Add owner property to tile elements for scripting

This commit is contained in:
ζeh Matt 2023-10-08 02:30:43 +03:00
parent 9b7ce95c05
commit b4376ab590
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GPG Key ID: 18CE582C71A225B0
3 changed files with 19 additions and 0 deletions

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@ -1472,6 +1472,7 @@ declare global {
occupiedQuadrants: number;
isGhost: boolean;
isHidden: boolean; /** Take caution when changing this field, it may invalidate TileElements you have stored in your script. */
owner: number;
}
interface SurfaceElement extends BaseTileElement {

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@ -2033,6 +2033,20 @@ namespace OpenRCT2::Scripting
}
}
DukValue ScTileElement::owner_get() const
{
auto& scriptEngine = GetContext()->GetScriptEngine();
auto* ctx = scriptEngine.GetContext();
duk_push_uint(ctx, _element->GetOwner());
return DukValue::take_from_stack(ctx);
}
void ScTileElement::owner_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
_element->SetOwner(value);
}
void ScTileElement::Invalidate()
{
MapInvalidateTileFull(_coords);
@ -2051,6 +2065,7 @@ namespace OpenRCT2::Scripting
ctx, &ScTileElement::occupiedQuadrants_get, &ScTileElement::occupiedQuadrants_set, "occupiedQuadrants");
dukglue_register_property(ctx, &ScTileElement::isGhost_get, &ScTileElement::isGhost_set, "isGhost");
dukglue_register_property(ctx, &ScTileElement::isHidden_get, &ScTileElement::isHidden_set, "isHidden");
dukglue_register_property(ctx, &ScTileElement::owner_get, &ScTileElement::owner_set, "owner");
// Track | Small Scenery | Wall | Entrance | Large Scenery | Banner
dukglue_register_property(ctx, &ScTileElement::direction_get, &ScTileElement::direction_set, "direction");

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@ -202,6 +202,9 @@ namespace OpenRCT2::Scripting
DukValue direction_get() const;
void direction_set(uint8_t value);
DukValue owner_get() const;
void owner_set(uint8_t value);
void Invalidate();
public: