Merge branch 'stout-expanded-rendering-2' into render/night-lights

This commit is contained in:
Ted John 2016-10-16 23:40:59 +01:00
commit b64f8861f4
10 changed files with 931 additions and 1 deletions

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@ -73,6 +73,7 @@
<ClCompile Include="src\drawing\engines\SoftwareDrawingEngine.cpp" />
<ClCompile Include="src\drawing\font.c" />
<ClCompile Include="src\drawing\Image.cpp" />
<ClCompile Include="src\drawing\lightfx.c" />
<ClCompile Include="src\drawing\line.c" />
<ClCompile Include="src\drawing\NewDrawing.cpp" />
<ClCompile Include="src\drawing\Rain.cpp" />
@ -407,6 +408,7 @@
<ClInclude Include="src\drawing\IDrawingEngine.h" />
<ClInclude Include="src\drawing\NewDrawing.h" />
<ClInclude Include="src\drawing\Rain.h" />
<ClInclude Include="src\drawing\lightfx.h" />
<ClInclude Include="src\editor.h" />
<ClInclude Include="src\game.h" />
<ClInclude Include="src\hook.h" />

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@ -144,4 +144,8 @@ assert_struct_size(registers, 7 * 4);
#define UNUSED(x) ((void)(x))
#define STOUT_EXPANDED_RENDERING
#define STOUT_EXPANDED_RENDERING_MTT
#define STOUT_EXPANDED_RENDERING_LIGHT
#endif

774
src/drawing/lightfx.c Normal file
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@ -0,0 +1,774 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "lightfx.h"
#include "drawing.h"
#include "../rct2.h"
#include "../interface/window.h"
#include "../interface/viewport.h"
static uint8 _bakedLightTexture_lantern_0[32*32];
static uint8 _bakedLightTexture_lantern_1[64*64];
static uint8 _bakedLightTexture_lantern_2[128*128];
static uint8 _bakedLightTexture_lantern_3[256*256];
static uint8 _bakedLightTexture_spot_0[32 * 32];
static uint8 _bakedLightTexture_spot_1[64 * 64];
static uint8 _bakedLightTexture_spot_2[128 * 128];
static uint8 _bakedLightTexture_spot_3[256 * 256];
static rct_drawpixelinfo _pixelInfo;
static void* _light_rendered_buffer_back = 0;
static void* _light_rendered_buffer_front = 0;
static uint32 _lightPolution_back = 0;
static uint32 _lightPolution_front = 0;
typedef struct lightlist_entry {
sint16 x, y, z;
uint8 lightType;
uint8 lightIntensity;
uint32 lightID;
uint16 lightIDqualifier;
uint8 lightLinger;
uint8 pad[1];
} lightlist_entry;
static lightlist_entry _LightListA[16000];
static lightlist_entry _LightListB[16000];
static lightlist_entry *_LightListBack;
static lightlist_entry *_LightListFront;
static uint32 LightListCurrentCountBack;
static uint32 LightListCurrentCountFront;
static sint16 _current_view_x_front = 0;
static sint16 _current_view_y_front = 0;
static uint8 _current_view_rotation_front = 0;
static uint8 _current_view_zoom_front = 0;
static sint16 _current_view_x_back = 0;
static sint16 _current_view_y_back = 0;
static uint8 _current_view_rotation_back = 0;
static uint8 _current_view_zoom_back = 0;
static uint8 _current_view_zoom_back_delay = 0;
uint8 calc_light_intensity_lantern(sint32 x, sint32 y) {
double distance = (double)(x * x + y * y);
double light = 0.03 + pow(10.0 / (1.0 + distance / 100.0), 0.55);
light *= min(1.0, max(0.0f, 2.0 - sqrt(distance) / 64));
light *= 0.1f;
return (uint8)(min(255.0, light * 255.0));
}
uint8 calc_light_intensity_spot(sint32 x, sint32 y) {
double distance = (double)(x * x + y * y);
double light = 0.3 + pow(10.0 / (1.0 + distance / 100.0), 0.75);
light *= min(1.0, max(0.0f, 2.0 - sqrt(distance) / 64));
light *= 0.5f;
return (uint8)(min(255.0, light * 255.0)) >> 4;
}
void calc_rescale_light_half( uint8 *target, uint8 *source,uint32 targetWidth, uint32 targetHeight) {
uint8 *parcerRead = source;
uint8 *parcerWrite = target;
for (uint32 y = 0; y < targetHeight; y++) {
for (uint32 x = 0; x < targetWidth; x++) {
*parcerWrite = (*parcerRead);
parcerWrite++;
parcerRead += 2;
}
parcerRead += targetWidth * 2;
}
}
void lightfx_init()
{
_LightListBack = _LightListA;
_LightListFront = _LightListB;
memset(_bakedLightTexture_lantern_0, 0xFF, 32 * 32);
memset(_bakedLightTexture_lantern_1, 0xFF, 64 * 64);
memset(_bakedLightTexture_lantern_2, 0xFF, 128 * 128);
memset(_bakedLightTexture_lantern_3, 0xFF, 256 * 256);
uint8 *parcer = _bakedLightTexture_lantern_3;
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
*parcer = calc_light_intensity_lantern(x - 128, y - 128);
parcer++;
}
}
parcer = _bakedLightTexture_spot_3;
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
*parcer = calc_light_intensity_spot(x - 128, y - 128);
parcer++;
}
}
calc_rescale_light_half(_bakedLightTexture_lantern_2, _bakedLightTexture_lantern_3, 128, 128);
calc_rescale_light_half(_bakedLightTexture_lantern_1, _bakedLightTexture_lantern_2, 64, 64);
calc_rescale_light_half(_bakedLightTexture_lantern_0, _bakedLightTexture_lantern_1, 32, 32);
calc_rescale_light_half(_bakedLightTexture_spot_2, _bakedLightTexture_spot_3, 128, 128);
calc_rescale_light_half(_bakedLightTexture_spot_1, _bakedLightTexture_spot_2, 64, 64);
calc_rescale_light_half(_bakedLightTexture_spot_0, _bakedLightTexture_spot_1, 32, 32);
}
void lightfx_update_buffers(rct_drawpixelinfo *info)
{
_light_rendered_buffer_front = realloc(_light_rendered_buffer_front, info->width * info->height);
_light_rendered_buffer_back = realloc(_light_rendered_buffer_back, info->width * info->height);
memcpy(&_pixelInfo, info, sizeof(rct_drawpixelinfo));
}
extern void sub_68862C();
extern void viewport_paint_setup();
void lightfx_prepare_light_list()
{
for (uint32 light = 0; light < LightListCurrentCountFront; light++) {
lightlist_entry *entry = &_LightListFront[light];
if (entry->z == 0x7FFF) {
entry->lightIntensity = 0xFF;
continue;
}
rct_xyz16 coord_3d = {
.x = entry->x,
.y = entry->y,
.z = entry->z
};
rct_xy16 coord_2d = coordinate_3d_to_2d(&coord_3d, _current_view_rotation_front);
entry->x = coord_2d.x;// - (_current_view_x_front);
entry->y = coord_2d.y;// - (_current_view_y_front);
sint32 posOnScreenX = entry->x - _current_view_x_front;
sint32 posOnScreenY = entry->y - _current_view_y_front;
posOnScreenX >>= _current_view_zoom_front;
posOnScreenY >>= _current_view_zoom_front;
if ((posOnScreenX < -128) ||
(posOnScreenY < -128) ||
(posOnScreenX > _pixelInfo.width + 128) ||
(posOnScreenY > _pixelInfo.height + 128)) {
entry->lightType = LIGHTFX_LIGHT_TYPE_NONE;
continue;
}
// entry->x >>= _current_view_zoom_front;
// entry->y >>= _current_view_zoom_front;
static sint16 offsetPattern[26] = { 0, 0, -4, 0, 0, -3, 4, 0, 0, 3,
-2, -1, -1, -1, 2, 1, 1, 1,
-3, -2, -3, 2, 3, -2, 3, 2 };
int mapFrontDiv = 1 << _current_view_zoom_front;
uint32 lightIntensityOccluded = 0x0;
sint32 dirVecX = 707;
sint32 dirVecY = 707;
sint32 tileOffsetX = 0;
sint32 tileOffsetY = 0;
switch (_current_view_rotation_front) {
case 0:
dirVecX = 707;
dirVecY = 707;
tileOffsetX = 0;
tileOffsetY = 0;
break;
case 1:
dirVecX = -707;
dirVecY = 707;
tileOffsetX = 16;
tileOffsetY = 0;
break;
case 2:
dirVecX = -707;
dirVecY = -707;
tileOffsetX = 32;
tileOffsetY = 32;
break;
case 3:
dirVecX = 707;
dirVecY = -707;
tileOffsetX = 0;
tileOffsetY = 16;
break;
default:
dirVecX = 0;
dirVecY = 0;
break;
}
if (true) {
int totalSamplePoints = 5;
int startSamplePoint = 1;
int lastSampleCount = 0;
if ((entry->lightIDqualifier & 0xF) == LIGHTFX_LIGHT_QUALIFIER_MAP) {
startSamplePoint = 0;
totalSamplePoints = 1;
}
for (int pat = startSamplePoint; pat < totalSamplePoints; pat++) {
rct_xy16 mapCoord = { 0 };
rct_map_element *mapElement = 0;
int interactionType;
rct_window *w = window_get_main();
if (w != NULL) {
// get_map_coordinates_from_pos(entry->x + offsetPattern[pat*2] / mapFrontDiv, entry->y + offsetPattern[pat*2+1] / mapFrontDiv, VIEWPORT_INTERACTION_MASK_NONE, &mapCoord.x, &mapCoord.y, &interactionType, &mapElement, NULL);
RCT2_GLOBAL(0x9AC154, uint16_t) = ~VIEWPORT_INTERACTION_MASK_SPRITE & 0xFFFF;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t) = _current_view_zoom_front;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t) = entry->x + offsetPattern[0 + pat * 2] / mapFrontDiv;
RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t) = entry->y + offsetPattern[1 + pat * 2] / mapFrontDiv;
rct_drawpixelinfo* dpi = RCT2_ADDRESS(RCT2_ADDRESS_VIEWPORT_DPI, rct_drawpixelinfo);
dpi->x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t);
dpi->y = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t);
dpi->zoom_level = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t);
dpi->height = 1;
dpi->width = 1;
RCT2_GLOBAL(0xEE7880, uint32_t) = 0xF1A4CC;
RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*) = dpi;
painter_setup();
viewport_paint_setup();
sub_688217();
sub_68862C();
// log_warning("[%i, %i]", dpi->x, dpi->y);
mapCoord.x = RCT2_GLOBAL(0x9AC14C, int16_t) + tileOffsetX;
mapCoord.y = RCT2_GLOBAL(0x9AC14E, int16_t) + tileOffsetY;
interactionType = RCT2_GLOBAL(0x9AC148, uint8_t);
mapElement = RCT2_GLOBAL(0x9AC150, rct_map_element*);
//RCT2_GLOBAL(0x9AC154, uint16_t) = VIEWPORT_INTERACTION_MASK_NONE;
//RCT2_GLOBAL(0x9AC148, uint8_t) = 0;
//RCT2_GLOBAL(0x9AC138 + 4, int16_t) = screenX;
//RCT2_GLOBAL(0x9AC138 + 6, int16_t) = screenY;
//if (screenX >= 0 && screenX < (int)myviewport->width && screenY >= 0 && screenY < (int)myviewport->height)
//{
// screenX <<= myviewport->zoom;
// screenY <<= myviewport->zoom;
// screenX += (int)myviewport->view_x;
// screenY += (int)myviewport->view_y;
// RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t) = myviewport->zoom;
// screenX &= (0xFFFF << myviewport->zoom) & 0xFFFF;
// screenY &= (0xFFFF << myviewport->zoom) & 0xFFFF;
// RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t) = screenX;
// RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t) = screenY;
// rct_drawpixelinfo* dpi = RCT2_ADDRESS(RCT2_ADDRESS_VIEWPORT_DPI, rct_drawpixelinfo);
// dpi->y = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_Y, int16_t);
// dpi->height = 1;
// dpi->zoom_level = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_ZOOM, uint16_t);
// dpi->x = RCT2_GLOBAL(RCT2_ADDRESS_VIEWPORT_PAINT_X, int16_t);
// dpi->width = 1;
// RCT2_GLOBAL(0xEE7880, uint32_t) = 0xF1A4CC;
// RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*) = dpi;
// painter_setup();
// viewport_paint_setup();
// sub_688217();
// sub_68862C();
//}
}
sint32 minDist = 0;
sint32 baseHeight = -999;
if (interactionType != VIEWPORT_INTERACTION_ITEM_SPRITE && mapElement) {
baseHeight = mapElement->base_height;
}
minDist = ((baseHeight * 8) - coord_3d.z) / 2;
sint32 deltaX = mapCoord.x - coord_3d.x;
sint32 deltaY = mapCoord.y - coord_3d.y;
sint32 projDot = (dirVecX * deltaX + dirVecY * deltaY) / 1000;
projDot = max(minDist, projDot);
if (projDot < 5) {
lightIntensityOccluded += 100;
}
else {
lightIntensityOccluded += max(0, 200 - (projDot * 20));
}
// log_warning("light %i [%i, %i, %i], [%i, %i] minDist to %i: %i; projdot: %i", light, coord_3d.x, coord_3d.y, coord_3d.z, mapCoord.x, mapCoord.y, baseHeight, minDist, projDot);
if (pat == 0) {
if (lightIntensityOccluded == 100)
break;
if (_current_view_zoom_front > 2)
break;
totalSamplePoints += 4;
}
else if (pat == 4) {
if (_current_view_zoom_front > 1)
break;
if (lightIntensityOccluded == 0 || lightIntensityOccluded == 500)
break;
lastSampleCount = lightIntensityOccluded / 500;
// break;
totalSamplePoints += 4;
}
else if (pat == 8) {
break;
if (_current_view_zoom_front > 0)
break;
int newSampleCount = lightIntensityOccluded / 900;
if (abs(newSampleCount - lastSampleCount) < 10)
break;
totalSamplePoints += 4;
}
}
totalSamplePoints -= startSamplePoint;
// lightIntensityOccluded = totalSamplePoints * 100;
// log_warning("sample-count: %i, occlusion: %i", totalSamplePoints, lightIntensityOccluded);
if (lightIntensityOccluded == 0) {
entry->lightType = LIGHTFX_LIGHT_TYPE_NONE;
continue;
}
// log_warning("sample-count: %i, occlusion: %i", totalSamplePoints, lightIntensityOccluded / totalSamplePoints);
entry->lightIntensity = min(0xFF, (entry->lightIntensity * lightIntensityOccluded) / (totalSamplePoints * 100));
entry->lightIntensity = max(0x00, entry->lightIntensity - _current_view_zoom_front * 5);
}
if (_current_view_zoom_front > 0) {
if ((entry->lightType & 0x3) < _current_view_zoom_front) {
entry->lightType = LIGHTFX_LIGHT_TYPE_NONE;
continue;
}
entry->lightType -= _current_view_zoom_front;
}
}
}
void lightfx_swap_buffers()
{
void *tmp = _light_rendered_buffer_back;
_light_rendered_buffer_back = _light_rendered_buffer_front;
_light_rendered_buffer_front = tmp;
tmp = _light_rendered_buffer_back;
_light_rendered_buffer_back = _light_rendered_buffer_front;
_light_rendered_buffer_front = tmp;
tmp = _LightListBack;
_LightListBack = _LightListFront;
_LightListFront = tmp;
LightListCurrentCountFront = LightListCurrentCountBack;
LightListCurrentCountBack = 0x0;
uint32 uTmp = _lightPolution_back;
_lightPolution_back = _lightPolution_front;
_lightPolution_front = uTmp;
_current_view_x_front = _current_view_x_back;
_current_view_y_front = _current_view_y_back;
_current_view_rotation_front = _current_view_rotation_back;
_current_view_zoom_front = _current_view_zoom_back_delay;
_current_view_zoom_back_delay = _current_view_zoom_back;
}
void lightfx_update_viewport_settings()
{
rct_window *mainWindow = window_get_main();
if (mainWindow) {
_current_view_x_back = mainWindow->viewport->view_x;
_current_view_y_back = mainWindow->viewport->view_y;
_current_view_rotation_back = get_current_rotation();
_current_view_zoom_back = mainWindow->viewport->zoom;
}
}
void lightfx_render_lights_to_frontbuffer()
{
memset(_light_rendered_buffer_front, 0, _pixelInfo.width * _pixelInfo.height);
_lightPolution_back = 0;
// log_warning("%i lights", LightListCurrentCountFront);
for (uint32 light = 0; light < LightListCurrentCountFront; light++) {
const uint8 *bufReadBase = 0;
uint8 *bufWriteBase = _light_rendered_buffer_front;
uint32 bufReadWidth, bufReadHeight;
sint32 bufWriteX, bufWriteY;
sint32 bufWriteWidth, bufWriteHeight;
uint32 bufReadSkip, bufWriteSkip;
lightlist_entry * entry = &_LightListFront[light];
sint32 inRectCentreX = entry->x;
sint32 inRectCentreY = entry->y;
if (entry->z != 0x7FFF) {
inRectCentreX -= _current_view_x_front;
inRectCentreY -= _current_view_y_front;
inRectCentreX >>= _current_view_zoom_front;
inRectCentreY >>= _current_view_zoom_front;
}
switch (entry->lightType) {
case LIGHTFX_LIGHT_TYPE_LANTERN_0:
bufReadWidth = 32;
bufReadHeight = 32;
bufReadBase = _bakedLightTexture_lantern_0;
break;
case LIGHTFX_LIGHT_TYPE_LANTERN_1:
bufReadWidth = 64;
bufReadHeight = 64;
bufReadBase = _bakedLightTexture_lantern_1;
break;
case LIGHTFX_LIGHT_TYPE_LANTERN_2:
bufReadWidth = 128;
bufReadHeight = 128;
bufReadBase = _bakedLightTexture_lantern_2;
break;
case LIGHTFX_LIGHT_TYPE_LANTERN_3:
bufReadWidth = 256;
bufReadHeight = 256;
bufReadBase = _bakedLightTexture_lantern_3;
break;
case LIGHTFX_LIGHT_TYPE_SPOT_0:
bufReadWidth = 32;
bufReadHeight = 32;
bufReadBase = _bakedLightTexture_spot_0;
break;
case LIGHTFX_LIGHT_TYPE_SPOT_1:
bufReadWidth = 64;
bufReadHeight = 64;
bufReadBase = _bakedLightTexture_spot_1;
break;
case LIGHTFX_LIGHT_TYPE_SPOT_2:
bufReadWidth = 128;
bufReadHeight = 128;
bufReadBase = _bakedLightTexture_spot_2;
break;
case LIGHTFX_LIGHT_TYPE_SPOT_3:
bufReadWidth = 256;
bufReadHeight = 256;
bufReadBase = _bakedLightTexture_spot_3;
break;
default:
continue;
}
bufWriteX = inRectCentreX - bufReadWidth / 2;
bufWriteY = inRectCentreY - bufReadHeight / 2;
bufWriteWidth = bufReadWidth;
bufWriteHeight = bufReadHeight;
if (bufWriteX < 0) {
bufReadBase += -bufWriteX;
bufWriteWidth += bufWriteX;
}
else {
bufWriteBase += bufWriteX;
}
if (bufWriteWidth <= 0)
continue;
if (bufWriteY < 0) {
bufReadBase += -bufWriteY * bufReadWidth;
bufWriteHeight += bufWriteY;
}
else {
bufWriteBase += bufWriteY * _pixelInfo.width;
}
if (bufWriteHeight <= 0)
continue;
sint32 rightEdge = bufWriteX + bufWriteWidth;
sint32 bottomEdge = bufWriteY + bufWriteHeight;
if (rightEdge > _pixelInfo.width) {
bufWriteWidth -= rightEdge - _pixelInfo.width;
}
if (bottomEdge > _pixelInfo.height) {
bufWriteHeight -= bottomEdge - _pixelInfo.height;
}
if (bufWriteWidth <= 0)
continue;
if (bufWriteHeight <= 0)
continue;
_lightPolution_back += (bufWriteWidth * bufWriteHeight) / 256;
bufReadSkip = bufReadWidth - bufWriteWidth;
bufWriteSkip = _pixelInfo.width - bufWriteWidth;
if (entry->lightIntensity == 0xFF) {
for (int y = 0; y < bufWriteHeight; y++) {
for (int x = 0; x < bufWriteWidth; x++) {
*bufWriteBase = min(0xFF, *bufWriteBase + *bufReadBase);
bufWriteBase++;
bufReadBase++;
}
bufWriteBase += bufWriteSkip;
bufReadBase += bufReadSkip;
}
}
else {
for (int y = 0; y < bufWriteHeight; y++) {
for (int x = 0; x < bufWriteWidth; x++) {
*bufWriteBase = min(0xFF, *bufWriteBase + (((*bufReadBase) * (1 + entry->lightIntensity)) >> 8));
bufWriteBase++;
bufReadBase++;
}
bufWriteBase += bufWriteSkip;
bufReadBase += bufReadSkip;
}
}
}
}
void* lightfx_get_front_buffer()
{
return _light_rendered_buffer_front;
}
void lightfx_add_3d_light(uint32 lightID, uint16 lightIDqualifier, sint16 x, sint16 y, uint16 z, uint8 lightType)
{
if (LightListCurrentCountBack == 15999) {
return;
}
// log_warning("%i lights in back", LightListCurrentCountBack);
for (uint32 i = 0; i < LightListCurrentCountBack; i++) {
lightlist_entry *entry = &_LightListBack[i];
if (entry->lightID != lightID)
continue;
if (entry->lightIDqualifier != lightIDqualifier)
continue;
entry->x = x;
entry->y = y;
entry->z = z;
entry->lightType = lightType;
entry->lightIntensity = 0xFF;
entry->lightID = lightID;
entry->lightIDqualifier = lightIDqualifier;
entry->lightLinger = 1;
return;
}
lightlist_entry *entry = &_LightListBack[LightListCurrentCountBack++];
entry->x = x;
entry->y = y;
entry->z = z;
entry->lightType = lightType;
entry->lightIntensity = 0xFF;
entry->lightID = lightID;
entry->lightIDqualifier = lightIDqualifier;
entry->lightLinger = 1;
// log_warning("new 3d light");
}
void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY, sint16 offsetZ, uint8 lightType)
{
sint16 x = RCT2_GLOBAL(0x9DE56A, sint16) + offsetX;
sint16 y = RCT2_GLOBAL(0x9DE56C, sint16) + offsetY;
switch (get_current_rotation()) {
case 0:
x += 16;
y += 16;
break;
case 1:
x += 16;
y += 16;
break;
case 2:
x += 16;
y -= 16;
break;
case 3:
x += 16;
y -= 16;
break;
default:
return;
}
lightfx_add_3d_light((x << 16) | y, (offsetZ << 8) | LIGHTFX_LIGHT_QUALIFIER_MAP, x, y, offsetZ, lightType);
}
uint32 lightfx_get_light_polution()
{
return _lightPolution_front;
}
void lightfx_add_lights_magic_vehicles()
{
for (uint16 i = gSpriteListHead[SPRITE_LIST_VEHICLE]; i != SPRITE_INDEX_NULL; i = g_sprite_list[i].vehicle.next) {
uint32 vehicleID = i;
rct_vehicle *mother_vehicle = GET_VEHICLE(i);
rct_vehicle *vehicle = mother_vehicle;
rct_ride_entry *rideEntry = 0;
const rct_ride_entry_vehicle *vehicleEntry;
if (mother_vehicle->ride_subtype == 0xFF) {
continue;
}
else {
rideEntry = get_ride_entry(mother_vehicle->ride_subtype);
vehicleEntry = &rideEntry->vehicles[mother_vehicle->vehicle_type];
}
for (uint16 q = i; q != SPRITE_INDEX_NULL; ) {
rct_vehicle *vehicle = GET_VEHICLE(q);
vehicleID = q;
if (vehicle->next_vehicle_on_train == q)
break;
q = vehicle->next_vehicle_on_train;
sint16 place_x, place_y, place_z;
place_x = vehicle->x;
place_y = vehicle->y;
place_z = vehicle->z;
static const sint16 offsetLookup[32] = { 10, 10, 9, 8, 7, 6, 4, 2, 0, -2, -4, -6, -7, -8, -9, -10, -10, -10, -9, -8, -7, -6, -4, -2, 0, 2, 4, 6, 7, 8, 9, 10 };
rct_ride *ride = get_ride(vehicle->ride);
switch (ride->type) {
case RIDE_TYPE_OBSERVATION_TOWER:
lightfx_add_3d_light(vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y + 16, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3);
lightfx_add_3d_light(vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x + 16, vehicle->y, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3);
lightfx_add_3d_light(vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x - 16, vehicle->y, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3);
lightfx_add_3d_light(vehicleID, 0x0300 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y - 16, vehicle->z, LIGHTFX_LIGHT_TYPE_SPOT_3);
break;
case RIDE_TYPE_MINE_TRAIN_COASTER:
case RIDE_TYPE_GHOST_TRAIN:
if (vehicle == vehicle_get_head(vehicle)) {
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
lightfx_add_3d_light(vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_3);
}
break;
case RIDE_TYPE_CHAIRLIFT:
lightfx_add_3d_light(vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z - 16, LIGHTFX_LIGHT_TYPE_LANTERN_2);
break;
case RIDE_TYPE_BOAT_RIDE:
case RIDE_TYPE_CAR_RIDE:
case RIDE_TYPE_GO_KARTS:
case RIDE_TYPE_DODGEMS:
case RIDE_TYPE_MINI_HELICOPTERS:
case RIDE_TYPE_MONORAIL_CYCLES:
case RIDE_TYPE_SUBMARINE_RIDE:
case RIDE_TYPE_SPLASH_BOATS:
case RIDE_TYPE_WATER_COASTER: {
rct_vehicle *vehicle_draw = vehicle_get_head(vehicle);
if (vehicle_draw->next_vehicle_on_train != 0xFFFF) {
vehicle_draw = GET_VEHICLE(vehicle_draw->next_vehicle_on_train);
}
place_x = vehicle_draw->x;
place_y = vehicle_draw->y;
place_z = vehicle_draw->z;
place_x -= offsetLookup[(vehicle_draw->sprite_direction + 0) % 32];
place_y -= offsetLookup[(vehicle_draw->sprite_direction + 8) % 32];
lightfx_add_3d_light(vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_2);
place_x -= offsetLookup[(vehicle_draw->sprite_direction + 0) % 32];
place_y -= offsetLookup[(vehicle_draw->sprite_direction + 8) % 32];
lightfx_add_3d_light(vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z, LIGHTFX_LIGHT_TYPE_SPOT_2);
break;
}
case RIDE_TYPE_MONORAIL:
lightfx_add_3d_light(vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, vehicle->x, vehicle->y, vehicle->z + 12, LIGHTFX_LIGHT_TYPE_SPOT_2);
if (vehicle == vehicle_get_head(vehicle)) {
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
lightfx_add_3d_light(vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3);
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 3;
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 3;
lightfx_add_3d_light(vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2, LIGHTFX_LIGHT_TYPE_LANTERN_3);
}
if (vehicle == vehicle_get_tail(vehicle)) {
place_x += offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
place_y += offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
lightfx_add_3d_light(vehicleID, 0x0300 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3);
place_x += offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
place_y += offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
lightfx_add_3d_light(vehicleID, 0x0400 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2, LIGHTFX_LIGHT_TYPE_LANTERN_3);
}
break;
case RIDE_TYPE_MINIATURE_RAILWAY:
if (vehicle == vehicle_get_head(vehicle)) {
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
lightfx_add_3d_light(vehicleID, 0x0100 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3);
place_x -= offsetLookup[(vehicle->sprite_direction + 0) % 32] * 2;
place_y -= offsetLookup[(vehicle->sprite_direction + 8) % 32] * 2;
lightfx_add_3d_light(vehicleID, 0x0200 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 2, LIGHTFX_LIGHT_TYPE_LANTERN_3);
}
else {
lightfx_add_3d_light(vehicleID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, place_x, place_y, place_z + 10, LIGHTFX_LIGHT_TYPE_LANTERN_3);
}
break;
default:
break;
};
}
}
}

67
src/drawing/lightfx.h Normal file
View File

@ -0,0 +1,67 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#ifndef _LIGHTFX_H
#define _LIGHTFX_H
#include "drawing.h"
#include "../common.h"
#ifdef STOUT_EXPANDED_RENDERING_LIGHT
enum LIGHTFX_LIGHT_TYPE {
LIGHTFX_LIGHT_TYPE_NONE = 0,
LIGHTFX_LIGHT_TYPE_RESERVED_01 = 1,
LIGHTFX_LIGHT_TYPE_LANTERN_0 = 4,
LIGHTFX_LIGHT_TYPE_LANTERN_1 = 5,
LIGHTFX_LIGHT_TYPE_LANTERN_2 = 6,
LIGHTFX_LIGHT_TYPE_LANTERN_3 = 7,
LIGHTFX_LIGHT_TYPE_SPOT_0 = 8,
LIGHTFX_LIGHT_TYPE_SPOT_1 = 9,
LIGHTFX_LIGHT_TYPE_SPOT_2 = 10,
LIGHTFX_LIGHT_TYPE_SPOT_3 = 11,
LIGHTFX_LIGHT_TYPE_RESERVED_FF = 0xFF
};
enum LIGHTFX_LIGHT_QUALIFIER {
LIGHTFX_LIGHT_QUALIFIER_SPRITE = 0x1,
LIGHTFX_LIGHT_QUALIFIER_MAP = 0x2
};
extern void lightfx_init();
extern void lightfx_update_buffers(rct_drawpixelinfo*);
extern void lightfx_prepare_light_list();
extern void lightfx_swap_buffers();
extern void lightfx_render_lights_to_frontbuffer();
extern void lightfx_update_viewport_settings();
extern void* lightfx_get_front_buffer();
extern void lightfx_add_3d_light(uint32 lightID, uint16 lightIDqualifier, sint16 x, sint16 y, uint16 z, uint8 lightType);
extern void lightfx_add_3d_light_magic_from_drawing_tile(sint16 offsetX, sint16 offsetY, sint16 offsetZ, uint8 lightType);
extern void lightfx_add_lights_magic_vehicles();
extern uint32 lightfx_get_light_polution();
#endif
#endif

View File

@ -24,6 +24,7 @@
#include "../paint.h"
#include "../supports.h"
#include "map_element.h"
#include "../../drawing/lightfx.h"
static uint32 _unk9E32BC;
@ -33,6 +34,7 @@ static uint32 _unk9E32BC;
*/
static void ride_entrance_exit_paint(uint8 direction, int height, rct_map_element* map_element)
{
uint8 is_exit = map_element->properties.entrance.type == ENTRANCE_TYPE_RIDE_EXIT;
if (gTrackDesignSaveMode) {
@ -40,6 +42,29 @@ static void ride_entrance_exit_paint(uint8 direction, int height, rct_map_elemen
return;
}
#ifdef STOUT_EXPANDED_RENDERING_LIGHT
if (!is_exit) {
lightfx_add_3d_light_magic_from_drawing_tile(0, 0, height + 45, LIGHTFX_LIGHT_TYPE_LANTERN_3);
}
switch (map_element->type & MAP_ELEMENT_DIRECTION_MASK) {
case 0:
lightfx_add_3d_light_magic_from_drawing_tile(16, 0, height + 16, LIGHTFX_LIGHT_TYPE_LANTERN_2);
break;
case 1:
lightfx_add_3d_light_magic_from_drawing_tile(0, -16, height + 16, LIGHTFX_LIGHT_TYPE_LANTERN_2);
break;
case 2:
lightfx_add_3d_light_magic_from_drawing_tile(-16, 0, height + 16, LIGHTFX_LIGHT_TYPE_LANTERN_2);
break;
case 3:
lightfx_add_3d_light_magic_from_drawing_tile(0, 16, height + 16, LIGHTFX_LIGHT_TYPE_LANTERN_2);
break;
};
#endif
rct_ride* ride = get_ride(map_element->properties.entrance.ride_index);
if (ride->entrance_style == RIDE_ENTRANCE_STYLE_NONE) return;
@ -164,6 +189,12 @@ static void park_entrance_paint(uint8 direction, int height, rct_map_element* ma
if (gTrackDesignSaveMode)
return;
#ifdef STOUT_EXPANDED_RENDERING_LIGHT
lightfx_add_3d_light_magic_from_drawing_tile(0, 0, 155, LIGHTFX_LIGHT_TYPE_LANTERN_3);
#endif
gPaintInteractionType = VIEWPORT_INTERACTION_ITEM_PARK;
_unk9E32BC = 0;
uint32 image_id, ghost_id = 0;

View File

@ -28,6 +28,8 @@
#include "../supports.h"
#include "map_element.h"
#include "surface.h"
#include "../../world/map.h"
#include "../../drawing/lightfx.h"
// #3628: Until path_paint is implemented, this variable is used by scrolling_text_setup
// to use the old string arguments array. Remove when scrolling_text_setup is no

View File

@ -19,6 +19,7 @@
#include "../../paint/sprite/sprite.h"
#include "../../peep/peep.h"
#include "../paint.h"
#include "../../drawing/lightfx.h"
/**
*
@ -26,6 +27,38 @@
*/
void peep_paint(rct_peep * peep, int imageDirection)
{
#ifdef STOUT_EXPANDED_RENDERING_LIGHT
if (peep->type == PEEP_TYPE_STAFF){
sint16 peep_x, peep_y, peep_z;
peep_x = peep->x;
peep_y = peep->y;
peep_z = peep->z;
switch (peep->sprite_direction) {
case 0:
peep_x -= 10;
break;
case 8:
peep_y += 10;
break;
case 16:
peep_x += 10;
break;
case 24:
peep_y -= 10;
break;
default:
return;
};
uint32 uniqueID = RCT2_GLOBAL(0x9DE578, uint32);
lightfx_add_3d_light(uniqueID, 0x0000 | LIGHTFX_LIGHT_QUALIFIER_SPRITE, peep_x, peep_y, peep_z, LIGHTFX_LIGHT_TYPE_SPOT_1);
}
#endif
rct_drawpixelinfo * dpi = unk_140E9A8;
if (dpi->zoom_level > 2) {
return;

View File

@ -130,6 +130,7 @@ void platform_update_fullscreen_resolutions();
void platform_get_closest_resolution(int inWidth, int inHeight, int *outWidth, int *outHeight);
void platform_init();
void platform_draw();
void platform_draw_require_end();
void platform_free();
void platform_trigger_resize();
void platform_update_palette(const uint8 *colours, int start_index, int num_colours);

View File

@ -51,6 +51,12 @@
#include "world/scenery.h"
#include "world/sprite.h"
#ifdef STOUT_EXPANDED_RENDERING_LIGHT
#include "drawing/lightfx.h"
#endif
// rct2: 0x0097F67C
const char * const RCT2FilePaths[PATH_ID_END] = {
"Data" PATH_SEPARATOR "g1.dat",
@ -192,6 +198,14 @@ bool rct2_init()
window_guest_list_init_vars_b();
window_staff_list_init_vars();
#ifdef STOUT_EXPANDED_RENDERING_LIGHT
lightfx_init();
#endif
log_verbose("initialising game finished");
return true;
}

View File

@ -21,6 +21,7 @@
#include "../ride/track.h"
#include "../interface/viewport.h"
#include "../game.h"
#include "../drawing/lightfx.h"
#include "vehicle_paint.h"
// 0x0098E52C:
@ -891,6 +892,7 @@ const vehicle_boundbox VehicleBoundboxes[16][224] = {
// 6D5214
static void vehicle_sprite_paint(rct_vehicle *vehicle, int ebx, int ecx, int z, const rct_ride_entry_vehicle *vehicleEntry)
{
int baseImage_id = ebx;
vehicle_boundbox bb = VehicleBoundboxes[vehicleEntry->draw_order][ecx];
if (vehicleEntry->flags_a & 0x4000) {
@ -2333,7 +2335,7 @@ void vehicle_visual_default(int x, int imageDirection, int y, int z, rct_vehicle
*/
void vehicle_paint(rct_vehicle *vehicle, int imageDirection)
{
rct_ride_entry *rideEntry;
rct_ride_entry *rideEntry = 0;
const rct_ride_entry_vehicle *vehicleEntry;
int x = vehicle->x;