mirror of https://github.com/OpenRCT2/OpenRCT2.git
add footpath objects
This commit is contained in:
parent
78e15b1d56
commit
90923fbb43
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@ -119,6 +119,7 @@
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<ClCompile Include="src\network\twitch.cpp" />
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<ClCompile Include="src\object.c" />
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<ClCompile Include="src\object\EntranceObject.cpp" />
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<ClCompile Include="src\object\FootpathObject.cpp" />
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<ClCompile Include="src\object\ImageTable.cpp" />
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<ClCompile Include="src\object\Object.cpp" />
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<ClCompile Include="src\object\ObjectFactory.cpp" />
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@ -426,6 +427,7 @@
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<ClInclude Include="src\network\NetworkKey.h" />
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<ClInclude Include="src\object.h" />
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<ClInclude Include="src\object\EntranceObject.h" />
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<ClInclude Include="src\object\FootpathObject.h" />
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<ClInclude Include="src\object\ImageTable.h" />
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<ClInclude Include="src\object\Object.h" />
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<ClInclude Include="src\object\ObjectFactory.h" />
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@ -0,0 +1,61 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../core/IStream.hpp"
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#include "FootpathObject.h"
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extern "C"
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{
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#include "../drawing/drawing.h"
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#include "../localisation/localisation.h"
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#include "../world/footpath.h"
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}
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enum OBJ_STRING_ID
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{
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OBJ_STRING_ID_NAME,
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};
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void FootpathObject::ReadLegacy(IStream * stream)
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{
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_legacyType.string_idx = stream->ReadValue<rct_string_id>();
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_legacyType.image = stream->ReadValue<rct_string_id>();
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_legacyType.bridge_image = stream->ReadValue<uint32>();
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_legacyType.var_0A = stream->ReadValue<uint8>();
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_legacyType.flags = stream->ReadValue<uint8>();
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_legacyType.scrolling_mode = stream->ReadValue<uint8>();
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stream->Seek(1, STREAM_SEEK_BEGIN);
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StringTable.Read(stream, OBJ_STRING_ID_NAME);
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ImageTable.Read(stream);
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}
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void FootpathObject::Load()
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{
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_legacyType.string_idx = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(ImageTable.GetImages(), ImageTable.GetCount());
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_legacyType.bridge_image = _legacyType.image + 109;
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}
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void FootpathObject::Unload()
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{
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language_free_object_string(_legacyType.string_idx);
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}
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const utf8 * FootpathObject::GetName()
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{
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return StringTable.GetString(OBJ_STRING_ID_NAME);
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}
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@ -0,0 +1,41 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include "Object.h"
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extern "C"
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{
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#include "../world/footpath.h"
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}
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class FootpathObject : public Object
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{
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private:
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rct_footpath_entry _legacyType;
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public:
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explicit FootpathObject(const rct_object_entry &entry) : Object(entry) { };
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void * GetLegacyData() override { return &_legacyType; }
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void ReadLegacy(IStream * stream) override;
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void Load() override;
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void Unload() override;
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const utf8 * GetName() override;
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};
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@ -18,6 +18,7 @@
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#include "../core/Memory.hpp"
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#include "../core/MemoryStream.h"
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#include "EntranceObject.h"
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#include "FootpathObject.h"
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#include "Object.h"
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#include "ObjectFactory.h"
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#include "StexObject.h"
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@ -62,6 +63,9 @@ namespace ObjectFactory
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uint8 objectType = entry.flags & 0x0F;
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switch (objectType) {
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case OBJECT_TYPE_PATHS:
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result = new FootpathObject(entry);
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break;
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case OBJECT_TYPE_PARK_ENTRANCE:
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result = new EntranceObject(entry);
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break;
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