From 98253c8d2167cfcd5166071b9ce58af796042200 Mon Sep 17 00:00:00 2001 From: Gymnasiast Date: Mon, 22 Jun 2015 08:41:47 +0200 Subject: [PATCH] Keep RCT1 launch modes on TD4 import --- src/ride/track.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/ride/track.c b/src/ride/track.c index c8f8a9b7fa..7d4716707f 100644 --- a/src/ride/track.c +++ b/src/ride/track.c @@ -615,14 +615,16 @@ rct_track_td6* load_track_design(const char *path) track_design->type = RIDE_TYPE_WOODEN_ROLLER_COASTER; if (track_design->type == RIDE_TYPE_CORKSCREW_ROLLER_COASTER) { - if (track_design->ride_mode == RCT1_RIDE_MODE_POWERED_LAUNCH) - track_design->ride_mode = RIDE_MODE_POWERED_LAUNCH; if (track_design->vehicle_type == 79) { if (track_design->ride_mode == 2) track_design->ride_mode = 1; } } + // All TD4s that use powered launch use the type that doesn't pass the station. + if (track_design->ride_mode == RCT1_RIDE_MODE_POWERED_LAUNCH) + track_design->ride_mode = RIDE_MODE_POWERED_LAUNCH; + rct_object_entry* vehicle_object; if (track_design->type == RIDE_TYPE_MAZE) { vehicle_object = RCT2_ADDRESS(0x0097F66C, rct_object_entry);