Modify next_x/y/z to become a CoordsXYZ (#10680)

* Modify next_x/y/z to become a CoordsXYZ

Should be further scope for refactoring from this.

* Make suggested changes

* Fix default construct issues
This commit is contained in:
Duncan 2020-02-11 22:01:14 +00:00 committed by GitHub
parent 3df79cb4d5
commit b8b539c16e
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 161 additions and 185 deletions

View File

@ -2093,7 +2093,7 @@ void window_guest_debug_paint(rct_window* w, rct_drawpixelinfo* dpi)
}
y += LIST_ROW_HEIGHT;
{
int32_t args[] = { peep->next_x, peep->next_y, peep->next_z };
int32_t args[] = { peep->NextLoc.x, peep->NextLoc.y, peep->NextLoc.z };
format_string(buffer, sizeof(buffer), STR_PEEP_DEBUG_NEXT, args);
if (peep->GetNextIsSurface())
{

View File

@ -202,9 +202,9 @@ struct GameStateSnapshots : public IGameStateSnapshots
void CompareSpriteDataPeep(const Peep& spriteBase, const Peep& spriteCmp, GameStateSpriteChange_t& changeData) const
{
COMPARE_FIELD(Peep, next_x);
COMPARE_FIELD(Peep, next_y);
COMPARE_FIELD(Peep, next_z);
COMPARE_FIELD(Peep, NextLoc.x);
COMPARE_FIELD(Peep, NextLoc.y);
COMPARE_FIELD(Peep, NextLoc.z);
COMPARE_FIELD(Peep, next_flags);
COMPARE_FIELD(Peep, outside_of_park);
COMPARE_FIELD(Peep, state);

View File

@ -283,7 +283,7 @@ private:
if (guest->state == PEEP_STATE_WALKING)
{
// Check the walking guest's tile. Only count them if they're on a path tile.
guest_tile = map_get_path_element_at({ guest->next_x / 32, guest->next_y / 32, guest->next_z });
guest_tile = map_get_path_element_at(TileCoordsXYZ{ guest->NextLoc });
if (guest_tile != nullptr)
++count;
}
@ -297,7 +297,7 @@ private:
{
if (guest->state == PEEP_STATE_WALKING)
{
guest_tile = map_get_path_element_at({ guest->next_x / 32, guest->next_y / 32, guest->next_z });
guest_tile = map_get_path_element_at(TileCoordsXYZ{ guest->NextLoc });
if (guest_tile != nullptr)
{
if (rand == 0)

View File

@ -957,7 +957,7 @@ void Guest::Tick128UpdateGuest(int32_t index)
{
/* Peep happiness is affected once the peep has been waiting
* too long in a queue. */
TileElement* tileElement = map_get_first_element_at({ next_x, next_y });
TileElement* tileElement = map_get_first_element_at(NextLoc);
bool found = false;
do
{
@ -965,7 +965,7 @@ void Guest::Tick128UpdateGuest(int32_t index)
break;
if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH)
continue;
if (tileElement->base_height != next_z)
if (tileElement->GetBaseZ() == NextLoc.z)
continue;
// Check if the footpath has a queue line TV monitor on it
@ -3385,8 +3385,8 @@ void Guest::UpdateBuying()
window_invalidate_by_number(WC_PEEP, sprite_index);
}
sprite_direction ^= 0x10;
destination_x = next_x + 16;
destination_y = next_y + 16;
destination_x = NextLoc.x + 16;
destination_y = NextLoc.y + 16;
direction = direction_reverse(direction);
SetState(PEEP_STATE_WALKING);
@ -5079,8 +5079,8 @@ void Guest::UpdateRideShopInteract()
if (ride == nullptr)
return;
const int16_t tileCenterX = next_x + 16;
const int16_t tileCenterY = next_y + 16;
const int16_t tileCenterX = NextLoc.x + 16;
const int16_t tileCenterY = NextLoc.y + 16;
if (ride->type == RIDE_TYPE_FIRST_AID)
{
if (nausea <= 35)
@ -5134,9 +5134,9 @@ void Guest::UpdateRideShopLeave()
{
MoveTo((*loc).x, (*loc).y, z);
if ((x & 0xFFE0) != next_x)
if ((x & 0xFFE0) != NextLoc.x)
return;
if ((y & 0xFFE0) != next_y)
if ((y & 0xFFE0) != NextLoc.y)
return;
}
@ -5390,7 +5390,7 @@ void Guest::UpdateWalking()
// Check if vehicle is blocking the destination tile
auto curPos = TileCoordsXYZ(CoordsXYZ{ x, y, z });
auto dstPos = TileCoordsXYZ(CoordsXY{ destination_x, destination_y }, next_z);
auto dstPos = TileCoordsXYZ(CoordsXYZ{ destination_x, destination_y, NextLoc.z });
if (curPos.x != dstPos.x || curPos.y != dstPos.y)
{
if (footpath_is_blocked_by_vehicle(dstPos))
@ -5407,7 +5407,7 @@ void Guest::UpdateWalking()
if (GetNextIsSurface())
{
auto surfaceElement = map_get_surface_element_at(CoordsXY{ next_x, next_y });
auto surfaceElement = map_get_surface_element_at(NextLoc);
if (surfaceElement != nullptr)
{
@ -5456,7 +5456,7 @@ void Guest::UpdateWalking()
if (GetNextIsSurface() || GetNextIsSloped())
return;
TileElement* tileElement = map_get_first_element_at({ next_x, next_y });
TileElement* tileElement = map_get_first_element_at(NextLoc);
if (tileElement == nullptr)
return;
@ -5464,7 +5464,7 @@ void Guest::UpdateWalking()
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
{
if (next_z == tileElement->base_height)
if (NextLoc.z == tileElement->GetBaseZ())
break;
}
if (tileElement->IsLastForTile())
@ -5874,7 +5874,7 @@ void Guest::UpdateUsingBin()
return;
}
TileElement* tileElement = map_get_first_element_at({ next_x, next_y });
TileElement* tileElement = map_get_first_element_at(NextLoc);
if (tileElement == nullptr)
return;
@ -5885,7 +5885,7 @@ void Guest::UpdateUsingBin()
continue;
}
if (tileElement->base_height == next_z)
if (tileElement->GetBaseZ() == NextLoc.z)
break;
if (tileElement->IsLastForTile())
@ -5997,7 +5997,7 @@ void Guest::UpdateUsingBin()
additionStatus |= space_left_in_bin << selected_bin;
tileElement->AsPath()->SetAdditionStatus(additionStatus);
map_invalidate_tile_zoom0({ next_x, next_y, tileElement->GetBaseZ(), tileElement->GetClearanceZ() });
map_invalidate_tile_zoom0({ NextLoc, tileElement->GetBaseZ(), tileElement->GetClearanceZ() });
StateReset();
break;
}
@ -6044,7 +6044,7 @@ bool Guest::UpdateWalkingFindBench()
if (!ShouldFindBench())
return false;
TileElement* tileElement = map_get_first_element_at({ next_x, next_y });
TileElement* tileElement = map_get_first_element_at(NextLoc);
if (tileElement == nullptr)
return false;
@ -6052,7 +6052,7 @@ bool Guest::UpdateWalkingFindBench()
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
{
if (next_z == tileElement->base_height)
if (NextLoc.z == tileElement->GetBaseZ())
break;
}
if (tileElement->IsLastForTile())
@ -6141,7 +6141,7 @@ bool Guest::UpdateWalkingFindBin()
if (peep->GetNextIsSurface())
return false;
TileElement* tileElement = map_get_first_element_at({ peep->next_x, peep->next_y });
TileElement* tileElement = map_get_first_element_at(peep->NextLoc);
if (tileElement == nullptr)
return false;
@ -6149,7 +6149,7 @@ bool Guest::UpdateWalkingFindBin()
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
{
if (peep->next_z == tileElement->base_height)
if (peep->NextLoc.z == tileElement->GetBaseZ())
break;
}
if (tileElement->IsLastForTile())
@ -6244,7 +6244,7 @@ static void peep_update_walking_break_scenery(Peep* peep)
if (peep->GetNextIsSurface())
return;
TileElement* tileElement = map_get_first_element_at({ peep->next_x, peep->next_y });
TileElement* tileElement = map_get_first_element_at(peep->NextLoc);
if (tileElement == nullptr)
return;
@ -6252,7 +6252,7 @@ static void peep_update_walking_break_scenery(Peep* peep)
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH)
{
if (peep->next_z == tileElement->base_height)
if (peep->NextLoc.z == tileElement->GetBaseZ())
break;
}
if (tileElement->IsLastForTile())
@ -6314,7 +6314,7 @@ static void peep_update_walking_break_scenery(Peep* peep)
tileElement->AsPath()->SetIsBroken(true);
map_invalidate_tile_zoom1({ peep->next_x, peep->next_y, tileElement->GetBaseZ(), tileElement->GetBaseZ() + 32 });
map_invalidate_tile_zoom1({ peep->NextLoc, tileElement->GetBaseZ(), tileElement->GetBaseZ() + 32 });
peep->angriness = 16;
}
@ -6390,7 +6390,7 @@ bool loc_690FD0(Peep* peep, uint8_t* rideToView, uint8_t* rideSeatToView, TileEl
*rideSeatToView = 1;
if (ride->status != RIDE_STATUS_OPEN)
{
if (tileElement->clearance_height > peep->next_z + 8)
if (tileElement->GetClearanceZ() > peep->NextLoc.z + (8 * COORDS_Z_STEP))
{
*rideSeatToView |= (1 << 1);
}
@ -6403,7 +6403,7 @@ bool loc_690FD0(Peep* peep, uint8_t* rideToView, uint8_t* rideSeatToView, TileEl
*rideSeatToView = 0;
if (ride->status == RIDE_STATUS_OPEN && !(ride->lifecycle_flags & RIDE_LIFECYCLE_BROKEN_DOWN))
{
if (tileElement->clearance_height > peep->next_z + 8)
if (tileElement->GetClearanceZ() > peep->NextLoc.z + (8 * COORDS_Z_STEP))
{
*rideSeatToView = 0x02;
}
@ -6429,7 +6429,7 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
{
TileElement* tileElement;
auto surfaceElement = map_get_surface_element_at(CoordsXY{ peep->next_x, peep->next_y });
auto surfaceElement = map_get_surface_element_at(peep->NextLoc);
tileElement = reinterpret_cast<TileElement*>(surfaceElement);
if (tileElement == nullptr)
@ -6453,16 +6453,16 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
auto wallEntry = tileElement->AsWall()->GetEntry();
if (wallEntry == nullptr || (wallEntry->wall.flags2 & WALL_SCENERY_2_IS_OPAQUE))
continue;
if (peep->next_z + 4 <= tileElement->base_height)
if (peep->NextLoc.z + (4 * COORDS_Z_STEP) <= tileElement->GetBaseZ())
continue;
if (peep->next_z + 1 >= tileElement->clearance_height)
if (peep->NextLoc.z + (1 * COORDS_Z_STEP) >= tileElement->GetClearanceZ())
continue;
return false;
} while (!(tileElement++)->IsLastForTile());
uint16_t x = peep->next_x + CoordsDirectionDelta[edge].x;
uint16_t y = peep->next_y + CoordsDirectionDelta[edge].y;
uint16_t x = peep->NextLoc.x + CoordsDirectionDelta[edge].x;
uint16_t y = peep->NextLoc.y + CoordsDirectionDelta[edge].y;
if (x > 255 * 32 || y > 255 * 32)
{
return false;
@ -6493,9 +6493,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
if (wallEntry == nullptr || (wallEntry->wall.flags2 & WALL_SCENERY_2_IS_OPAQUE))
continue;
// TODO: Check whether this shouldn't be <=, as the other loops use. If so, also extract as loop A.
if (peep->next_z + 4 >= tileElement->base_height)
if (peep->NextLoc.z + (4 * COORDS_Z_STEP) >= tileElement->GetBaseZ())
continue;
if (peep->next_z + 1 >= tileElement->clearance_height)
if (peep->NextLoc.z + (1 * COORDS_Z_STEP) >= tileElement->GetClearanceZ())
continue;
return false;
@ -6513,9 +6513,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
continue;
}
if (tileElement->clearance_height + 1 < peep->next_z)
if (tileElement->GetClearanceZ() + (1 * COORDS_Z_STEP) < peep->NextLoc.z)
continue;
if (peep->next_z + 6 < tileElement->base_height)
if (peep->NextLoc.z + (6 * COORDS_Z_STEP) < tileElement->GetBaseZ())
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
@ -6534,7 +6534,7 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
}
*rideSeatToView = 0;
if (tileElement->clearance_height >= peep->next_z + 8)
if (tileElement->GetClearanceZ() >= peep->NextLoc.z + (8 * COORDS_Z_STEP))
{
*rideSeatToView = 0x02;
}
@ -6556,9 +6556,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
if (tileElement->IsGhost())
continue;
}
if (tileElement->clearance_height + 1 < peep->next_z)
if (tileElement->GetClearanceZ() + (1 * COORDS_Z_STEP) < peep->NextLoc.z)
continue;
if (peep->next_z + 6 < tileElement->base_height)
if (peep->NextLoc.z + (6 * COORDS_Z_STEP) < tileElement->GetBaseZ())
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_SURFACE)
continue;
@ -6610,9 +6610,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
auto wallEntry = tileElement->AsWall()->GetEntry();
if (wallEntry == nullptr || (wallEntry->wall.flags2 & WALL_SCENERY_2_IS_OPAQUE))
continue;
if (peep->next_z + 6 <= tileElement->base_height)
if (peep->NextLoc.z + (6 * COORDS_Z_STEP) <= tileElement->GetBaseZ())
continue;
if (peep->next_z >= tileElement->clearance_height)
if (peep->NextLoc.z >= tileElement->GetClearanceZ())
continue;
return false;
@ -6629,9 +6629,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
if (tileElement->IsGhost())
continue;
}
if (tileElement->clearance_height + 1 < peep->next_z)
if (tileElement->GetClearanceZ() + (1 * COORDS_Z_STEP) < peep->NextLoc.z)
continue;
if (peep->next_z + 8 < tileElement->base_height)
if (peep->NextLoc.z + (8 * COORDS_Z_STEP) < tileElement->GetBaseZ())
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
@ -6651,7 +6651,7 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
}
*rideSeatToView = 0;
if (tileElement->clearance_height >= peep->next_z + 8)
if (tileElement->GetClearanceZ() >= peep->NextLoc.z + (8 * COORDS_Z_STEP))
{
*rideSeatToView = 0x02;
}
@ -6673,9 +6673,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
if (tileElement->IsGhost())
continue;
}
if (tileElement->clearance_height + 1 < peep->next_z)
if (tileElement->GetClearanceZ() + (1 * COORDS_Z_STEP) < peep->NextLoc.z)
continue;
if (peep->next_z + 8 < tileElement->base_height)
if (peep->NextLoc.z + (8 * COORDS_Z_STEP) < tileElement->GetBaseZ())
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_SURFACE)
continue;
@ -6726,9 +6726,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
auto wallEntry = tileElement->AsWall()->GetEntry();
if (wallEntry == nullptr || (wallEntry->wall.flags2 & WALL_SCENERY_2_IS_OPAQUE))
continue;
if (peep->next_z + 8 <= tileElement->base_height)
if (peep->NextLoc.z + (8 * COORDS_Z_STEP) <= tileElement->GetBaseZ())
continue;
if (peep->next_z >= tileElement->clearance_height)
if (peep->NextLoc.z >= tileElement->GetClearanceZ())
continue;
return false;
@ -6745,9 +6745,9 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
if (tileElement->IsGhost())
continue;
}
if (tileElement->clearance_height + 1 < peep->next_z)
if (tileElement->GetClearanceZ() + (1 * COORDS_Z_STEP) < peep->NextLoc.z)
continue;
if (peep->next_z + 10 < tileElement->base_height)
if (peep->NextLoc.z + (10 * COORDS_Z_STEP) < tileElement->GetBaseZ())
continue;
if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK)
@ -6766,7 +6766,7 @@ static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToV
}
*rideSeatToView = 0;
if (tileElement->clearance_height >= peep->next_z + 8)
if (tileElement->GetClearanceZ() >= peep->NextLoc.z + (8 * COORDS_Z_STEP))
{
*rideSeatToView = 0x02;
}

View File

@ -109,20 +109,17 @@ static int32_t path_get_permitted_edges(PathElement* pathElement)
static int32_t peep_move_one_tile(Direction direction, Peep* peep)
{
assert(direction_valid(direction));
int16_t x = peep->next_x;
int16_t y = peep->next_y;
x += CoordsDirectionDelta[direction].x;
y += CoordsDirectionDelta[direction].y;
auto newTile = CoordsXY{ CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction] }.ToTileCentre();
if (x >= MAXIMUM_MAP_SIZE_BIG || y >= MAXIMUM_MAP_SIZE_BIG)
if (newTile.x >= MAXIMUM_MAP_SIZE_BIG || newTile.y >= MAXIMUM_MAP_SIZE_BIG)
{
// This could loop!
return guest_surface_path_finding(peep);
}
peep->direction = direction;
peep->destination_x = x + 16;
peep->destination_y = y + 16;
peep->destination_x = newTile.x;
peep->destination_y = newTile.y;
peep->destination_tolerance = 2;
if (peep->state != PEEP_STATE_QUEUING)
{
@ -137,8 +134,7 @@ static int32_t peep_move_one_tile(Direction direction, Peep* peep)
*/
static int32_t guest_surface_path_finding(Peep* peep)
{
auto pathPos = CoordsXYRangedZ{ peep->next_x, peep->next_y, peep->next_z * COORDS_Z_STEP,
(peep->next_z * COORDS_Z_STEP) + PATH_HEIGHT };
auto pathPos = CoordsXYRangedZ{ peep->NextLoc, peep->NextLoc.z, peep->NextLoc.z + PATH_HEIGHT };
Direction randDirection = scenario_rand() & 3;
if (!fence_in_the_way(pathPos, randDirection))
@ -164,8 +160,8 @@ static int32_t guest_surface_path_finding(Peep* peep)
}
randDirection &= 3;
pathPos.x = peep->next_x;
pathPos.y = peep->next_y;
pathPos.x = peep->NextLoc.x;
pathPos.y = peep->NextLoc.y;
if (!fence_in_the_way(pathPos, randDirection))
{
pathPos.x += CoordsDirectionDelta[randDirection].x;
@ -184,8 +180,8 @@ static int32_t guest_surface_path_finding(Peep* peep)
randDirection -= 2;
randDirection &= 3;
pathPos.x = peep->next_x;
pathPos.y = peep->next_y;
pathPos.x = peep->NextLoc.x;
pathPos.y = peep->NextLoc.y;
if (!fence_in_the_way(pathPos, randDirection))
{
pathPos.x += CoordsDirectionDelta[randDirection].x;
@ -1409,7 +1405,7 @@ Direction peep_pathfind_choose_direction(TileCoordsXYZ loc, Peep* peep)
/* Mechanics are the only staff type that
* pathfind to a destination. Determine if the
* mechanic is in their patrol area. */
inPatrolArea = staff_is_location_in_patrol(peep, peep->next_x, peep->next_y);
inPatrolArea = staff_is_location_in_patrol(peep, peep->NextLoc.x, peep->NextLoc.y);
}
#if defined(DEBUG_LEVEL_2) && DEBUG_LEVEL_2
@ -1569,7 +1565,7 @@ static uint8_t get_nearest_park_entrance_index(uint16_t x, uint16_t y)
static int32_t guest_path_find_entering_park(Peep* peep, uint8_t edges)
{
// Send peeps to the nearest park entrance.
uint8_t chosenEntrance = get_nearest_park_entrance_index(peep->next_x, peep->next_y);
uint8_t chosenEntrance = get_nearest_park_entrance_index(peep->NextLoc.x, peep->NextLoc.y);
// If no defined park entrances are found, walk aimlessly.
if (chosenEntrance == 0xFF)
@ -1583,7 +1579,7 @@ static int32_t guest_path_find_entering_park(Peep* peep, uint8_t edges)
gPeepPathFindIgnoreForeignQueues = true;
gPeepPathFindQueueRideIndex = RIDE_ID_NULL;
Direction chosenDirection = peep_pathfind_choose_direction({ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
Direction chosenDirection = peep_pathfind_choose_direction(TileCoordsXYZ{ peep->NextLoc }, peep);
if (chosenDirection == INVALID_DIRECTION)
return guest_path_find_aimless(peep, edges);
@ -1622,7 +1618,7 @@ static uint8_t get_nearest_peep_spawn_index(uint16_t x, uint16_t y)
static int32_t guest_path_find_leaving_park(Peep* peep, uint8_t edges)
{
// Send peeps to the nearest spawn point.
uint8_t chosenSpawn = get_nearest_peep_spawn_index(peep->next_x, peep->next_y);
uint8_t chosenSpawn = get_nearest_peep_spawn_index(peep->NextLoc.x, peep->NextLoc.y);
// If no defined spawns were found, walk aimlessly.
if (chosenSpawn == 0xFF)
@ -1636,14 +1632,14 @@ static int32_t guest_path_find_leaving_park(Peep* peep, uint8_t edges)
Direction direction = peepSpawn->direction;
gPeepPathFindGoalPosition = { x / 32, y / 32, z };
if (x == peep->next_x && y == peep->next_y)
if (x == peep->NextLoc.x && y == peep->NextLoc.y)
{
return peep_move_one_tile(direction, peep);
}
gPeepPathFindIgnoreForeignQueues = true;
gPeepPathFindQueueRideIndex = RIDE_ID_NULL;
direction = peep_pathfind_choose_direction({ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
direction = peep_pathfind_choose_direction(TileCoordsXYZ{ peep->NextLoc }, peep);
if (direction == INVALID_DIRECTION)
return guest_path_find_aimless(peep, edges);
else
@ -1670,7 +1666,7 @@ static int32_t guest_path_find_park_entrance(Peep* peep, uint8_t edges)
uint8_t entranceNum = 0;
for (const auto& entrance : gParkEntrances)
{
uint16_t dist = abs(entrance.x - peep->next_x) + abs(entrance.y - peep->next_y);
uint16_t dist = abs(entrance.x - peep->NextLoc.x) + abs(entrance.y - peep->NextLoc.y);
if (dist < nearestDist)
{
nearestDist = dist;
@ -1699,7 +1695,7 @@ static int32_t guest_path_find_park_entrance(Peep* peep, uint8_t edges)
pathfind_logging_enable(peep);
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
Direction chosenDirection = peep_pathfind_choose_direction({ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
Direction chosenDirection = peep_pathfind_choose_direction(TileCoordsXYZ{ peep->NextLoc }, peep);
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
pathfind_logging_disable();
@ -1875,7 +1871,7 @@ int32_t guest_path_finding(Guest* peep)
return guest_surface_path_finding(peep);
}
TileCoordsXYZ loc = { peep->next_x / 32, peep->next_y / 32, peep->next_z };
TileCoordsXYZ loc{ peep->NextLoc };
auto* pathElement = map_get_path_element_at(loc);
if (pathElement == nullptr)
@ -2081,9 +2077,7 @@ int32_t guest_path_finding(Guest* peep)
entranceStations |= (1 << stationNum);
TileCoordsXYZD entranceLocation = ride_get_entrance_location(ride, stationNum);
auto score = CalculateHeuristicPathingScore(
{ entranceLocation.x, entranceLocation.y, entranceLocation.z },
{ peep->next_x / 32, peep->next_y / 32, peep->next_z });
auto score = CalculateHeuristicPathingScore(entranceLocation, TileCoordsXYZ{ peep->NextLoc });
if (score < bestScore)
{
bestScore = score;
@ -2139,7 +2133,7 @@ int32_t guest_path_finding(Guest* peep)
gPeepPathFindGoalPosition = loc;
gPeepPathFindIgnoreForeignQueues = true;
direction = peep_pathfind_choose_direction({ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
direction = peep_pathfind_choose_direction(TileCoordsXYZ{ peep->NextLoc }, peep);
if (direction == INVALID_DIRECTION)
{

View File

@ -472,7 +472,7 @@ bool Peep::CheckForPath()
return true;
}
TileElement* tile_element = map_get_first_element_at({ next_x, next_y });
TileElement* tile_element = map_get_first_element_at(NextLoc);
uint8_t map_type = TILE_ELEMENT_TYPE_PATH;
if (GetNextIsSurface())
@ -480,15 +480,13 @@ bool Peep::CheckForPath()
map_type = TILE_ELEMENT_TYPE_SURFACE;
}
int32_t height = next_z;
do
{
if (tile_element == nullptr)
break;
if (tile_element->GetType() == map_type)
{
if (height == tile_element->base_height)
if (NextLoc.z == tile_element->GetBaseZ())
{
// Found a suitable path or surface
return true;
@ -977,9 +975,7 @@ void Peep::UpdateFalling()
MoveTo(x, y, saved_height);
next_x = x & 0xFFE0;
next_y = y & 0xFFE0;
next_z = saved_map->base_height;
NextLoc = { CoordsXY{ x, y }.ToTileStart(), saved_map->GetBaseZ() };
if (saved_map->GetType() != TILE_ELEMENT_TYPE_PATH)
{
@ -2644,9 +2640,7 @@ static void peep_interact_with_entrance(Peep* peep, int16_t x, int16_t y, TileEl
*/
static void peep_footpath_move_forward(Peep* peep, int16_t x, int16_t y, TileElement* tile_element, bool vandalism)
{
peep->next_x = (x & 0xFFE0);
peep->next_y = (y & 0xFFE0);
peep->next_z = tile_element->base_height;
peep->NextLoc = { CoordsXY{ x, y }.ToTileStart(), tile_element->GetBaseZ() };
peep->SetNextFlags(tile_element->AsPath()->GetSlopeDirection(), tile_element->AsPath()->IsSloped(), false);
int16_t z = peep->GetZOnSlope(x, y);
@ -2696,7 +2690,7 @@ static void peep_footpath_move_forward(Peep* peep, int16_t x, int16_t y, TileEle
if (other_peep->state != PEEP_STATE_WALKING)
continue;
if (abs(other_peep->z - peep->next_z * 8) > 16)
if (abs(other_peep->z - peep->NextLoc.z) > 16)
continue;
crowded++;
continue;
@ -2704,7 +2698,7 @@ static void peep_footpath_move_forward(Peep* peep, int16_t x, int16_t y, TileEle
else if (sprite->generic.sprite_identifier == SPRITE_IDENTIFIER_LITTER)
{
Litter* litter = (Litter*)sprite;
if (abs(litter->z - peep->next_z * 8) > 16)
if (abs(litter->z - peep->NextLoc.z) > 16)
continue;
litter_count++;
@ -3077,7 +3071,7 @@ void Peep::PerformNextAction(uint8_t& pathing_result, TileElement*& tile_result)
auto newLoc = *loc;
CoordsXY truncatedNewLoc = newLoc.ToTileStart();
if (truncatedNewLoc.x == next_x && truncatedNewLoc.y == next_y)
if (truncatedNewLoc == CoordsXY{ NextLoc })
{
int16_t height = GetZOnSlope(newLoc.x, newLoc.y);
MoveTo(newLoc.x, newLoc.y, height);
@ -3174,9 +3168,7 @@ void Peep::PerformNextAction(uint8_t& pathing_result, TileElement*& tile_result)
}
// The peep is on a surface and not on a path
next_x = truncatedNewLoc.x;
next_y = truncatedNewLoc.y;
next_z = surfaceElement->base_height;
NextLoc = { truncatedNewLoc, surfaceElement->GetBaseZ() };
SetNextFlags(0, false, true);
height = GetZOnSlope(newLoc.x, newLoc.y);
@ -3222,9 +3214,8 @@ int32_t Peep::GetZOnSlope(int32_t tile_x, int32_t tile_y)
return tile_element_height({ tile_x, tile_y });
}
int32_t height = next_z * 8;
uint8_t slope = GetNextDirection();
return height + map_height_from_slope({ tile_x, tile_y }, slope, GetNextIsSloped());
return NextLoc.z + map_height_from_slope({ tile_x, tile_y }, slope, GetNextIsSloped());
}
rct_string_id get_real_name_string_id_from_id(uint32_t id)

View File

@ -543,9 +543,7 @@ struct Staff;
struct Peep : SpriteBase
{
char* name;
uint16_t next_x;
uint16_t next_y;
uint8_t next_z;
CoordsXYZ NextLoc;
uint8_t next_flags;
uint8_t outside_of_park;
PeepState state;
@ -860,7 +858,7 @@ private:
void UpdateHeadingToInspect();
};
static_assert(sizeof(Peep) <= 256);
static_assert(sizeof(Peep) <= 512);
struct rct_sprite_bounds
{

View File

@ -535,11 +535,11 @@ static uint8_t staff_handyman_direction_to_uncut_grass(Peep* peep, uint8_t valid
{
if (!(peep->GetNextIsSurface()))
{
auto surfaceElement = map_get_surface_element_at(CoordsXY{ peep->next_x, peep->next_y });
auto surfaceElement = map_get_surface_element_at(peep->NextLoc);
if (surfaceElement == nullptr)
return INVALID_DIRECTION;
if (peep->next_z != surfaceElement->base_height)
if (peep->NextLoc.z != surfaceElement->GetBaseZ())
return INVALID_DIRECTION;
if (peep->GetNextIsSloped())
@ -561,8 +561,7 @@ static uint8_t staff_handyman_direction_to_uncut_grass(Peep* peep, uint8_t valid
continue;
}
CoordsXY chosenTile = { static_cast<int32_t>(peep->next_x + CoordsDirectionDelta[chosenDirection].x),
static_cast<int32_t>(peep->next_y + CoordsDirectionDelta[chosenDirection].y) };
CoordsXY chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[chosenDirection];
if (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
continue;
@ -570,7 +569,7 @@ static uint8_t staff_handyman_direction_to_uncut_grass(Peep* peep, uint8_t valid
auto surfaceElement = map_get_surface_element_at(chosenTile);
if (surfaceElement != nullptr)
{
if (std::abs(surfaceElement->base_height - peep->next_z) <= 2)
if (std::abs(surfaceElement->GetBaseZ() - peep->NextLoc.z) <= 2 * COORDS_Z_STEP)
{
if (surfaceElement->CanGrassGrow() && (surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
{
@ -595,8 +594,7 @@ static int32_t staff_handyman_direction_rand_surface(Peep* peep, uint8_t validDi
if (!(validDirections & (1 << direction)))
continue;
CoordsXY chosenTile = { peep->next_x + CoordsDirectionDelta[direction].x,
peep->next_y + CoordsDirectionDelta[direction].y };
CoordsXY chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
if (map_surface_is_blocked(chosenTile))
continue;
@ -619,7 +617,7 @@ static bool staff_path_finding_handyman(Peep* peep)
peep->staff_mowing_timeout++;
uint8_t litterDirection = 0xFF;
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->NextLoc.x, peep->NextLoc.y);
if ((peep->staff_orders & STAFF_ORDERS_SWEEPING) && ((gCurrentTicks + peep->sprite_index) & 0xFFF) > 110)
{
@ -640,7 +638,7 @@ static bool staff_path_finding_handyman(Peep* peep)
}
else
{
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
auto* pathElement = map_get_path_element_at(TileCoordsXYZ{ peep->NextLoc });
if (pathElement == nullptr)
return true;
@ -684,14 +682,12 @@ static bool staff_path_finding_handyman(Peep* peep)
// countof(CoordsDirectionDelta)
assert(direction < 8);
CoordsXY chosenTile = { peep->next_x + CoordsDirectionDelta[direction].x,
peep->next_y + CoordsDirectionDelta[direction].y };
CoordsXY chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
{
direction = staff_handyman_direction_rand_surface(peep, validDirections);
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
}
peep->direction = direction;
@ -727,20 +723,14 @@ static uint8_t staff_direction_surface(Peep* peep, uint8_t initialDirection)
direction &= 3;
if (fence_in_the_way(
{ peep->next_x, peep->next_y, peep->next_z * COORDS_Z_STEP,
(peep->next_z * COORDS_Z_STEP) + PEEP_CLEARANCE_HEIGHT },
direction))
if (fence_in_the_way({ peep->NextLoc, peep->NextLoc.z, peep->NextLoc.z + PEEP_CLEARANCE_HEIGHT }, direction))
continue;
if (fence_in_the_way(
{ peep->next_x, peep->next_y, peep->next_z * COORDS_Z_STEP,
(peep->next_z * COORDS_Z_STEP) + PEEP_CLEARANCE_HEIGHT },
direction_reverse(direction)))
{ peep->NextLoc, peep->NextLoc.z, peep->NextLoc.z + PEEP_CLEARANCE_HEIGHT }, direction_reverse(direction)))
continue;
CoordsXY chosenTile = { peep->next_x + CoordsDirectionDelta[direction].x,
peep->next_y + CoordsDirectionDelta[direction].y };
CoordsXY chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
if (!map_surface_is_blocked(chosenTile))
{
@ -879,8 +869,7 @@ static uint8_t staff_mechanic_direction_path(Peep* peep, uint8_t validDirections
pathfind_logging_enable(peep);
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
Direction pathfindDirection = peep_pathfind_choose_direction(
{ peep->next_x / 32, peep->next_y / 32, peep->next_z }, peep);
Direction pathfindDirection = peep_pathfind_choose_direction(TileCoordsXYZ{ peep->NextLoc }, peep);
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
pathfind_logging_disable();
@ -909,7 +898,7 @@ static uint8_t staff_mechanic_direction_path(Peep* peep, uint8_t validDirections
*/
static bool staff_path_finding_mechanic(Peep* peep)
{
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->NextLoc.x, peep->NextLoc.y);
Direction direction = INVALID_DIRECTION;
if (peep->GetNextIsSurface())
{
@ -917,7 +906,7 @@ static bool staff_path_finding_mechanic(Peep* peep)
}
else
{
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
auto* pathElement = map_get_path_element_at(TileCoordsXYZ{ peep->NextLoc });
if (pathElement == nullptr)
return true;
@ -927,14 +916,12 @@ static bool staff_path_finding_mechanic(Peep* peep)
// countof(CoordsDirectionDelta)
assert(direction < 8);
CoordsXY chosenTile = { peep->next_x + CoordsDirectionDelta[direction].x,
peep->next_y + CoordsDirectionDelta[direction].y };
CoordsXY chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
{
direction = staff_mechanic_direction_surface(peep);
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
}
peep->direction = direction;
@ -996,7 +983,7 @@ static uint8_t staff_direction_path(Peep* peep, uint8_t validDirections, PathEle
*/
static bool staff_path_finding_misc(Peep* peep)
{
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
uint8_t validDirections = staff_get_valid_patrol_directions(peep, peep->NextLoc.x, peep->NextLoc.y);
Direction direction = INVALID_DIRECTION;
if (peep->GetNextIsSurface())
@ -1005,21 +992,19 @@ static bool staff_path_finding_misc(Peep* peep)
}
else
{
auto* pathElement = map_get_path_element_at({ peep->next_x / 32, peep->next_y / 32, peep->next_z });
auto* pathElement = map_get_path_element_at(TileCoordsXYZ{ peep->NextLoc });
if (pathElement == nullptr)
return true;
direction = staff_direction_path(peep, validDirections, pathElement);
}
CoordsXY chosenTile = { peep->next_x + CoordsDirectionDelta[direction].x,
peep->next_y + CoordsDirectionDelta[direction].y };
CoordsXY chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
{
direction = staff_direction_surface(peep, scenario_rand() & 3);
chosenTile.x = peep->next_x + CoordsDirectionDelta[direction].x;
chosenTile.y = peep->next_y + CoordsDirectionDelta[direction].y;
chosenTile = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[direction];
}
peep->direction = direction;
@ -1227,17 +1212,17 @@ void Staff::UpdateMowing()
return;
}
destination_x = _MowingWaypoints[var_37].x + next_x;
destination_y = _MowingWaypoints[var_37].y + next_y;
destination_x = _MowingWaypoints[var_37].x + NextLoc.x;
destination_y = _MowingWaypoints[var_37].y + NextLoc.y;
if (var_37 != 7)
continue;
auto surfaceElement = map_get_surface_element_at(CoordsXY{ next_x, next_y });
auto surfaceElement = map_get_surface_element_at(NextLoc);
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
{
surfaceElement->SetGrassLength(GRASS_LENGTH_MOWED);
map_invalidate_tile_zoom0({ next_x, next_y, surfaceElement->GetBaseZ(), surfaceElement->GetBaseZ() + 16 });
map_invalidate_tile_zoom0({ NextLoc, surfaceElement->GetBaseZ(), surfaceElement->GetBaseZ() + 16 });
}
staff_lawns_mown++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
@ -1278,10 +1263,9 @@ void Staff::UpdateWatering()
return;
}
int32_t actionX = next_x + CoordsDirectionDelta[var_37].x;
int32_t actionY = next_y + CoordsDirectionDelta[var_37].y;
auto actionLoc = CoordsXY{ NextLoc } + CoordsDirectionDelta[var_37];
TileElement* tile_element = map_get_first_element_at({ actionX, actionY });
TileElement* tile_element = map_get_first_element_at(actionLoc);
if (tile_element == nullptr)
return;
@ -1290,7 +1274,7 @@ void Staff::UpdateWatering()
if (tile_element->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY)
continue;
if (abs(((int32_t)next_z) - tile_element->base_height) > 4)
if (abs(NextLoc.z - tile_element->GetBaseZ()) > 4 * COORDS_Z_STEP)
continue;
rct_scenery_entry* scenery_entry = tile_element->AsSmallScenery()->GetEntry();
@ -1299,7 +1283,7 @@ void Staff::UpdateWatering()
continue;
tile_element->AsSmallScenery()->SetAge(0);
map_invalidate_tile_zoom0({ actionX, actionY, tile_element->GetBaseZ(), tile_element->GetClearanceZ() });
map_invalidate_tile_zoom0({ actionLoc, tile_element->GetBaseZ(), tile_element->GetClearanceZ() });
staff_gardens_watered++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
} while (!(tile_element++)->IsLastForTile());
@ -1348,7 +1332,7 @@ void Staff::UpdateEmptyingBin()
if (action_frame != 11)
return;
TileElement* tile_element = map_get_first_element_at({ next_x, next_y });
TileElement* tile_element = map_get_first_element_at(NextLoc);
if (tile_element == nullptr)
return;
@ -1356,7 +1340,7 @@ void Staff::UpdateEmptyingBin()
{
if (tile_element->GetType() == TILE_ELEMENT_TYPE_PATH)
{
if (next_z == tile_element->base_height)
if (NextLoc.z == tile_element->GetBaseZ())
break;
}
if ((tile_element)->IsLastForTile())
@ -1383,7 +1367,7 @@ void Staff::UpdateEmptyingBin()
uint8_t additionStatus = tile_element->AsPath()->GetAdditionStatus() | ((3 << var_37) << var_37);
tile_element->AsPath()->SetAdditionStatus(additionStatus);
map_invalidate_tile_zoom0({ next_x, next_y, tile_element->GetBaseZ(), tile_element->GetClearanceZ() });
map_invalidate_tile_zoom0({ NextLoc, tile_element->GetBaseZ(), tile_element->GetClearanceZ() });
staff_bins_emptied++;
window_invalidate_flags |= PEEP_INVALIDATE_STAFF_STATS;
}
@ -1501,8 +1485,8 @@ void Staff::UpdateHeadingToInspect()
direction = rideEntranceExitElement->GetDirection();
int32_t destX = next_x + 16 + DirectionOffsets[direction].x * 53;
int32_t destY = next_y + 16 + DirectionOffsets[direction].y * 53;
int32_t destX = NextLoc.x + 16 + DirectionOffsets[direction].x * 53;
int32_t destY = NextLoc.y + 16 + DirectionOffsets[direction].y * 53;
destination_x = destX;
destination_y = destY;
@ -1612,8 +1596,8 @@ void Staff::UpdateAnswering()
direction = rideEntranceExitElement->GetDirection();
int32_t destX = next_x + 16 + DirectionOffsets[direction].x * 53;
int32_t destY = next_y + 16 + DirectionOffsets[direction].y * 53;
int32_t destX = NextLoc.x + 16 + DirectionOffsets[direction].x * 53;
int32_t destY = NextLoc.y + 16 + DirectionOffsets[direction].y * 53;
destination_x = destX;
destination_y = destY;
@ -1662,10 +1646,9 @@ static int32_t peep_update_patrolling_find_watering(Peep* peep)
{
chosen_position &= 7;
int32_t x = peep->next_x + CoordsDirectionDelta[chosen_position].x;
int32_t y = peep->next_y + CoordsDirectionDelta[chosen_position].y;
auto chosenLoc = CoordsXY{ peep->NextLoc } + CoordsDirectionDelta[chosen_position];
TileElement* tile_element = map_get_first_element_at({ x, y });
TileElement* tile_element = map_get_first_element_at(chosenLoc);
// This seems to happen in some SV4 files.
if (tile_element == nullptr)
@ -1680,9 +1663,9 @@ static int32_t peep_update_patrolling_find_watering(Peep* peep)
continue;
}
uint8_t z_diff = abs(peep->next_z - tile_element->base_height);
uint8_t z_diff = abs(peep->NextLoc.z - tile_element->GetBaseZ());
if (z_diff >= 4)
if (z_diff >= 4 * COORDS_Z_STEP)
{
continue;
}
@ -1733,13 +1716,13 @@ static int32_t peep_update_patrolling_find_bin(Peep* peep)
if (peep->GetNextIsSurface())
return 0;
TileElement* tileElement = map_get_first_element_at({ peep->next_x, peep->next_y });
TileElement* tileElement = map_get_first_element_at(peep->NextLoc);
if (tileElement == nullptr)
return 0;
for (;; tileElement++)
{
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && (tileElement->base_height == peep->next_z))
if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && (tileElement->GetBaseZ() == peep->NextLoc.z))
break;
if (tileElement->IsLastForTile())
@ -1801,7 +1784,7 @@ static int32_t peep_update_patrolling_find_grass(Peep* peep)
if (!(peep->GetNextIsSurface()))
return 0;
auto surfaceElement = map_get_surface_element_at(CoordsXY{ peep->next_x, peep->next_y });
auto surfaceElement = map_get_surface_element_at(peep->NextLoc);
if (surfaceElement != nullptr && surfaceElement->CanGrassGrow())
{
if ((surfaceElement->GetGrassLength() & 0x7) >= GRASS_LENGTH_CLEAR_1)
@ -1809,8 +1792,8 @@ static int32_t peep_update_patrolling_find_grass(Peep* peep)
peep->SetState(PEEP_STATE_MOWING);
peep->var_37 = 0;
// Original code used .y for both x and y. Changed to .x to make more sense (both x and y are 28)
peep->destination_x = peep->next_x + _MowingWaypoints[0].x;
peep->destination_y = peep->next_y + _MowingWaypoints[0].y;
peep->destination_x = peep->NextLoc.x + _MowingWaypoints[0].x;
peep->destination_y = peep->NextLoc.y + _MowingWaypoints[0].y;
peep->destination_tolerance = 3;
return 1;
}
@ -1939,7 +1922,7 @@ void Staff::UpdatePatrolling()
if (GetNextIsSurface())
{
auto surfaceElement = map_get_surface_element_at(CoordsXY{ next_x, next_y });
auto surfaceElement = map_get_surface_element_at(NextLoc);
if (surfaceElement != nullptr)
{

View File

@ -28,6 +28,7 @@
#define RCT1_RESEARCH_FLAGS_SEPARATOR 0xFF
#define RCT1_MAX_ANIMATED_OBJECTS 1000
#define RCT1_MAX_BANNERS 100
constexpr int32_t RCT1_COORDS_Z_STEP = 4;
struct ParkLoadResult;

View File

@ -1406,9 +1406,7 @@ private:
dst->state = static_cast<PeepState>(src->state);
dst->sub_state = src->sub_state;
dst->next_x = src->next_x;
dst->next_y = src->next_y;
dst->next_z = src->next_z / 2;
dst->NextLoc = { src->next_x, src->next_y, src->next_z * RCT1_COORDS_Z_STEP };
dst->next_flags = src->next_flags;
dst->var_37 = src->var_37;
dst->time_to_consume = src->time_to_consume;

View File

@ -1102,9 +1102,9 @@ void S6Exporter::ExportSpritePeep(RCT2SpritePeep* dst, const Peep* src)
}
}
dst->next_x = src->next_x;
dst->next_y = src->next_y;
dst->next_z = src->next_z;
dst->next_x = src->NextLoc.x;
dst->next_y = src->NextLoc.y;
dst->next_z = src->NextLoc.z / COORDS_Z_STEP;
dst->next_flags = src->next_flags;
dst->outside_of_park = src->outside_of_park;
dst->state = (uint8_t)src->state;

View File

@ -1271,7 +1271,7 @@ public:
void ImportSprite(rct_sprite* dst, const RCT2Sprite* src)
{
std::memset(dst, 0, sizeof(rct_sprite));
std::memset(&dst->pad_00, 0, sizeof(rct_sprite));
switch (src->unknown.sprite_identifier)
{
case SPRITE_IDENTIFIER_NULL:
@ -1378,9 +1378,7 @@ public:
{
dst->SetName(GetUserString(src->name_string_idx));
}
dst->next_x = src->next_x;
dst->next_y = src->next_y;
dst->next_z = src->next_z;
dst->NextLoc = { src->next_x, src->next_y, src->next_z * COORDS_Z_STEP };
dst->next_flags = src->next_flags;
dst->outside_of_park = src->outside_of_park;
dst->state = (PeepState)src->state;

View File

@ -1132,13 +1132,11 @@ void ride_remove_peeps(Ride* ride)
if (exitDirection == 255)
{
int32_t x = peep->next_x + 16;
int32_t y = peep->next_y + 16;
int32_t z = peep->next_z * 8;
CoordsXYZ newLoc = { peep->NextLoc.ToTileCentre(), peep->NextLoc.z };
if (peep->GetNextIsSloped())
z += 8;
z++;
sprite_move(x, y, z, peep);
newLoc.z += COORDS_Z_STEP;
newLoc.z++;
sprite_move(newLoc.x, newLoc.y, newLoc.z, peep);
}
else
{

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@ -145,6 +145,16 @@ struct CoordsXY
return rotatedCoords;
}
bool operator==(const CoordsXY& other) const
{
return x == other.x && y == other.y;
}
bool operator!=(const CoordsXY& other) const
{
return !(*this == other);
}
CoordsXY ToTileCentre() const
{
return ToTileStart() + CoordsXY{ 16, 16 };

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@ -137,6 +137,11 @@ union rct_sprite
Duck* AsDuck();
MoneyEffect* AsMoneyEffect();
Peep* AsPeep();
// Default constructor to prevent non trivial construction issues
rct_sprite()
: pad_00()
{
}
};
assert_struct_size(rct_sprite, 0x200);

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@ -117,7 +117,7 @@ protected:
// Check that the peep is still on a footpath. Use next_z instead of pos->z here because pos->z will change
// when the peep is halfway up a slope, but next_z will not change until they move to the next tile.
EXPECT_NE(map_get_footpath_element(TileCoordsXYZ{ pos->x, pos->y, peep->next_z }.ToCoordsXYZ()), nullptr);
EXPECT_NE(map_get_footpath_element({ pos->ToCoordsXY(), peep->NextLoc.z }), nullptr);
}
// Clean up the peep, because we're reusing this loaded context for all tests.

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@ -155,9 +155,9 @@ static void CompareSpriteDataCommon(const SpriteBase& left, const SpriteBase& ri
static void CompareSpriteDataPeep(const Peep& left, const Peep& right)
{
COMPARE_FIELD(next_x);
COMPARE_FIELD(next_y);
COMPARE_FIELD(next_z);
COMPARE_FIELD(NextLoc.x);
COMPARE_FIELD(NextLoc.y);
COMPARE_FIELD(NextLoc.z);
COMPARE_FIELD(next_flags);
COMPARE_FIELD(outside_of_park);
COMPARE_FIELD(state);