Refactor paint motion simulator to use ImageId

This commit is contained in:
Ted John 2021-12-05 01:38:56 +00:00
parent 7eb44b580f
commit b759f9ab39
1 changed files with 43 additions and 83 deletions

View File

@ -29,110 +29,71 @@ enum
SPR_MOTION_SIMULATOR_STAIRS_RAIL_R3 = 22161,
};
/**
*
* rct2: 0x0076522A
*/
static void paint_motionsimulator_vehicle(
paint_session* session, const Ride* ride, int8_t offsetX, int8_t offsetY, uint8_t direction, int32_t height,
static void PaintMotionSimulatorVehicle(
paint_session* session, const Ride& ride, int8_t offsetX, int8_t offsetY, uint8_t direction, int32_t height,
const TrackElement& trackElement)
{
if (ride == nullptr)
return;
auto rideEntry = ride->GetRideEntry();
auto rideEntry = ride.GetRideEntry();
if (rideEntry == nullptr)
return;
const TileElement* savedTileElement = static_cast<const TileElement*>(session->CurrentlyDrawnItem);
CoordsXYZ offset(offsetX, offsetY, height + 2);
Vehicle* vehicle = nullptr;
if (ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK)
if (ride.lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK)
{
uint16_t spriteIndex = ride->vehicles[0];
if (spriteIndex != SPRITE_INDEX_NULL)
vehicle = GetEntity<Vehicle>(ride.vehicles[0]);
if (vehicle != nullptr)
{
vehicle = GetEntity<Vehicle>(spriteIndex);
session->InteractionType = ViewportInteractionItem::Entity;
session->CurrentlyDrawnItem = vehicle;
}
}
uint32_t simulatorImageId = rideEntry->vehicles[0].base_image_id + direction;
auto imageIndex = rideEntry->vehicles[0].base_image_id + direction;
if (vehicle != nullptr)
{
if (vehicle->restraints_position >= 64)
{
simulatorImageId += (vehicle->restraints_position >> 6) << 2;
imageIndex += (vehicle->restraints_position >> 6) << 2;
}
else
{
simulatorImageId += vehicle->Pitch * 4;
imageIndex += vehicle->Pitch * 4;
}
}
uint32_t imageColourFlags = session->TrackColours[SCHEME_MISC];
if (imageColourFlags == IMAGE_TYPE_REMAP)
auto imageTemplate = ImageId(0, ride.vehicle_colours[0].Body, ride.vehicle_colours[0].Trim);
auto imageFlags = session->TrackColours[SCHEME_MISC];
if (imageFlags != IMAGE_TYPE_REMAP)
{
imageColourFlags = SPRITE_ID_PALETTE_COLOUR_2(ride->vehicle_colours[0].Body, ride->vehicle_colours[0].Trim);
imageTemplate = ImageId::FromUInt32(imageFlags);
}
simulatorImageId |= imageColourFlags;
int16_t offsetZ = height + 2;
uint32_t imageId;
auto simulatorImageId = imageTemplate.WithIndex(imageIndex);
auto stairsImageId = imageTemplate.WithIndex(SPR_MOTION_SIMULATOR_STAIRS_R0 + direction);
auto stairsRailImageId = imageTemplate.WithIndex(SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction);
switch (direction)
{
case 0:
// Simulator
imageId = simulatorImageId;
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX, offsetY, offsetZ });
// Stairs
imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX, offsetY, offsetZ);
// Stairs (rail)
imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 20, 2, 44 }, { offsetX, offsetY + 32, offsetZ });
PaintAddImageAsParent(session, simulatorImageId, offset, { 20, 20, 44 }, offset);
PaintAddImageAsChild(session, stairsImageId, offset, { 20, 20, 44 }, offset);
PaintAddImageAsParent(session, stairsRailImageId, offset, { 20, 2, 44 }, { offset.x, offset.y + 32, offset.z });
break;
case 1:
// Simulator
imageId = simulatorImageId;
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX, offsetY, offsetZ });
// Stairs
imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX, offsetY, offsetZ);
// Stairs (rail)
imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 2, 20, 44 }, { offsetX + 34, offsetY, offsetZ });
PaintAddImageAsParent(session, simulatorImageId, offset, { 20, 20, 44 }, offset);
PaintAddImageAsChild(session, stairsImageId, offset, { 20, 20, 44 }, offset);
PaintAddImageAsParent(session, stairsRailImageId, offset, { 2, 20, 44 }, { offset.x + 34, offset.y, offset.z });
break;
case 2:
// Stairs (rail)
imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 20, 2, 44 }, { offsetX, offsetY - 10, offsetZ });
// Stairs
imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX, offsetY + 5, offsetZ });
// Simulator
imageId = simulatorImageId;
PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX, offsetY + 5, offsetZ);
PaintAddImageAsParent(session, stairsRailImageId, offset, { 20, 2, 44 }, { offset.x, offset.y - 10, offset.z });
PaintAddImageAsParent(session, stairsImageId, offset, { 20, 20, 44 }, { offset.x, offset.y + 5, offset.z });
PaintAddImageAsChild(session, simulatorImageId, offset, { 20, 20, 44 }, { offset.x, offset.y + 5, offset.z });
break;
case 3:
// Stairs (rail)
imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 2, 20, 44 }, { offsetX - 10, offsetY, offsetZ });
// Stairs
imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
PaintAddImageAsParent(
session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX + 5, offsetY, offsetZ });
// Simulator
imageId = simulatorImageId;
PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX + 5, offsetY, offsetZ);
PaintAddImageAsParent(session, stairsRailImageId, offset, { 2, 20, 44 }, { offset.x - 10, offset.y, offset.z });
PaintAddImageAsParent(session, stairsImageId, offset, { 20, 20, 44 }, { offset.x + 5, offset.y, offset.z });
PaintAddImageAsChild(session, simulatorImageId, offset, { 20, 20, 44 }, { offset.x + 5, offset.y, offset.z });
break;
}
@ -140,8 +101,7 @@ static void paint_motionsimulator_vehicle(
session->InteractionType = ViewportInteractionItem::Ride;
}
/** rct2: 0x008A85C4 */
static void paint_motionsimulator(
static void PaintMotionSimulator(
paint_session* session, const Ride* ride, uint8_t trackSequence, uint8_t direction, int32_t height,
const TrackElement& trackElement)
{
@ -162,19 +122,19 @@ static void paint_motionsimulator(
track_paint_util_paint_fences(
session, edges, session->MapPosition, trackElement, ride, session->TrackColours[SCHEME_SUPPORTS], height,
fenceSpritesRope, session->CurrentRotation);
}
switch (trackSequence)
{
case 1:
paint_motionsimulator_vehicle(session, ride, 16, -16, direction, height, trackElement);
break;
case 2:
paint_motionsimulator_vehicle(session, ride, -16, 16, direction, height, trackElement);
break;
case 3:
paint_motionsimulator_vehicle(session, ride, -16, -16, direction, height, trackElement);
break;
switch (trackSequence)
{
case 1:
PaintMotionSimulatorVehicle(session, *ride, 16, -16, direction, height, trackElement);
break;
case 2:
PaintMotionSimulatorVehicle(session, *ride, -16, 16, direction, height, trackElement);
break;
case 3:
PaintMotionSimulatorVehicle(session, *ride, -16, -16, direction, height, trackElement);
break;
}
}
paint_util_set_segment_support_height(session, SEGMENTS_ALL, 0xFFFF, 0);
@ -190,7 +150,7 @@ TRACK_PAINT_FUNCTION get_track_paint_function_motionsimulator(int32_t trackType)
switch (trackType)
{
case TrackElemType::FlatTrack2x2:
return paint_motionsimulator;
return PaintMotionSimulator;
}
return nullptr;
}