mirror of https://github.com/OpenRCT2/OpenRCT2.git
Add owner property to tile elements for scripting
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@ -1472,6 +1472,7 @@ declare global {
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occupiedQuadrants: number;
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isGhost: boolean;
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isHidden: boolean; /** Take caution when changing this field, it may invalidate TileElements you have stored in your script. */
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owner: number;
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}
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interface SurfaceElement extends BaseTileElement {
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@ -2033,6 +2033,20 @@ namespace OpenRCT2::Scripting
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}
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}
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DukValue ScTileElement::owner_get() const
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{
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auto& scriptEngine = GetContext()->GetScriptEngine();
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auto* ctx = scriptEngine.GetContext();
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duk_push_uint(ctx, _element->GetOwner());
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return DukValue::take_from_stack(ctx);
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}
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void ScTileElement::owner_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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_element->SetOwner(value);
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}
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void ScTileElement::Invalidate()
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{
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MapInvalidateTileFull(_coords);
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@ -2051,6 +2065,7 @@ namespace OpenRCT2::Scripting
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ctx, &ScTileElement::occupiedQuadrants_get, &ScTileElement::occupiedQuadrants_set, "occupiedQuadrants");
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dukglue_register_property(ctx, &ScTileElement::isGhost_get, &ScTileElement::isGhost_set, "isGhost");
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dukglue_register_property(ctx, &ScTileElement::isHidden_get, &ScTileElement::isHidden_set, "isHidden");
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dukglue_register_property(ctx, &ScTileElement::owner_get, &ScTileElement::owner_set, "owner");
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// Track | Small Scenery | Wall | Entrance | Large Scenery | Banner
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dukglue_register_property(ctx, &ScTileElement::direction_get, &ScTileElement::direction_set, "direction");
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@ -202,6 +202,9 @@ namespace OpenRCT2::Scripting
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DukValue direction_get() const;
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void direction_set(uint8_t value);
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DukValue owner_get() const;
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void owner_set(uint8_t value);
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void Invalidate();
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public:
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