Actually return the game action result in CheatSetAction::Query

This commit is contained in:
ζeh Matt 2023-06-26 02:09:12 +03:00
parent caa21b740c
commit 93536c802e
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GPG Key ID: 18CE582C71A225B0
1 changed files with 3 additions and 3 deletions

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@ -70,18 +70,18 @@ GameActions::Result CheatSetAction::Query() const
{
if (static_cast<uint32_t>(_cheatType) >= static_cast<uint32_t>(CheatType::Count))
{
GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
ParametersRange validRange = GetParameterRange(static_cast<CheatType>(_cheatType.id));
if (_param1 < validRange.first.first || _param1 > validRange.first.second)
{
GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
if (_param2 < validRange.second.first || _param2 > validRange.second.second)
{
GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
}
return GameActions::Result();