Replaced asserts with openrct2_asserts

This commit is contained in:
Broxzier 2017-02-06 17:43:29 +01:00 committed by Michał Janiszewski
parent 9400b292cf
commit 96a1192445
2 changed files with 31 additions and 19 deletions

View File

@ -14,9 +14,9 @@
*****************************************************************************/
#pragma endregion
#include "dropdown.h"
#include "error.h"
#include "tile_inspector.h"
#include "../common.h"
#include "../OpenRCT2.h"
#include "../core/Guard.hpp"
#include "../game.h"
#include "../input.h"
#include "../interface/themes.h"
@ -24,13 +24,15 @@
#include "../interface/widget.h"
#include "../interface/window.h"
#include "../localisation/localisation.h"
#include "../OpenRCT2.h"
#include "../ride/track.h"
#include "../sprites.h"
#include "../world/footpath.h"
#include "../world/map.h"
#include "../world/scenery.h"
#include "../world/tile_inspector.h"
#include "dropdown.h"
#include "error.h"
#include "tile_inspector.h"
static const rct_string_id terrainTypeStringIds[] = {
STR_TILE_INSPECTOR_TERRAIN_GRASS,
@ -584,7 +586,8 @@ void window_tile_inspector_clear_clipboard()
static rct_map_element* window_tile_inspector_get_selected_element(rct_window *w)
{
assert(w->selected_list_item >= 0 && w->selected_list_item < windowTileInspectorElementCount);
openrct2_assert(w->selected_list_item >= 0 && w->selected_list_item < windowTileInspectorElementCount,
"Selected list item out of range");
return map_get_first_element_at(windowTileInspectorTileX, windowTileInspectorTileY) + w->selected_list_item;
}
@ -611,7 +614,8 @@ static void window_tile_inspector_load_tile(rct_window* w)
static void window_tile_inspector_insert_corrupt_element(sint32 element_index)
{
assert(element_index < windowTileInspectorElementCount);
openrct2_assert(element_index > 0 && element_index < windowTileInspectorElementCount,
"element_index out of range");
game_do_command(
TILE_INSPECTOR_ANY_INSERT_CORRUPT,
GAME_COMMAND_FLAG_APPLY,
@ -625,7 +629,8 @@ static void window_tile_inspector_insert_corrupt_element(sint32 element_index)
static void window_tile_inspector_remove_element(sint32 element_index)
{
assert(element_index < windowTileInspectorElementCount);
openrct2_assert(element_index > 0 && element_index < windowTileInspectorElementCount,
"element_index out of range");
game_do_command(
TILE_INSPECTOR_ANY_REMOVE,
GAME_COMMAND_FLAG_APPLY,
@ -639,7 +644,8 @@ static void window_tile_inspector_remove_element(sint32 element_index)
static void window_tile_inspector_rotate_element(sint32 element_index)
{
assert(element_index < windowTileInspectorElementCount);
openrct2_assert(element_index > 0 && element_index < windowTileInspectorElementCount,
"element_index out of range");
game_do_command(
TILE_INSPECTOR_ANY_ROTATE,
GAME_COMMAND_FLAG_APPLY,
@ -654,7 +660,10 @@ static void window_tile_inspector_rotate_element(sint32 element_index)
// Swap element with its parent
static void window_tile_inspector_swap_elements(sint16 first, sint16 second)
{
assert(first < windowTileInspectorElementCount && second < windowTileInspectorElementCount);
openrct2_assert(first > 0 && first < windowTileInspectorElementCount,
"first out of range");
openrct2_assert(second > 0 && second < windowTileInspectorElementCount,
"second out of range");
game_do_command(
TILE_INSPECTOR_ANY_SWAP,
GAME_COMMAND_FLAG_APPLY,
@ -668,7 +677,7 @@ static void window_tile_inspector_swap_elements(sint16 first, sint16 second)
static void window_tile_inspector_sort_elements(rct_window *w)
{
assert(windowTileInspectorTileSelected == true);
openrct2_assert(windowTileInspectorTileSelected, "No tile selected");
game_do_command(
TILE_INSPECTOR_ANY_SORT,
GAME_COMMAND_FLAG_APPLY,
@ -772,7 +781,9 @@ static void window_tile_inspector_path_set_sloped(sint32 element_index, bool slo
static void window_tile_inspector_path_toggle_edge(sint32 element_index, sint32 corner_index)
{
assert(corner_index >= 0 && corner_index < 8);
openrct2_assert(element_index > 0 && element_index < windowTileInspectorElementCount,
"element_index out of range");
openrct2_assert(corner_index >= 0 && corner_index < 8, "corner_index out of range");
game_do_command(
TILE_INSPECTOR_PATH_TOGGLE_EDGE,
GAME_COMMAND_FLAG_APPLY,
@ -787,7 +798,7 @@ static void window_tile_inspector_path_toggle_edge(sint32 element_index, sint32
static void window_tile_inspector_fence_set_slope(sint32 element_index, sint32 slope_value)
{
// Make sure only the correct bits are set
assert((slope_value & 0xC0) == slope_value);
openrct2_assert((slope_value & 0xC0) == slope_value, "slope_value doesn't match its mask");
game_do_command(
TILE_INSPECTOR_FENCE_SET_SLOPE,
@ -892,7 +903,7 @@ static void window_tile_inspector_track_block_height_offset(rct_map_element *map
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL);
openrct2_assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL, "No surface at %d,%d", x >> 5, y >> 5);
// Keep?
//invalidate_test_results(ride_index);
@ -993,7 +1004,7 @@ static void window_tile_inspector_track_block_set_lift(rct_map_element *mapEleme
}
// track_remove returns here on failure, not sure when this would ever be hit. Only thing I can think of is for when you decrease the map size.
assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL);
openrct2_assert(map_get_surface_element_at(x >> 5, y >> 5) != NULL, "No surface at %d,%d", x >> 5, y >> 5);
// Keep?
//invalidate_test_results(ride_index);
@ -1007,7 +1018,7 @@ static void window_tile_inspector_track_block_set_lift(rct_map_element *mapEleme
static void window_tile_inspector_quarter_tile_set(rct_map_element *const mapElement, const sint32 index)
{
// index is widget index relative to WIDX_SCENERY_CHECK_QUARTER_N, so a value from 0-3
assert(index >= 0 && index < 4);
openrct2_assert(index >= 0 && index < 4, "index out of range");
const sint32 clickedDirection = (index - get_current_rotation()) & 3;
@ -1355,8 +1366,8 @@ static void window_tile_inspector_dropdown(rct_window *w, sint32 widgetIndex, si
rct_map_element *const mapElement = window_tile_inspector_get_selected_element(w);
switch (w->page) {
case PAGE_FENCE:
assert(map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_FENCE);
case TILE_INSPECTOR_PAGE_FENCE:
openrct2_assert(map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_FENCE, "Element is not a fence");
switch (widgetIndex) {
case WIDX_FENCE_DROPDOWN_SLOPE_BUTTON:

View File

@ -15,6 +15,7 @@
#pragma endregion
#include "../common.h"
#include "../core/Guard.hpp"
#include "../game.h"
#include "../interface/window.h"
#include "../windows/tile_inspector.h"
@ -29,7 +30,7 @@ static void map_swap_elements_at(sint32 x, sint32 y, sint16 first, sint16 second
rct_map_element *const secondElement = mapElement + second;
// swap_elements shouldn't be called when there is only one element on the tile
assert(!map_element_is_last_for_tile(mapElement));
openrct2_assert(!map_element_is_last_for_tile(mapElement), "Can't swap, there is only one element on the tile");
// Make sure both elements are actually on the current tile
sint16 elementCount = 0;
@ -37,7 +38,7 @@ static void map_swap_elements_at(sint32 x, sint32 y, sint16 first, sint16 second
{
elementCount++;
} while (!map_element_is_last_for_tile(mapElement++));
assert(elementCount > max(first, second));
openrct2_assert(elementCount > max(first, second), "first or second is out of range");
// Swap their memory
rct_map_element temp = *firstElement;