mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #3993 from Rodbourn/develop
Prevent rendering of hidden windows.
This commit is contained in:
commit
ae80ba4888
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@ -365,6 +365,8 @@ public:
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_rainDrawer.SetDPI(&_bitsDPI);
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_rainDrawer.Restore();
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ResetWindowVisbilities();
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// Redraw dirty regions before updating the viewports, otherwise
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// when viewports get panned, they copy dirty pixels
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DrawAllDirtyBlocks();
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@ -528,6 +530,16 @@ private:
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_dirtyGrid.Blocks = new uint8[_dirtyGrid.BlockColumns * _dirtyGrid.BlockRows];
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}
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static void ResetWindowVisbilities()
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{
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// reset window visibilty status to unknown
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for (rct_window *w = g_window_list; w < gWindowNextSlot; w++)
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{
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w->visibility = VC_UNKNOWN;
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if (w->viewport != NULL) w->viewport->visibility = VC_UNKNOWN;
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}
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}
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void DrawAllDirtyBlocks()
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{
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uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
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@ -1396,6 +1396,23 @@ void get_map_coordinates_from_pos(int screenX, int screenY, int flags, sint16 *x
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*/
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void viewport_invalidate(rct_viewport *viewport, int left, int top, int right, int bottom)
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{
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// if unknown viewport visibility, use the containing window to discover the status
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if (viewport->visibility == VC_UNKNOWN)
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{
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for (rct_window *w = g_window_list; w < gWindowNextSlot; w++)
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{
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if (w->classification != WC_MAIN_WINDOW && w->viewport != NULL && w->viewport == viewport)
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{
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// note, window_is_visible will update viewport->visibility, so this should have a low hit count
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if (!window_is_visible(w)) {
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return;
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}
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}
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}
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}
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if (viewport->visibility == VC_COVERED) return;
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int viewportLeft = viewport->view_x;
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int viewportTop = viewport->view_y;
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int viewportRight = viewport->view_x + viewport->view_width;
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@ -146,7 +146,7 @@ void window_dispatch_update_all()
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void window_update_all_viewports()
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{
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for (rct_window *w = g_window_list; w < RCT2_NEW_WINDOW; w++)
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if (w->viewport != NULL)
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if (w->viewport != NULL && window_is_visible(w))
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viewport_update_position(w);
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}
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@ -1464,6 +1464,8 @@ void window_zoom_out(rct_window *w)
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*/
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void window_draw(rct_drawpixelinfo *dpi, rct_window *w, int left, int top, int right, int bottom)
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{
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if (!window_is_visible(w)) return;
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// Split window into only the regions that require drawing
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if (window_draw_split(dpi, w, left, top, right, bottom))
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return;
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@ -1479,7 +1481,7 @@ void window_draw(rct_drawpixelinfo *dpi, rct_window *w, int left, int top, int r
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// Draw the window in this region
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for (rct_window *v = w; v < RCT2_NEW_WINDOW; v++) {
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// Don't draw overlapping opaque windows, they won't have changed
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if (w == v || (v->flags & WF_TRANSPARENT)) {
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if ((w == v || (v->flags & WF_TRANSPARENT)) && window_is_visible(v)) {
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window_draw_single(dpi, v, left, top, right, bottom);
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}
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}
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@ -2477,3 +2479,39 @@ void window_update_textbox()
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window_event_textinput_call(w, gCurrentTextBox.widget_index, gTextBoxInput);
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}
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}
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bool window_is_visible(rct_window* w)
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{
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// w->visibility is used to prevent repeat calculations within an iteration by caching the result
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if (w->visibility == VC_VISIBLE) return true;
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if (w->visibility == VC_COVERED) return false;
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// only consider viewports, consider the main window always visible
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if (w == NULL || w->viewport == NULL || w->classification == WC_MAIN_WINDOW)
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{
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// default to previous behaviour
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w->visibility = VC_VISIBLE;
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return true;
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}
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// start from the window above the current
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for (rct_window *w_other = (w+1); w_other < RCT2_NEW_WINDOW; w_other++)
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{
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// if covered by a higher window, no rendering needed
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if (w_other->x <= w->x
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&& w_other->y <= w->y
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&& w_other->x + w_other->width >= w->x + w->width
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&& w_other->y + w_other->height >= w->y + w->height)
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{
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w->visibility = VC_COVERED;
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w->viewport->visibility = VC_COVERED;
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return false;
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}
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}
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// default to previous behaviour
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w->visibility = VC_VISIBLE;
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w->viewport->visibility = VC_VISIBLE;
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return true;
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}
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@ -85,6 +85,7 @@ typedef struct rct_viewport {
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uint8 zoom; // 0x10
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uint8 var_11;
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uint16 flags; // 0x12
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uint8 visibility; // VISIBILITY_CACHE
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} rct_viewport;
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/**
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@ -288,6 +289,7 @@ typedef struct rct_window {
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sint8 var_4B8;
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sint8 var_4B9;
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uint8 colours[6]; // 0x4BA
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uint8 visibility; // VISIBILITY_CACHE
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} rct_window;
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#define RCT_WINDOW_RIGHT(w) (w->x + w->width)
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@ -493,6 +495,13 @@ enum {
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MODAL_RESULT_OK
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};
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enum VISIBILITY_CACHE
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{
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VC_UNKNOWN,
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VC_VISIBLE,
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VC_COVERED
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};
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typedef void (*modal_callback)(int result);
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typedef void (*scenarioselect_callback)(const utf8 *path);
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@ -729,6 +738,8 @@ void window_cancel_textbox();
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void window_update_textbox_caret();
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void window_update_textbox();
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bool window_is_visible(rct_window* w);
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bool land_tool_is_active();
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//Cheat: in-game land ownership editor
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