Wrap bank_rotation access in GetPaintBankRotation

This commit is contained in:
Severin Paul Höfer 2023-07-06 00:00:20 +02:00
parent 70148c8341
commit 9fc7596983
1 changed files with 2 additions and 2 deletions

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@ -3352,7 +3352,7 @@ static void VehiclePitchUp16BankedRight45(
static void VehiclePitchUp16( static void VehiclePitchUp16(
PaintSession& session, const Vehicle* vehicle, int32_t imageDirection, int32_t z, const CarEntry* carEntry) PaintSession& session, const Vehicle* vehicle, int32_t imageDirection, int32_t z, const CarEntry* carEntry)
{ {
switch (vehicle->bank_rotation) switch (GetPaintBankRotation(vehicle))
{ {
case 0: case 0:
VehiclePitchUp16Unbanked(session, vehicle, imageDirection, z, carEntry); VehiclePitchUp16Unbanked(session, vehicle, imageDirection, z, carEntry);
@ -3594,7 +3594,7 @@ static void VehiclePitchDown16BankedRight45(
static void VehiclePitchDown16( static void VehiclePitchDown16(
PaintSession& session, const Vehicle* vehicle, int32_t imageDirection, int32_t z, const CarEntry* carEntry) PaintSession& session, const Vehicle* vehicle, int32_t imageDirection, int32_t z, const CarEntry* carEntry)
{ {
switch (vehicle->bank_rotation) switch (GetPaintBankRotation(vehicle))
{ {
case 0: case 0:
VehiclePitchDown16Unbanked(session, vehicle, imageDirection, z, carEntry); VehiclePitchDown16Unbanked(session, vehicle, imageDirection, z, carEntry);