mirror of https://github.com/OpenRCT2/OpenRCT2.git
Replace some uses of play_sound_panned with play_sound_at_location
This commit is contained in:
parent
e9b7e41635
commit
bb62b7561a
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@ -32,6 +32,12 @@
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#include "../openrct2.h"
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#include "../util/util.h"
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typedef struct rct_audio_params {
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bool in_range;
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int volume;
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int pan;
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} rct_audio_params;
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audio_device *gAudioDevices = NULL;
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int gAudioDeviceCount;
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void *gCrowdSoundChannel = 0;
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@ -46,7 +52,7 @@ rct_vehicle_sound gVehicleSoundList[AUDIO_MAX_VEHICLE_SOUNDS];
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rct_vehicle_sound_params gVehicleSoundParamsList[AUDIO_MAX_VEHICLE_SOUNDS];
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rct_vehicle_sound_params *gVehicleSoundParamsListEnd;
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bool audio_get_pan_from_location(int soundId, const rct_xyz16 *location, int *volume, int *pan);
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rct_audio_params audio_get_params_from_location(int soundId, const rct_xyz16 *location);
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void audio_stop_channel(void **channel);
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void audio_init()
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@ -99,33 +105,30 @@ int audio_play_sound_at_location(int soundId, sint16 x, sint16 y, sint16 z)
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if (gGameSoundsOff)
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return 0;
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int volume = 0;
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int pan = 0;
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rct_xyz16 location;
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location.x = x;
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location.y = y;
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location.z = z;
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bool success = audio_get_pan_from_location(soundId, &location, &volume, &pan);
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if (!success)
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rct_audio_params params = audio_get_params_from_location(soundId, &location);
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if (!params.in_range)
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return soundId;
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return audio_play_sound(soundId, volume, pan);
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return audio_play_sound(soundId, params.volume, params.pan);
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}
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/**
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* Returns the pan to use when playing the specified sound at a virtual location.
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* Returns the audio parameters to use when playing the specified sound at a virtual location.
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* @param soundId The sound effect to be played.
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* @param location The location at which the sound effect is to be played.
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* @param volume [out] The volume at which the sound effect should be played.
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* @param pan [out] The pan at which the sound effection should be played.
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* @return true if the sound is in range and should be played; otherwise, false.
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* @return The audio parameters to be used when playing this sound effect.
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*/
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bool audio_get_pan_from_location(int soundId, const rct_xyz16 *location, int *volume, int *pan)
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rct_audio_params audio_get_params_from_location(int soundId, const rct_xyz16 *location)
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{
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*volume = 0;
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*pan = 0;
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int volumeDown = 0;
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rct_audio_params params;
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params.in_range = true;
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rct_map_element *element = map_get_surface_element_at(location->x / 32, location->y / 32);
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if (element && (element->base_height * 8) - 5 > location->z)
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volumeDown = 10;
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@ -144,14 +147,16 @@ bool audio_get_pan_from_location(int soundId, const rct_xyz16 *location, int *vo
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sint16 vy = pos2.y - viewport->view_y;
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sint16 vx = pos2.x - viewport->view_x;
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*pan = viewport->x + (vx >> viewport->zoom);
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*volume = RCT2_ADDRESS(0x0099282C, int)[soundId] + ((-1024 * viewport->zoom - 1) << volumeDown) + 1;
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params.pan = viewport->x + (vx >> viewport->zoom);
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params.volume = RCT2_ADDRESS(0x0099282C, int)[soundId] + ((-1024 * viewport->zoom - 1) << volumeDown) + 1;
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if (vy < 0 || vy >= viewport->view_height || vx < 0 || vx >= viewport->view_width || *volume < -10000)
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return false;
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if (vy < 0 || vy >= viewport->view_height || vx < 0 || vx >= viewport->view_width || params.volume < -10000) {
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params.in_range = false;
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return params;
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}
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}
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return true;
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return params;
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}
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int audio_play_sound(int soundId, int volume, int pan)
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@ -392,7 +392,7 @@ static void sub_68F41A(rct_peep *peep, int index)
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}
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if (peep->flags & PEEP_FLAGS_EXPLODE && peep->x != (sint16)0x8000){
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audio_play_sound_panned(SOUND_CRASH, 0x8001, peep->x, peep->y, peep->z);
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audio_play_sound_at_location(SOUND_CRASH, peep->x, peep->y, peep->z);
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sprite_misc_3_create(peep->x, peep->y, peep->z + 16);
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sprite_misc_5_create(peep->x, peep->y, peep->z + 16);
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@ -1029,7 +1029,7 @@ int peep_update_action(sint16* x, sint16* y, sint16* xy_distance, rct_peep* peep
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litter_create(peep->x, peep->y, peep->z, peep->sprite_direction, peep->sprite_index & 1);
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int sound_id = SOUND_COUGH_1 + (scenario_rand() & 3);
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audio_play_sound_panned(sound_id, 0x8001, peep->x, peep->y, peep->z);
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audio_play_sound_at_location(sound_id, peep->x, peep->y, peep->z);
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invalidate_sprite_2((rct_sprite*)peep);
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*x = peep->x;
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@ -1141,7 +1141,7 @@ void peep_update_sprite_type(rct_peep* peep)
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) {
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bl = 1;
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audio_play_sound_panned(SOUND_BALLOON_POP, 0x8001, peep->x, peep->y, peep->z);
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audio_play_sound_at_location(SOUND_BALLOON_POP, peep->x, peep->y, peep->z);
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}
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if (peep->x != SPRITE_LOCATION_NULL) {
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@ -3161,7 +3161,7 @@ static void peep_update_ride_sub_state_20(rct_peep* peep){
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return;
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}
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audio_play_sound_panned(SOUND_TOILET_FLUSH, 0x8001, peep->x, peep->y, peep->z);
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audio_play_sound_at_location(SOUND_TOILET_FLUSH, peep->x, peep->y, peep->z);
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peep->sub_state++;
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@ -7523,7 +7523,7 @@ static void peep_spend_money(rct_peep *peep, money16 *peep_expend_type, money32
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RCT2_GLOBAL(0x00141F568, uint8) = RCT2_GLOBAL(0x0013CA740, uint8);
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finance_payment(-amount, RCT2_GLOBAL(RCT2_ADDRESS_NEXT_EXPENDITURE_TYPE, uint8) / 4);
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audio_play_sound_panned(SOUND_PURCHASE, 0x8001, peep->x, peep->y, peep->z);
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audio_play_sound_at_location(SOUND_PURCHASE, peep->x, peep->y, peep->z);
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}
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static void peep_set_has_ridden(rct_peep *peep, int rideIndex)
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@ -768,7 +768,7 @@ static void window_footpath_place_path_at_point(int x, int y)
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// bp = RCT2_ADDRESS_COMMAND_MAP_Z
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// dx = RCT2_ADDRESS_COMMAND_MAP_Y
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// cx = RCT2_ADDRESS_COMMAND_MAP_X
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_PLACE_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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}
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}
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@ -852,9 +852,8 @@ static void window_footpath_construct()
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cost = footpath_place(type, x, y, z, slope, GAME_COMMAND_FLAG_APPLY);
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if (cost != MONEY32_UNDEFINED) {
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audio_play_sound_panned(
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audio_play_sound_at_location(
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SOUND_PLACE_ITEM,
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0x8001,
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RCT2_GLOBAL(RCT2_ADDRESS_CONSTRUCT_PATH_FROM_X, uint16),
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RCT2_GLOBAL(RCT2_ADDRESS_CONSTRUCT_PATH_FROM_Y, uint16),
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RCT2_GLOBAL(RCT2_ADDRESS_CONSTRUCT_PATH_FROM_Z, uint16)
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@ -1289,9 +1289,8 @@ static void window_map_place_park_entrance_tool_down(int x, int y)
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if (price == MONEY32_UNDEFINED)
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return;
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audio_play_sound_panned(
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audio_play_sound_at_location(
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SOUND_PLACE_ITEM,
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0x8001,
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16),
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RCT2_GLOBAL(0x009DEA64, uint16),
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RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, uint16)
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@ -371,9 +371,8 @@ static void window_maze_construction_entrance_tooldown(int x, int y, rct_window*
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if (cost == MONEY32_UNDEFINED)
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return;
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audio_play_sound_panned(
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audio_play_sound_at_location(
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SOUND_PLACE_ITEM,
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0x8001,
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, sint16),
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, sint16),
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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@ -509,6 +508,6 @@ static void window_maze_construction_construct(int direction)
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_currentTrackBeginX = x;
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_currentTrackBeginY = y;
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if (_rideConstructionState != 7) {
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
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audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
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}
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}
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@ -1594,7 +1594,7 @@ static void window_ride_construction_construct(rct_window *w)
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return;
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}
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
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audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
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if (RCT2_GLOBAL(RCT2_ADDRESS_ABOVE_GROUND_FLAGS, uint8) & TRACK_ELEMENT_LOCATION_IS_UNDERGROUND) {
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viewport_set_visibility(1);
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@ -3571,7 +3571,7 @@ void ride_construction_tooldown_construct(int screenX, int screenY)
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}
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else {
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window_close_by_class(WC_ERROR);
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, _currentTrackBeginX, _currentTrackBeginY, _currentTrackBeginZ);
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audio_play_sound_at_location(SOUND_PLACE_ITEM, _currentTrackBeginX, _currentTrackBeginY, _currentTrackBeginZ);
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break;
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}
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}
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@ -3680,9 +3680,8 @@ static void ride_construction_tooldown_entrance_exit(int screenX, int screenY)
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return;
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}
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audio_play_sound_panned(
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audio_play_sound_at_location(
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SOUND_PLACE_ITEM,
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0x8001,
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16),
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16),
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RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16)
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@ -1479,7 +1479,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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if (cost != MONEY32_UNDEFINED){
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window_close_by_class(WC_ERROR);
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_PLACE_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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success = true;
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break;
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}
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@ -1507,7 +1507,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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if (successfulPlacements > 0) {
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window_close_by_class(WC_ERROR);
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} else {
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audio_play_sound_panned(SOUND_ERROR, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_ERROR, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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}
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break;
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}
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@ -1518,7 +1518,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, rct_string_id) = STR_CANT_POSITION_THIS_HERE;
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int cost = game_do_command(gridX, flags, gridY, parameter_2, GAME_COMMAND_PLACE_PATH, parameter_3, 0);
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if (cost != MONEY32_UNDEFINED) {
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_PLACE_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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}
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break;
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}
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@ -1542,7 +1542,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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if (cost != MONEY32_UNDEFINED){
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window_close_by_class(WC_ERROR);
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_PLACE_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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return;
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}
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@ -1556,7 +1556,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) += 8;
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}
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audio_play_sound_panned(SOUND_ERROR, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_ERROR, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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break;
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}
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case SCENERY_TYPE_LARGE:
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@ -1579,7 +1579,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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if (cost != MONEY32_UNDEFINED){
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window_close_by_class(WC_ERROR);
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_PLACE_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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return;
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}
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@ -1593,7 +1593,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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RCT2_GLOBAL(RCT2_ADDRESS_SCENERY_Z_COORDINATE, sint16) += 8;
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}
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audio_play_sound_panned(SOUND_ERROR, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_ERROR, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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break;
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}
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case SCENERY_TYPE_BANNER:
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@ -1613,7 +1613,7 @@ static void window_top_toolbar_scenery_tool_down(short x, short y, rct_window *w
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if (cost != MONEY32_UNDEFINED) {
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int bannerId = regs.edi;
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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audio_play_sound_at_location(SOUND_PLACE_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint16), RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint16));
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window_banner_open(bannerId);
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}
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break;
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@ -541,7 +541,7 @@ static void window_track_place_tooldown(rct_window* w, int widgetIndex, int x, i
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if (cost != MONEY32_UNDEFINED) {
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window_close_by_class(WC_ERROR);
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audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, mapX, mapY, mapZ);
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audio_play_sound_at_location(SOUND_PLACE_ITEM, mapX, mapY, mapZ);
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RCT2_GLOBAL(0x00F440A7, uint8) = rideIndex;
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if (RCT2_GLOBAL(0x00F4414E, uint8) & 1) {
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@ -563,7 +563,7 @@ static void window_track_place_tooldown(rct_window* w, int widgetIndex, int x, i
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}
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// Unable to build track
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audio_play_sound_panned(SOUND_ERROR, 0x8001, mapX, mapY, mapZ);
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audio_play_sound_at_location(SOUND_ERROR, mapX, mapY, mapZ);
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}
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/**
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@ -26,7 +26,7 @@ void balloon_pop(rct_balloon *balloon)
|
|||
{
|
||||
balloon->popped = 1;
|
||||
balloon->var_26 = 0;
|
||||
audio_play_sound_panned(SOUND_BALLOON_POP, 0x8001, balloon->x, balloon->y, balloon->z);
|
||||
audio_play_sound_at_location(SOUND_BALLOON_POP, balloon->x, balloon->y, balloon->z);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -288,7 +288,7 @@ static void duck_update_fly_away(rct_duck *duck)
|
|||
*/
|
||||
void duck_press(rct_duck *duck)
|
||||
{
|
||||
audio_play_sound_panned(SOUND_QUACK, 0x8001, duck->x, duck->y, duck->z);
|
||||
audio_play_sound_at_location(SOUND_QUACK, duck->x, duck->y, duck->z);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1606,7 +1606,7 @@ money32 map_set_land_ownership(uint8 flags, sint16 x1, sint16 y1, sint16 x2, sin
|
|||
y += 16;
|
||||
|
||||
sint16 z = map_element_height(x, y) & 0xFFFF;
|
||||
audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
|
||||
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1629,7 +1629,7 @@ money32 raise_land(int flags, int x, int y, int z, int ax, int ay, int bx, int b
|
|||
money32 cost = 0;
|
||||
|
||||
if ((flags & GAME_COMMAND_FLAG_APPLY) && RCT2_GLOBAL(0x009A8C28, uint8) == 1) {
|
||||
audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
|
||||
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
|
||||
}
|
||||
|
||||
uint8 min_height = 0xFF;
|
||||
|
@ -1685,7 +1685,7 @@ money32 lower_land(int flags, int x, int y, int z, int ax, int ay, int bx, int b
|
|||
money32 cost = 0;
|
||||
|
||||
if ((flags & GAME_COMMAND_FLAG_APPLY) && RCT2_GLOBAL(0x009A8C28, uint8) == 1) {
|
||||
audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, x, y, z);
|
||||
audio_play_sound_at_location(SOUND_PLACE_ITEM, x, y, z);
|
||||
}
|
||||
|
||||
uint8 max_height = 0;
|
||||
|
@ -1808,7 +1808,7 @@ money32 raise_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags)
|
|||
RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint32) = x;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint32) = y;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint32) = z;
|
||||
audio_play_sound_panned(SOUND_LAYING_OUT_WATER, 0x8001, x, y, z);
|
||||
audio_play_sound_at_location(SOUND_LAYING_OUT_WATER, x, y, z);
|
||||
}
|
||||
|
||||
// Force ride construction to recheck area
|
||||
|
@ -1873,7 +1873,7 @@ money32 lower_water(sint16 x0, sint16 y0, sint16 x1, sint16 y1, uint8 flags)
|
|||
RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_X, uint32) = x;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Y, uint32) = y;
|
||||
RCT2_GLOBAL(RCT2_ADDRESS_COMMAND_MAP_Z, uint32) = z;
|
||||
audio_play_sound_panned(SOUND_LAYING_OUT_WATER, 0x8001, x, y, z);
|
||||
audio_play_sound_at_location(SOUND_LAYING_OUT_WATER, x, y, z);
|
||||
}
|
||||
|
||||
// Force ride construction to recheck area
|
||||
|
@ -2030,7 +2030,7 @@ money32 smooth_land(int flags, int centreX, int centreY, int mapLeft, int mapTop
|
|||
|
||||
// Play sound (only once)
|
||||
if ((flags & GAME_COMMAND_FLAG_APPLY) && RCT2_GLOBAL(0x009A8C28, uint8) == 1) {
|
||||
audio_play_sound_panned(SOUND_PLACE_ITEM, 0x8001, centreX, centreY, centreZ);
|
||||
audio_play_sound_at_location(SOUND_PLACE_ITEM, centreX, centreY, centreZ);
|
||||
}
|
||||
|
||||
money32 totalCost = 0;
|
||||
|
|
|
@ -71,7 +71,7 @@ void crashed_vehicle_particle_update(rct_crashed_vehicle_particle *particle)
|
|||
|
||||
if (waterZ != 0 && particle->z >= waterZ && z <= waterZ) {
|
||||
// Splash
|
||||
audio_play_sound_panned(SOUND_WATER_2, 0x8001, particle->x, particle->y, waterZ);
|
||||
audio_play_sound_at_location(SOUND_WATER_2, particle->x, particle->y, waterZ);
|
||||
crash_splash_create(particle->x, particle->y, waterZ);
|
||||
sprite_remove((rct_sprite*)particle);
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue