mirror of https://github.com/OpenRCT2/OpenRCT2.git
Remove all references to title editor
The title editor is now a plugin and these codepaths could only be reached during bugs :)
This commit is contained in:
parent
aa93b8d041
commit
a68865d016
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@ -285,7 +285,7 @@ public:
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}
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case WindowClass::ScenarioSelect:
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return WindowScenarioselectOpen(
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reinterpret_cast<scenarioselect_callback>(intent->GetPointerExtra(INTENT_EXTRA_CALLBACK)), false);
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reinterpret_cast<scenarioselect_callback>(intent->GetPointerExtra(INTENT_EXTRA_CALLBACK)));
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case WindowClass::Null:
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// Intent does not hold a window class
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@ -304,12 +304,10 @@ namespace OpenRCT2::Scripting
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auto plugin = _scriptEngine.GetExecInfo().GetCurrentPlugin();
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auto callback = desc["callback"];
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WindowScenarioselectOpen(
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[this, plugin, callback](std::string_view path) {
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auto dukValue = GetScenarioFile(path);
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_scriptEngine.ExecutePluginCall(plugin, callback, { dukValue }, false);
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},
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false);
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WindowScenarioselectOpen([this, plugin, callback](std::string_view path) {
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auto dukValue = GetScenarioFile(path);
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_scriptEngine.ExecutePluginCall(plugin, callback, { dukValue }, false);
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});
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}
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void activateTool(const DukValue& desc)
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@ -112,15 +112,13 @@ class ScenarioSelectWindow final : public Window
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{
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private:
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bool _showLockedInformation = false;
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bool _titleEditor = false;
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std::function<void(std::string_view)> _callback;
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std::vector<ScenarioListItem> _listItems;
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const ScenarioIndexEntry* _highlightedScenario = nullptr;
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public:
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ScenarioSelectWindow(std::function<void(std::string_view)> callback, bool isTitleEditor)
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: _titleEditor(isTitleEditor)
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, _callback(callback)
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ScenarioSelectWindow(std::function<void(std::string_view)> callback)
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: _callback(callback)
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{
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}
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@ -136,11 +134,6 @@ public:
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InitScrollWidgets();
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}
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bool IsTitleEditor() const
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{
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return _titleEditor;
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}
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void OnMouseUp(WidgetIndex widgetIndex) override
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{
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if (widgetIndex == WIDX_CLOSE)
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@ -184,7 +177,7 @@ public:
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continue;
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auto ft = Formatter();
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN || IsTitleEditor())
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN)
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{
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ft.Add<StringId>(kScenarioOriginStringIds[i]);
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}
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@ -392,7 +385,7 @@ public:
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{
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OpenRCT2::Audio::Play(OpenRCT2::Audio::SoundId::Click1, 0, windowPos.x + (width / 2));
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gFirstTimeSaving = true;
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Close(); // The callback will likely close this window so this is perhaps overkill
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// Callback will likely close this window! So should always return after it.
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_callback(listItem.scenario.scenario->Path);
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return;
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}
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@ -554,12 +547,10 @@ private:
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if (!IsScenarioVisible(*scenario))
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continue;
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if (IsTitleEditor() && scenario->SourceGame == ScenarioSource::Other)
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continue;
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// Category heading
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StringId headingStringId = STR_NONE;
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN || IsTitleEditor())
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN)
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{
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if (selected_tab != static_cast<uint8_t>(ScenarioSource::Real) && currentHeading != scenario->Category)
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{
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@ -664,7 +655,7 @@ private:
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bool IsScenarioVisible(const ScenarioIndexEntry& scenario) const
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{
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN || IsTitleEditor())
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN)
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{
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if (static_cast<uint8_t>(scenario.SourceGame) != selected_tab)
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{
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@ -694,8 +685,6 @@ private:
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return false;
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if (selected_tab >= 6)
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return false;
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if (IsTitleEditor())
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return false;
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return true;
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}
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@ -707,10 +696,8 @@ private:
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for (size_t i = 0; i < numScenarios; i++)
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{
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const ScenarioIndexEntry* scenario = ScenarioRepositoryGetByIndex(i);
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN || IsTitleEditor())
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if (gConfigGeneral.ScenarioSelectMode == SCENARIO_SELECT_MODE_ORIGIN)
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{
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if (IsTitleEditor() && scenario->SourceGame == ScenarioSource::Other)
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continue;
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showPages |= 1 << static_cast<uint8_t>(scenario->SourceGame);
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}
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else
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@ -774,30 +761,22 @@ private:
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}
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};
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WindowBase* WindowScenarioselectOpen(scenarioselect_callback callback, bool titleEditor)
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WindowBase* WindowScenarioselectOpen(scenarioselect_callback callback)
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{
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return WindowScenarioselectOpen(
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[callback](std::string_view scenario) { callback(std::string(scenario).c_str()); }, titleEditor);
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return WindowScenarioselectOpen([callback](std::string_view scenario) { callback(std::string(scenario).c_str()); });
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}
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WindowBase* WindowScenarioselectOpen(std::function<void(std::string_view)> callback, bool titleEditor)
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WindowBase* WindowScenarioselectOpen(std::function<void(std::string_view)> callback)
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{
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auto* window = static_cast<ScenarioSelectWindow*>(WindowBringToFrontByClass(WindowClass::ScenarioSelect));
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if (window != nullptr)
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{
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if (window->IsTitleEditor() != titleEditor)
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{
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WindowCloseByClass(WindowClass::ScenarioSelect);
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}
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else
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{
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return window;
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}
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return window;
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}
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int32_t screenWidth = ContextGetWidth();
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int32_t screenHeight = ContextGetHeight();
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ScreenCoordsXY screenPos = { (screenWidth - WW) / 2, std::max(TOP_TOOLBAR_HEIGHT + 1, (screenHeight - WH) / 2) };
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window = WindowCreate<ScenarioSelectWindow>(WindowClass::ScenarioSelect, screenPos, WW, WH, 0, callback, titleEditor);
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window = WindowCreate<ScenarioSelectWindow>(WindowClass::ScenarioSelect, screenPos, WW, WH, 0, callback);
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return window;
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}
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@ -134,7 +134,7 @@ public:
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break;
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case WIDX_START_SERVER:
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NetworkSetPassword(_password);
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WindowScenarioselectOpen(ScenarioSelectCallback, false);
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WindowScenarioselectOpen(ScenarioSelectCallback);
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break;
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case WIDX_LOAD_SERVER:
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NetworkSetPassword(_password);
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@ -132,7 +132,7 @@ public:
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{
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WindowCloseByClass(WindowClass::Loadsave);
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WindowCloseByClass(WindowClass::ServerList);
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WindowScenarioselectOpen(WindowTitleMenuScenarioselectCallback, false);
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WindowScenarioselectOpen(WindowTitleMenuScenarioselectCallback);
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}
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break;
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case WIDX_CONTINUE_SAVED_GAME:
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@ -101,8 +101,8 @@ void WindowGuestListRefreshList();
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WindowBase* WindowGuestListOpen();
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WindowBase* WindowGuestListOpenWithFilter(GuestListFilterType type, int32_t index);
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WindowBase* WindowStaffFirePromptOpen(Peep* peep);
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WindowBase* WindowScenarioselectOpen(scenarioselect_callback callback, bool titleEditor);
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WindowBase* WindowScenarioselectOpen(std::function<void(std::string_view)> callback, bool titleEditor);
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WindowBase* WindowScenarioselectOpen(scenarioselect_callback callback);
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WindowBase* WindowScenarioselectOpen(std::function<void(std::string_view)> callback);
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WindowBase* WindowErrorOpen(StringId title, StringId message, const class Formatter& formatter);
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WindowBase* WindowErrorOpen(std::string_view title, std::string_view message);
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