mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor GAME_COMMAND_REMOVE_WALL to game action.
This commit is contained in:
parent
5284b67546
commit
b0f7435e9d
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@ -510,14 +510,7 @@ static void window_sign_small_mouseup(rct_window *w, rct_widgetindex widgetIndex
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tile_element++;
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}
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gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
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game_do_command(
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x,
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1 | (tile_element->GetDirection() << 8),
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y,
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(tile_element->base_height << 8) | tile_element->GetDirection(),
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GAME_COMMAND_REMOVE_WALL,
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0,
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0);
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wall_remove(x, y, tile_element->base_height, tile_element_get_direction(tile_element), GAME_COMMAND_FLAG_APPLY);
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break;
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case WIDX_SIGN_TEXT:
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if (banner->flags & BANNER_FLAG_LINKED_TO_RIDE){
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@ -66,7 +66,7 @@ enum GAME_COMMAND
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GAME_COMMAND_SET_PARK_ENTRANCE_FEE, // GA
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GAME_COMMAND_SET_STAFF_COLOUR, // GA
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GAME_COMMAND_PLACE_WALL,
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GAME_COMMAND_REMOVE_WALL,
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GAME_COMMAND_REMOVE_WALL, // GA
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GAME_COMMAND_PLACE_LARGE_SCENERY,
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GAME_COMMAND_REMOVE_LARGE_SCENERY,
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GAME_COMMAND_SET_CURRENT_LOAN, // GA
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@ -25,6 +25,7 @@
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#include "RideDemolishAction.hpp"
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#include "PlacePeepSpawnAction.hpp"
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#include "MazeSetTrackAction.hpp"
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#include "WallRemoveAction.hpp"
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#pragma region PlaceParkEntranceAction
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money32 place_park_entrance(sint16 x, sint16 y, sint16 z, uint8 direction)
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@ -344,3 +345,36 @@
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Guard::Assert(false, "GAME_COMMAND_SET_MAZE_TRACK DEPRECATED");
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}
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#pragma endregion
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#pragma region RemoveWall
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money32 wall_remove(sint16 x, sint16 y, uint8 baseHeight, uint8 direction, uint8 flags)
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{
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auto gameAction = WallRemoveAction(x, y, baseHeight, direction);
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gameAction.SetFlags(flags);
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// FIXME: The callee should probably use the game action directly
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// once everything is compiled as cpp.
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money32 cost = 0;
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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auto res = GameActions::Execute(&gameAction);
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cost = res->Cost;
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}
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else
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{
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auto res = GameActions::Query(&gameAction);
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cost = res->Cost;
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}
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return cost;
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}
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/**
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*
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* rct2: 0x006E5597
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*/
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void game_command_remove_wall(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp)
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{
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Guard::Assert(false, "GAME_COMMAND_REMOVE_WALL DEPRECATED");
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}
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#pragma endregion
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@ -32,6 +32,7 @@
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#include "SignSetNameAction.hpp"
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#include "ParkSetNameAction.hpp"
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#include "BannerSetNameAction.hpp"
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#include "WallRemoveAction.hpp"
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namespace GameActions
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{
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@ -54,5 +55,6 @@ namespace GameActions
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Register<SignSetNameAction>();
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Register<ParkSetNameAction>();
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Register<BannerSetNameAction>();
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Register<WallRemoveAction>();
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}
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} // namespace GameActions
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@ -0,0 +1,136 @@
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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include "../core/MemoryStream.h"
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#include "../localisation/StringIds.h"
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#include "GameAction.h"
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#include "../Cheats.h"
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#include "../interface/Window.h"
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#include "../world/Wall.h"
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struct WallRemoveAction : public GameActionBase<GAME_COMMAND_REMOVE_WALL, GameActionResult>
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{
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private:
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sint32 _x;
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sint32 _y;
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uint8 _baseHeight;
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uint8 _direction;
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public:
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WallRemoveAction() {}
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WallRemoveAction(sint16 x, sint16 y, uint8 baseHeight, uint8 direction) :
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_x(x),
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_y(y),
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_baseHeight(baseHeight),
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_direction(direction)
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{
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}
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uint16 GetActionFlags() const override
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{
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return GameAction::GetActionFlags();
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}
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void Serialise(DataSerialiser& stream) override
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{
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GameAction::Serialise(stream);
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stream << _x << _y << _baseHeight << _direction;
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}
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GameActionResult::Ptr Query() const override
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{
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GameActionResult::Ptr res = std::make_unique<GameActionResult>();
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res->Cost = 0;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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if (!map_is_location_valid(_x, _y))
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{
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res->Error = GA_ERROR::INVALID_PARAMETERS;
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res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
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return res;
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}
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const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
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if (!isGhost &&
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!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
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!gCheatsSandboxMode &&
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!map_is_location_owned(_x, _y, _baseHeight * 8))
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{
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res->Error = GA_ERROR::NOT_OWNED;
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res->ErrorMessage = STR_CANT_REMOVE_THIS;
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return res;
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}
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rct_tile_element * wallElement = GetFirstWallElementAt(_x, _y, _baseHeight, _direction, isGhost);
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if (wallElement == nullptr)
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{
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// NOTE: There seems to be some oddities with calling code currently trying to
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// delete the same thing multiple times.
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res->Error = GA_ERROR::INVALID_PARAMETERS;
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res->ErrorMessage = STR_NONE;
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return res;
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}
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res->Cost = 0;
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return res;
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}
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GameActionResult::Ptr Execute() const override
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{
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GameActionResult::Ptr res = std::make_unique<GameActionResult>();
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res->Cost = 0;
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res->ExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST;
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rct_tile_element * wallElement = GetFirstWallElementAt(_x, _y, _baseHeight, _direction, isGhost);
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if (wallElement == nullptr)
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{
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res->Error = GA_ERROR::INVALID_PARAMETERS;
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res->ErrorMessage = STR_INVALID_SELECTION_OF_OBJECTS;
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return res;
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}
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res->Position.x = _x + 16;
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res->Position.y = _y + 16;
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res->Position.z = tile_element_height(res->Position.x, res->Position.y);
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tile_element_remove_banner_entry(wallElement);
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map_invalidate_tile_zoom1(_x, _y, wallElement->base_height * 8, (wallElement->base_height * 8) + 72);
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tile_element_remove(wallElement);
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return res;
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}
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private:
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rct_tile_element * GetFirstWallElementAt(sint32 x, sint32 y, uint8 baseZ, uint8 direction, bool isGhost) const
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{
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rct_tile_element * tileElement = map_get_first_element_at(x / 32, y / 32);
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do
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{
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if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_WALL) continue;
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if (tileElement->base_height != baseZ) continue;
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if ((tile_element_get_direction(tileElement)) != direction) continue;
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if (tile_element_is_ghost(tileElement) != isGhost) continue;
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return tileElement;
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} while (!tile_element_is_last_for_tile(tileElement++));
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return nullptr;
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}
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};
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@ -30,9 +30,10 @@
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#include "../world/Map.h"
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#include "../world/Scenery.h"
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#include "../world/LargeScenery.h"
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#include "../world/Park.h"
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#include "../world/Sprite.h"
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#include "../world/Surface.h"
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#include "../world/Park.h"
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#include "../world/Wall.h"
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#include "Viewport.h"
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#include "Window_internal.h"
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#include "../Context.h"
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@ -514,15 +515,7 @@ static void viewport_interaction_remove_park_wall(rct_tile_element *tileElement,
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context_open_detail_window(WD_SIGN_SMALL, tileElement->properties.wall.banner_index);
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} else {
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gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
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game_do_command(
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x,
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GAME_COMMAND_FLAG_APPLY,
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y,
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tile_element_get_direction(tileElement) | (tileElement->base_height << 8),
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GAME_COMMAND_REMOVE_WALL,
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0,
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0
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);
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wall_remove(x, y, tileElement->base_height, tile_element_get_direction(tileElement), GAME_COMMAND_FLAG_APPLY);
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}
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}
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@ -44,6 +44,7 @@
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#include "../world/Scenery.h"
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#include "../world/SmallScenery.h"
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#include "../world/Surface.h"
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#include "../world/Wall.h"
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struct map_backup
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{
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@ -859,14 +860,7 @@ track_design_place_scenery(rct_td6_scenery_element * scenery_start, sint32 origi
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break;
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case OBJECT_TYPE_WALLS:
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z = (scenery->z * 8 + originZ) / 8;
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game_do_command(
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mapCoord.x,
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flags,
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mapCoord.y,
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(z << 8) | ((rotation + scenery->flags) & 0x3),
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GAME_COMMAND_REMOVE_WALL,
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0,
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0);
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wall_remove(mapCoord.x, mapCoord.y, z, (rotation + scenery->flags) & TILE_ELEMENT_DIRECTION_MASK, flags);
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break;
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case OBJECT_TYPE_PATHS:
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z = (scenery->z * 8 + originZ) / 8;
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@ -1100,6 +1100,7 @@ restart_from_beginning:
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return MONEY32_UNDEFINED;
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totalCost += cost;
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if (flags & 1)
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goto restart_from_beginning;
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} break;
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@ -1116,25 +1117,26 @@ restart_from_beginning:
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return MONEY32_UNDEFINED;
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totalCost += cost;
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if (flags & 1)
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goto restart_from_beginning;
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} break;
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case TILE_ELEMENT_TYPE_WALL:
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if (clear & (1 << 0)) {
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sint32 eax = x * 32;
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sint32 ebx = flags;
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sint32 ecx = y * 32;
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sint32 edx = (tileElement->base_height << 8) | (tile_element_get_direction(tileElement));
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sint32 edi = 0, ebp = 0;
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cost = game_do_command(eax, ebx, ecx, edx, GAME_COMMAND_REMOVE_WALL, edi, ebp);
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cost = wall_remove(x * 32, y * 32, tileElement->base_height, tile_element_get_direction(tileElement), flags);
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if (cost == MONEY32_UNDEFINED)
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return MONEY32_UNDEFINED;
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totalCost += cost;
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// NOTE (12/10/2017): This will get us stuck in an infinite loop because game actions are queued
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// it seems to be trying to remove the same thing over and over.
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// Leaving this here for reference.
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/*
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if (flags & 1)
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goto restart_from_beginning;
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*/
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} break;
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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@ -1150,6 +1152,7 @@ restart_from_beginning:
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return MONEY32_UNDEFINED;
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totalCost += cost;
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if (flags & 1)
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goto restart_from_beginning;
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@ -3762,15 +3765,7 @@ static void clear_element_at(sint32 x, sint32 y, rct_tile_element **elementPtr)
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break;
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case TILE_ELEMENT_TYPE_WALL:
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gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
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game_do_command(
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x,
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GAME_COMMAND_FLAG_APPLY,
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y,
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tile_element_get_direction(element) | (element->base_height << 8),
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GAME_COMMAND_REMOVE_WALL,
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0,
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0
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);
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wall_remove(x, y, tile_element_get_direction(element), element->base_height, GAME_COMMAND_FLAG_APPLY);
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break;
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case TILE_ELEMENT_TYPE_LARGE_SCENERY:
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gGameCommandErrorTitle = STR_CANT_REMOVE_THIS;
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@ -30,6 +30,7 @@
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#include "Park.h"
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#include "Scenery.h"
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#include "SmallScenery.h"
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#include "Wall.h"
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uint8 gWindowSceneryActiveTabIndex;
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uint16 gWindowSceneryTabSelections[20];
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@ -244,14 +245,8 @@ void scenery_remove_ghost_tool_placement(){
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_2){
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gSceneryGhostType &= ~SCENERY_ENTRY_FLAG_2;
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game_do_command(
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x,
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105 | (gSceneryTileElementType << 8),
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y,
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gSceneryGhostWallRotation |(z << 8),
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GAME_COMMAND_REMOVE_WALL,
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0,
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0);
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const sint32 flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_PATH_SCENERY;
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wall_remove(x, y, gSceneryGhostWallRotation, z, flags);
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}
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if (gSceneryGhostType & SCENERY_ENTRY_FLAG_3){
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@ -577,67 +577,6 @@ static money32 WallPlace(uint8 wallType,
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}
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}
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static rct_tile_element * GetFirstWallElementAt(sint32 x, sint32 y, uint8 baseZ, uint8 direction, bool isGhost)
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{
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rct_tile_element * tileElement = map_get_first_element_at(x / 32, y / 32);
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do
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{
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if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL) continue;
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if (tileElement->base_height != baseZ) continue;
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if ((tile_element_get_direction(tileElement)) != direction) continue;
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if (tile_element_is_ghost(tileElement) != isGhost) continue;
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return tileElement;
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}
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while (!tile_element_is_last_for_tile(tileElement++));
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return nullptr;
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}
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static money32 WallRemove(sint16 x, sint16 y, uint8 baseHeight, uint8 direction, uint8 flags)
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{
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if (!map_is_location_valid(x, y))
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{
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return MONEY32_UNDEFINED;
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}
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gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING;
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bool isGhost = (flags & GAME_COMMAND_FLAG_GHOST) != 0;
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if (!isGhost &&
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game_is_paused() &&
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!gCheatsBuildInPauseMode)
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{
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gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED;
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return MONEY32_UNDEFINED;
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}
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if (!isGhost &&
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!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) &&
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!gCheatsSandboxMode &&
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!map_is_location_owned(x, y, baseHeight * 8))
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{
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return MONEY32_UNDEFINED;
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}
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rct_tile_element * wallElement = GetFirstWallElementAt(x, y, baseHeight, direction, isGhost);
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if (!(flags & GAME_COMMAND_FLAG_APPLY) || (wallElement == nullptr))
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{
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return 0;
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}
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if (gGameCommandNestLevel == 1 && !isGhost)
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{
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LocationXYZ16 coord;
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coord.x = x + 16;
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coord.y = y + 16;
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coord.z = tile_element_height(coord.x, coord.y);
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network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord);
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}
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tile_element_remove_banner_entry(wallElement);
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map_invalidate_tile_zoom1(x, y, wallElement->base_height * 8, (wallElement->base_height * 8) + 72);
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tile_element_remove(wallElement);
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return 0;
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}
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static money32 WallSetColour(sint16 x,
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sint16 y,
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uint8 baseHeight,
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|
@ -851,27 +790,6 @@ money32 wall_place(sint32 type,
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return ebx;
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}
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/**
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*
|
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* rct2: 0x006E5597
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*/
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void game_command_remove_wall(sint32 * eax,
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sint32 * ebx,
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sint32 * ecx,
|
||||
sint32 * edx,
|
||||
[[maybe_unused]] sint32 * esi,
|
||||
[[maybe_unused]] sint32 * edi,
|
||||
[[maybe_unused]] sint32 * ebp)
|
||||
{
|
||||
*ebx = WallRemove(
|
||||
*eax & 0xFFFF,
|
||||
*ecx & 0xFFFF,
|
||||
(*edx >> 8) & 0xFF,
|
||||
*edx & 0xFF,
|
||||
*ebx & 0xFF
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E56B5
|
||||
|
|
|
@ -35,3 +35,4 @@ void wall_set_tertiary_colour(rct_tile_element * tileElement, colour_t colour);
|
|||
uint8 wall_get_animation_frame(const rct_tile_element * fenceElement);
|
||||
void wall_set_animation_frame(rct_tile_element * wallElement, uint8 frameNum);
|
||||
|
||||
money32 wall_remove(sint16 x, sint16 y, uint8 baseHeight, uint8 direction, uint8 flags);
|
||||
|
|
Loading…
Reference in New Issue