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@ -68,8 +68,7 @@ public:
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_BUILD_FOOTPATH_HERE, STR_OFF_EDGE_OF_MAP);
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}
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode)
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&& !map_is_location_owned(_loc))
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(_loc))
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{
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return MakeResult(GA_ERROR::DISALLOWED, STR_CANT_BUILD_FOOTPATH_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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}
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@ -69,8 +69,7 @@ public:
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GA_ERROR::INVALID_PARAMETERS, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_OFF_EDGE_OF_MAP);
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}
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode)
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&& !map_is_location_owned(_loc))
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if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(_loc))
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{
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return MakeResult(GA_ERROR::DISALLOWED, STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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}
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@ -92,8 +92,7 @@ private:
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audio_play_sound_at_location(SoundId::PlaceItem, _coords.x, _coords.y, tile_element_height(_coords));
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}
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uint8_t minHeight = map_get_lowest_land_height(
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validRange);
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uint8_t minHeight = map_get_lowest_land_height(validRange);
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for (int32_t y = validRange.GetTop(); y <= validRange.GetBottom(); y += 32)
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{
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@ -72,8 +72,8 @@ public:
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}
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private:
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GameActionResult::Ptr SmoothLandTile(int32_t direction, bool isExecuting, int32_t x, int32_t y, SurfaceElement* surfaceElement)
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const
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GameActionResult::Ptr SmoothLandTile(
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int32_t direction, bool isExecuting, int32_t x, int32_t y, SurfaceElement* surfaceElement) const
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{
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int32_t targetBaseZ = surfaceElement->base_height;
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int32_t slope = surfaceElement->GetSlope();
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@ -958,7 +958,8 @@ void surface_paint(paint_session* session, uint8_t direction, uint16_t height, c
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continue;
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}
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const uint32_t surfaceSlope = viewport_surface_paint_setup_get_relative_slope(reinterpret_cast<TileElement*>(surfaceElement), rotation);
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const uint32_t surfaceSlope = viewport_surface_paint_setup_get_relative_slope(
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reinterpret_cast<TileElement*>(surfaceElement), rotation);
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const uint8_t baseHeight = surfaceElement->base_height / 2;
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const corner_height& ch = corner_heights[surfaceSlope];
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@ -6484,7 +6484,7 @@ bool loc_690FD0(Peep* peep, uint8_t* rideToView, uint8_t* rideSeatToView, TileEl
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*/
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static bool peep_find_ride_to_look_at(Peep* peep, uint8_t edge, uint8_t* rideToView, uint8_t* rideSeatToView)
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{
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TileElement *tileElement;
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TileElement* tileElement;
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auto surfaceElement = map_get_surface_element_at({ peep->next_x, peep->next_y });
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@ -275,9 +275,7 @@ static uint8_t footpath_element_next_in_direction(TileCoordsXYZ loc, PathElement
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*
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* This is the recursive portion of footpath_element_destination_in_direction().
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*/
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static uint8_t footpath_element_dest_in_dir(
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TileCoordsXYZ loc, uint8_t chosenDirection, ride_id_t* outRideIndex,
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int32_t level)
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static uint8_t footpath_element_dest_in_dir(TileCoordsXYZ loc, uint8_t chosenDirection, ride_id_t* outRideIndex, int32_t level)
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{
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TileElement* tileElement;
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int32_t direction;
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@ -9917,8 +9917,7 @@ void vehicle_update_crossings(const rct_vehicle* vehicle)
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while (true)
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{
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auto* pathElement = map_get_path_element_at(
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{ xyElement.x / 32, xyElement.y / 32, xyElement.element->base_height });
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auto* pathElement = map_get_path_element_at({ xyElement.x / 32, xyElement.y / 32, xyElement.element->base_height });
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auto ride = get_ride(vehicle->ride);
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// Many New Element parks have invisible rides hacked into the path.
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@ -9993,8 +9992,7 @@ void vehicle_update_crossings(const rct_vehicle* vehicle)
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}
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}
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auto* pathElement = map_get_path_element_at(
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{ xyElement.x / 32, xyElement.y / 32, xyElement.element->base_height });
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auto* pathElement = map_get_path_element_at({ xyElement.x / 32, xyElement.y / 32, xyElement.element->base_height });
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if (pathElement)
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{
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pathElement->SetIsBlockedByVehicle(false);
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