mirror of https://github.com/OpenRCT2/OpenRCT2.git
Simplify loop on footpath_update_path_wide()
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@ -1714,25 +1714,18 @@ void footpath_update_path_wide_flags(const CoordsXY& footpathPos)
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// pathList is a list of elements, set by sub_6A8ACF adjacent to x,y
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// Spanned from 0x00F3EFA8 to 0x00F3EFC7 (8 elements) in the original
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TileElement* pathList[8];
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std::array<TileElement*, 8> pathList;
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auto pathPos = footpathPos + CoordsDirectionDelta[7];
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Direction direction = 1;
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int32_t i = 0;
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while (i < 8)
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for (int32_t direction = 0; direction < 8; ++direction)
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{
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pathList[i++] = footpath_can_be_wide(pathPos, height);
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pathPos += CoordsDirectionDelta[direction];
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pathList[i++] = footpath_can_be_wide(pathPos, height);
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pathPos += CoordsDirectionDelta[direction];
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direction = direction_next(direction);
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pathList[direction] = footpath_can_be_wide(footpathPos + CoordsDirectionDelta[direction], height);
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}
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uint8_t pathConnections = 0;
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if (tileElement->AsPath()->GetEdges() & EDGE_NW)
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{
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pathConnections |= FOOTPATH_CONNECTION_NW;
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if (pathList[7] != nullptr && pathList[7]->AsPath()->IsWide())
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if (pathList[3] != nullptr && pathList[3]->AsPath()->IsWide())
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{
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pathConnections &= ~FOOTPATH_CONNECTION_NW;
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}
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@ -1741,7 +1734,7 @@ void footpath_update_path_wide_flags(const CoordsXY& footpathPos)
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if (tileElement->AsPath()->GetEdges() & EDGE_NE)
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{
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pathConnections |= FOOTPATH_CONNECTION_NE;
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if (pathList[1] != nullptr && pathList[1]->AsPath()->IsWide())
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if (pathList[0] != nullptr && pathList[0]->AsPath()->IsWide())
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{
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pathConnections &= ~FOOTPATH_CONNECTION_NE;
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}
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@ -1751,12 +1744,12 @@ void footpath_update_path_wide_flags(const CoordsXY& footpathPos)
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{
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pathConnections |= FOOTPATH_CONNECTION_SE;
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/* In the following:
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* footpath_element_is_wide(pathList[3])
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* footpath_element_is_wide(pathList[1])
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* is always false due to the tile update order
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* in combination with reset tiles.
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* Commented out since it will never occur. */
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// if (pathList[3] != nullptr) {
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// if (footpath_element_is_wide(pathList[3])) {
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// if (pathList[1] != nullptr) {
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// if (footpath_element_is_wide(pathList[1])) {
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// pathConnections &= ~FOOTPATH_CONNECTION_SE;
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// }
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//}
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@ -1766,65 +1759,65 @@ void footpath_update_path_wide_flags(const CoordsXY& footpathPos)
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{
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pathConnections |= FOOTPATH_CONNECTION_SW;
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/* In the following:
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* footpath_element_is_wide(pathList[5])
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* footpath_element_is_wide(pathList[2])
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* is always false due to the tile update order
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* in combination with reset tiles.
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* Commented out since it will never occur. */
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// if (pathList[5] != nullptr) {
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// if (footpath_element_is_wide(pathList[5])) {
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// if (pathList[2] != nullptr) {
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// if (footpath_element_is_wide(pathList[2])) {
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// pathConnections &= ~FOOTPATH_CONNECTION_SW;
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// }
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//}
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}
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if ((pathConnections & FOOTPATH_CONNECTION_NW) && pathList[7] != nullptr && !pathList[7]->AsPath()->IsWide())
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if ((pathConnections & FOOTPATH_CONNECTION_NW) && pathList[3] != nullptr && !pathList[3]->AsPath()->IsWide())
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{
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constexpr uint8_t edgeMask1 = EDGE_SE | EDGE_SW;
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if ((pathConnections & FOOTPATH_CONNECTION_NE) && pathList[0] != nullptr && !pathList[0]->AsPath()->IsWide()
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&& (pathList[0]->AsPath()->GetEdges() & edgeMask1) == edgeMask1 && pathList[1] != nullptr
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&& !pathList[1]->AsPath()->IsWide())
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if ((pathConnections & FOOTPATH_CONNECTION_NE) && pathList[7] != nullptr && !pathList[7]->AsPath()->IsWide()
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&& (pathList[7]->AsPath()->GetEdges() & edgeMask1) == edgeMask1 && pathList[0] != nullptr
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&& !pathList[0]->AsPath()->IsWide())
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{
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pathConnections |= FOOTPATH_CONNECTION_S;
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}
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/* In the following:
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* footpath_element_is_wide(pathList[5])
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* footpath_element_is_wide(pathList[2])
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* is always false due to the tile update order
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* in combination with reset tiles.
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* Short circuit the logic appropriately. */
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constexpr uint8_t edgeMask2 = EDGE_NE | EDGE_SE;
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if ((pathConnections & FOOTPATH_CONNECTION_SW) && pathList[6] != nullptr && !(pathList[6])->AsPath()->IsWide()
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&& (pathList[6]->AsPath()->GetEdges() & edgeMask2) == edgeMask2 && pathList[5] != nullptr)
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&& (pathList[6]->AsPath()->GetEdges() & edgeMask2) == edgeMask2 && pathList[2] != nullptr)
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{
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pathConnections |= FOOTPATH_CONNECTION_E;
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}
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}
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/* In the following:
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* footpath_element_is_wide(pathList[2])
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* footpath_element_is_wide(pathList[3])
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* footpath_element_is_wide(pathList[4])
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* footpath_element_is_wide(pathList[1])
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* are always false due to the tile update order
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* in combination with reset tiles.
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* Short circuit the logic appropriately. */
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if ((pathConnections & FOOTPATH_CONNECTION_SE) && pathList[3] != nullptr)
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if ((pathConnections & FOOTPATH_CONNECTION_SE) && pathList[1] != nullptr)
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{
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constexpr uint8_t edgeMask1 = EDGE_SW | EDGE_NW;
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if ((pathConnections & FOOTPATH_CONNECTION_NE) && (pathList[2] != nullptr)
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&& (pathList[2]->AsPath()->GetEdges() & edgeMask1) == edgeMask1 && pathList[1] != nullptr
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&& !pathList[1]->AsPath()->IsWide())
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if ((pathConnections & FOOTPATH_CONNECTION_NE) && (pathList[4] != nullptr)
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&& (pathList[4]->AsPath()->GetEdges() & edgeMask1) == edgeMask1 && pathList[0] != nullptr
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&& !pathList[0]->AsPath()->IsWide())
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{
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pathConnections |= FOOTPATH_CONNECTION_W;
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}
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/* In the following:
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* footpath_element_is_wide(pathList[4])
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* footpath_element_is_wide(pathList[5])
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* footpath_element_is_wide(pathList[2])
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* are always false due to the tile update order
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* in combination with reset tiles.
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* Short circuit the logic appropriately. */
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constexpr uint8_t edgeMask2 = EDGE_NE | EDGE_NW;
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if ((pathConnections & FOOTPATH_CONNECTION_SW) && pathList[4] != nullptr
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&& (pathList[4]->AsPath()->GetEdges() & edgeMask2) == edgeMask2 && pathList[5] != nullptr)
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if ((pathConnections & FOOTPATH_CONNECTION_SW) && pathList[5] != nullptr
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&& (pathList[5]->AsPath()->GetEdges() & edgeMask2) == edgeMask2 && pathList[2] != nullptr)
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{
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pathConnections |= FOOTPATH_CONNECTION_N;
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}
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