Add descriptive error strings for null checks

This commit is contained in:
Peter Froud 2024-01-22 01:19:28 -08:00
parent 8e88f464b3
commit 9299a80a58
15 changed files with 131 additions and 72 deletions

View File

@ -40,7 +40,8 @@ GameActions::Result BalloonPressAction::Query() const
if (balloon == nullptr)
{
LOG_ERROR("Tried getting invalid sprite for balloon: %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
}
return GameActions::Result();
}
@ -51,7 +52,8 @@ GameActions::Result BalloonPressAction::Execute() const
if (balloon == nullptr)
{
LOG_ERROR("Tried getting invalid sprite for balloon: %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_BALLOON_NOT_FOUND);
}
balloon->Press();

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@ -102,7 +102,8 @@ GameActions::Result LandSetHeightAction::Query() const
auto* surfaceElement = MapGetSurfaceElementAt(_coords);
if (surfaceElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
// We need to check if there is _currently_ a level crossing on the tile.
// For that, we need the old height, so we can't use the _height variable.
@ -163,7 +164,8 @@ GameActions::Result LandSetHeightAction::Execute() const
auto* surfaceElement = MapGetSurfaceElementAt(_coords);
if (surfaceElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
cost += GetSurfaceHeightChangeCost(surfaceElement);
SetSurfaceHeight(reinterpret_cast<TileElement*>(surfaceElement));

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@ -116,7 +116,8 @@ GameActions::Result LandSetRightsAction::MapBuyLandRightsForTile(const CoordsXY&
if (surfaceElement == nullptr)
{
LOG_ERROR("Could not find surface. x = %d, y = %d", loc.x, loc.y);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
auto res = GameActions::Result();

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@ -70,7 +70,8 @@ GameActions::Result RideEntranceExitRemoveAction::Query() const
if (ride == nullptr)
{
LOG_WARNING("Invalid ride id %u for entrance/exit removal", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
if (ride->status != RideStatus::Closed && ride->status != RideStatus::Simulating)
@ -94,14 +95,15 @@ GameActions::Result RideEntranceExitRemoveAction::Query() const
// If we are trying to remove a ghost and the element we found is real, return an error, but don't log a warning
if (entranceElement != nullptr && (GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(entranceElement->IsGhost()))
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_GHOST_NOT_FOUND, STR_NONE);
}
else if (entranceElement == nullptr)
{
LOG_WARNING(
"Track Element not found. x = %d, y = %d, ride = %u, station = %u", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
"Entrance not found. x = %d, y = %d, ride = %u, station = %u", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
_stationNum.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
}
return GameActions::Result();
@ -113,7 +115,8 @@ GameActions::Result RideEntranceExitRemoveAction::Execute() const
if (ride == nullptr)
{
LOG_WARNING("Invalid ride id %u for entrance/exit removal", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
@ -130,14 +133,15 @@ GameActions::Result RideEntranceExitRemoveAction::Execute() const
// If we are trying to remove a ghost and the element we found is real, return an error, but don't log a warning
if (entranceElement != nullptr && isGhost && !(entranceElement->IsGhost()))
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_GHOST_NOT_FOUND, STR_NONE);
}
else if (entranceElement == nullptr)
{
LOG_WARNING(
"Track Element not found. x = %d, y = %d, ride = %u, station = %d", _loc.x, _loc.y, _rideIndex.ToUnderlying(),
_stationNum);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
"Entrance not found. x = %d, y = %d, ride = %u, station = %d",
_loc.x, _loc.y, _rideIndex.ToUnderlying(), _stationNum);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
}
auto res = GameActions::Result();

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@ -35,7 +35,8 @@ GameActions::Result RideFreezeRatingAction::Query() const
if (ride == nullptr)
{
LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
if (_value <= 0)

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@ -54,7 +54,8 @@ GameActions::Result RideSetAppearanceAction::Query() const
if (ride == nullptr)
{
LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
switch (_type)
@ -95,7 +96,8 @@ GameActions::Result RideSetAppearanceAction::Execute() const
if (ride == nullptr)
{
LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
switch (_type)

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@ -55,14 +55,16 @@ GameActions::Result RideSetPriceAction::Query() const
if (ride == nullptr)
{
LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
if (rideEntry == nullptr)
{
LOG_WARNING("Invalid game command for ride %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
}
return res;
@ -77,14 +79,16 @@ GameActions::Result RideSetPriceAction::Execute() const
if (ride == nullptr)
{
LOG_WARNING("Invalid game command, ride_id = %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
}
const auto* rideEntry = GetRideEntryByIndex(ride->subtype);
if (rideEntry == nullptr)
{
LOG_WARNING("Invalid game command for ride %u", _rideIndex.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_OBJECT_ENTRY_NOT_FOUND);
}
if (!ride->overall_view.IsNull())

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@ -39,14 +39,16 @@ GameActions::Result StaffFireAction::Query() const
if (_spriteId.ToUnderlying() >= MAX_ENTITIES || _spriteId.IsNull())
{
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
auto staff = TryGetEntity<Staff>(_spriteId);
if (staff == nullptr)
{
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
if (staff->State == PeepState::Fixing)
@ -67,7 +69,8 @@ GameActions::Result StaffFireAction::Execute() const
if (staff == nullptr)
{
LOG_ERROR("Invalid spriteId. spriteId = %u", _spriteId);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
WindowCloseByClass(WindowClass::FirePrompt);
PeepEntityRemove(staff);

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@ -64,14 +64,16 @@ GameActions::Result StaffSetCostumeAction::Query() const
{
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
auto* staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
auto spriteType = EntertainerCostumeToSprite(_costume);
@ -89,7 +91,8 @@ GameActions::Result StaffSetCostumeAction::Execute() const
if (staff == nullptr)
{
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
auto spriteType = EntertainerCostumeToSprite(_costume);

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@ -45,7 +45,8 @@ GameActions::Result StaffSetOrdersAction::Query() const
{
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
auto* staff = TryGetEntity<Staff>(_spriteIndex);
@ -65,7 +66,8 @@ GameActions::Result StaffSetOrdersAction::Execute() const
if (staff == nullptr)
{
LOG_WARNING("Invalid game command for sprite %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
staff->StaffOrders = _ordersId;

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@ -61,7 +61,8 @@ GameActions::Result StaffSetPatrolAreaAction::QueryExecute(bool executing) const
if (staff == nullptr)
{
LOG_ERROR("Invalid entity ID: %u", _spriteId.ToUnderlying());
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
auto validRange = ClampRangeWithinMap(_range);

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@ -74,7 +74,8 @@ GameActions::Result WaterSetHeightAction::Query() const
if (surfaceElement == nullptr)
{
LOG_ERROR("Could not find surface element at: x %u, y %u", _coords.x, _coords.y);
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
int32_t zHigh = surfaceElement->GetBaseZ();
@ -119,7 +120,8 @@ GameActions::Result WaterSetHeightAction::Execute() const
if (surfaceElement == nullptr)
{
LOG_ERROR("Could not find surface element at: x %u, y %u", _coords.x, _coords.y);
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
if (_height > surfaceElement->BaseHeight)

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@ -3721,7 +3721,8 @@ GameActions::Result NetworkKickPlayer(NetworkPlayerId_t playerId, bool isExecuti
{
// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
// early.
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_PLAYER_NOT_FOUND);
}
if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)

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@ -1370,7 +1370,8 @@ static std::optional<GameActions::Result> TrackDesignPlaceEntrances(
TileElement* tile_element = MapGetFirstElementAt(tile);
if (tile_element == nullptr)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
}
do
@ -1682,7 +1683,8 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
auto surfaceElement = MapGetSurfaceElementAt(tile);
if (surfaceElement == nullptr)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
}
int32_t surfaceZ = surfaceElement->GetBaseZ();

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@ -139,7 +139,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
if (tileElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -202,7 +203,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
if (tileElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -280,7 +282,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
if (tileElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
if (!isExecuting)
{
@ -365,7 +368,8 @@ namespace OpenRCT2::TileInspector
{
const TileElement* const firstElement = MapGetFirstElementAt(loc);
if (firstElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
// Count elements on tile
int32_t numElement = 0;
@ -440,7 +444,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
if (tileElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
auto heightValidationResult = ValidateTileHeight(tileElement, heightOffset);
if (heightValidationResult.Error != GameActions::Status::Ok)
@ -485,7 +490,8 @@ namespace OpenRCT2::TileInspector
// No surface element on tile
if (surfaceelement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -504,7 +510,8 @@ namespace OpenRCT2::TileInspector
// No surface element on tile
if (surfaceElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -550,7 +557,8 @@ namespace OpenRCT2::TileInspector
// No surface element on tile
if (surfaceElement == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_SURFACE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -565,7 +573,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -580,7 +589,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -594,7 +604,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -608,7 +619,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const pathElement = MapGetNthElementAt(loc, elementIndex);
if (pathElement == nullptr || pathElement->GetType() != TileElementType::Path)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_PATH_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -623,11 +635,13 @@ namespace OpenRCT2::TileInspector
{
TileElement* const entranceElement = MapGetNthElementAt(loc, elementIndex);
if (entranceElement == nullptr || entranceElement->GetType() != TileElementType::Entrance)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_ENTRANCE_ELEMENT_NOT_FOUND);
auto ride = GetRide(entranceElement->AsEntrance()->GetRideIndex());
if (ride == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
if (isExecuting)
{
@ -652,7 +666,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const wallElement = MapGetNthElementAt(loc, elementIndex);
if (wallElement == nullptr || wallElement->GetType() != TileElementType::Wall)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -668,7 +683,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const wallElement = MapGetNthElementAt(loc, elementIndex);
if (wallElement == nullptr || wallElement->GetType() != TileElementType::Wall)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_WALL_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -688,7 +704,8 @@ namespace OpenRCT2::TileInspector
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -700,12 +717,14 @@ namespace OpenRCT2::TileInspector
auto rideIndex = trackElement->AsTrack()->GetRideIndex();
auto ride = GetRide(rideIndex);
if (ride == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
const auto& ted = GetTrackElementDescriptor(type);
const auto* trackBlock = ted.GetBlockForSequence(trackElement->AsTrack()->GetSequenceIndex());
if (trackBlock == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
uint8_t originDirection = trackElement->GetDirection();
CoordsXY offsets = { trackBlock->x, trackBlock->y };
@ -724,11 +743,12 @@ namespace OpenRCT2::TileInspector
offsets.y = trackBlock->y;
elem += offsets.Rotate(originDirection);
TrackElement* tileElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
if (tileElement == nullptr)
TrackElement* trackElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
if (trackElement == nullptr)
{
LOG_ERROR("Track map element part not found!");
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is
@ -738,8 +758,8 @@ namespace OpenRCT2::TileInspector
// Keep?
// invalidate_test_results(ride);
tileElement->BaseHeight += offset;
tileElement->ClearanceHeight += offset;
trackElement->BaseHeight += offset;
trackElement->ClearanceHeight += offset;
}
}
@ -754,7 +774,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -777,12 +798,14 @@ namespace OpenRCT2::TileInspector
auto rideIndex = trackElement->AsTrack()->GetRideIndex();
auto ride = GetRide(rideIndex);
if (ride == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_RIDE_NOT_FOUND);
const auto& ted = GetTrackElementDescriptor(type);
auto trackBlock = ted.GetBlockForSequence(trackElement->AsTrack()->GetSequenceIndex());
if (trackBlock == nullptr)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_BLOCK_NOT_FOUND);
uint8_t originDirection = trackElement->GetDirection();
CoordsXY offsets = { trackBlock->x, trackBlock->y };
@ -801,11 +824,12 @@ namespace OpenRCT2::TileInspector
offsets.y = trackBlock->y;
elem += offsets.Rotate(originDirection);
TrackElement* tileElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
if (tileElement == nullptr)
TrackElement* trackElement = MapGetTrackElementAtOfTypeSeq(elem, type, trackBlock->index);
if (trackElement == nullptr)
{
LOG_ERROR("Track map element part not found!");
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is
@ -815,9 +839,9 @@ namespace OpenRCT2::TileInspector
// Keep?
// invalidate_test_results(ride);
if (tileElement->AsTrack()->HasChain() != setChain)
if (trackElement->AsTrack()->HasChain() != setChain)
{
tileElement->AsTrack()->SetHasChain(setChain);
trackElement->AsTrack()->SetHasChain(setChain);
}
}
}
@ -829,7 +853,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -844,7 +869,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const trackElement = MapGetNthElementAt(loc, elementIndex);
if (trackElement == nullptr || trackElement->GetType() != TileElementType::Track)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TRACK_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -859,7 +885,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
if (tileElement == nullptr || tileElement->GetType() != TileElementType::SmallScenery)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -878,7 +905,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const tileElement = MapGetNthElementAt(loc, elementIndex);
if (tileElement == nullptr || tileElement->GetType() != TileElementType::SmallScenery)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_TILE_ELEMENT_NOT_FOUND);
if (isExecuting)
{
@ -894,7 +922,8 @@ namespace OpenRCT2::TileInspector
{
TileElement* const bannerElement = MapGetNthElementAt(loc, elementIndex);
if (bannerElement == nullptr || bannerElement->GetType() != TileElementType::Banner)
return GameActions::Result(GameActions::Status::Unknown, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters,
STR_ERR_INVALID_PARAMETER, STR_ERR_BANNER_ELEMENT_NOT_FOUND);
if (isExecuting)
{