Use TitleCase in LightListEntry

This commit is contained in:
Gymnasiast 2021-11-07 14:16:37 +01:00
parent bc3276dd43
commit af171d07e8
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GPG Key ID: DBFFF47AB2CA3EDD
1 changed files with 63 additions and 63 deletions

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@ -53,23 +53,23 @@ enum class LightFXQualifier : uint8_t
Map,
};
struct lightlist_entry
struct LightListEntry
{
CoordsXYZ loc;
ScreenCoordsXY viewCoords;
LightType lightType;
uint8_t lightIntensity;
uint32_t lightHash;
LightFXQualifier qualifier;
uint8_t lightID;
uint8_t lightLinger;
CoordsXYZ Position;
ScreenCoordsXY ViewCoords;
LightType Type;
uint8_t LightIntensity;
uint32_t LightHash;
LightFXQualifier Qualifier;
uint8_t LightID;
uint8_t LightLinger;
};
static lightlist_entry _LightListA[16000];
static lightlist_entry _LightListB[16000];
static LightListEntry _LightListA[16000];
static LightListEntry _LightListB[16000];
static lightlist_entry* _LightListBack;
static lightlist_entry* _LightListFront;
static LightListEntry* _LightListBack;
static LightListEntry* _LightListFront;
static uint32_t LightListCurrentCountBack;
static uint32_t LightListCurrentCountFront;
@ -194,16 +194,16 @@ void lightfx_prepare_light_list()
{
for (uint32_t light = 0; light < LightListCurrentCountFront; light++)
{
lightlist_entry* entry = &_LightListFront[light];
LightListEntry* entry = &_LightListFront[light];
if (entry->loc.z == 0x7FFF)
if (entry->Position.z == 0x7FFF)
{
entry->lightIntensity = 0xFF;
entry->LightIntensity = 0xFF;
continue;
}
int32_t posOnScreenX = entry->viewCoords.x - _current_view_x_front;
int32_t posOnScreenY = entry->viewCoords.y - _current_view_y_front;
int32_t posOnScreenX = entry->ViewCoords.x - _current_view_x_front;
int32_t posOnScreenY = entry->ViewCoords.y - _current_view_y_front;
posOnScreenX = posOnScreenX / _current_view_zoom_front;
posOnScreenY = posOnScreenY / _current_view_zoom_front;
@ -211,7 +211,7 @@ void lightfx_prepare_light_list()
if ((posOnScreenX < -128) || (posOnScreenY < -128) || (posOnScreenX > _pixelInfo.width + 128)
|| (posOnScreenY > _pixelInfo.height + 128))
{
entry->lightType = LightType::None;
entry->Type = LightType::None;
continue;
}
@ -283,7 +283,7 @@ void lightfx_prepare_light_list()
int32_t totalSamplePoints = 5;
int32_t startSamplePoint = 1;
if (entry->qualifier == LightFXQualifier::Map)
if (entry->Qualifier == LightFXQualifier::Map)
{
startSamplePoint = 0;
totalSamplePoints = 1;
@ -302,8 +302,8 @@ void lightfx_prepare_light_list()
{
// based on get_map_coordinates_from_pos_window
rct_drawpixelinfo dpi;
dpi.x = entry->viewCoords.x + offsetPattern[0 + pat * 2] / mapFrontDiv;
dpi.y = entry->viewCoords.y + offsetPattern[1 + pat * 2] / mapFrontDiv;
dpi.x = entry->ViewCoords.x + offsetPattern[0 + pat * 2] / mapFrontDiv;
dpi.y = entry->ViewCoords.y + offsetPattern[1 + pat * 2] / mapFrontDiv;
dpi.height = 1;
dpi.zoom_level = _current_view_zoom_front;
dpi.width = 1;
@ -331,10 +331,10 @@ void lightfx_prepare_light_list()
baseHeight = tileElement->GetBaseZ();
}
minDist = (baseHeight - entry->loc.z) / 2;
minDist = (baseHeight - entry->Position.z) / 2;
int32_t deltaX = mapCoord.x - entry->loc.x;
int32_t deltaY = mapCoord.y - entry->loc.y;
int32_t deltaX = mapCoord.x - entry->Position.x;
int32_t deltaY = mapCoord.y - entry->Position.y;
int32_t projDot = (dirVecX * deltaX + dirVecY * deltaY) / 1000;
@ -380,26 +380,26 @@ void lightfx_prepare_light_list()
if (lightIntensityOccluded == 0)
{
entry->lightType = LightType::None;
entry->Type = LightType::None;
continue;
}
entry->lightIntensity = std::min<uint32_t>(
0xFF, (entry->lightIntensity * lightIntensityOccluded) / (totalSamplePoints * 100));
entry->LightIntensity = std::min<uint32_t>(
0xFF, (entry->LightIntensity * lightIntensityOccluded) / (totalSamplePoints * 100));
}
entry->lightIntensity = std::max<uint32_t>(
0x00, entry->lightIntensity - static_cast<int8_t>(_current_view_zoom_front) * 5);
entry->LightIntensity = std::max<uint32_t>(
0x00, entry->LightIntensity - static_cast<int8_t>(_current_view_zoom_front) * 5);
if (_current_view_zoom_front > 0)
{
if (GetLightTypeSize(entry->lightType) < static_cast<int8_t>(_current_view_zoom_front))
if (GetLightTypeSize(entry->Type) < static_cast<int8_t>(_current_view_zoom_front))
{
entry->lightType = LightType::None;
entry->Type = LightType::None;
continue;
}
entry->lightType = SetLightTypeSize(
entry->lightType, GetLightTypeSize(entry->lightType) - static_cast<int8_t>(_current_view_zoom_front));
entry->Type = SetLightTypeSize(
entry->Type, GetLightTypeSize(entry->Type) - static_cast<int8_t>(_current_view_zoom_front));
}
}
}
@ -416,7 +416,7 @@ void lightfx_swap_buffers()
tmp = _LightListBack;
_LightListBack = _LightListFront;
_LightListFront = static_cast<lightlist_entry*>(tmp);
_LightListFront = static_cast<LightListEntry*>(tmp);
LightListCurrentCountFront = LightListCurrentCountBack;
LightListCurrentCountBack = 0x0;
@ -467,12 +467,12 @@ void lightfx_render_lights_to_frontbuffer()
int32_t bufWriteWidth, bufWriteHeight;
uint32_t bufReadSkip, bufWriteSkip;
lightlist_entry* entry = &_LightListFront[light];
LightListEntry* entry = &_LightListFront[light];
int32_t inRectCentreX = entry->viewCoords.x;
int32_t inRectCentreY = entry->viewCoords.y;
int32_t inRectCentreX = entry->ViewCoords.x;
int32_t inRectCentreY = entry->ViewCoords.y;
if (entry->loc.z != 0x7FFF)
if (entry->Position.z != 0x7FFF)
{
inRectCentreX -= _current_view_x_front;
inRectCentreY -= _current_view_y_front;
@ -480,7 +480,7 @@ void lightfx_render_lights_to_frontbuffer()
inRectCentreY = inRectCentreY / _current_view_zoom_front;
}
switch (entry->lightType)
switch (entry->Type)
{
case LightType::Lantern0:
bufReadWidth = 32;
@ -580,7 +580,7 @@ void lightfx_render_lights_to_frontbuffer()
bufReadSkip = bufReadWidth - bufWriteWidth;
bufWriteSkip = _pixelInfo.width - bufWriteWidth;
if (entry->lightIntensity == 0xFF)
if (entry->LightIntensity == 0xFF)
{
for (int32_t y = 0; y < bufWriteHeight; y++)
{
@ -601,7 +601,7 @@ void lightfx_render_lights_to_frontbuffer()
{
for (int32_t x = 0; x < bufWriteWidth; x++)
{
*bufWriteBase = std::min(0xFF, *bufWriteBase + (((*bufReadBase) * (1 + entry->lightIntensity)) >> 8));
*bufWriteBase = std::min(0xFF, *bufWriteBase + (((*bufReadBase) * (1 + entry->LightIntensity)) >> 8));
bufWriteBase++;
bufReadBase++;
}
@ -636,36 +636,36 @@ static void LightfxAdd3DLight(
for (uint32_t i = 0; i < LightListCurrentCountBack; i++)
{
lightlist_entry* entry = &_LightListBack[i];
if (entry->lightHash != lightHash)
LightListEntry* entry = &_LightListBack[i];
if (entry->LightHash != lightHash)
continue;
if (entry->qualifier != qualifier)
if (entry->Qualifier != qualifier)
continue;
if (entry->lightID != id)
if (entry->LightID != id)
continue;
entry->loc = loc;
entry->viewCoords = translate_3d_to_2d_with_z(get_current_rotation(), loc);
entry->lightType = lightType;
entry->lightIntensity = 0xFF;
entry->lightHash = lightHash;
entry->qualifier = qualifier;
entry->lightID = id;
entry->lightLinger = 1;
entry->Position = loc;
entry->ViewCoords = translate_3d_to_2d_with_z(get_current_rotation(), loc);
entry->Type = lightType;
entry->LightIntensity = 0xFF;
entry->LightHash = lightHash;
entry->Qualifier = qualifier;
entry->LightID = id;
entry->LightLinger = 1;
return;
}
lightlist_entry* entry = &_LightListBack[LightListCurrentCountBack++];
LightListEntry* entry = &_LightListBack[LightListCurrentCountBack++];
entry->loc = loc;
entry->viewCoords = translate_3d_to_2d_with_z(get_current_rotation(), loc);
entry->lightType = lightType;
entry->lightIntensity = 0xFF;
entry->lightHash = lightHash;
entry->qualifier = qualifier;
entry->lightID = id;
entry->lightLinger = 1;
entry->Position = loc;
entry->ViewCoords = translate_3d_to_2d_with_z(get_current_rotation(), loc);
entry->Type = lightType;
entry->LightIntensity = 0xFF;
entry->LightHash = lightHash;
entry->Qualifier = qualifier;
entry->LightID = id;
entry->LightLinger = 1;
// log_warning("new 3d light");
}