Increase usage of gfx_fill_rect_inset that uses ScreenRect

This commit is contained in:
Tulio Leao 2021-03-26 23:51:10 -03:00
parent d5b5c10e80
commit aa88c8d181
4 changed files with 29 additions and 22 deletions

View File

@ -389,12 +389,14 @@ static void window_game_bottom_toolbar_paint(rct_window* w, rct_drawpixelinfo* d
static void window_game_bottom_toolbar_draw_left_panel(rct_drawpixelinfo* dpi, rct_window* w)
{
const auto topLeft = w->windowPos
+ ScreenCoordsXY{ window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].left + 1,
window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].top + 1 };
const auto bottomRight = w->windowPos
+ ScreenCoordsXY{ window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].right - 1,
window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].bottom - 1 };
// Draw green inset rectangle on panel
gfx_fill_rect_inset(
dpi, w->windowPos.x + window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].left + 1,
w->windowPos.y + window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].top + 1,
w->windowPos.x + window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].right - 1,
w->windowPos.y + window_game_bottom_toolbar_widgets[WIDX_LEFT_OUTSET].bottom - 1, w->colours[1], INSET_RECT_F_30);
gfx_fill_rect_inset(dpi, { topLeft, bottomRight }, w->colours[1], INSET_RECT_F_30);
// Figure out how much line height we have to work with.
uint32_t line_height = font_get_line_height(FontSpriteBase::MEDIUM);
@ -482,12 +484,14 @@ static void window_game_bottom_toolbar_draw_park_rating(
static void window_game_bottom_toolbar_draw_right_panel(rct_drawpixelinfo* dpi, rct_window* w)
{
const auto topLeft = w->windowPos
+ ScreenCoordsXY{ window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].left + 1,
window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].top + 1 };
const auto bottomRight = w->windowPos
+ ScreenCoordsXY{ window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].right - 1,
window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].bottom - 1 };
// Draw green inset rectangle on panel
gfx_fill_rect_inset(
dpi, w->windowPos.x + window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].left + 1,
w->windowPos.y + window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].top + 1,
w->windowPos.x + window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].right - 1,
w->windowPos.y + window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].bottom - 1, w->colours[1], INSET_RECT_F_30);
gfx_fill_rect_inset(dpi, { topLeft, bottomRight }, w->colours[1], INSET_RECT_F_30);
auto screenCoords = ScreenCoordsXY{ (window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].left
+ window_game_bottom_toolbar_widgets[WIDX_RIGHT_OUTSET].right)
@ -561,9 +565,10 @@ static void window_game_bottom_toolbar_draw_news_item(rct_drawpixelinfo* dpi, rc
// Current news item
gfx_fill_rect_inset(
dpi, w->windowPos.x + middleOutsetWidget->left + 1, w->windowPos.y + middleOutsetWidget->top + 1,
w->windowPos.x + middleOutsetWidget->right - 1, w->windowPos.y + middleOutsetWidget->bottom - 1, w->colours[2],
INSET_RECT_F_30);
dpi,
{ w->windowPos + ScreenCoordsXY{ middleOutsetWidget->left + 1, middleOutsetWidget->top + 1 },
w->windowPos + ScreenCoordsXY{ middleOutsetWidget->right - 1, middleOutsetWidget->bottom - 1 } },
w->colours[2], INSET_RECT_F_30);
// Text
const auto* newsItemText = newsItem->Text.c_str();
@ -650,9 +655,10 @@ static void window_game_bottom_toolbar_draw_middle_panel(rct_drawpixelinfo* dpi,
rct_widget* middleOutsetWidget = &window_game_bottom_toolbar_widgets[WIDX_MIDDLE_OUTSET];
gfx_fill_rect_inset(
dpi, w->windowPos.x + middleOutsetWidget->left + 1, w->windowPos.y + middleOutsetWidget->top + 1,
w->windowPos.x + middleOutsetWidget->right - 1, w->windowPos.y + middleOutsetWidget->bottom - 1, w->colours[1],
INSET_RECT_F_30);
dpi,
{ w->windowPos + ScreenCoordsXY{ middleOutsetWidget->left + 1, middleOutsetWidget->top + 1 },
w->windowPos + ScreenCoordsXY{ middleOutsetWidget->right - 1, middleOutsetWidget->bottom - 1 } },
w->colours[1], INSET_RECT_F_30);
// Figure out how much line height we have to work with.
uint32_t line_height = font_get_line_height(FontSpriteBase::MEDIUM);

View File

@ -1257,7 +1257,7 @@ static void window_guest_stats_bars_paint(
y += 1;
}
gfx_fill_rect_inset(dpi, x + 61, y + 1, x + 61 + 121, y + 9, w->colours[1], INSET_RECT_F_30);
gfx_fill_rect_inset(dpi, { x + 61, y + 1, x + 61 + 121, y + 9 }, w->colours[1], INSET_RECT_F_30);
if (!blinkFlag || game_is_paused() || (gCurrentRealTimeTicks & 8) == 0)
{
@ -1267,7 +1267,7 @@ static void window_guest_stats_bars_paint(
if (value <= 2)
return;
gfx_fill_rect_inset(dpi, x + 63, y + 2, x + 63 + value - 1, y + 8, colour, 0);
gfx_fill_rect_inset(dpi, { x + 63, y + 2, x + 63 + value - 1, y + 8 }, colour, 0);
}
}
@ -1377,7 +1377,7 @@ void window_guest_stats_paint(rct_window* w, rct_drawpixelinfo* dpi)
screenCoords.y += LIST_ROW_HEIGHT + 9;
gfx_fill_rect_inset(
dpi, screenCoords.x, screenCoords.y - 6, screenCoords.x + 179, screenCoords.y - 5, w->colours[1],
dpi, { screenCoords - ScreenCoordsXY{ 0, 6 }, screenCoords + ScreenCoordsXY{ 179, -5 } }, w->colours[1],
INSET_RECT_FLAG_BORDER_INSET);
// Preferred Ride
@ -1664,7 +1664,7 @@ void window_guest_finance_paint(rct_window* w, rct_drawpixelinfo* dpi)
}
gfx_fill_rect_inset(
dpi, screenCoords.x, screenCoords.y - 6, screenCoords.x + 179, screenCoords.y - 5, w->colours[1],
dpi, { screenCoords - ScreenCoordsXY{ 0, 6 }, screenCoords + ScreenCoordsXY{ 179, -5 } }, w->colours[1],
INSET_RECT_FLAG_BORDER_INSET);
// Paid to enter

View File

@ -855,7 +855,8 @@ static void window_multiplayer_groups_paint(rct_window* w, rct_drawpixelinfo* dp
screenPos.y += 20;
gfx_fill_rect_inset(
dpi, screenPos.x, screenPos.y - 6, screenPos.x + 310, screenPos.y - 5, w->colours[1], INSET_RECT_FLAG_BORDER_INSET);
dpi, { screenPos - ScreenCoordsXY{ 0, 6 }, screenPos + ScreenCoordsXY{ 310, -5 } }, w->colours[1],
INSET_RECT_FLAG_BORDER_INSET);
widget = &window_multiplayer_groups_widgets[WIDX_SELECTED_GROUP];
group = network_get_group_index(_selectedGroup);

View File

@ -175,7 +175,7 @@ static void window_music_credits_scrollpaint(rct_window* w, rct_drawpixelinfo* d
// Draw the separator
screenCoords.y += 5;
gfx_fill_rect_inset(dpi, 4, screenCoords.y, 484, screenCoords.y + 1, w->colours[1], INSET_RECT_FLAG_BORDER_INSET);
gfx_fill_rect_inset(dpi, { 4, screenCoords.y, 484, screenCoords.y + 1 }, w->colours[1], INSET_RECT_FLAG_BORDER_INSET);
screenCoords.y += lineHeight + 1;
for (size_t i = 0; i < std::size(music_credits_rct2); i++)