Merge pull request #298 from duncanspumpkin/gfx_play

Gfx play
This commit is contained in:
Ted John 2014-08-15 18:58:54 +01:00
commit b95d3b4375
1 changed files with 58 additions and 53 deletions

111
src/gfx.c
View File

@ -690,6 +690,7 @@ void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, short left, short top, short ri
*/
void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, uint8* source_pointer, uint8* dest_pointer, rct_g1_element* source_image, rct_drawpixelinfo *dest_dpi, int height, int width, int image_type){
uint8 zoom_level = dest_dpi->zoom_level;
uint8 zoom_amount = 1 << zoom_level;
//Requires use of palette?
if (image_type & IMAGE_TYPE_USE_PALETTE){
@ -697,12 +698,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
if (unknown_pointer!= NULL){ //Not tested. I can't actually work out when this code runs.
unknown_pointer += source_pointer - source_image->offset;// RCT2_GLOBAL(0x9E3CE0, uint32);
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_unknown_pointer = unknown_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width >> zoom_level) + dest_dpi->pitch;
for (; height > 0; height -= zoom_amount){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_unknown_pointer = unknown_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width / zoom_amount) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer+=(1<<zoom_level), unknown_pointer+=(1<<zoom_level), dest_pointer++){
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, unknown_pointer += zoom_amount, dest_pointer++){
uint8 pixel = *source_pointer;
pixel = palette_pointer[pixel];
pixel &= *unknown_pointer;
@ -718,10 +719,10 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
}
//image colour adjusted?
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width<<zoom_level);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width >> zoom_level) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer+= (1<<zoom_level), dest_pointer++){
for (; height > 0; height -= zoom_amount){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width / zoom_amount) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, dest_pointer++){
uint8 pixel = *source_pointer;
pixel = palette_pointer[pixel];
if (pixel){
@ -738,11 +739,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
//Mix with background. It only uses source pointer for
//telling if it needs to be drawn not for colour.
if (image_type & IMAGE_TYPE_MIX_BACKGROUND){//Not tested
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width >> zoom_level) + dest_dpi->pitch;
for (; height > 0; height -= zoom_amount){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width / zoom_amount) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, dest_pointer++){
uint8 pixel = *source_pointer;
if (pixel){
pixel = *dest_pointer;
@ -759,11 +760,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
//Basic bitmap no fancy stuff
if (!(source_image->flags & G1_FLAG_BMP)){//Not tested
for (; height > 0; height-=(1<<zoom_level)){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width >> zoom_level) + dest_dpi->pitch;
for (; height > 0; height -= zoom_amount){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width / zoom_amount) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level)){
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++, source_pointer += zoom_amount){
*dest_pointer = *source_pointer;
}
@ -776,12 +777,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
if (RCT2_GLOBAL(0x9E3CDC, uint32) != 0){//Not tested. I can't actually work out when this code runs.
unknown_pointer += source_pointer - source_image->offset;
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_unknown_pointer = unknown_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width >> zoom_level) + dest_dpi->pitch;
for (; height > 0; height -= zoom_amount){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_unknown_pointer = unknown_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width / zoom_amount) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level), unknown_pointer += (1<<zoom_level)){
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++, source_pointer += zoom_amount, unknown_pointer += zoom_amount){
uint8 pixel = *source_pointer;
pixel &= *unknown_pointer;
if (pixel){
@ -795,11 +796,11 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
}
//Basic bitmap with no draw pixels
for (; height > 0; height -= (1<<zoom_level)){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width << zoom_level);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width >> zoom_level) + dest_dpi->pitch;
for (; height > 0; height -= zoom_amount){
uint8* next_source_pointer = source_pointer + (uint32)(source_image->width * zoom_amount);
uint8* next_dest_pointer = dest_pointer + (dest_dpi->width / zoom_amount) + dest_dpi->pitch;
for (int no_pixels = width; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++, source_pointer += (1<<zoom_level)){
for (int no_pixels = width; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++, source_pointer += zoom_amount){
uint8 pixel = *source_pointer;
if (pixel){
*dest_pointer = pixel;
@ -818,11 +819,12 @@ void gfx_bmp_sprite_to_buffer(uint8* palette_pointer, uint8* unknown_pointer, ui
*/
void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_pointer, uint8* palette_pointer, rct_drawpixelinfo *dpi, int image_type, int source_y_start, int height, int source_x_start, int width){
int zoom_level = dpi->zoom_level;
int zoom_amount = 1 << zoom_level;
uint8* next_source_pointer;
uint8* next_dest_pointer = dest_bits_pointer;
//For every line in the image
for (int y = source_y_start; y < (height + source_y_start); y += (1<<zoom_level)){
for (int y = source_y_start; y < (height + source_y_start); y += zoom_amount){
//The first part of the source pointer is a list of offsets to different lines
//This will move the pointer to the correct source line.
@ -852,7 +854,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
if (x_start > 0){
//Since the start is positive
//We need to move the drawing surface to the correct position
dest_pointer += x_start >> zoom_level;
dest_pointer += x_start / zoom_amount;
}
else{
//If the start is negative we require to remove part of the image.
@ -879,7 +881,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
//Finally after all those checks, copy the image onto the drawing surface
//If the image type is not a basic one we require to mix the pixels
if (image_type & IMAGE_TYPE_USE_PALETTE){//In the .exe these are all unraveled loops
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
for (; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, dest_pointer++){
uint8 al = *source_pointer;
uint8 ah = *dest_pointer;
if (image_type & IMAGE_TYPE_MIX_BACKGROUND)
@ -893,7 +895,7 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
//Doesnt use source pointer ??? mix with background only?
//Not Tested
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), dest_pointer++){
for (; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++){
uint8 pixel = *dest_pointer;
pixel = palette_pointer[pixel];
*dest_pointer = pixel;
@ -901,14 +903,14 @@ void gfx_rle_sprite_to_buffer(uint8* source_bits_pointer, uint8* dest_bits_point
}
else
{
for (; no_pixels > 0; no_pixels -= (1<<zoom_level), source_pointer += (1<<zoom_level), dest_pointer++){
for (; no_pixels > 0; no_pixels -= zoom_amount, source_pointer += zoom_amount, dest_pointer++){
*dest_pointer = *source_pointer;
}
}
}
//Add a line to the drawing surface pointer
next_dest_pointer += (int)(dpi->width >> zoom_level) + (int)dpi->pitch;
next_dest_pointer += dpi->width / zoom_amount + dpi->pitch;
}
}
@ -1022,7 +1024,7 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
rct_g1_element* g1_source = &(RCT2_ADDRESS(RCT2_ADDRESS_G1_ELEMENTS, rct_g1_element)[image_element]);
//Zooming code has been integrated into main code but is not working.
//Zooming code has been integrated into main code.
//if (dpi->zoom_level >= 1){ //These have not been tested
// //something to do with zooming
// if (dpi->zoom_level == 1){
@ -1053,17 +1055,19 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
if ( dpi->zoom_level && (g1_source->flags & (1<<5)) ){
return;
}
//Its used super often so we will define it to a seperate variable.
int zoom_level = dpi->zoom_level;
uint16 zoom_mask = 0xFFFF << zoom_level;
int zoom_amount = 1 << zoom_level;
int zoom_mask = 0xFFFFFFFF << zoom_level;
//This will be the height of the drawn image
int height = g1_source->height >> zoom_level;
int height = g1_source->height;
//This is the start y coordinate on the destination
sint16 dest_start_y = ((sint16)y + g1_source->y_offset - dpi->y) >> zoom_level;
sint16 dest_start_y = ((y + g1_source->y_offset)&zoom_mask) - dpi->y;
//This is the start y coordinate on the source
int source_start_y = 0;
if (dest_start_y < 0){
//If the destination y is negative reduce the height of the
//image as we will cut off the bottom
@ -1073,29 +1077,31 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}
//The source image will start a further up the image
source_start_y -= dest_start_y<<zoom_level;
source_start_y -= dest_start_y;
//The destination start is now reset to 0
dest_start_y = 0;
}
int dest_end_y = dest_start_y + height;
if (dest_end_y > (dpi->height >> zoom_level)){
if (dest_end_y > dpi->height){
//If the destination y is outside of the drawing
//image reduce the height of the image
height -= dest_end_y - (dpi->height >> zoom_level);
height -= dest_end_y - dpi->height;
}
//If the image no longer has anything to draw
if (height <= 0)return;
dest_start_y /= zoom_amount;
dest_end_y /= zoom_amount;
//This will be the width of the drawn image
int width = g1_source->width >> zoom_level;
int width = g1_source->width;
//This is the source start x coordinate
int source_start_x = 0;
//This is the destination start x coordinate
sint16 dest_start_x = ((sint16)x + g1_source->x_offset - dpi->x) >> zoom_level;
sint16 dest_start_x = ((x + g1_source->x_offset) & zoom_mask) - dpi->x;
if (dest_start_x < 0){
//If the destination is negative reduce the width
//image will cut off the side
@ -1105,29 +1111,28 @@ void gfx_draw_sprite_palette_set(rct_drawpixelinfo *dpi, int image_id, int x, in
return;
}
//The source start will also need to cut off the side
source_start_x -= dest_start_x<<zoom_level;
source_start_x -= dest_start_x;
//Reset the destination to 0
dest_start_x = 0;
}
int dest_end_x = dest_start_x + width;
if (dest_end_x > (dpi->width>>zoom_level)){
if (dest_end_x > dpi->width){
//If the destination x is outside of the drawing area
//reduce the image width.
width -= dest_end_x - (dpi->width >> zoom_level);
width -= dest_end_x - dpi->width;
//If there is no image to draw.
if (width <= 0)return;
}
dest_start_x /= zoom_amount;
dest_end_x /= zoom_amount;
uint8* dest_pointer = (uint8*)dpi->bits;
//Move the pointer to the start point of the destination
dest_pointer += ((dpi->width >> zoom_level) + dpi->pitch)*dest_start_y + dest_start_x;
height <<= zoom_level;
width <<= zoom_level;
dest_pointer += ((dpi->width / zoom_amount) + dpi->pitch)*dest_start_y + dest_start_x;
if (g1_source->flags & G1_FLAG_RLE_COMPRESSION){
//We have to use a different method to move the source pointer for
//rle encoded sprites so that will be handled within this function