mirror of https://github.com/OpenRCT2/OpenRCT2.git
Added more spaces and removed duplicate semicolon
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cacedda7e4
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@ -93,7 +93,7 @@ int object_load_file(int groupIndex, const rct_object_entry *entry, int* chunkSi
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}
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SDL_RWclose(rw);
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int calculatedChecksum=object_calculate_checksum(&openedEntry, chunk, *chunkSize);
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int calculatedChecksum = object_calculate_checksum(&openedEntry, chunk, *chunkSize);
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// Calculate and check checksum
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if (calculatedChecksum != openedEntry.checksum && !gConfigGeneral.allow_loading_with_incorrect_checksum) {
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@ -211,7 +211,7 @@ int write_object_file(SDL_RWops *rw, rct_object_entry* entry)
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//Check if content of object file matches the stored checksum. If it does not, then fix it.
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int calculated_checksum=object_calculate_checksum(entry,chunk,installed_entry->chunk_size);
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int calculated_checksum = object_calculate_checksum(entry, chunk, installed_entry->chunk_size);
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if(entry->checksum != calculated_checksum){
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//Store the current length of the header - it's the offset at which we will write the extra bytes
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int salt_offset = chunkHeader.length;
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@ -221,7 +221,7 @@ int write_object_file(SDL_RWops *rw, rct_object_entry* entry)
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it and update that reference, but I don't know the codebase well enough to know if that's the
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case, so to be on the safe side I copy it*/
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uint8* new_chunk = malloc(chunkHeader.length + 11);
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memcpy(new_chunk,chunk,chunkHeader.length);
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memcpy(new_chunk,chunk, chunkHeader.length);
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//It should be safe to update these in-place because they are local
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chunkHeader.length += 11;
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@ -232,7 +232,7 @@ int write_object_file(SDL_RWops *rw, rct_object_entry* entry)
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of bits from the file). Here, we take each bit that should be flipped in the checksum and set one of the bits in the data
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that maps to it. 11 bytes is the minimum needed to touch every bit of the checksum - with less than that, you wouldn't
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always be able to make the checksum come out to the desired target*/
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new_chunk[salt_offset] = (bits_to_flip & 0x00000001) << 7;;
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new_chunk[salt_offset] = (bits_to_flip & 0x00000001) << 7;
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new_chunk[salt_offset + 1] = ((bits_to_flip & 0x00200000) >> 14);
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new_chunk[salt_offset + 2] = ((bits_to_flip & 0x000007F8) >> 3);
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new_chunk[salt_offset + 3] = ((bits_to_flip & 0xFF000000) >> 24);
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