mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #17212 from Broxzier/bugfix/17205-terrain-mapgen-crash
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commit
aac14f6ef3
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@ -19,6 +19,7 @@
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- Fix: [#17099] Object selection thumbnail box is one pixel too tall.
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- Fix: [#17104] Changing map size does not invalidate park size.
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- Fix: [#17197] Segfault when extracting files from the GOG installer.
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- Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available.
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0.4.0 (2022-04-25)
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------------------------------------------------------------------------
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@ -64,6 +64,6 @@ void TerrainEdgeObject::ReadJson(IReadObjectContext* context, json_t& root)
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TerrainEdgeObject* TerrainEdgeObject::GetById(ObjectEntryIndex entryIndex)
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{
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auto& objMgr = OpenRCT2::GetContext()->GetObjectManager();
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auto obj = objMgr.GetLoadedObject(ObjectType::TerrainSurface, entryIndex);
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return obj != nullptr ? static_cast<TerrainEdgeObject*>(obj) : nullptr;
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auto* obj = objMgr.GetLoadedObject(ObjectType::TerrainEdge, entryIndex);
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return static_cast<TerrainEdgeObject*>(obj);
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}
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@ -160,6 +160,6 @@ uint32_t TerrainSurfaceObject::GetImageId(
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TerrainSurfaceObject* TerrainSurfaceObject::GetById(ObjectEntryIndex entryIndex)
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{
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auto& objMgr = OpenRCT2::GetContext()->GetObjectManager();
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auto obj = objMgr.GetLoadedObject(ObjectType::TerrainSurface, entryIndex);
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return obj != nullptr ? static_cast<TerrainSurfaceObject*>(obj) : nullptr;
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auto* obj = objMgr.GetLoadedObject(ObjectType::TerrainSurface, entryIndex);
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return static_cast<TerrainSurfaceObject*>(obj);
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}
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@ -144,12 +144,24 @@ void mapgen_generate(mapgen_settings* settings)
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auto mapSize = settings->mapSize;
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auto waterLevel = settings->water_level;
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const auto selectedFloor = TerrainSurfaceObject::GetById(settings->floor);
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std::string floorTexture = selectedFloor != nullptr ? std::string(selectedFloor->GetIdentifier()) : "";
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std::string_view floorTexture = selectedFloor != nullptr ? selectedFloor->GetIdentifier() : "";
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const auto selectedEdge = TerrainEdgeObject::GetById(settings->wall);
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std::string edgeTexture = selectedFloor != nullptr ? std::string(selectedEdge->GetIdentifier()) : "";
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std::string_view edgeTexture = selectedFloor != nullptr ? selectedEdge->GetIdentifier() : "";
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auto& objectManager = OpenRCT2::GetContext()->GetObjectManager();
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if (floorTexture.empty())
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floorTexture = BaseTerrain[util_rand() % std::size(BaseTerrain)];
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{
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std::vector<std::string_view> availableTerrains;
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std::copy_if(std::begin(BaseTerrain), std::end(BaseTerrain), std::back_inserter(availableTerrains), [&](auto terrain) {
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return objectManager.GetLoadedObject(ObjectEntryDescriptor(terrain)) != nullptr;
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});
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if (availableTerrains.empty())
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// Fall back to the first available surface texture that is available in the park
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floorTexture = TerrainSurfaceObject::GetById(0)->GetIdentifier();
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else
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floorTexture = availableTerrains[util_rand() % availableTerrains.size()];
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}
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if (edgeTexture.empty())
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{
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@ -160,10 +172,14 @@ void mapgen_generate(mapgen_settings* settings)
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edgeTexture = "rct2.terrain_edge.ice";
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else
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edgeTexture = "rct2.terrain_edge.rock";
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// Fall back to the first available edge texture that is available in the park
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if (objectManager.GetLoadedObject(ObjectEntryDescriptor(edgeTexture)) == nullptr)
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edgeTexture = TerrainEdgeObject::GetById(0)->GetIdentifier();
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}
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auto floorTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(floorTexture));
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auto edgeTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(edgeTexture));
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auto floorTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(floorTexture));
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auto edgeTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(edgeTexture));
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map_clear_all_elements();
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@ -205,20 +221,19 @@ void mapgen_generate(mapgen_settings* settings)
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mapgen_set_water_level(waterLevel);
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// Add sandy beaches
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std::string beachTexture = std::string(floorTexture);
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if (settings->floor == -1 && floorTexture == "rct2.terrain_surface.grass")
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std::string_view beachTexture = floorTexture;
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if (settings->floor == -1 && floorTexture == "rct2.terrain_surface.grass" && (util_rand() & 1))
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{
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switch (util_rand() % 4)
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{
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case 0:
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beachTexture = "rct2.terrain_surface.sand";
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break;
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case 1:
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beachTexture = "rct2.terrain_surface.sand_brown";
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break;
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}
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std::vector<std::string_view> availableBeachTextures;
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if (objectManager.GetLoadedObject(ObjectEntryDescriptor("rct2.terrain_surface.sand")) != nullptr)
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availableBeachTextures.push_back("rct2.terrain_surface.sand");
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if (objectManager.GetLoadedObject(ObjectEntryDescriptor("rct2.terrain_surface.sand_brown")) != nullptr)
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availableBeachTextures.push_back("rct2.terrain_surface.sand_brown");
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if (!availableBeachTextures.empty())
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beachTexture = availableBeachTextures[util_rand() % availableBeachTextures.size()];
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}
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auto beachTextureId = object_manager_get_loaded_object_entry_index(ObjectEntryDescriptor(beachTexture));
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auto beachTextureId = objectManager.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(beachTexture));
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for (auto y = 1; y < mapSize - 1; y++)
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{
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