loc, elementIndex, blockBrake, isExecuting);
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res = TileInspector::TrackSetBlockBrake(_loc, elementIndex, blockBrake, isExecuting);
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break;
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}
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case TileModifyType::TrackSetIndestructible:
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{
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const auto elementIndex = _value1;
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const bool isIndestructible = _value2;
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res = tile_inspector_track_set_indestructible(_loc, elementIndex, isIndestructible, isExecuting);
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res = TileInspector::TrackSetIndestructible(_loc, elementIndex, isIndestructible, isExecuting);
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break;
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}
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case TileModifyType::ScenerySetQuarterLocation:
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{
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const auto elementIndex = _value1;
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const auto quarterIndex = _value2;
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res = tile_inspector_scenery_set_quarter_location(_loc, elementIndex, quarterIndex, isExecuting);
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res = TileInspector::ScenerySetQuarterLocation(_loc, elementIndex, quarterIndex, isExecuting);
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break;
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}
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case TileModifyType::ScenerySetQuarterCollision:
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{
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const auto elementIndex = _value1;
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const auto quarterIndex = _value2;
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res = tile_inspector_scenery_set_quarter_collision(_loc, elementIndex, quarterIndex, isExecuting);
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res = TileInspector::ScenerySetQuarterCollision(_loc, elementIndex, quarterIndex, isExecuting);
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break;
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}
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case TileModifyType::BannerToggleBlockingEdge:
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{
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const auto elementIndex = _value1;
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const auto edgeIndex = _value2;
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res = tile_inspector_banner_toggle_blocking_edge(_loc, elementIndex, edgeIndex, isExecuting);
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res = TileInspector::BannerToggleBlockingEdge(_loc, elementIndex, edgeIndex, isExecuting);
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break;
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}
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case TileModifyType::CorruptClamp:
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{
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const auto elementIndex = _value1;
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res = tile_inspector_corrupt_clamp(_loc, elementIndex, isExecuting);
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res = TileInspector::CorruptClamp(_loc, elementIndex, isExecuting);
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break;
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}
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default:
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File diff suppressed because it is too large
Load Diff
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@ -17,39 +17,39 @@ namespace GameActions
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class Result;
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}
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using GameActionResultPtr = std::unique_ptr<GameActions::Result>;
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GameActionResultPtr tile_inspector_insert_corrupt_at(const CoordsXY& loc, int16_t elementIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_remove_element_at(const CoordsXY& loc, int16_t elementIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_swap_elements_at(const CoordsXY& loc, int16_t first, int16_t second, bool isExecuting);
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GameActionResultPtr tile_inspector_rotate_element_at(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_paste_element_at(const CoordsXY& loc, TileElement element, bool isExecuting);
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GameActionResultPtr tile_inspector_sort_elements_at(const CoordsXY& loc, bool isExecuting);
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GameActionResultPtr tile_inspector_any_base_height_offset(
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const CoordsXY& loc, int16_t elementIndex, int8_t heightOffset, bool isExecuting);
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GameActionResultPtr tile_inspector_surface_show_park_fences(const CoordsXY& loc, bool enabled, bool isExecuting);
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GameActionResultPtr tile_inspector_surface_toggle_corner(const CoordsXY& loc, int32_t cornerIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_surface_toggle_diagonal(const CoordsXY& loc, bool isExecuting);
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GameActionResultPtr tile_inspector_path_set_sloped(const CoordsXY& loc, int32_t elementIndex, bool sloped, bool isExecuting);
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GameActionResultPtr tile_inspector_path_set_broken(const CoordsXY& loc, int32_t elementIndex, bool broken, bool isExecuting);
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GameActionResultPtr tile_inspector_path_toggle_edge(
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const CoordsXY& loc, int32_t elementIndex, int32_t cornerIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_entrance_make_usable(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_wall_set_slope(
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const CoordsXY& loc, int32_t elementIndex, int32_t slopeValue, bool isExecuting);
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GameActionResultPtr tile_inspector_wall_animation_frame_offset(
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const CoordsXY& loc, int16_t elementIndex, int8_t animationFrameOffset, bool isExecuting);
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GameActionResultPtr tile_inspector_track_base_height_offset(
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const CoordsXY& loc, int32_t elementIndex, int8_t offset, bool isExecuting);
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GameActionResultPtr tile_inspector_track_set_block_brake(
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const CoordsXY& loc, int32_t elementIndex, bool blockBrake, bool isExecuting);
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GameActionResultPtr tile_inspector_track_set_indestructible(
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const CoordsXY& loc, int32_t elementIndex, bool isIndestructible, bool isExecuting);
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GameActionResultPtr tile_inspector_track_set_chain(
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const CoordsXY& loc, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting);
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GameActionResultPtr tile_inspector_scenery_set_quarter_location(
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const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_scenery_set_quarter_collision(
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const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_banner_toggle_blocking_edge(
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const CoordsXY& loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting);
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GameActionResultPtr tile_inspector_corrupt_clamp(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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namespace OpenRCT2::TileInspector
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{
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using GameActionResultPtr = std::unique_ptr<GameActions::Result>;
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GameActionResultPtr InsertCorruptElementAt(const CoordsXY& loc, int16_t elementIndex, bool isExecuting);
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GameActionResultPtr RemoveElementAt(const CoordsXY& loc, int16_t elementIndex, bool isExecuting);
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GameActionResultPtr SwapElementsAt(const CoordsXY& loc, int16_t first, int16_t second, bool isExecuting);
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GameActionResultPtr RotateElementAt(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActionResultPtr PasteElementAt(const CoordsXY& loc, TileElement element, bool isExecuting);
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GameActionResultPtr SortElementsAt(const CoordsXY& loc, bool isExecuting);
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GameActionResultPtr AnyBaseHeightOffset(const CoordsXY& loc, int16_t elementIndex, int8_t heightOffset, bool isExecuting);
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GameActionResultPtr SurfaceShowParkFences(const CoordsXY& loc, bool enabled, bool isExecuting);
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GameActionResultPtr SurfaceToggleCorner(const CoordsXY& loc, int32_t cornerIndex, bool isExecuting);
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GameActionResultPtr SurfaceToggleDiagonal(const CoordsXY& loc, bool isExecuting);
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GameActionResultPtr PathSetSloped(const CoordsXY& loc, int32_t elementIndex, bool sloped, bool isExecuting);
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GameActionResultPtr PathSetBroken(const CoordsXY& loc, int32_t elementIndex, bool broken, bool isExecuting);
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GameActionResultPtr PathToggleEdge(const CoordsXY& loc, int32_t elementIndex, int32_t cornerIndex, bool isExecuting);
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GameActionResultPtr EntranceMakeUsable(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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GameActionResultPtr WallSetSlope(const CoordsXY& loc, int32_t elementIndex, int32_t slopeValue, bool isExecuting);
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GameActionResultPtr WallAnimationFrameOffset(
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const CoordsXY& loc, int16_t elementIndex, int8_t animationFrameOffset, bool isExecuting);
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GameActionResultPtr TrackBaseHeightOffset(const CoordsXY& loc, int32_t elementIndex, int8_t offset, bool isExecuting);
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GameActionResultPtr TrackSetBlockBrake(const CoordsXY& loc, int32_t elementIndex, bool blockBrake, bool isExecuting);
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GameActionResultPtr TrackSetIndestructible(
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const CoordsXY& loc, int32_t elementIndex, bool isIndestructible, bool isExecuting);
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GameActionResultPtr TrackSetChain(
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const CoordsXY& loc, int32_t elementIndex, bool entireTrackBlock, bool setChain, bool isExecuting);
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GameActionResultPtr ScenerySetQuarterLocation(
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const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
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GameActionResultPtr ScenerySetQuarterCollision(
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const CoordsXY& loc, int32_t elementIndex, int32_t quarterIndex, bool isExecuting);
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GameActionResultPtr BannerToggleBlockingEdge(
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const CoordsXY& loc, int32_t elementIndex, int32_t edgeIndex, bool isExecuting);
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GameActionResultPtr CorruptClamp(const CoordsXY& loc, int32_t elementIndex, bool isExecuting);
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} // namespace OpenRCT2::TileInspector
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