mirror of https://github.com/OpenRCT2/OpenRCT2.git
add support for OpenGL extensions
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3a7ab9b20a
commit
8edc97bebe
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@ -42,6 +42,7 @@
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<ClCompile Include="src\diagnostic.c" />
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<ClCompile Include="src\drawing\drawing.c" />
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<ClCompile Include="src\drawing\drawing_fast.cpp" />
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<ClCompile Include="src\drawing\engines\OpenGLAPI.cpp" />
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<ClCompile Include="src\drawing\engines\OpenGLDrawingEngine.cpp" />
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<ClCompile Include="src\drawing\engines\SoftwareDrawingEngine.cpp" />
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<ClCompile Include="src\drawing\font.c" />
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@ -336,6 +337,7 @@
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<ClInclude Include="src\cursors.h" />
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<ClInclude Include="src\diagnostic.h" />
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<ClInclude Include="src\drawing\drawing.h" />
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<ClInclude Include="src\drawing\engines\OpenGLAPI.h" />
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<ClInclude Include="src\drawing\font.h" />
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<ClInclude Include="src\drawing\IDrawingContext.h" />
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<ClInclude Include="src\drawing\IDrawingEngine.h" />
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@ -0,0 +1,73 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <SDL_platform.h>
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#define NO_EXTERN_GLAPI
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#include "OpenGLAPI.h"
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#if __WINDOWS__
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#include <SDL_video.h>
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#include "../../core/Console.hpp"
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#pragma comment(lib, "opengl32.lib")
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template <typename T>
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static inline bool SetProc(T * func, const char * name)
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{
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T address = (T)SDL_GL_GetProcAddress(name);
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if (address == nullptr)
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{
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return false;
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}
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*func = address;
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return true;
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}
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#define SetupOpenGLFunction(func) \
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{ \
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if (!SetProc(&func, "" #func "")) \
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{ \
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return "" #func ""; \
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} \
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}
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static const char * TryLoadAllProcAddresses()
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{
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SetupOpenGLFunction(glCreateShader);
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SetupOpenGLFunction(glDeleteShader);
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return nullptr;
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}
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#endif /* __WINDOWS__ */
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bool OpenGLAPI::Initialise()
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{
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#if __WINDOWS__
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const char * failedProcName = TryLoadAllProcAddresses();
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if (failedProcName != nullptr)
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{
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Console::Error::WriteFormat("Failed to load %s.\n", failedProcName);
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return false;
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}
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#endif
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return true;
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}
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@ -0,0 +1,39 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include <SDL_opengl.h>
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#if __WINDOWS__
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#ifdef NO_EXTERN_GLAPI
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#define GLAPI_DECL
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#define GLAPI_SET = nullptr
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#else
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#define GLAPI_DECL extern
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#define GLAPI_SET
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#endif
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GLAPI_DECL PFNGLCREATESHADERPROC glCreateShader GLAPI_SET;
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GLAPI_DECL PFNGLDELETESHADERPROC glDeleteShader GLAPI_SET;
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#endif /* __WINDOWS__ */
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namespace OpenGLAPI
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{
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bool Initialise();
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}
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@ -18,13 +18,9 @@
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#include <vector>
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#include <SDL_platform.h>
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#ifdef __WINDOWS__
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#include <windows.h>
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#pragma comment(lib, "opengl32.lib")
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#endif
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#include <sdl_opengl.h>
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#include "OpenGLAPI.h"
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#include "../../core/Exception.hpp"
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#include "../../core/Math.hpp"
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#include "../../core/Memory.hpp"
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#include "../IDrawingContext.h"
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@ -131,6 +127,11 @@ public:
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_context = SDL_GL_CreateContext(_window);
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SDL_GL_MakeCurrent(_window, _context);
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if (!OpenGLAPI::Initialise())
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{
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throw Exception("Unable to initialise OpenGL.");
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}
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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