Refactor game action binding for plugins (#11528)

* Refactor game action binding for plugins

Adds parameter visiting for game actions to reduce code needed for binding game actions to JavaScript objects

* Apply suggestions from code review

Co-Authored-By: Tulio Leao <tupaschoal@gmail.com>

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
This commit is contained in:
Ted John 2020-04-30 10:56:57 +01:00 committed by GitHub
parent a8f4a1e114
commit bbe7ff0d80
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 191 additions and 52 deletions

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@ -259,6 +259,22 @@ declare global {
result: RideCreateGameActionResult;
}
interface SmallSceneryPlaceEventArgs extends GameActionEventArgs {
readonly x: number;
readonly y: number;
readonly z: number;
readonly direction: number;
readonly quadrant: number;
readonly object: number;
readonly primaryColour: number;
readonly secondaryColour: number;
}
interface GuestSetNameActionEventArgs extends GameActionEventArgs {
readonly id: number;
readonly name: number;
}
interface NetworkEventArgs {
readonly player: number;
}

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@ -140,6 +140,39 @@ public:
std::string GetErrorMessage() const;
};
/**
*
*/
class GameActionParameterVisitor
{
public:
virtual ~GameActionParameterVisitor() = default;
virtual void Visit(const std::string_view& name, int32_t& param)
{
}
virtual void Visit(const std::string_view& name, std::string& param)
{
}
void Visit(CoordsXYZD& param)
{
Visit("x", param.x);
Visit("y", param.y);
Visit("z", param.z);
Visit("direction", param.direction);
}
template<typename T> void Visit(const std::string_view& name, T& param)
{
static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
auto value = static_cast<int32_t>(param);
Visit(name, value);
param = static_cast<T>(value);
}
};
struct GameAction
{
public:
@ -164,6 +197,10 @@ public:
virtual const char* GetName() const = 0;
virtual void AcceptParameters(GameActionParameterVisitor&)
{
}
NetworkPlayerId_t GetPlayer() const
{
return _playerId;

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@ -37,6 +37,22 @@ public:
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override
{
visitor.Visit("id", _spriteIndex);
visitor.Visit("name", _name);
}
uint16_t GetSpriteIndex() const
{
return _spriteIndex;
}
std::string GetGuestName() const
{
return _name;
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;

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@ -37,6 +37,11 @@ public:
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override
{
visitor.Visit("name", _name);
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;

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@ -60,6 +60,14 @@ public:
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override
{
visitor.Visit("rideType", _rideType);
visitor.Visit("rideObject", _subType);
visitor.Visit("colour1", _colour1);
visitor.Visit("colour2", _colour2);
}
int32_t GetRideType() const
{
return _rideType;

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@ -73,6 +73,15 @@ public:
{
}
void AcceptParameters(GameActionParameterVisitor & visitor) override
{
visitor.Visit(_loc);
visitor.Visit("quadrant", _quadrant);
visitor.Visit("object", _sceneryType);
visitor.Visit("primaryColour", _primaryColour);
visitor.Visit("secondaryColour", _secondaryColour);
}
uint32_t GetCooldownTime() const override
{
return 20;

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@ -11,9 +11,7 @@
#ifdef ENABLE_SCRIPTING
# include "../actions/CustomAction.hpp"
# include "../actions/ParkSetNameAction.hpp"
# include "../actions/SmallSceneryPlaceAction.hpp"
# include "../actions/GameAction.h"
# include "../object/ObjectManager.h"
# include "../scenario/Scenario.h"
# include "Duktape.hpp"
@ -161,7 +159,7 @@ namespace OpenRCT2::Scripting
auto ctx = scriptEngine.GetContext();
try
{
auto action = CreateGameAction(actionid, args);
auto action = scriptEngine.CreateGameAction(actionid, args);
if (action != nullptr)
{
auto plugin = scriptEngine.GetExecInfo().GetCurrentPlugin();
@ -189,45 +187,6 @@ namespace OpenRCT2::Scripting
}
}
std::unique_ptr<GameAction> CreateGameAction(const std::string& actionid, const DukValue& args)
{
if (actionid == "parksetname")
{
auto name = args["name"].as_string();
return std::make_unique<ParkSetNameAction>(name);
}
else if (actionid == "smallsceneryplace")
{
CoordsXYZD loc;
loc.x = args["x"].as_int();
loc.y = args["y"].as_int();
loc.z = args["z"].as_int();
loc.direction = args["direction"].as_int();
uint8_t quadrant = args["quadrant"].as_int();
uint8_t sceneryType = args["object"].as_int();
uint8_t primaryColour = args["primaryColour"].as_int();
uint8_t secondaryColour = args["secondaryColour"].as_int();
return std::make_unique<SmallSceneryPlaceAction>(loc, quadrant, sceneryType, primaryColour, secondaryColour);
}
else
{
// Serialise args to json so that it can be sent
auto ctx = args.context();
if (args.type() == DukValue::Type::OBJECT)
{
args.push();
}
else
{
duk_push_object(ctx);
}
auto jsonz = duk_json_encode(ctx, -1);
auto json = std::string(jsonz);
duk_pop(ctx);
return std::make_unique<CustomAction>(actionid, json);
}
}
void HandleGameActionResult(
const std::shared_ptr<Plugin>& plugin, const GameActionResult& res, const DukValue& callback)
{

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@ -12,6 +12,7 @@
# include "ScriptEngine.h"
# include "../PlatformEnvironment.h"
# include "../actions/CustomAction.hpp"
# include "../actions/GameAction.h"
# include "../actions/RideCreateAction.hpp"
# include "../config/Config.h"
@ -811,7 +812,7 @@ bool ScriptEngine::RegisterCustomAction(
return false;
}
CustomAction customAction;
CustomActionInfo customAction;
customAction.Owner = plugin;
customAction.Name = std::move(actionz);
customAction.Query = query;
@ -835,6 +836,52 @@ void ScriptEngine::RemoveCustomGameActions(const std::shared_ptr<Plugin>& plugin
}
}
class DukToGameActionParameterVisitor : public GameActionParameterVisitor
{
private:
DukValue _dukValue;
public:
DukToGameActionParameterVisitor(DukValue&& dukValue)
: _dukValue(dukValue)
{
}
void Visit(const std::string_view& name, int32_t& param) override
{
param = _dukValue[name].as_int();
}
void Visit(const std::string_view& name, std::string& param) override
{
param = _dukValue[name].as_string();
}
};
class DukFromGameActionParameterVisitor : public GameActionParameterVisitor
{
private:
DukObject& _dukObject;
public:
DukFromGameActionParameterVisitor(DukObject& dukObject)
: _dukObject(dukObject)
{
}
void Visit(const std::string_view& name, int32_t& param) override
{
std::string szName(name);
_dukObject.Set(szName.c_str(), param);
}
void Visit(const std::string_view& name, std::string& param) override
{
std::string szName(name);
_dukObject.Set(szName.c_str(), param);
}
};
void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<GameActionResult>& result, bool isExecute)
{
DukStackFrame frame(_context);
@ -848,12 +895,8 @@ void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<
auto flags = action.GetActionFlags();
obj.Set("isClientOnly", (flags & GA_FLAGS::CLIENT_ONLY) != 0);
if (action.GetType() == GAME_COMMAND_CREATE_RIDE)
{
auto& rideCreateAction = static_cast<const RideCreateAction&>(action);
obj.Set("rideType", rideCreateAction.GetRideType());
obj.Set("rideObject", rideCreateAction.GetRideObject());
}
DukFromGameActionParameterVisitor visitor(obj);
const_cast<GameAction&>(action).AcceptParameters(visitor);
obj.Set("result", GameActionResultToDuk(action, result));
auto dukEventArgs = obj.Take();
@ -873,6 +916,51 @@ void ScriptEngine::RunGameActionHooks(const GameAction& action, std::unique_ptr<
}
}
static std::unique_ptr<GameAction> CreateGameActionFromActionId(const std::string& actionid)
{
const static std::unordered_map<std::string, uint32_t> ActionNameToType = {
{ "parksetname", GAME_COMMAND_SET_PARK_NAME },
{ "smallsceneryplace", GAME_COMMAND_PLACE_SCENERY },
{ "guestsetname", GAME_COMMAND_SET_GUEST_NAME },
};
auto result = ActionNameToType.find(actionid);
if (result != ActionNameToType.end())
{
return GameActions::Create(result->second);
}
return nullptr;
}
std::unique_ptr<GameAction> ScriptEngine::CreateGameAction(const std::string& actionid, const DukValue& args)
{
auto action = CreateGameActionFromActionId(actionid);
if (action != nullptr)
{
DukValue argsCopy = args;
DukToGameActionParameterVisitor visitor(std::move(argsCopy));
action->AcceptParameters(visitor);
return action;
}
else
{
// Serialise args to json so that it can be sent
auto ctx = args.context();
if (args.type() == DukValue::Type::OBJECT)
{
args.push();
}
else
{
duk_push_object(ctx);
}
auto jsonz = duk_json_encode(ctx, -1);
auto json = std::string(jsonz);
duk_pop(ctx);
return std::make_unique<CustomAction>(actionid, json);
}
}
void ScriptEngine::InitSharedStorage()
{
duk_push_object(_context);

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@ -123,7 +123,7 @@ namespace OpenRCT2::Scripting
std::mutex _changedPluginFilesMutex;
std::vector<std::function<void(std::shared_ptr<Plugin>)>> _pluginStoppedSubscriptions;
struct CustomAction
struct CustomActionInfo
{
std::shared_ptr<Plugin> Owner;
std::string Name;
@ -131,7 +131,7 @@ namespace OpenRCT2::Scripting
DukValue Execute;
};
std::unordered_map<std::string, CustomAction> _customActions;
std::unordered_map<std::string, CustomActionInfo> _customActions;
public:
ScriptEngine(InteractiveConsole& console, IPlatformEnvironment& env);
@ -181,6 +181,7 @@ namespace OpenRCT2::Scripting
const std::shared_ptr<Plugin>& plugin, const std::string_view& action, const DukValue& query,
const DukValue& execute);
void RunGameActionHooks(const GameAction& action, std::unique_ptr<GameActionResult>& result, bool isExecute);
std::unique_ptr<GameAction> CreateGameAction(const std::string& actionid, const DukValue& args);
void SaveSharedStorage();