game_command_raise_land, game_command_lower_land

This commit is contained in:
zsilencer 2015-04-14 15:17:19 -06:00
parent b98585255b
commit af46537667
3 changed files with 165 additions and 4 deletions

View File

@ -897,8 +897,8 @@ static uint32 game_do_command_table[58] = {
0, // use new_game_command_table, original: 0x00663CCD, // 20
0x006B53E9,
0x00698D6C, // text input
0x0068C542,
0x0068C6D1,
0,
0,
0x0068BC01,
0x006E66A0,
0x006E6878,
@ -960,8 +960,8 @@ static GAME_COMMAND_POINTER* new_game_command_table[58] = {
game_command_change_surface_style, // 20
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,
game_command_raise_land,
game_command_lower_land,
game_command_emptysub,
game_command_emptysub,
game_command_emptysub,

View File

@ -19,6 +19,7 @@
*****************************************************************************/
#include "../addresses.h"
#include "../audio/audio.h"
#include "../game.h"
#include "../interface/window.h"
#include "../localisation/date.h"
@ -890,6 +891,164 @@ void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, i
);
}
/**
*
* rct2: 0x0068C542
*/
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = *eax;
int y = *ecx;
int z = map_element_height(*eax, *ecx);
int ax = (uint16)*edx;
int ay = (uint16)*ebp;
int bx = (uint16)(*edx >> 16);
int by = (uint16)(*ebp >> 16);
uint16 selection_type = *edi;
int cost = 0x80000000;
if(*ebx & GAME_COMMAND_FLAG_APPLY && RCT2_GLOBAL(0x009A8C28, uint8) == 1){
sound_play_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
}
uint8 dh = 0xFF;
// find lowest map element in selection
for(int yi = ay; yi <= by; yi += 32){
for(int xi = ax; xi <= bx; xi += 32){
int tile_idx = (((yi & 0x1FE0) * 256) + (xi & 0x1FE0)) / 32;
rct_map_element* map_element = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx];
while(map_element->type & MAP_ELEMENT_TYPE_MASK){
map_element++;
}
if(dh > map_element->base_height){
dh = map_element->base_height;
}
}
}
for(int yi = ay; yi <= by; yi += 32){
for(int xi = ax; xi <= bx; xi += 32){
int tile_idx = (((yi & 0x1FE0) * 256) + (xi & 0x1FE0)) / 32;
rct_map_element* map_element = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx];
while(map_element->type & MAP_ELEMENT_TYPE_MASK){
map_element++;
}
uint8 dl = map_element->base_height;
if(dl <= dh){
uint8 dh = RCT2_ADDRESS(0x00981A1E, uint8)[(selection_type * 32) + (map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK)]; // lookup table
if(dh & 0x20){ // needs to be raised, otherwise just the slope type changes
dl += 2;
dh &= ~0x20;
}
int ebx2 = *ebx;
int edx2 = (dh << 8) + dl;
int edi2 = selection_type * 32;
RCT2_CALLFUNC_X(0x0066397F, &xi, &ebx2, &yi, &edx2, (int*)&map_element, &edi2, ebp); // actually apply the change
if(ebx2 != 0x80000000){
if(cost == 0x80000000){
cost = ebx2;
}else{
cost += ebx2;
}
}
}
}
}
RCT2_GLOBAL(0x141F56C, uint8) = 12;
RCT2_GLOBAL(0x009DEA5E, uint32) = x;
RCT2_GLOBAL(0x009DEA60, uint32) = y;
RCT2_GLOBAL(0x009DEA62, uint32) = z;
*ebx = cost;
}
/**
*
* rct2: 0x0068C6D1
*/
void game_command_lower_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
int x = *eax;
int y = *ecx;
int z = map_element_height(*eax, *ecx);
int ax = (uint16)*edx;
int ay = (uint16)*ebp;
int bx = (uint16)(*edx >> 16);
int by = (uint16)(*ebp >> 16);
uint16 selection_type = *edi;
int cost = 0x80000000;
if(*ebx & GAME_COMMAND_FLAG_APPLY && RCT2_GLOBAL(0x009A8C28, uint8) == 1){
sound_play_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
}
uint8 dh = 0;
// find highest map element in selection
for(int yi = ay; yi <= by; yi += 32){
for(int xi = ax; xi <= bx; xi += 32){
int tile_idx = (((yi & 0x1FE0) * 256) + (xi & 0x1FE0)) / 32;
rct_map_element* map_element = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx];
while(map_element->type & MAP_ELEMENT_TYPE_MASK){
map_element++;
}
uint8 dl = map_element->base_height;
if(map_element->properties.surface.slope & 0xF){
dl += 2;
}
if(map_element->properties.surface.slope & 0x10){
dl += 2;
}
if(dh < dl){
dh = dl;
}
}
}
for(int yi = ay; yi <= by; yi += 32){
for(int xi = ax; xi <= bx; xi += 32){
int tile_idx = (((yi & 0x1FE0) * 256) + (xi & 0x1FE0)) / 32;
rct_map_element* map_element = RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[tile_idx];
while(map_element->type & MAP_ELEMENT_TYPE_MASK){
map_element++;
}
uint8 dl = map_element->base_height;
if(map_element->properties.surface.slope & 0xF){
dl += 2;
}
if(map_element->properties.surface.slope & 0x10){
dl += 2;
}
if(dl >= dh){
dl = map_element->base_height;
uint8 dh = RCT2_ADDRESS(0x00981ABE, uint8)[(selection_type * 32) + (map_element->properties.surface.slope & MAP_ELEMENT_SLOPE_MASK)]; // lookup table
if(dh & 0x20){ // needs to be lowered, otherwise just the slope type changes
dl -= 2;
dh &= ~0x20;
}
int ebx2 = *ebx;
int edx2 = (dh << 8) + dl;
int edi2 = selection_type * 32;
RCT2_CALLFUNC_X(0x0066397F, &xi, &ebx2, &yi, &edx2, (int*)&map_element, &edi2, ebp); // actually apply the change
if(ebx2 != 0x80000000){
if(cost == 0x80000000){
cost = ebx2;
}else{
cost += ebx2;
}
}
}
}
}
RCT2_GLOBAL(0x141F56C, uint8) = 12;
RCT2_GLOBAL(0x009DEA5E, uint32) = x;
RCT2_GLOBAL(0x009DEA60, uint32) = y;
RCT2_GLOBAL(0x009DEA62, uint32) = z;
*ebx = cost;
}
/**
*
* rct2: 0x006EC6D7

View File

@ -275,6 +275,8 @@ int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl);
void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_lower_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
#define GET_MAP_ELEMENT(x) (&(RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element)[x]))
#define TILE_MAP_ELEMENT_POINTER(x) (RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[x])