mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor paint motion simulator to use ImageId
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7eb44b580f
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@ -29,110 +29,71 @@ enum
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SPR_MOTION_SIMULATOR_STAIRS_RAIL_R3 = 22161,
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};
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/**
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*
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* rct2: 0x0076522A
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*/
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static void paint_motionsimulator_vehicle(
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paint_session* session, const Ride* ride, int8_t offsetX, int8_t offsetY, uint8_t direction, int32_t height,
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static void PaintMotionSimulatorVehicle(
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paint_session* session, const Ride& ride, int8_t offsetX, int8_t offsetY, uint8_t direction, int32_t height,
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const TrackElement& trackElement)
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{
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if (ride == nullptr)
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return;
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auto rideEntry = ride->GetRideEntry();
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auto rideEntry = ride.GetRideEntry();
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if (rideEntry == nullptr)
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return;
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const TileElement* savedTileElement = static_cast<const TileElement*>(session->CurrentlyDrawnItem);
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CoordsXYZ offset(offsetX, offsetY, height + 2);
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Vehicle* vehicle = nullptr;
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if (ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK)
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if (ride.lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK)
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{
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uint16_t spriteIndex = ride->vehicles[0];
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if (spriteIndex != SPRITE_INDEX_NULL)
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vehicle = GetEntity<Vehicle>(ride.vehicles[0]);
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if (vehicle != nullptr)
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{
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vehicle = GetEntity<Vehicle>(spriteIndex);
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session->InteractionType = ViewportInteractionItem::Entity;
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session->CurrentlyDrawnItem = vehicle;
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}
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}
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uint32_t simulatorImageId = rideEntry->vehicles[0].base_image_id + direction;
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auto imageIndex = rideEntry->vehicles[0].base_image_id + direction;
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if (vehicle != nullptr)
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{
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if (vehicle->restraints_position >= 64)
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{
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simulatorImageId += (vehicle->restraints_position >> 6) << 2;
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imageIndex += (vehicle->restraints_position >> 6) << 2;
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}
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else
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{
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simulatorImageId += vehicle->Pitch * 4;
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imageIndex += vehicle->Pitch * 4;
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}
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}
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uint32_t imageColourFlags = session->TrackColours[SCHEME_MISC];
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if (imageColourFlags == IMAGE_TYPE_REMAP)
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auto imageTemplate = ImageId(0, ride.vehicle_colours[0].Body, ride.vehicle_colours[0].Trim);
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auto imageFlags = session->TrackColours[SCHEME_MISC];
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if (imageFlags != IMAGE_TYPE_REMAP)
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{
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imageColourFlags = SPRITE_ID_PALETTE_COLOUR_2(ride->vehicle_colours[0].Body, ride->vehicle_colours[0].Trim);
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imageTemplate = ImageId::FromUInt32(imageFlags);
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}
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simulatorImageId |= imageColourFlags;
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int16_t offsetZ = height + 2;
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uint32_t imageId;
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auto simulatorImageId = imageTemplate.WithIndex(imageIndex);
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auto stairsImageId = imageTemplate.WithIndex(SPR_MOTION_SIMULATOR_STAIRS_R0 + direction);
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auto stairsRailImageId = imageTemplate.WithIndex(SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction);
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switch (direction)
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{
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case 0:
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// Simulator
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imageId = simulatorImageId;
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX, offsetY, offsetZ });
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// Stairs
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX, offsetY, offsetZ);
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// Stairs (rail)
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 20, 2, 44 }, { offsetX, offsetY + 32, offsetZ });
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PaintAddImageAsParent(session, simulatorImageId, offset, { 20, 20, 44 }, offset);
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PaintAddImageAsChild(session, stairsImageId, offset, { 20, 20, 44 }, offset);
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PaintAddImageAsParent(session, stairsRailImageId, offset, { 20, 2, 44 }, { offset.x, offset.y + 32, offset.z });
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break;
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case 1:
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// Simulator
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imageId = simulatorImageId;
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX, offsetY, offsetZ });
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// Stairs
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX, offsetY, offsetZ);
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// Stairs (rail)
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 2, 20, 44 }, { offsetX + 34, offsetY, offsetZ });
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PaintAddImageAsParent(session, simulatorImageId, offset, { 20, 20, 44 }, offset);
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PaintAddImageAsChild(session, stairsImageId, offset, { 20, 20, 44 }, offset);
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PaintAddImageAsParent(session, stairsRailImageId, offset, { 2, 20, 44 }, { offset.x + 34, offset.y, offset.z });
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break;
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case 2:
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// Stairs (rail)
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 20, 2, 44 }, { offsetX, offsetY - 10, offsetZ });
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// Stairs
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX, offsetY + 5, offsetZ });
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// Simulator
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imageId = simulatorImageId;
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PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX, offsetY + 5, offsetZ);
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PaintAddImageAsParent(session, stairsRailImageId, offset, { 20, 2, 44 }, { offset.x, offset.y - 10, offset.z });
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PaintAddImageAsParent(session, stairsImageId, offset, { 20, 20, 44 }, { offset.x, offset.y + 5, offset.z });
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PaintAddImageAsChild(session, simulatorImageId, offset, { 20, 20, 44 }, { offset.x, offset.y + 5, offset.z });
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break;
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case 3:
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// Stairs (rail)
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_RAIL_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 2, 20, 44 }, { offsetX - 10, offsetY, offsetZ });
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// Stairs
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imageId = (SPR_MOTION_SIMULATOR_STAIRS_R0 + direction) | session->TrackColours[SCHEME_MISC];
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PaintAddImageAsParent(
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session, imageId, { offsetX, offsetY, offsetZ }, { 20, 20, 44 }, { offsetX + 5, offsetY, offsetZ });
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// Simulator
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imageId = simulatorImageId;
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PaintAddImageAsChild(session, imageId, offsetX, offsetY, 20, 20, 44, offsetZ, offsetX + 5, offsetY, offsetZ);
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PaintAddImageAsParent(session, stairsRailImageId, offset, { 2, 20, 44 }, { offset.x - 10, offset.y, offset.z });
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PaintAddImageAsParent(session, stairsImageId, offset, { 20, 20, 44 }, { offset.x + 5, offset.y, offset.z });
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PaintAddImageAsChild(session, simulatorImageId, offset, { 20, 20, 44 }, { offset.x + 5, offset.y, offset.z });
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break;
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}
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@ -140,8 +101,7 @@ static void paint_motionsimulator_vehicle(
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session->InteractionType = ViewportInteractionItem::Ride;
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}
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/** rct2: 0x008A85C4 */
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static void paint_motionsimulator(
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static void PaintMotionSimulator(
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paint_session* session, const Ride* ride, uint8_t trackSequence, uint8_t direction, int32_t height,
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const TrackElement& trackElement)
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{
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@ -162,19 +122,19 @@ static void paint_motionsimulator(
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track_paint_util_paint_fences(
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session, edges, session->MapPosition, trackElement, ride, session->TrackColours[SCHEME_SUPPORTS], height,
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fenceSpritesRope, session->CurrentRotation);
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}
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switch (trackSequence)
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{
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case 1:
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paint_motionsimulator_vehicle(session, ride, 16, -16, direction, height, trackElement);
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break;
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case 2:
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paint_motionsimulator_vehicle(session, ride, -16, 16, direction, height, trackElement);
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break;
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case 3:
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paint_motionsimulator_vehicle(session, ride, -16, -16, direction, height, trackElement);
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break;
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switch (trackSequence)
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{
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case 1:
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PaintMotionSimulatorVehicle(session, *ride, 16, -16, direction, height, trackElement);
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break;
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case 2:
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PaintMotionSimulatorVehicle(session, *ride, -16, 16, direction, height, trackElement);
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break;
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case 3:
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PaintMotionSimulatorVehicle(session, *ride, -16, -16, direction, height, trackElement);
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break;
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}
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}
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paint_util_set_segment_support_height(session, SEGMENTS_ALL, 0xFFFF, 0);
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@ -190,7 +150,7 @@ TRACK_PAINT_FUNCTION get_track_paint_function_motionsimulator(int32_t trackType)
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switch (trackType)
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{
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case TrackElemType::FlatTrack2x2:
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return paint_motionsimulator;
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return PaintMotionSimulator;
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}
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return nullptr;
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}
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