Move ScNetwork and ScPlayer into their own files

This commit is contained in:
ZehMatt 2021-08-09 21:08:35 +03:00
parent 64b57734e1
commit 99eee53c60
No known key found for this signature in database
GPG Key ID: 18CE582C71A225B0
7 changed files with 522 additions and 371 deletions

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@ -783,6 +783,9 @@
359328A3A65D49578912CA40 /* ScLitter.hpp in Headers */ = {isa = PBXBuildFile; fileRef = C30388F4F6D34DF59EF7072C /* ScLitter.hpp */; };
149D1ACFD5FA42938364C843 /* ScPlayerGroup.cpp in Sources */ = {isa = PBXBuildFile; fileRef = DA49170D35604E6A986D09D9 /* ScPlayerGroup.cpp */; };
97C222A2A4F543E9AEC3912B /* ScPlayerGroup.hpp in Headers */ = {isa = PBXBuildFile; fileRef = 887EBCE57E4A48C88191346E /* ScPlayerGroup.hpp */; };
E436DE7807A74621B7BF2276 /* ScPlayer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E2A4181A243F4B77BA36ACE2 /* ScPlayer.cpp */; };
2D0A43F28D5747C9B617F342 /* ScPlayer.hpp in Headers */ = {isa = PBXBuildFile; fileRef = 7A08C451885D4D419FB4820D /* ScPlayer.hpp */; };
F08623EA69E7456DB79F3E06 /* ScNetwork.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 200F0E6CAD3B41499A3CFC36 /* ScNetwork.cpp */; };
/* End PBXBuildFile section */
/* Begin PBXContainerItemProxy section */
@ -1868,6 +1871,9 @@
C30388F4F6D34DF59EF7072C /* ScLitter.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = ScLitter.hpp; path = src/openrct2/scripting/bindings/entity/ScLitter.hpp; sourceTree = SOURCE_ROOT; };
DA49170D35604E6A986D09D9 /* ScPlayerGroup.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ScPlayerGroup.cpp; path = src/openrct2/scripting/bindings/network/ScPlayerGroup.cpp; sourceTree = SOURCE_ROOT; };
887EBCE57E4A48C88191346E /* ScPlayerGroup.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = ScPlayerGroup.hpp; path = src/openrct2/scripting/bindings/network/ScPlayerGroup.hpp; sourceTree = SOURCE_ROOT; };
E2A4181A243F4B77BA36ACE2 /* ScPlayer.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ScPlayer.cpp; path = src/openrct2/scripting/bindings/network/ScPlayer.cpp; sourceTree = SOURCE_ROOT; };
7A08C451885D4D419FB4820D /* ScPlayer.hpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = ScPlayer.hpp; path = src/openrct2/scripting/bindings/network/ScPlayer.hpp; sourceTree = SOURCE_ROOT; };
200F0E6CAD3B41499A3CFC36 /* ScNetwork.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ScNetwork.cpp; path = src/openrct2/scripting/bindings/network/ScNetwork.cpp; sourceTree = SOURCE_ROOT; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@ -3413,6 +3419,9 @@
D4DD54E62DAE4E4889E26DF6 /* ScSocket.hpp */,
DA49170D35604E6A986D09D9 /* ScPlayerGroup.cpp */,
887EBCE57E4A48C88191346E /* ScPlayerGroup.hpp */,
E2A4181A243F4B77BA36ACE2 /* ScPlayer.cpp */,
7A08C451885D4D419FB4820D /* ScPlayer.hpp */,
200F0E6CAD3B41499A3CFC36 /* ScNetwork.cpp */,
);
name = network;
sourceTree = "<group>";
@ -3595,6 +3604,7 @@
9DF65BAE250C4307AE5794DB /* ScStaff.hpp in Headers */,
359328A3A65D49578912CA40 /* ScLitter.hpp in Headers */,
97C222A2A4F543E9AEC3912B /* ScPlayerGroup.hpp in Headers */,
2D0A43F28D5747C9B617F342 /* ScPlayer.hpp in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -4405,6 +4415,8 @@
7A06F880718F49CA9FB71F52 /* ScStaff.cpp in Sources */,
8E6484F6C43644F4B644D361 /* ScLitter.cpp in Sources */,
149D1ACFD5FA42938364C843 /* ScPlayerGroup.cpp in Sources */,
E436DE7807A74621B7BF2276 /* ScPlayer.cpp in Sources */,
F08623EA69E7456DB79F3E06 /* ScNetwork.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};

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@ -410,6 +410,7 @@
<ClInclude Include="scripting\bindings\entity\ScPeep.hpp" />
<ClInclude Include="scripting\bindings\entity\ScStaff.hpp" />
<ClInclude Include="scripting\bindings\entity\ScVehicle.hpp" />
<ClInclude Include="scripting\bindings\network\ScPlayer.hpp" />
<ClInclude Include="scripting\bindings\network\ScPlayerGroup.hpp" />
<ClInclude Include="scripting\Duktape.hpp" />
<ClInclude Include="scripting\HookEngine.h" />
@ -859,6 +860,8 @@
<ClCompile Include="scripting\bindings\entity\ScLitter.cpp" />
<ClCompile Include="scripting\bindings\entity\ScStaff.cpp" />
<ClCompile Include="scripting\bindings\entity\ScVehicle.cpp" />
<ClCompile Include="scripting\bindings\network\ScNetwork.cpp" />
<ClCompile Include="scripting\bindings\network\ScPlayer.cpp" />
<ClCompile Include="scripting\bindings\network\ScPlayerGroup.cpp" />
<ClCompile Include="scripting\HookEngine.cpp" />
<ClCompile Include="scripting\Plugin.cpp" />

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@ -34,6 +34,7 @@
# include "bindings/game/ScContext.hpp"
# include "bindings/game/ScDisposable.hpp"
# include "bindings/network/ScNetwork.hpp"
# include "bindings/network/ScPlayer.hpp"
# include "bindings/network/ScPlayerGroup.hpp"
# include "bindings/network/ScSocket.hpp"
# include "bindings/object/ScObject.hpp"

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@ -0,0 +1,297 @@
/*****************************************************************************
* Copyright (c) 2014-2020 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#ifdef ENABLE_SCRIPTING
# include "ScNetwork.hpp"
# include "../../../Context.h"
# include "../../../actions/NetworkModifyGroupAction.h"
# include "../../../actions/PlayerKickAction.h"
# include "../../../network/NetworkAction.h"
# include "../../../network/network.h"
namespace OpenRCT2::Scripting
{
ScNetwork::ScNetwork(duk_context* ctx)
: _context(ctx)
{
}
std::string ScNetwork::mode_get() const
{
# ifndef DISABLE_NETWORK
switch (network_get_mode())
{
case NETWORK_MODE_SERVER:
return "server";
case NETWORK_MODE_CLIENT:
return "client";
}
# endif
return "none";
}
int32_t ScNetwork::numPlayers_get() const
{
# ifndef DISABLE_NETWORK
return network_get_num_players();
# else
return 0;
# endif
}
int32_t ScNetwork::numGroups_get() const
{
# ifndef DISABLE_NETWORK
return network_get_num_groups();
# else
return 0;
# endif
}
int32_t ScNetwork::defaultGroup_get() const
{
# ifndef DISABLE_NETWORK
return network_get_default_group();
# else
return 0;
# endif
}
void ScNetwork::defaultGroup_set(int32_t value)
{
# ifndef DISABLE_NETWORK
auto action = NetworkModifyGroupAction(ModifyGroupType::SetDefault, value);
GameActions::Execute(&action);
# endif
}
std::vector<std::shared_ptr<ScPlayerGroup>> ScNetwork::groups_get() const
{
std::vector<std::shared_ptr<ScPlayerGroup>> groups;
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
for (int32_t i = 0; i < numGroups; i++)
{
auto groupId = network_get_group_id(i);
groups.push_back(std::make_shared<ScPlayerGroup>(groupId));
}
# endif
return groups;
}
std::vector<std::shared_ptr<ScPlayer>> ScNetwork::players_get() const
{
std::vector<std::shared_ptr<ScPlayer>> players;
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
for (int32_t i = 0; i < numPlayers; i++)
{
auto playerId = network_get_player_id(i);
players.push_back(std::make_shared<ScPlayer>(playerId));
}
# endif
return players;
}
std::shared_ptr<ScPlayer> ScNetwork::currentPlayer_get() const
{
std::shared_ptr<ScPlayer> player;
# ifndef DISABLE_NETWORK
auto playerId = network_get_current_player_id();
player = std::make_shared<ScPlayer>(playerId);
# endif
return player;
}
std::shared_ptr<ScPlayer> ScNetwork::getPlayer(int32_t index) const
{
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
if (index < numPlayers)
{
auto playerId = network_get_player_id(index);
return std::make_shared<ScPlayer>(playerId);
}
# endif
return nullptr;
}
DukValue ScNetwork::stats_get() const
{
# ifndef DISABLE_NETWORK
auto obj = OpenRCT2::Scripting::DukObject(_context);
auto networkStats = network_get_stats();
{
duk_push_array(_context);
duk_uarridx_t index = 0;
for (auto v : networkStats.bytesReceived)
{
duk_push_number(_context, v);
duk_put_prop_index(_context, -2, index);
index++;
}
obj.Set("bytesReceived", DukValue::take_from_stack(_context));
}
{
duk_push_array(_context);
duk_uarridx_t index = 0;
for (auto v : networkStats.bytesSent)
{
duk_push_number(_context, v);
duk_put_prop_index(_context, -2, index);
index++;
}
obj.Set("bytesSent", DukValue::take_from_stack(_context));
}
return obj.Take();
# else
return ToDuk(_context, nullptr);
# endif
}
std::shared_ptr<ScPlayerGroup> ScNetwork::getGroup(int32_t index) const
{
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
if (index < numGroups)
{
auto groupId = network_get_group_id(index);
return std::make_shared<ScPlayerGroup>(groupId);
}
# endif
return nullptr;
}
void ScNetwork::addGroup()
{
# ifndef DISABLE_NETWORK
auto networkModifyGroup = NetworkModifyGroupAction(ModifyGroupType::AddGroup);
GameActions::Execute(&networkModifyGroup);
# endif
}
void ScNetwork::removeGroup(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
if (index < numGroups)
{
auto groupId = network_get_group_id(index);
auto networkAction = NetworkModifyGroupAction(ModifyGroupType::RemoveGroup, groupId);
GameActions::Execute(&networkAction);
}
# endif
}
void ScNetwork::kickPlayer(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
if (index < numPlayers)
{
auto playerId = network_get_player_id(index);
auto kickPlayerAction = PlayerKickAction(playerId);
GameActions::Execute(&kickPlayerAction);
}
# endif
}
void ScNetwork::sendMessage(std::string message, DukValue players)
{
# ifndef DISABLE_NETWORK
if (players.is_array())
{
if (network_get_mode() == NETWORK_MODE_SERVER)
{
std::vector<uint8_t> playerIds;
auto playerArray = players.as_array();
for (const auto& item : playerArray)
{
if (item.type() == DukValue::Type::NUMBER)
{
playerIds.push_back(static_cast<uint8_t>(item.as_int()));
}
}
if (!playerArray.empty())
{
network_send_chat(message.c_str(), playerIds);
}
}
else
{
duk_error(players.context(), DUK_ERR_ERROR, "Only servers can send private messages.");
}
}
else
{
network_send_chat(message.c_str());
}
# endif
}
# ifndef DISABLE_NETWORK
std::shared_ptr<ScListener> ScNetwork::createListener()
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto plugin = scriptEngine.GetExecInfo().GetCurrentPlugin();
auto socket = std::make_shared<ScListener>(plugin);
scriptEngine.AddSocket(socket);
return socket;
}
# else
void ScNetwork::createListener()
{
duk_error(_context, DUK_ERR_ERROR, "Networking has been disabled.");
}
# endif
# ifndef DISABLE_NETWORK
std::shared_ptr<ScSocket> ScNetwork::createSocket()
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto plugin = scriptEngine.GetExecInfo().GetCurrentPlugin();
auto socket = std::make_shared<ScSocket>(plugin);
scriptEngine.AddSocket(socket);
return socket;
}
# else
void ScNetwork::createSocket()
{
duk_error(_context, DUK_ERR_ERROR, "Networking has been disabled.");
}
# endif
void ScNetwork::Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScNetwork::mode_get, nullptr, "mode");
dukglue_register_property(ctx, &ScNetwork::numGroups_get, nullptr, "numGroups");
dukglue_register_property(ctx, &ScNetwork::numPlayers_get, nullptr, "numPlayers");
dukglue_register_property(ctx, &ScNetwork::groups_get, nullptr, "groups");
dukglue_register_property(ctx, &ScNetwork::players_get, nullptr, "players");
dukglue_register_property(ctx, &ScNetwork::currentPlayer_get, nullptr, "currentPlayer");
dukglue_register_property(ctx, &ScNetwork::defaultGroup_get, &ScNetwork::defaultGroup_set, "defaultGroup");
dukglue_register_property(ctx, &ScNetwork::stats_get, nullptr, "stats");
dukglue_register_method(ctx, &ScNetwork::addGroup, "addGroup");
dukglue_register_method(ctx, &ScNetwork::getGroup, "getGroup");
dukglue_register_method(ctx, &ScNetwork::removeGroup, "removeGroup");
dukglue_register_method(ctx, &ScNetwork::getPlayer, "getPlayer");
dukglue_register_method(ctx, &ScNetwork::kickPlayer, "kickPlayer");
dukglue_register_method(ctx, &ScNetwork::sendMessage, "sendMessage");
dukglue_register_method(ctx, &ScNetwork::createListener, "createListener");
dukglue_register_method(ctx, &ScNetwork::createSocket, "createSocket");
}
} // namespace OpenRCT2::Scripting
#endif

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@ -11,124 +11,13 @@
#ifdef ENABLE_SCRIPTING
# include "../../../Context.h"
# include "../../../actions/NetworkModifyGroupAction.h"
# include "../../../actions/PlayerKickAction.h"
# include "../../../actions/PlayerSetGroupAction.h"
# include "../../../network/NetworkAction.h"
# include "../../../network/network.h"
# include "../../Duktape.hpp"
# include "../network/ScSocket.hpp"
# include "ScPlayer.hpp"
# include "ScPlayerGroup.hpp"
# include "ScSocket.hpp"
namespace OpenRCT2::Scripting
{
class ScPlayer
{
private:
int32_t _id;
public:
ScPlayer(int32_t id)
: _id(id)
{
}
int32_t id_get() const
{
return _id;
}
std::string name_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_name(index);
# else
return {};
# endif
}
int32_t group_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_group(index);
# else
return 0;
# endif
}
void group_set(int32_t value)
{
# ifndef DISABLE_NETWORK
auto playerSetGroupAction = PlayerSetGroupAction(_id, value);
GameActions::Execute(&playerSetGroupAction);
# endif
}
int32_t ping_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_ping(index);
# else
return 0;
# endif
}
int32_t commandsRan_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_commands_ran(index);
# else
return 0;
# endif
}
int32_t moneySpent_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_money_spent(index);
# else
return 0;
# endif
}
std::string ipAddress_get() const
{
return network_get_player_ip_address(_id);
}
std::string publicKeyHash_get() const
{
return network_get_player_public_key_hash(_id);
}
static void Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScPlayer::id_get, nullptr, "id");
dukglue_register_property(ctx, &ScPlayer::name_get, nullptr, "name");
dukglue_register_property(ctx, &ScPlayer::group_get, &ScPlayer::group_set, "group");
dukglue_register_property(ctx, &ScPlayer::ping_get, nullptr, "ping");
dukglue_register_property(ctx, &ScPlayer::commandsRan_get, nullptr, "commandsRan");
dukglue_register_property(ctx, &ScPlayer::moneySpent_get, nullptr, "moneySpent");
dukglue_register_property(ctx, &ScPlayer::ipAddress_get, nullptr, "ipAddress");
dukglue_register_property(ctx, &ScPlayer::publicKeyHash_get, nullptr, "publicKeyHash");
}
};
class ScNetwork
{
private:
@ -138,272 +27,47 @@ namespace OpenRCT2::Scripting
duk_context* _context;
public:
ScNetwork(duk_context* ctx)
: _context(ctx)
{
}
ScNetwork(duk_context* ctx);
std::string mode_get() const;
int32_t numPlayers_get() const;
int32_t numGroups_get() const;
int32_t defaultGroup_get() const;
void defaultGroup_set(int32_t value);
std::vector<std::shared_ptr<ScPlayerGroup>> groups_get() const;
std::vector<std::shared_ptr<ScPlayer>> players_get() const;
std::shared_ptr<ScPlayer> currentPlayer_get() const;
std::shared_ptr<ScPlayer> getPlayer(int32_t index) const;
DukValue stats_get() const;
std::shared_ptr<ScPlayerGroup> getGroup(int32_t index) const;
void addGroup();
void removeGroup(int32_t index);
void kickPlayer(int32_t index);
void sendMessage(std::string message, DukValue players);
std::string mode_get() const
{
# ifndef DISABLE_NETWORK
switch (network_get_mode())
{
case NETWORK_MODE_SERVER:
return "server";
case NETWORK_MODE_CLIENT:
return "client";
}
# endif
return "none";
}
int32_t numPlayers_get() const
{
# ifndef DISABLE_NETWORK
return network_get_num_players();
std::shared_ptr<ScListener> createListener();
# else
return 0;
void createListener();
# endif
}
int32_t numGroups_get() const
{
# ifndef DISABLE_NETWORK
return network_get_num_groups();
std::shared_ptr<ScSocket> createSocket();
# else
return 0;
# endif
}
int32_t defaultGroup_get() const
{
# ifndef DISABLE_NETWORK
return network_get_default_group();
# else
return 0;
# endif
}
void defaultGroup_set(int32_t value)
{
# ifndef DISABLE_NETWORK
auto action = NetworkModifyGroupAction(ModifyGroupType::SetDefault, value);
GameActions::Execute(&action);
# endif
}
std::vector<std::shared_ptr<ScPlayerGroup>> groups_get() const
{
std::vector<std::shared_ptr<ScPlayerGroup>> groups;
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
for (int32_t i = 0; i < numGroups; i++)
{
auto groupId = network_get_group_id(i);
groups.push_back(std::make_shared<ScPlayerGroup>(groupId));
}
# endif
return groups;
}
std::vector<std::shared_ptr<ScPlayer>> players_get() const
{
std::vector<std::shared_ptr<ScPlayer>> players;
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
for (int32_t i = 0; i < numPlayers; i++)
{
auto playerId = network_get_player_id(i);
players.push_back(std::make_shared<ScPlayer>(playerId));
}
# endif
return players;
}
std::shared_ptr<ScPlayer> currentPlayer_get() const
{
std::shared_ptr<ScPlayer> player;
# ifndef DISABLE_NETWORK
auto playerId = network_get_current_player_id();
player = std::make_shared<ScPlayer>(playerId);
# endif
return player;
}
std::shared_ptr<ScPlayer> getPlayer(int32_t index) const
{
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
if (index < numPlayers)
{
auto playerId = network_get_player_id(index);
return std::make_shared<ScPlayer>(playerId);
}
# endif
return nullptr;
}
DukValue stats_get() const
{
# ifndef DISABLE_NETWORK
auto obj = OpenRCT2::Scripting::DukObject(_context);
auto networkStats = network_get_stats();
{
duk_push_array(_context);
duk_uarridx_t index = 0;
for (auto v : networkStats.bytesReceived)
{
duk_push_number(_context, v);
duk_put_prop_index(_context, -2, index);
index++;
}
obj.Set("bytesReceived", DukValue::take_from_stack(_context));
}
{
duk_push_array(_context);
duk_uarridx_t index = 0;
for (auto v : networkStats.bytesSent)
{
duk_push_number(_context, v);
duk_put_prop_index(_context, -2, index);
index++;
}
obj.Set("bytesSent", DukValue::take_from_stack(_context));
}
return obj.Take();
# else
return ToDuk(_context, nullptr);
# endif
}
std::shared_ptr<ScPlayerGroup> getGroup(int32_t index) const
{
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
if (index < numGroups)
{
auto groupId = network_get_group_id(index);
return std::make_shared<ScPlayerGroup>(groupId);
}
# endif
return nullptr;
}
void addGroup()
{
# ifndef DISABLE_NETWORK
auto networkModifyGroup = NetworkModifyGroupAction(ModifyGroupType::AddGroup);
GameActions::Execute(&networkModifyGroup);
# endif
}
void removeGroup(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numGroups = network_get_num_groups();
if (index < numGroups)
{
auto groupId = network_get_group_id(index);
auto networkAction = NetworkModifyGroupAction(ModifyGroupType::RemoveGroup, groupId);
GameActions::Execute(&networkAction);
}
# endif
}
void kickPlayer(int32_t index)
{
# ifndef DISABLE_NETWORK
auto numPlayers = network_get_num_players();
if (index < numPlayers)
{
auto playerId = network_get_player_id(index);
auto kickPlayerAction = PlayerKickAction(playerId);
GameActions::Execute(&kickPlayerAction);
}
# endif
}
void sendMessage(std::string message, DukValue players)
{
# ifndef DISABLE_NETWORK
if (players.is_array())
{
if (network_get_mode() == NETWORK_MODE_SERVER)
{
std::vector<uint8_t> playerIds;
auto playerArray = players.as_array();
for (const auto& item : playerArray)
{
if (item.type() == DukValue::Type::NUMBER)
{
playerIds.push_back(static_cast<uint8_t>(item.as_int()));
}
}
if (!playerArray.empty())
{
network_send_chat(message.c_str(), playerIds);
}
}
else
{
duk_error(players.context(), DUK_ERR_ERROR, "Only servers can send private messages.");
}
}
else
{
network_send_chat(message.c_str());
}
# endif
}
# ifndef DISABLE_NETWORK
std::shared_ptr<ScListener> createListener()
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto plugin = scriptEngine.GetExecInfo().GetCurrentPlugin();
auto socket = std::make_shared<ScListener>(plugin);
scriptEngine.AddSocket(socket);
return socket;
}
# else
void createListener()
{
duk_error(_context, DUK_ERR_ERROR, "Networking has been disabled.");
}
void createSocket();
# endif
# ifndef DISABLE_NETWORK
std::shared_ptr<ScSocket> createSocket()
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto plugin = scriptEngine.GetExecInfo().GetCurrentPlugin();
auto socket = std::make_shared<ScSocket>(plugin);
scriptEngine.AddSocket(socket);
return socket;
}
# else
void createSocket()
{
duk_error(_context, DUK_ERR_ERROR, "Networking has been disabled.");
}
# endif
static void Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScNetwork::mode_get, nullptr, "mode");
dukglue_register_property(ctx, &ScNetwork::numGroups_get, nullptr, "numGroups");
dukglue_register_property(ctx, &ScNetwork::numPlayers_get, nullptr, "numPlayers");
dukglue_register_property(ctx, &ScNetwork::groups_get, nullptr, "groups");
dukglue_register_property(ctx, &ScNetwork::players_get, nullptr, "players");
dukglue_register_property(ctx, &ScNetwork::currentPlayer_get, nullptr, "currentPlayer");
dukglue_register_property(ctx, &ScNetwork::defaultGroup_get, &ScNetwork::defaultGroup_set, "defaultGroup");
dukglue_register_property(ctx, &ScNetwork::stats_get, nullptr, "stats");
dukglue_register_method(ctx, &ScNetwork::addGroup, "addGroup");
dukglue_register_method(ctx, &ScNetwork::getGroup, "getGroup");
dukglue_register_method(ctx, &ScNetwork::removeGroup, "removeGroup");
dukglue_register_method(ctx, &ScNetwork::getPlayer, "getPlayer");
dukglue_register_method(ctx, &ScNetwork::kickPlayer, "kickPlayer");
dukglue_register_method(ctx, &ScNetwork::sendMessage, "sendMessage");
dukglue_register_method(ctx, &ScNetwork::createListener, "createListener");
dukglue_register_method(ctx, &ScNetwork::createSocket, "createSocket");
}
static void Register(duk_context* ctx);
};
} // namespace OpenRCT2::Scripting

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/*****************************************************************************
* Copyright (c) 2014-2021 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#ifdef ENABLE_SCRIPTING
# include "ScPlayer.hpp"
# include "../../../Context.h"
# include "../../../actions/PlayerSetGroupAction.h"
# include "../../../network/NetworkAction.h"
# include "../../../network/network.h"
namespace OpenRCT2::Scripting
{
ScPlayer::ScPlayer(int32_t id)
: _id(id)
{
}
int32_t ScPlayer::id_get() const
{
return _id;
}
std::string ScPlayer::name_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_name(index);
# else
return {};
# endif
}
int32_t ScPlayer::group_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_group(index);
# else
return 0;
# endif
}
void ScPlayer::group_set(int32_t value)
{
# ifndef DISABLE_NETWORK
auto playerSetGroupAction = PlayerSetGroupAction(_id, value);
GameActions::Execute(&playerSetGroupAction);
# endif
}
int32_t ScPlayer::ping_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_ping(index);
# else
return 0;
# endif
}
int32_t ScPlayer::commandsRan_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_commands_ran(index);
# else
return 0;
# endif
}
int32_t ScPlayer::moneySpent_get() const
{
# ifndef DISABLE_NETWORK
auto index = network_get_player_index(_id);
if (index == -1)
return {};
return network_get_player_money_spent(index);
# else
return 0;
# endif
}
std::string ScPlayer::ipAddress_get() const
{
return network_get_player_ip_address(_id);
}
std::string ScPlayer::publicKeyHash_get() const
{
return network_get_player_public_key_hash(_id);
}
void ScPlayer::Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScPlayer::id_get, nullptr, "id");
dukglue_register_property(ctx, &ScPlayer::name_get, nullptr, "name");
dukglue_register_property(ctx, &ScPlayer::group_get, &ScPlayer::group_set, "group");
dukglue_register_property(ctx, &ScPlayer::ping_get, nullptr, "ping");
dukglue_register_property(ctx, &ScPlayer::commandsRan_get, nullptr, "commandsRan");
dukglue_register_property(ctx, &ScPlayer::moneySpent_get, nullptr, "moneySpent");
dukglue_register_property(ctx, &ScPlayer::ipAddress_get, nullptr, "ipAddress");
dukglue_register_property(ctx, &ScPlayer::publicKeyHash_get, nullptr, "publicKeyHash");
}
} // namespace OpenRCT2::Scripting
#endif

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/*****************************************************************************
* Copyright (c) 2014-2021 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#ifdef ENABLE_SCRIPTING
# include "../../Duktape.hpp"
# include <string.h>
namespace OpenRCT2::Scripting
{
class ScPlayer
{
private:
int32_t _id;
public:
ScPlayer(int32_t id);
int32_t id_get() const;
std::string name_get() const;
int32_t group_get() const;
void group_set(int32_t value);
int32_t ping_get() const;
int32_t commandsRan_get() const;
int32_t moneySpent_get() const;
std::string ipAddress_get() const;
std::string publicKeyHash_get() const;
static void Register(duk_context* ctx);
};
} // namespace OpenRCT2::Scripting
#endif