Refactor #9474: Refactor jumping fountain code (#9475)

* Refactor jumping_fountain_update to Update

* Refactor jumping_fountain_get_type to GetType

* Refactor jumping_fountain_continue to Continue

Fix typos and misc refactoring

* Refactor begin and create functions into static member functions

Move jumping_fountain_begin and jumping_fountain_create into the rct_jumping_fountain struct and make them static

* Refactor remaining fountain functionality into member functions

* Rename JumpingFountain struct and move to proper header file

JumpingFountain code was refactored to conform to variable naming conventions and moved into the Fountain.h file.

rct_sprite_generic struct was moved to SpriteBase.h - this was done to get around a circular header dependency between Fountain.h and Sprite.h

* Set access modifier for private functions

* Change JumpingFountain variable names to TitleCase

* Refactor #9474: Clarify where auto is being used with pointers

* Refactor #9474: Change function names for clarity

* Refactor #9474: Fix incorrect function names
This commit is contained in:
Jim Armstrong 2019-07-11 15:38:30 -04:00 committed by Duncan
parent d7586e9b76
commit 9c976daa51
11 changed files with 164 additions and 166 deletions

View File

@ -87,7 +87,7 @@ struct GameStateSnapshot_t
ds << reinterpret_cast<uint8_t(&)[sizeof(rct_duck)]>(sprite.duck);
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
ds << reinterpret_cast<uint8_t(&)[sizeof(rct_jumping_fountain)]>(sprite.jumping_fountain);
ds << reinterpret_cast<uint8_t(&)[sizeof(JumpingFountain)]>(sprite.jumping_fountain);
break;
case SPRITE_MISC_STEAM_PARTICLE:
ds << reinterpret_cast<uint8_t(&)[sizeof(rct_steam_particle)]>(sprite.steam_particle);

View File

@ -10,6 +10,7 @@
#include "../../drawing/Drawing.h"
#include "../../interface/Viewport.h"
#include "../../localisation/StringIds.h"
#include "../../world/Fountain.h"
#include "../../world/Sprite.h"
#include "../Paint.h"
#include "Paint.Sprite.h"
@ -102,12 +103,12 @@ void misc_paint(paint_session* session, const rct_sprite* misc, int32_t imageDir
return;
}
rct_jumping_fountain jumpingFountain = misc->jumping_fountain;
JumpingFountain jumpingFountain = misc->jumping_fountain;
uint16_t height = jumpingFountain.z + 6;
int32_t ebx = imageDirection / 8;
uint8_t al = (jumpingFountain.fountain_flags / 128) & 1;
uint8_t al = (jumpingFountain.FountainFlags / 128) & 1;
uint8_t ah = (jumpingFountain.sprite_direction / 16) & 1;
if (al == ah)

View File

@ -1734,7 +1734,7 @@ private:
case SPRITE_MISC_EXPLOSION_FLARE:
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
ImportJumpingFountainWater((rct_jumping_fountain*)dst, (rct_jumping_fountain*)src);
ImportJumpingFountainWater((JumpingFountain*)dst, (JumpingFountain*)src);
break;
case SPRITE_MISC_BALLOON:
ImportBalloon((rct_balloon*)dst, (rct_balloon*)src);
@ -1764,11 +1764,11 @@ private:
dst->frame = src->frame;
}
void ImportJumpingFountainWater(rct_jumping_fountain* dst, rct_jumping_fountain* src)
void ImportJumpingFountainWater(JumpingFountain* dst, JumpingFountain* src)
{
dst->fountain_flags = src->fountain_flags;
dst->iteration = src->iteration;
dst->num_ticks_alive = src->num_ticks_alive;
dst->FountainFlags = src->FountainFlags;
dst->Iteration = src->Iteration;
dst->NumTicksAlive = src->NumTicksAlive;
dst->frame = src->frame;
}

View File

@ -1114,14 +1114,15 @@ void S6Exporter::ExportSpriteMisc(RCT12SpriteBase* cdst, const rct_sprite_common
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
{
auto src = (const rct_jumping_fountain*)csrc;
auto dst = (RCT12SpriteJumpingFountain*)cdst;
dst->num_ticks_alive = src->num_ticks_alive;
auto* src = (const JumpingFountain*)csrc;
auto* dst = (RCT12SpriteJumpingFountain*)cdst;
dst->num_ticks_alive = src->NumTicksAlive;
dst->frame = src->frame;
dst->fountain_flags = src->fountain_flags;
dst->target_x = src->target_x;
dst->target_y = src->target_y;
dst->iteration = src->iteration;
dst->fountain_flags = src->FountainFlags;
dst->target_x = src->TargetX;
dst->target_y = src->TargetY;
dst->target_y = src->TargetY;
dst->iteration = src->Iteration;
break;
}
case SPRITE_MISC_BALLOON:

View File

@ -1379,14 +1379,14 @@ public:
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
{
auto src = (const RCT12SpriteJumpingFountain*)csrc;
auto dst = (rct_jumping_fountain*)cdst;
dst->num_ticks_alive = src->num_ticks_alive;
auto* src = (const RCT12SpriteJumpingFountain*)csrc;
auto* dst = (JumpingFountain*)cdst;
dst->NumTicksAlive = src->num_ticks_alive;
dst->frame = src->frame;
dst->fountain_flags = src->fountain_flags;
dst->target_x = src->target_x;
dst->target_y = src->target_y;
dst->iteration = src->iteration;
dst->FountainFlags = src->fountain_flags;
dst->TargetX = src->target_x;
dst->TargetY = src->target_y;
dst->Iteration = src->iteration;
break;
}
case SPRITE_MISC_BALLOON:

View File

@ -65,37 +65,23 @@ const uint8_t _fountainPatternFlags[] = {
FOUNTAIN_FLAG::FAST // FAST_RANDOM_CHASERS
};
static int32_t jumping_fountain_get_type(const rct_jumping_fountain* jumpingFountain);
static void jumping_fountain_continue(rct_jumping_fountain* jumpingFountain);
static bool is_jumping_fountain(int32_t type, int32_t x, int32_t y, int32_t z);
static void jumping_fountain_goto_edge(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections);
static void jumping_fountain_bounce(
rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections);
static void jumping_fountain_split(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections);
static void jumping_fountain_random(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections);
static void jumping_fountain_create_next(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t direction);
void jumping_fountain_begin(int32_t type, int32_t x, int32_t y, const TileElement* tileElement)
void JumpingFountain::StartAnimation(
const int32_t newType, const int32_t newX, const int32_t newY, const TileElement* tileElement)
{
int32_t randomIndex;
int32_t z = tileElement->base_height * 8;
const int32_t newZ = tileElement->base_height * 8;
// Change pattern approximately every 51 seconds
uint32_t pattern = (gCurrentTicks >> 11) & 7;
switch ((PATTERN)pattern)
switch (static_cast<PATTERN>(pattern))
{
case PATTERN::CYCLIC_SQUARES:
// 0, 1, 2, 3
for (int32_t i = 0; i < 4; i++)
{
jumping_fountain_create(
type, x + _fountainDirectionsPositive[i].x, y + _fountainDirectionsPositive[i].y, z, _fountainDirections[i],
_fountainDirectionFlags[i] | _fountainPatternFlags[pattern], 0);
JumpingFountain::Create(
newType, newX + _fountainDirectionsPositive[i].x, newY + _fountainDirectionsPositive[i].y, newZ,
_fountainDirections[i], _fountainDirectionFlags[i] | _fountainPatternFlags[pattern], 0);
}
break;
case PATTERN::BOUNCING_PAIRS:
@ -103,112 +89,117 @@ void jumping_fountain_begin(int32_t type, int32_t x, int32_t y, const TileElemen
randomIndex = scenario_rand() & 1;
for (int32_t i = randomIndex; i < 4; i += 2)
{
jumping_fountain_create(
type, x + _fountainDirectionsPositive[i].x, y + _fountainDirectionsPositive[i].y, z, _fountainDirections[i],
_fountainDirectionFlags[i] | _fountainPatternFlags[pattern], 0);
JumpingFountain::Create(
newType, newX + _fountainDirectionsPositive[i].x, newY + _fountainDirectionsPositive[i].y, newZ,
_fountainDirections[i], _fountainDirectionFlags[i] | _fountainPatternFlags[pattern], 0);
}
break;
case PATTERN::RACING_PAIRS:
// random [0 - 3 and 4 - 7]
randomIndex = scenario_rand() & 3;
jumping_fountain_create(
type, x + _fountainDirectionsPositive[randomIndex].x, y + _fountainDirectionsPositive[randomIndex].y, z,
_fountainDirections[randomIndex], _fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern], 0);
JumpingFountain::Create(
newType, newX + _fountainDirectionsPositive[randomIndex].x, newY + _fountainDirectionsPositive[randomIndex].y,
newZ, _fountainDirections[randomIndex], _fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
0);
randomIndex += 4;
jumping_fountain_create(
type, x + _fountainDirectionsPositive[randomIndex].x, y + _fountainDirectionsPositive[randomIndex].y, z,
_fountainDirections[randomIndex], _fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern], 0);
JumpingFountain::Create(
newType, newX + _fountainDirectionsPositive[randomIndex].x, newY + _fountainDirectionsPositive[randomIndex].y,
newZ, _fountainDirections[randomIndex], _fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
0);
break;
default:
// random [0 - 7]
randomIndex = scenario_rand() & 7;
jumping_fountain_create(
type, x + _fountainDirectionsPositive[randomIndex].x, y + _fountainDirectionsPositive[randomIndex].y, z,
_fountainDirections[randomIndex], _fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern], 0);
JumpingFountain::Create(
newType, newX + _fountainDirectionsPositive[randomIndex].x, newY + _fountainDirectionsPositive[randomIndex].y,
newZ, _fountainDirections[randomIndex], _fountainDirectionFlags[randomIndex] | _fountainPatternFlags[pattern],
0);
break;
}
}
void jumping_fountain_create(int32_t type, int32_t x, int32_t y, int32_t z, int32_t direction, int32_t flags, int32_t iteration)
void JumpingFountain::Create(
const int32_t newType, const int32_t newX, const int32_t newY, const int32_t newZ, const int32_t direction,
const int32_t newFlags, const int32_t iteration)
{
rct_jumping_fountain* jumpingFountain = (rct_jumping_fountain*)create_sprite(SPRITE_IDENTIFIER_MISC);
auto* jumpingFountain = reinterpret_cast<JumpingFountain*>(create_sprite(SPRITE_IDENTIFIER_MISC));
if (jumpingFountain != nullptr)
{
jumpingFountain->iteration = iteration;
jumpingFountain->fountain_flags = flags;
jumpingFountain->Iteration = iteration;
jumpingFountain->FountainFlags = newFlags;
jumpingFountain->sprite_direction = direction << 3;
jumpingFountain->sprite_width = 33;
jumpingFountain->sprite_height_negative = 36;
jumpingFountain->sprite_height_positive = 12;
jumpingFountain->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z, (rct_sprite*)jumpingFountain);
jumpingFountain->type = type == JUMPING_FOUNTAIN_TYPE_SNOW ? SPRITE_MISC_JUMPING_FOUNTAIN_SNOW
: SPRITE_MISC_JUMPING_FOUNTAIN_WATER;
jumpingFountain->num_ticks_alive = 0;
sprite_move(newX, newY, newZ, reinterpret_cast<rct_sprite*>(jumpingFountain));
jumpingFountain->type = newType == JUMPING_FOUNTAIN_TYPE_SNOW ? SPRITE_MISC_JUMPING_FOUNTAIN_SNOW
: SPRITE_MISC_JUMPING_FOUNTAIN_WATER;
jumpingFountain->NumTicksAlive = 0;
jumpingFountain->frame = 0;
}
}
void jumping_fountain_update(rct_jumping_fountain* jumpingFountain)
void JumpingFountain::Update()
{
jumpingFountain->num_ticks_alive++;
// Originaly this would not update the frame on the following
NumTicksAlive++;
// Originally this would not update the frame on the following
// ticks: 1, 3, 6, 9, 11, 14, 17, 19, 22, 25
// This change was to simplefy the code base. There is a small increase
// This change was to simplify the code base. There is a small increase
// in speed of the fountain jump because of this change.
if ((jumpingFountain->num_ticks_alive % 3) == 0)
if (NumTicksAlive % 3 == 0)
{
return;
}
invalidate_sprite_0((rct_sprite*)jumpingFountain);
jumpingFountain->frame++;
invalidate_sprite_0(reinterpret_cast<rct_sprite*>(this));
frame++;
switch (jumpingFountain->type)
switch (type)
{
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
if (jumpingFountain->frame == 11 && (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::FAST))
if (frame == 11 && (FountainFlags & FOUNTAIN_FLAG::FAST))
{
jumping_fountain_continue(jumpingFountain);
AdvanceAnimation();
}
if (jumpingFountain->frame == 16 && !(jumpingFountain->fountain_flags & FOUNTAIN_FLAG::FAST))
if (frame == 16 && !(FountainFlags & FOUNTAIN_FLAG::FAST))
{
jumping_fountain_continue(jumpingFountain);
AdvanceAnimation();
}
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
if (jumpingFountain->frame == 16)
if (frame == 16)
{
jumping_fountain_continue(jumpingFountain);
AdvanceAnimation();
}
break;
}
if (jumpingFountain->frame == 16)
if (frame == 16)
{
sprite_remove((rct_sprite*)jumpingFountain);
sprite_remove(reinterpret_cast<rct_sprite*>(this));
}
}
static int32_t jumping_fountain_get_type(const rct_jumping_fountain* jumpingFountain)
int32_t JumpingFountain::GetType() const
{
int32_t type = jumpingFountain->type == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ? JUMPING_FOUNTAIN_TYPE_SNOW
: JUMPING_FOUNTAIN_TYPE_WATER;
return type;
const int32_t fountainType = type == SPRITE_MISC_JUMPING_FOUNTAIN_SNOW ? JUMPING_FOUNTAIN_TYPE_SNOW
: JUMPING_FOUNTAIN_TYPE_WATER;
return fountainType;
}
static void jumping_fountain_continue(rct_jumping_fountain* jumpingFountain)
void JumpingFountain::AdvanceAnimation()
{
int32_t type = jumping_fountain_get_type(jumpingFountain);
int32_t direction = (jumpingFountain->sprite_direction >> 3) & 7;
int32_t x = jumpingFountain->x + CoordsDirectionDelta[direction].x;
int32_t y = jumpingFountain->y + CoordsDirectionDelta[direction].y;
int32_t z = jumpingFountain->z;
const int32_t newType = GetType();
const int32_t direction = (sprite_direction >> 3) & 7;
const int32_t newX = x + CoordsDirectionDelta[direction].x;
const int32_t newY = y + CoordsDirectionDelta[direction].y;
const int32_t newZ = z;
int32_t availableDirections = 0;
for (int32_t i = 0; i < 8; i++)
{
if (is_jumping_fountain(type, x + _fountainDirectionsNegative[i].x, y + _fountainDirectionsNegative[i].y, z))
if (IsJumpingFountain(newType, newX + _fountainDirectionsNegative[i].x, newY + _fountainDirectionsNegative[i].y, newZ))
{
availableDirections |= 1 << i;
}
@ -219,52 +210,52 @@ static void jumping_fountain_continue(rct_jumping_fountain* jumpingFountain)
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::TERMINATE)
if (FountainFlags & FOUNTAIN_FLAG::TERMINATE)
{
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::GOTO_EDGE)
if (FountainFlags & FOUNTAIN_FLAG::GOTO_EDGE)
{
jumping_fountain_goto_edge(jumpingFountain, x, y, z, availableDirections);
GoToEdge(newX, newY, newZ, availableDirections);
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::BOUNCE)
if (FountainFlags & FOUNTAIN_FLAG::BOUNCE)
{
jumping_fountain_bounce(jumpingFountain, x, y, z, availableDirections);
Bounce(newX, newY, newZ, availableDirections);
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::SPLIT)
if (FountainFlags & FOUNTAIN_FLAG::SPLIT)
{
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
Split(newX, newY, newZ, availableDirections);
return;
}
jumping_fountain_random(jumpingFountain, x, y, z, availableDirections);
Random(newX, newY, newZ, availableDirections);
}
static bool is_jumping_fountain(int32_t type, int32_t x, int32_t y, int32_t z)
bool JumpingFountain::IsJumpingFountain(const int32_t newType, const int32_t newX, const int32_t newY, int32_t newZ)
{
z = z >> 3;
newZ >>= 3;
int32_t pathBitFlagMask = type == JUMPING_FOUNTAIN_TYPE_SNOW ? PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW
: PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER;
const int32_t pathBitFlagMask = newType == JUMPING_FOUNTAIN_TYPE_SNOW ? PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW
: PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER;
TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5);
TileElement* tileElement = map_get_first_element_at(newX >> 5, newY >> 5);
do
{
if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH)
continue;
if (tileElement->base_height != z)
if (tileElement->base_height != newZ)
continue;
if (tileElement->AsPath()->AdditionIsGhost())
continue;
if (!tileElement->AsPath()->HasAddition())
continue;
uint8_t additionIndex = tileElement->AsPath()->GetAdditionEntryIndex();
const uint8_t additionIndex = tileElement->AsPath()->GetAdditionEntryIndex();
rct_scenery_entry* sceneryEntry = get_footpath_item_entry(additionIndex);
if (sceneryEntry != nullptr && sceneryEntry->path_bit.flags & pathBitFlagMask)
{
@ -275,32 +266,32 @@ static bool is_jumping_fountain(int32_t type, int32_t x, int32_t y, int32_t z)
return false;
}
static void jumping_fountain_goto_edge(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections)
void JumpingFountain::GoToEdge(
const int32_t newX, const int32_t newY, const int32_t newZ, const int32_t availableDirections) const
{
int32_t direction = (jumpingFountain->sprite_direction >> 3) << 1;
int32_t direction = (sprite_direction >> 3) << 1;
if (availableDirections & (1 << direction))
{
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
CreateNext(newX, newY, newZ, direction);
return;
}
direction++;
if (availableDirections & (1 << direction))
{
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
CreateNext(newX, newY, newZ, direction);
return;
}
uint32_t randomIndex = scenario_rand();
const uint32_t randomIndex = scenario_rand();
if ((randomIndex & 0xFFFF) < 0x3333)
{
return;
}
if (jumpingFountain->fountain_flags & FOUNTAIN_FLAG::SPLIT)
if (FountainFlags & FOUNTAIN_FLAG::SPLIT)
{
jumping_fountain_split(jumpingFountain, x, y, z, availableDirections);
Split(newX, newY, newZ, availableDirections);
return;
}
@ -310,38 +301,36 @@ static void jumping_fountain_goto_edge(
direction = (direction + 1) & 7;
}
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
CreateNext(newX, newY, newZ, direction);
}
static void jumping_fountain_bounce(
rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections)
void JumpingFountain::Bounce(const int32_t newX, const int32_t newY, const int32_t newZ, const int32_t availableDirections)
{
jumpingFountain->iteration++;
if (jumpingFountain->iteration < 8)
Iteration++;
if (Iteration < 8)
{
int32_t direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
int32_t direction = ((sprite_direction >> 3) ^ 2) << 1;
if (availableDirections & (1 << direction))
{
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
CreateNext(newX, newY, newZ, direction);
}
else
{
direction++;
if (availableDirections & (1 << direction))
{
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
CreateNext(newX, newY, newZ, direction);
}
}
}
}
static void jumping_fountain_split(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections)
void JumpingFountain::Split(const int32_t newX, const int32_t newY, const int32_t newZ, int32_t availableDirections) const
{
if (jumpingFountain->iteration < 3)
if (Iteration < 3)
{
int32_t type = jumping_fountain_get_type(jumpingFountain);
int32_t direction = ((jumpingFountain->sprite_direction >> 3) ^ 2) << 1;
const int32_t newType = GetType();
int32_t direction = ((sprite_direction >> 3) ^ 2) << 1;
availableDirections &= ~(1 << direction);
availableDirections &= ~(1 << (direction + 1));
@ -349,25 +338,22 @@ static void jumping_fountain_split(
{
if (availableDirections & (1 << direction))
{
jumping_fountain_create(
type, x, y, z, direction >> 1, jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG::DIRECTION,
jumpingFountain->iteration + 1);
JumpingFountain::Create(
newType, newX, newY, newZ, direction >> 1, FountainFlags & ~FOUNTAIN_FLAG::DIRECTION, Iteration + 1);
}
direction++;
if (availableDirections & (1 << direction))
{
jumping_fountain_create(
type, x, y, z, direction >> 1, jumpingFountain->fountain_flags | FOUNTAIN_FLAG::DIRECTION,
jumpingFountain->iteration + 1);
JumpingFountain::Create(
newType, newX, newY, newZ, direction >> 1, FountainFlags | FOUNTAIN_FLAG::DIRECTION, Iteration + 1);
}
}
}
}
static void jumping_fountain_random(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t availableDirections)
void JumpingFountain::Random(int32_t newX, int32_t newY, int32_t newZ, int32_t availableDirections) const
{
uint32_t randomIndex = scenario_rand();
const uint32_t randomIndex = scenario_rand();
if ((randomIndex & 0xFFFF) >= 0x2000)
{
int32_t direction = randomIndex & 7;
@ -375,18 +361,17 @@ static void jumping_fountain_random(
{
direction = (direction + 1) & 7;
}
jumping_fountain_create_next(jumpingFountain, x, y, z, direction);
CreateNext(newX, newY, newZ, direction);
}
}
static void jumping_fountain_create_next(
const rct_jumping_fountain* jumpingFountain, int32_t x, int32_t y, int32_t z, int32_t direction)
void JumpingFountain::CreateNext(int32_t newX, int32_t newY, int32_t newZ, int32_t direction) const
{
int32_t type = jumping_fountain_get_type(jumpingFountain);
int32_t flags = jumpingFountain->fountain_flags & ~FOUNTAIN_FLAG::DIRECTION;
const int32_t newType = GetType();
int32_t newFlags = FountainFlags & ~FOUNTAIN_FLAG::DIRECTION;
if (direction & 1)
{
flags |= FOUNTAIN_FLAG::DIRECTION;
newFlags |= FOUNTAIN_FLAG::DIRECTION;
}
jumping_fountain_create(type, x, y, z, direction >> 1, flags, jumpingFountain->iteration);
JumpingFountain::Create(newType, newX, newY, newZ, direction >> 1, newFlags, Iteration);
}

View File

@ -11,15 +11,34 @@
#include "../common.h"
#include "Map.h"
#include "Sprite.h"
#include "SpriteBase.h"
struct JumpingFountain : rct_sprite_generic
{
uint8_t NumTicksAlive;
uint8_t FountainFlags;
int16_t TargetX;
int16_t TargetY;
uint16_t Iteration;
void Update();
static void StartAnimation(int32_t newType, int32_t newX, int32_t newY, const TileElement* tileElement);
private:
int32_t GetType() const;
void AdvanceAnimation();
void GoToEdge(int32_t newX, int32_t newY, int32_t newZ, int32_t availableDirections) const;
void Bounce(int32_t newX, int32_t newY, int32_t newZ, int32_t availableDirections);
void Split(int32_t newX, int32_t newY, int32_t newZ, int32_t availableDirections) const;
void Random(int32_t newX, int32_t newY, int32_t newZ, int32_t availableDirections) const;
void CreateNext(int32_t newX, int32_t newY, int32_t newZ, int32_t direction) const;
static void Create(
int32_t newType, int32_t newX, int32_t newY, int32_t newZ, int32_t direction, int32_t newFlags, int32_t iteration);
static bool IsJumpingFountain(int32_t newType, int32_t newX, int32_t newY, int32_t newZ);
};
enum
{
JUMPING_FOUNTAIN_TYPE_WATER,
JUMPING_FOUNTAIN_TYPE_SNOW
};
void jumping_fountain_begin(int32_t type, int32_t x, int32_t y, const TileElement* tileElement);
void jumping_fountain_create(
int32_t type, int32_t x, int32_t y, int32_t z, int32_t direction, int32_t flags, int32_t iteration);
void jumping_fountain_update(rct_jumping_fountain* jumpingFountain);

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@ -96,11 +96,11 @@ void scenery_update_tile(int32_t x, int32_t y)
{
if (sceneryEntry->path_bit.flags & PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER)
{
jumping_fountain_begin(JUMPING_FOUNTAIN_TYPE_WATER, x, y, tileElement);
JumpingFountain::StartAnimation(JUMPING_FOUNTAIN_TYPE_WATER, x, y, tileElement);
}
else if (sceneryEntry->path_bit.flags & PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW)
{
jumping_fountain_begin(JUMPING_FOUNTAIN_TYPE_SNOW, x, y, tileElement);
JumpingFountain::StartAnimation(JUMPING_FOUNTAIN_TYPE_SNOW, x, y, tileElement);
}
}
}

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@ -557,7 +557,7 @@ static void sprite_misc_update(rct_sprite* sprite)
break;
case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
jumping_fountain_update(&sprite->jumping_fountain);
sprite->jumping_fountain.Update();
break;
case SPRITE_MISC_BALLOON:
balloon_update(&sprite->balloon);

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@ -13,6 +13,7 @@
#include "../common.h"
#include "../peep/Peep.h"
#include "../ride/Vehicle.h"
#include "Fountain.h"
#include "SpriteBase.h"
#define SPRITE_INDEX_NULL 0xFFFF
@ -38,11 +39,6 @@ enum SPRITE_LIST
SPRITE_LIST_UNKNOWN,
};
struct rct_sprite_generic : rct_sprite_common
{
uint16_t frame;
};
struct rct_litter : rct_sprite_common
{
uint32_t creationTick;
@ -76,15 +72,6 @@ struct rct_duck : rct_sprite_generic
void MoveTo(int16_t x, int16_t y, int16_t z);
};
struct rct_jumping_fountain : rct_sprite_generic
{
uint8_t num_ticks_alive;
uint8_t fountain_flags;
int16_t target_x;
int16_t target_y;
uint16_t iteration;
};
struct rct_money_effect : rct_sprite_common
{
uint16_t move_delay;
@ -136,7 +123,7 @@ union rct_sprite
rct_vehicle vehicle;
rct_balloon balloon;
rct_duck duck;
rct_jumping_fountain jumping_fountain;
JumpingFountain jumping_fountain;
rct_money_effect money_effect;
rct_crashed_vehicle_particle crashed_vehicle_particle;
rct_crash_splash crash_splash;

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@ -28,3 +28,8 @@ struct rct_sprite_common
int16_t sprite_bottom;
uint8_t sprite_direction;
};
struct rct_sprite_generic : rct_sprite_common
{
uint16_t frame;
};