Fix #14964: Building in multiplayer while paused

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ζeh Matt 2021-06-30 21:51:04 +03:00 committed by GitHub
parent 06026ec55e
commit b2387d06b6
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3 changed files with 13 additions and 2 deletions

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@ -32,6 +32,7 @@
- Fix: [#14871] Crash when trying to place track when there are no free tile elements.
- Fix: [#14880] Unable to close changelog window when its content fails to load.
- Fix: [#14945] Incorrect drop height penalty on log flume ride.
- Fix: [#14964] Unable to build in multiplayer as client with "Build while paused" cheat enabled when the host is paused.
- Improved: [#14511] “Unlock operating limits” cheat now also unlocks all music.
- Improved: [#14712, #14716]: Improve startup times.

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@ -151,14 +151,24 @@ void GameState::Update()
}
else
{
// NOTE: Here are a few special cases that would be normally handled in UpdateLogic.
// If the game is paused it will not call UpdateLogic at all.
numUpdates = 0;
if (network_get_mode() == NETWORK_MODE_SERVER)
{
// Make sure the client always knows about what tick the host is on.
network_send_tick();
}
// Update the animation list. Note this does not
// increment the map animation.
map_animation_invalidate_all();
// Special case because we set numUpdates to 0, otherwise in game_logic_update.
// Post-tick network update
network_process_pending();
// Post-tick game actions.
GameActions::ProcessQueue();
}
}

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@ -37,7 +37,7 @@
// This string specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "19"
#define NETWORK_STREAM_VERSION "20"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
static Peep* _pickup_peep = nullptr;