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@ -943,7 +943,7 @@ private:
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}
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}
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InputEvent GetInputEventFromSDLEvent(SDL_Event& e)
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InputEvent GetInputEventFromSDLEvent(const SDL_Event& e)
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{
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InputEvent ie;
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ie.DeviceKind = InputDeviceKind::Keyboard;
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@ -951,7 +951,7 @@ private:
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ie.Button = e.key.keysym.sym;
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// Handle dead keys
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if (ie.Button == SDLK_SCANCODE_MASK)
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if (ie.Button == (SDLK_SCANCODE_MASK | 0))
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{
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switch (e.key.keysym.scancode)
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{
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