Made rotate button work in MP

This commit is contained in:
Broxzier 2017-01-23 23:38:02 +01:00 committed by Michał Janiszewski
parent 7dc9ad6cb3
commit ab62d3505a
4 changed files with 66 additions and 37 deletions

View File

@ -460,7 +460,7 @@ static void window_tile_inspector_load_tile(rct_window* w);
static void window_tile_inspector_insert_corrupt_element(sint32 element_index);
static void window_tile_inspector_swap_elements(sint16 first, sint16 second);
static void window_tile_inspector_remove_element(sint32 element_index);
static void window_tile_inspector_rotate_element(sint32 index);
static void window_tile_inspector_rotate_element(sint32 element_index);
static void window_tile_inspector_sort_elements(rct_window *w);
static void window_tile_inspector_copy_element(rct_window *w);
static void window_tile_inspector_paste_element(rct_window *w);
@ -635,42 +635,18 @@ static void window_tile_inspector_remove_element(sint32 element_index)
);
}
static void window_tile_inspector_rotate_element(sint32 index)
static void window_tile_inspector_rotate_element(sint32 element_index)
{
uint8 newRotation, pathEdges, pathCorners;
assert(index < windowTileInspectorElementCount);
rct_map_element *const mapElement = map_get_first_element_at(windowTileInspectorTileX, windowTileInspectorTileY) + index;
switch (map_element_get_type(mapElement)) {
case MAP_ELEMENT_TYPE_PATH:
if (footpath_element_is_sloped(mapElement)) {
newRotation = (footpath_element_get_slope_direction(mapElement) + 1) & MAP_ELEMENT_DIRECTION_MASK;
mapElement->properties.path.type &= ~MAP_ELEMENT_DIRECTION_MASK;
mapElement->properties.path.type |= newRotation;
}
pathEdges = mapElement->properties.path.edges & 0x0F;
pathCorners = mapElement->properties.path.edges & 0xF0;
mapElement->properties.path.edges = 0;
mapElement->properties.path.edges |= ((pathEdges << 1) | (pathEdges >> 3)) & 0x0F;
mapElement->properties.path.edges |= ((pathCorners << 1) | (pathCorners >> 3)) & 0xF0;
break;
case MAP_ELEMENT_TYPE_TRACK:
case MAP_ELEMENT_TYPE_SCENERY:
case MAP_ELEMENT_TYPE_ENTRANCE:
case MAP_ELEMENT_TYPE_FENCE:
newRotation = (mapElement->type + 1) & MAP_ELEMENT_DIRECTION_MASK;
mapElement->type &= ~MAP_ELEMENT_DIRECTION_MASK;
mapElement->type |= newRotation;
break;
case MAP_ELEMENT_TYPE_BANNER:
mapElement->properties.banner.flags ^= 1 << mapElement->properties.banner.position;
mapElement->properties.banner.position++;
mapElement->properties.banner.position &= 3;
mapElement->properties.banner.flags ^= 1 << mapElement->properties.banner.position;
break;
}
map_invalidate_tile_full(windowTileInspectorTileX << 5, windowTileInspectorTileY << 5);
assert(element_index < windowTileInspectorElementCount);
game_do_command(
TILE_INSPECTOR_ANY_ROTATE,
GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8),
element_index,
GAME_COMMAND_MODIFY_TILE,
0,
0
);
}
// Swap element with its parent
@ -1026,7 +1002,6 @@ static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
break;
case WIDX_BUTTON_ROTATE:
window_tile_inspector_rotate_element(w->selected_list_item);
window_invalidate(w);
break;
case WIDX_BUTTON_SORT:
window_tile_inspector_sort_elements(w);

View File

@ -5633,6 +5633,12 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
*ebx = tile_inspector_insert_corrupt_at(x, y, index, flags);
return;
}
case TILE_INSPECTOR_ANY_ROTATE:
{
const sint16 index = *edx;
*ebx = tile_inspector_rotate_element_at(x, y, index, flags);
return;
}
default:
log_error("invalid instruction");
*ebx = MONEY32_UNDEFINED;

View File

@ -17,6 +17,7 @@
#include "../game.h"
#include "../interface/window.h"
#include "../windows/tile_inspector.h"
#include "footpath.h"
#include "map.h"
#include "tile_inspector.h"
@ -176,3 +177,48 @@ sint32 tile_inspector_swap_elements(sint32 x, sint32 y, sint16 first, sint16 sec
return 0;
}
sint32 tile_inspector_rotate_element_at(sint32 x, sint32 y, sint32 element_index, sint32 flags)
{
if (flags & GAME_COMMAND_FLAG_APPLY)
{
uint8 newRotation, pathEdges, pathCorners;
rct_map_element *const mapElement = map_get_first_element_at(x, y) + element_index;
switch (map_element_get_type(mapElement))
{
case MAP_ELEMENT_TYPE_PATH:
if (footpath_element_is_sloped(mapElement))
{
newRotation = (footpath_element_get_slope_direction(mapElement) + 1) & MAP_ELEMENT_DIRECTION_MASK;
mapElement->properties.path.type &= ~MAP_ELEMENT_DIRECTION_MASK;
mapElement->properties.path.type |= newRotation;
}
pathEdges = mapElement->properties.path.edges & 0x0F;
pathCorners = mapElement->properties.path.edges & 0xF0;
mapElement->properties.path.edges = 0;
mapElement->properties.path.edges |= ((pathEdges << 1) | (pathEdges >> 3)) & 0x0F;
mapElement->properties.path.edges |= ((pathCorners << 1) | (pathCorners >> 3)) & 0xF0;
break;
case MAP_ELEMENT_TYPE_TRACK:
case MAP_ELEMENT_TYPE_SCENERY:
case MAP_ELEMENT_TYPE_ENTRANCE:
case MAP_ELEMENT_TYPE_FENCE:
newRotation = (mapElement->type + 1) & MAP_ELEMENT_DIRECTION_MASK;
mapElement->type &= ~MAP_ELEMENT_DIRECTION_MASK;
mapElement->type |= newRotation;
break;
case MAP_ELEMENT_TYPE_BANNER:
mapElement->properties.banner.flags ^= 1 << mapElement->properties.banner.position;
mapElement->properties.banner.position++;
mapElement->properties.banner.position &= 3;
mapElement->properties.banner.flags ^= 1 << mapElement->properties.banner.position;
break;
}
map_invalidate_tile_full(x << 5, y << 5);
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
return 0;
}

View File

@ -35,8 +35,10 @@ typedef enum {
TILE_INSPECTOR_ANY_REMOVE,
TILE_INSPECTOR_ANY_SWAP,
TILE_INSPECTOR_ANY_INSERT_CORRUPT,
TILE_INSPECTOR_ANY_ROTATE,
} tile_inspector_instruction;
sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 element_index, sint32 flags);
sint32 tile_inspector_remove_element_at(sint32 x, sint32 y, sint16 element_index, sint32 flags);
sint32 tile_inspector_swap_elements(sint32 x, sint32 y, sint16 first, sint16 second, sint32 flags);
sint32 tile_inspector_rotate_element_at(sint32 x, sint32 y, sint32 element_index, sint32 flags);