mirror of https://github.com/OpenRCT2/OpenRCT2.git
Part of #9473: Create Vehicle::SetMapToolbar
Converted from vehicle_set_map_toolbar
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@ -82,7 +82,7 @@ int32_t viewport_interaction_get_item_left(const ScreenCoordsXY& screenCoords, v
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case SPRITE_IDENTIFIER_VEHICLE:
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vehicle = &(sprite->vehicle);
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if (vehicle->ride_subtype != RIDE_ENTRY_INDEX_NULL)
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vehicle_set_map_toolbar(vehicle);
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vehicle->SetMapToolbar();
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else
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info->type = VIEWPORT_INTERACTION_ITEM_NONE;
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break;
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@ -6170,25 +6170,25 @@ GForces vehicle_get_g_forces(const Vehicle* vehicle)
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return { static_cast<int16_t>(gForceVert & 0xFFFF), static_cast<int16_t>(gForceLateral & 0xFFFF) };
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}
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void vehicle_set_map_toolbar(const Vehicle* vehicle)
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void Vehicle::SetMapToolbar() const
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{
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auto ride = get_ride(vehicle->ride);
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if (ride != nullptr)
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auto curRide = get_ride(ride);
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if (curRide != nullptr)
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{
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vehicle = vehicle->GetHead();
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const Vehicle* vehicle = GetHead();
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int32_t vehicleIndex;
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for (vehicleIndex = 0; vehicleIndex < 32; vehicleIndex++)
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if (ride->vehicles[vehicleIndex] == vehicle->sprite_index)
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if (curRide->vehicles[vehicleIndex] == vehicle->sprite_index)
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break;
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auto ft = Formatter::MapTooltip();
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ft.Add<rct_string_id>(STR_RIDE_MAP_TIP);
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ft.Add<rct_string_id>(STR_MAP_TOOLTIP_STRINGID_STRINGID);
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ride->FormatNameTo(ft);
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ft.Add<rct_string_id>(RideComponentNames[RideTypeDescriptors[ride->type].NameConvention.vehicle].capitalised);
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curRide->FormatNameTo(ft);
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ft.Add<rct_string_id>(RideComponentNames[RideTypeDescriptors[curRide->type].NameConvention.vehicle].capitalised);
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ft.Add<uint16_t>(vehicleIndex + 1);
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ride->FormatStatusTo(ft);
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curRide->FormatStatusTo(ft);
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}
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}
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@ -307,6 +307,7 @@ struct Vehicle : SpriteBase
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void UpdateSoundParams(std::vector<rct_vehicle_sound_params>& vehicleSoundParamsList) const;
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bool DodgemsCarWouldCollideAt(const CoordsXY& coords, uint16_t* spriteId) const;
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int32_t UpdateTrackMotion(int32_t* outStation);
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void SetMapToolbar() const;
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int32_t IsUsedInPairs() const;
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rct_ride_entry_vehicle* Entry() const;
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Vehicle* TrainHead() const;
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@ -562,7 +563,6 @@ Vehicle* try_get_vehicle(uint16_t spriteIndex);
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void vehicle_update_all();
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void vehicle_sounds_update();
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GForces vehicle_get_g_forces(const Vehicle* vehicle);
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void vehicle_set_map_toolbar(const Vehicle* vehicle);
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const rct_vehicle_info* vehicle_get_move_info(int32_t trackSubposition, int32_t typeAndDirection, int32_t offset);
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uint16_t vehicle_get_move_info_size(int32_t trackSubposition, int32_t typeAndDirection);
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