mirror of https://github.com/OpenRCT2/OpenRCT2.git
Simplify iterator class
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9c2f545225
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8eb7356320
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@ -262,66 +262,67 @@ int32_t check_for_sprite_list_cycles(bool fix);
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int32_t check_for_spatial_index_cycles(bool fix);
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int32_t fix_disjoint_sprites();
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template<typename T, uint16_t SpriteBase::*NextList> class EntityIterator
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{
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private:
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T* Entity = nullptr;
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uint16_t NextEntityId = SPRITE_INDEX_NULL;
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public:
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EntityIterator(const uint16_t _EntityId)
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: NextEntityId(_EntityId)
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{
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++(*this);
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}
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EntityIterator& operator++()
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{
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Entity = nullptr;
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while (NextEntityId != SPRITE_INDEX_NULL && Entity == nullptr)
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{
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auto baseEntity = GetEntity(NextEntityId);
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if (!baseEntity)
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{
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NextEntityId = SPRITE_INDEX_NULL;
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continue;
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}
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NextEntityId = baseEntity->*NextList;
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Entity = baseEntity->template As<T>();
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}
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return *this;
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}
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EntityIterator operator++(int)
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{
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EntityIterator retval = *this;
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++(*this);
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return retval;
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}
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bool operator==(EntityIterator other) const
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{
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return Entity == other.Entity;
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}
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bool operator!=(EntityIterator other) const
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{
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return !(*this == other);
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}
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T* operator*()
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{
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return Entity;
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}
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// iterator traits
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using difference_type = std::ptrdiff_t;
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using value_type = T;
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using pointer = const T*;
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using reference = const T&;
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using iterator_category = std::forward_iterator_tag;
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};
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template<typename T = SpriteBase> class EntityTileList
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{
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private:
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uint16_t FirstEntity = SPRITE_INDEX_NULL;
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class EntityTileIterator
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{
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private:
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T* Entity = nullptr;
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uint16_t NextEntityId = SPRITE_INDEX_NULL;
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public:
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EntityTileIterator(const uint16_t _EntityId)
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: NextEntityId(_EntityId)
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{
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++(*this);
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}
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EntityTileIterator& operator++()
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{
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Entity = nullptr;
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while (NextEntityId != SPRITE_INDEX_NULL && Entity == nullptr)
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{
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auto baseEntity = GetEntity(NextEntityId);
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if (!baseEntity)
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{
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NextEntityId = SPRITE_INDEX_NULL;
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continue;
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}
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NextEntityId = baseEntity->next_in_quadrant;
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Entity = baseEntity->template As<T>();
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}
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return *this;
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}
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EntityTileIterator operator++(int)
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{
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EntityTileIterator retval = *this;
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++(*this);
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return retval;
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}
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bool operator==(EntityTileIterator other) const
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{
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return Entity == other.Entity;
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}
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bool operator!=(EntityTileIterator other) const
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{
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return !(*this == other);
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}
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T* operator*()
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{
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return Entity;
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}
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// iterator traits
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using difference_type = std::ptrdiff_t;
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using value_type = T;
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using pointer = const T*;
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using reference = const T&;
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using iterator_category = std::forward_iterator_tag;
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};
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using EntityTileIterator = EntityIterator<T, &SpriteBase::next_in_quadrant>;
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public:
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EntityTileList(const CoordsXY& loc)
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@ -343,62 +344,7 @@ template<typename T = SpriteBase> class EntityList
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{
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private:
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uint16_t FirstEntity = SPRITE_INDEX_NULL;
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class EntityListIterator
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{
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private:
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T* Entity = nullptr;
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uint16_t NextEntityId = SPRITE_INDEX_NULL;
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public:
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EntityListIterator(const uint16_t _EntityId)
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: NextEntityId(_EntityId)
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{
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++(*this);
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}
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EntityListIterator& operator++()
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{
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Entity = nullptr;
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while (NextEntityId != SPRITE_INDEX_NULL && Entity == nullptr)
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{
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auto baseEntity = GetEntity(NextEntityId);
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if (!baseEntity)
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{
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NextEntityId = SPRITE_INDEX_NULL;
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continue;
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}
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NextEntityId = baseEntity->next;
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Entity = baseEntity->template As<T>();
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}
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return *this;
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}
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EntityListIterator operator++(int)
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{
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EntityListIterator retval = *this;
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++(*this);
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return retval;
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}
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bool operator==(EntityListIterator other) const
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{
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return Entity == other.Entity;
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}
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bool operator!=(EntityListIterator other) const
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{
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return !(*this == other);
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}
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T* operator*()
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{
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return Entity;
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}
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// iterator traits
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using difference_type = std::ptrdiff_t;
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using value_type = T;
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using pointer = const T*;
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using reference = const T&;
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using iterator_category = std::forward_iterator_tag;
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};
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using EntityListIterator = EntityIterator<T, &SpriteBase::next>;
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public:
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EntityList(SPRITE_LIST type)
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