Fix Money values magnitude after _GBP change

This commit is contained in:
Tulio Leao 2022-03-20 17:31:18 -03:00
parent 4bb17e643b
commit 90dbe60a1f
1 changed files with 5 additions and 3 deletions

View File

@ -774,7 +774,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
else if (argv[0] == "scenario_initial_cash" && invalidArguments(&invalidArgs, int_valid[0]))
{
auto scenarioSetSetting = ScenarioSetSettingAction(
ScenarioSetSetting::InitialCash, std::clamp(int_val[0], 0.00_GBP, 1000000.00_GBP));
ScenarioSetSetting::InitialCash, std::clamp(int_val[0] * 10, 0.00_GBP, 1000000.00_GBP));
scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("set scenario_initial_cash command failed, likely due to permissions.");
@ -786,7 +786,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
else if (argv[0] == "current_loan" && invalidArguments(&invalidArgs, int_valid[0]))
{
auto scenarioSetSetting = ScenarioSetSettingAction(
ScenarioSetSetting::InitialLoan, std::clamp<money64>(int_val[0] - (int_val[0] % 1000), 0.00_GBP, gMaxBankLoan));
ScenarioSetSetting::InitialLoan,
std::clamp<money64>((int_val[0] - (int_val[0] % 1000)) * 10, 0.00_GBP, gMaxBankLoan));
scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("set current_loan command failed, likely due to permissions.");
@ -798,7 +799,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
else if (argv[0] == "max_loan" && invalidArguments(&invalidArgs, int_valid[0]))
{
auto scenarioSetSetting = ScenarioSetSettingAction(
ScenarioSetSetting::MaximumLoanSize, std::clamp(int_val[0] - (int_val[0] % 1000), 0.00_GBP, 5000000.00_GBP));
ScenarioSetSetting::MaximumLoanSize,
std::clamp((int_val[0] - (int_val[0] % 1000)) * 10, 0.00_GBP, 5000000.00_GBP));
scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
if (res->Error != GameActions::Status::Ok)
console.WriteLineError("set max_loan command failed, likely due to permissions.");