mirror of https://github.com/OpenRCT2/OpenRCT2.git
Refactor sprite_move
This commit is contained in:
parent
a262f325ed
commit
bdcfd615ed
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@ -593,7 +593,7 @@ void reset_all_sprite_quadrant_placements()
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rct_sprite* spr = get_sprite(i);
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if (spr->generic.sprite_identifier != SPRITE_IDENTIFIER_NULL)
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{
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sprite_move(spr->generic.x, spr->generic.y, spr->generic.z, spr);
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sprite_move(spr->generic.x, spr->generic.y, spr->generic.z, &spr->generic);
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}
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}
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}
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@ -228,7 +228,7 @@ private:
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// NOTE: This state is required for the window to act.
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newPeep->state = PEEP_STATE_PICKED;
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sprite_move(newPeep->x, newPeep->y, newPeep->z, (rct_sprite*)newPeep);
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sprite_move(newPeep->x, newPeep->y, newPeep->z, newPeep);
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invalidate_sprite_2((rct_sprite*)newPeep);
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}
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@ -335,7 +335,7 @@ private:
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}
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}
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sprite_move(x, y, z + 16, (rct_sprite*)newPeep);
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sprite_move(x, y, z + 16, newPeep);
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invalidate_sprite_2((rct_sprite*)newPeep);
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}
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};
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@ -348,7 +348,7 @@ void Peep::Invalidate()
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void Peep::MoveTo(int16_t destX, int16_t destY, int16_t destZ)
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{
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Invalidate(); // Invalidate current position.
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sprite_move(destX, destY, destZ, (rct_sprite*)this);
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sprite_move(destX, destY, destZ, this);
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Invalidate(); // Invalidate new position.
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}
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@ -1232,7 +1232,7 @@ private:
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dst->mini_golf_current_animation = src->mini_golf_current_animation;
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dst->mini_golf_flags = src->mini_golf_flags;
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sprite_move(src->x, src->y, src->z, (rct_sprite*)dst);
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sprite_move(src->x, src->y, src->z, dst);
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invalidate_sprite_2((rct_sprite*)dst);
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dst->num_peeps = src->num_peeps;
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@ -1391,7 +1391,7 @@ private:
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dst->sprite_height_negative = spriteBounds[dst->action_sprite_type].sprite_height_negative;
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dst->sprite_height_positive = spriteBounds[dst->action_sprite_type].sprite_height_positive;
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sprite_move(src->x, src->y, src->z, (rct_sprite*)dst);
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sprite_move(src->x, src->y, src->z, dst);
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invalidate_sprite_2((rct_sprite*)dst);
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dst->sprite_direction = src->sprite_direction;
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@ -1636,7 +1636,7 @@ private:
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litter->sprite_height_positive = srcLitter->sprite_height_positive;
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litter->sprite_height_negative = srcLitter->sprite_height_negative;
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sprite_move(srcLitter->x, srcLitter->y, srcLitter->z, (rct_sprite*)litter);
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sprite_move(srcLitter->x, srcLitter->y, srcLitter->z, litter);
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invalidate_sprite_2((rct_sprite*)litter);
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}
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}
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@ -1658,7 +1658,7 @@ private:
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dst->sprite_height_negative = src->sprite_height_negative;
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dst->sprite_height_positive = src->sprite_height_positive;
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sprite_move(src->x, src->y, src->z, (rct_sprite*)dst);
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sprite_move(src->x, src->y, src->z, dst);
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switch (src->type)
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{
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@ -1687,7 +1687,7 @@ private:
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break;
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}
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sprite_move(src->x, src->y, src->z, (rct_sprite*)dst);
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sprite_move(src->x, src->y, src->z, dst);
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invalidate_sprite_2((rct_sprite*)dst);
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}
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}
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@ -79,7 +79,7 @@ Vehicle* cable_lift_segment_create(
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current->track_z = z;
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z += RideData5[ride.type].z_offset;
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sprite_move(16, 16, z, (rct_sprite*)current);
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sprite_move(16, 16, z, current);
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current->track_type = (TRACK_ELEM_CABLE_LIFT_HILL << 2) | (current->sprite_direction >> 3);
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current->track_progress = 164;
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current->update_flags = VEHICLE_UPDATE_FLAG_1;
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@ -457,7 +457,7 @@ int32_t cable_lift_update_track_motion(Vehicle* cableLift)
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}
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}
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}
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, (rct_sprite*)vehicle);
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, vehicle);
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invalidate_sprite_2((rct_sprite*)vehicle);
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}
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@ -1138,11 +1138,11 @@ void ride_remove_peeps(Ride* ride)
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if (peep->GetNextIsSloped())
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z += 8;
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z++;
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sprite_move(x, y, z, (rct_sprite*)peep);
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sprite_move(x, y, z, peep);
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}
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else
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{
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sprite_move(exitX, exitY, exitZ, (rct_sprite*)peep);
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sprite_move(exitX, exitY, exitZ, peep);
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peep->sprite_direction = exitDirection;
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}
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@ -4475,7 +4475,7 @@ static Vehicle* vehicle_create_car(
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chosenLoc.x = x + (scenario_rand() & 0xFF);
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} while (vehicle_update_dodgems_collision(vehicle, chosenLoc.x, chosenLoc.y, nullptr));
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sprite_move(chosenLoc.x, chosenLoc.y, z, (rct_sprite*)vehicle);
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sprite_move(chosenLoc.x, chosenLoc.y, z, vehicle);
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}
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else
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{
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@ -4553,7 +4553,7 @@ static Vehicle* vehicle_create_car(
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z = tileElement->GetBaseZ();
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z += RideData5[ride->type].z_offset;
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sprite_move(x, y, z, (rct_sprite*)vehicle);
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sprite_move(x, y, z, vehicle);
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vehicle->track_type = (tileElement->AsTrack()->GetTrackType() << 2) | (vehicle->sprite_direction >> 3);
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vehicle->track_progress = 31;
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if (vehicleEntry->flags & VEHICLE_ENTRY_FLAG_MINI_GOLF)
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@ -3578,7 +3578,7 @@ static void vehicle_update_collision_setup(Vehicle* vehicle)
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train->sprite_height_negative = 45;
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train->sprite_height_positive = 5;
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sprite_move(train->x, train->y, train->z, (rct_sprite*)train);
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sprite_move(train->x, train->y, train->z, train);
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invalidate_sprite_2((rct_sprite*)train);
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train->var_4E = 0;
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@ -4534,7 +4534,7 @@ static void vehicle_update_motion_boat_hire(Vehicle* vehicle)
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_vehicleUnkF64E10++;
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}
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, (rct_sprite*)vehicle);
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, vehicle);
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vehicle->Invalidate();
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}
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@ -5300,7 +5300,7 @@ static void vehicle_crash_on_land(Vehicle* vehicle)
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vehicle->sprite_height_negative = 45;
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vehicle->sprite_height_positive = 5;
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sprite_move(vehicle->x, vehicle->y, vehicle->z, (rct_sprite*)vehicle);
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sprite_move(vehicle->x, vehicle->y, vehicle->z, vehicle);
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vehicle->Invalidate();
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vehicle->crash_z = 0;
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@ -5364,7 +5364,7 @@ static void vehicle_crash_on_water(Vehicle* vehicle)
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vehicle->sprite_height_negative = 45;
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vehicle->sprite_height_positive = 5;
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sprite_move(vehicle->x, vehicle->y, vehicle->z, (rct_sprite*)vehicle);
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sprite_move(vehicle->x, vehicle->y, vehicle->z, vehicle);
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vehicle->Invalidate();
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vehicle->crash_z = -1;
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@ -5452,7 +5452,7 @@ static void vehicle_update_crash(Vehicle* vehicle)
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continue;
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}
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sprite_move(curPosition.x, curPosition.y, curPosition.z, (rct_sprite*)curVehicle);
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sprite_move(curPosition.x, curPosition.y, curPosition.z, curVehicle);
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invalidate_sprite_2((rct_sprite*)curVehicle);
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if (curVehicle->sub_state == 1)
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@ -6317,7 +6317,7 @@ static int32_t vehicle_update_motion_dodgems(Vehicle* vehicle)
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if (!vehicle_update_dodgems_collision(vehicle, location.x, location.y, &collideSprite))
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{
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vehicle->Invalidate();
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sprite_move(location.x, location.y, location.z, (rct_sprite*)vehicle);
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sprite_move(location.x, location.y, location.z, vehicle);
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vehicle->Invalidate();
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}
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}
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@ -6385,7 +6385,7 @@ static int32_t vehicle_update_motion_dodgems(Vehicle* vehicle)
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}
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}
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, (rct_sprite*)vehicle);
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, vehicle);
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vehicle->Invalidate();
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}
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@ -7226,7 +7226,7 @@ static void steam_particle_create(int16_t x, int16_t y, int16_t z)
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steam->type = SPRITE_MISC_STEAM_PARTICLE;
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steam->frame = 256;
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steam->time_to_move = 0;
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sprite_move(x, y, z, (rct_sprite*)steam);
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sprite_move(x, y, z, steam);
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}
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}
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@ -7615,7 +7615,7 @@ static void vehicle_update_reverser_car_bogies(Vehicle* vehicle)
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int32_t x = vehicle->track_x + moveInfo->x;
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int32_t y = vehicle->track_y + moveInfo->y;
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int32_t z = vehicle->z;
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sprite_move(x, y, z, (rct_sprite*)vehicle);
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sprite_move(x, y, z, vehicle);
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}
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/**
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@ -9250,7 +9250,7 @@ loc_6DCD6B:
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goto loc_6DC99A;
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loc_6DCDE4:
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, (rct_sprite*)vehicle);
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, vehicle);
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vehicle->Invalidate();
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loc_6DCE02:
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@ -9685,7 +9685,7 @@ int32_t vehicle_update_track_motion(Vehicle* vehicle, int32_t* outStation)
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}
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}
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// loc_6DBF20
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, (rct_sprite*)car);
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sprite_move(unk_F64E20.x, unk_F64E20.y, unk_F64E20.z, car);
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invalidate_sprite_2((rct_sprite*)car);
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loc_6DBF3E:
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@ -47,7 +47,7 @@ void Balloon::Update()
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{
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time_to_move = 0;
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frame++;
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sprite_move(x, y, z + 1, (rct_sprite*)this);
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sprite_move(x, y, z + 1, this);
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int32_t maxZ = 1967 - ((x ^ y) & 31);
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if (z >= maxZ)
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@ -72,7 +72,7 @@ void Balloon::Press()
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else
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{
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int16_t shift = ((random & 0x80000000) ? -6 : 6);
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sprite_move(x + shift, y, z, (rct_sprite*)this);
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sprite_move(x + shift, y, z, this);
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}
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}
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}
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@ -93,7 +93,7 @@ void create_balloon(int32_t x, int32_t y, int32_t z, int32_t colour, bool isPopp
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sprite->balloon.sprite_height_negative = 22;
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sprite->balloon.sprite_height_positive = 11;
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sprite->balloon.sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, sprite);
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sprite_move(x, y, z, &sprite->balloon);
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sprite->balloon.type = SPRITE_MISC_BALLOON;
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sprite->balloon.time_to_move = 0;
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sprite->balloon.frame = 0;
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@ -102,7 +102,7 @@ void Duck::Remove()
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void Duck::MoveTo(const CoordsXYZ& destination)
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{
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sprite_move(destination.x, destination.y, destination.z, (rct_sprite*)this);
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sprite_move(destination.x, destination.y, destination.z, this);
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}
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void Duck::UpdateFlyToWater()
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@ -339,7 +339,7 @@ void create_duck(const CoordsXY& pos)
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break;
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}
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sprite->duck.sprite_direction = direction << 3;
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sprite_move(targetPos.x, targetPos.y, 496, sprite);
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sprite_move(targetPos.x, targetPos.y, 496, &sprite->duck);
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sprite->duck.state = DUCK_STATE::FLY_TO_WATER;
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sprite->duck.frame = 0;
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}
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@ -142,7 +142,7 @@ void JumpingFountain::Create(
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jumpingFountain->sprite_height_negative = 36;
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jumpingFountain->sprite_height_positive = 12;
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jumpingFountain->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(newLoc.x, newLoc.y, newLoc.z, reinterpret_cast<rct_sprite*>(jumpingFountain));
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sprite_move(newLoc.x, newLoc.y, newLoc.z, jumpingFountain);
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jumpingFountain->type = newType == JUMPING_FOUNTAIN_TYPE_SNOW ? SPRITE_MISC_JUMPING_FOUNTAIN_SNOW
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: SPRITE_MISC_JUMPING_FOUNTAIN_WATER;
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jumpingFountain->NumTicksAlive = 0;
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@ -53,7 +53,7 @@ void MoneyEffect::CreateAt(money32 value, int32_t x, int32_t y, int32_t z, bool
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moneyEffect->sprite_height_negative = 20;
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moneyEffect->sprite_height_positive = 30;
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moneyEffect->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, (rct_sprite*)moneyEffect);
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sprite_move(x, y, z, moneyEffect);
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moneyEffect->type = SPRITE_MISC_MONEY_EFFECT;
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moneyEffect->num_movements = 0;
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moneyEffect->move_delay = 0;
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@ -134,7 +134,7 @@ void MoneyEffect::Update()
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newY += _moneyEffectMoveOffset[get_current_rotation()].y;
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newX += _moneyEffectMoveOffset[get_current_rotation()].x;
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sprite_move(newX, newY, newZ, (rct_sprite*)this);
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sprite_move(newX, newY, newZ, this);
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num_movements++;
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if (num_movements < 55)
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@ -29,7 +29,7 @@ void crashed_vehicle_particle_create(rct_vehicle_colour colours, int32_t x, int3
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sprite->sprite_height_negative = 8;
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sprite->sprite_height_positive = 8;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, (rct_sprite*)sprite);
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sprite_move(x, y, z, sprite);
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sprite->type = SPRITE_MISC_CRASHED_VEHICLE_PARTICLE;
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sprite->frame = (scenario_rand() & 0xFF) * 12;
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@ -98,7 +98,7 @@ void crashed_vehicle_particle_update(VehicleCrashParticle* particle)
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particle->acceleration_z *= -1;
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z = landZ;
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}
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sprite_move(x, y, z, (rct_sprite*)particle);
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sprite_move(x, y, z, particle);
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invalidate_sprite_0((rct_sprite*)particle);
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particle->frame += 85;
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@ -121,7 +121,7 @@ void crash_splash_create(int32_t x, int32_t y, int32_t z)
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sprite->sprite_height_negative = 51;
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sprite->sprite_height_positive = 16;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z + 3, (rct_sprite*)sprite);
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sprite_move(x, y, z + 3, sprite);
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sprite->type = SPRITE_MISC_CRASH_SPLASH;
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sprite->frame = 0;
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}
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@ -485,7 +485,7 @@ static void sprite_steam_particle_update(SteamParticle* steam)
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if (steam->time_to_move >= 4)
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{
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steam->time_to_move = 1;
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sprite_move(steam->x, steam->y, steam->z + 1, (rct_sprite*)steam);
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sprite_move(steam->x, steam->y, steam->z + 1, steam);
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}
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steam->frame += 64;
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if (steam->frame >= (56 * 64))
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@ -507,7 +507,7 @@ void sprite_misc_explosion_cloud_create(int32_t x, int32_t y, int32_t z)
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sprite->sprite_height_negative = 32;
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sprite->sprite_height_positive = 34;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z + 4, (rct_sprite*)sprite);
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sprite_move(x, y, z + 4, sprite);
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sprite->type = SPRITE_MISC_EXPLOSION_CLOUD;
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sprite->frame = 0;
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}
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@ -540,7 +540,7 @@ void sprite_misc_explosion_flare_create(int32_t x, int32_t y, int32_t z)
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sprite->sprite_height_negative = 85;
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sprite->sprite_height_positive = 8;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z + 4, (rct_sprite*)sprite);
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sprite_move(x, y, z + 4, sprite);
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sprite->type = SPRITE_MISC_EXPLOSION_FLARE;
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sprite->frame = 0;
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}
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@ -626,7 +626,7 @@ void sprite_misc_update_all()
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* @param z (dx)
|
||||
* @param sprite (esi)
|
||||
*/
|
||||
void sprite_move(int16_t x, int16_t y, int16_t z, rct_sprite* sprite)
|
||||
void sprite_move(int16_t x, int16_t y, int16_t z, SpriteBase* sprite)
|
||||
{
|
||||
if (x < 0 || y < 0 || x > 0x1FFF || y > 0x1FFF)
|
||||
{
|
||||
|
@ -634,14 +634,14 @@ void sprite_move(int16_t x, int16_t y, int16_t z, rct_sprite* sprite)
|
|||
}
|
||||
|
||||
size_t newIndex = GetSpatialIndexOffset(x, y);
|
||||
size_t currentIndex = GetSpatialIndexOffset(sprite->generic.x, sprite->generic.y);
|
||||
size_t currentIndex = GetSpatialIndexOffset(sprite->x, sprite->y);
|
||||
if (newIndex != currentIndex)
|
||||
{
|
||||
uint16_t* spriteIndex = &gSpriteSpatialIndex[currentIndex];
|
||||
if (*spriteIndex != SPRITE_INDEX_NULL)
|
||||
{
|
||||
rct_sprite* sprite2 = get_sprite(*spriteIndex);
|
||||
while (sprite != sprite2)
|
||||
while (sprite != &sprite2->generic)
|
||||
{
|
||||
spriteIndex = &sprite2->generic.next_in_quadrant;
|
||||
if (*spriteIndex == SPRITE_INDEX_NULL)
|
||||
|
@ -651,23 +651,23 @@ void sprite_move(int16_t x, int16_t y, int16_t z, rct_sprite* sprite)
|
|||
sprite2 = get_sprite(*spriteIndex);
|
||||
}
|
||||
}
|
||||
*spriteIndex = sprite->generic.next_in_quadrant;
|
||||
*spriteIndex = sprite->next_in_quadrant;
|
||||
|
||||
int32_t tempSpriteIndex = gSpriteSpatialIndex[newIndex];
|
||||
gSpriteSpatialIndex[newIndex] = sprite->generic.sprite_index;
|
||||
sprite->generic.next_in_quadrant = tempSpriteIndex;
|
||||
gSpriteSpatialIndex[newIndex] = sprite->sprite_index;
|
||||
sprite->next_in_quadrant = tempSpriteIndex;
|
||||
}
|
||||
|
||||
if (x == LOCATION_NULL)
|
||||
{
|
||||
sprite->generic.sprite_left = LOCATION_NULL;
|
||||
sprite->generic.x = x;
|
||||
sprite->generic.y = y;
|
||||
sprite->generic.z = z;
|
||||
sprite->sprite_left = LOCATION_NULL;
|
||||
sprite->x = x;
|
||||
sprite->y = y;
|
||||
sprite->z = z;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite_set_coordinates(x, y, z, sprite);
|
||||
sprite_set_coordinates(x, y, z, (rct_sprite*)sprite);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -783,7 +783,7 @@ void litter_create(int32_t x, int32_t y, int32_t z, int32_t direction, int32_t t
|
|||
litter->sprite_height_positive = 3;
|
||||
litter->sprite_identifier = SPRITE_IDENTIFIER_LITTER;
|
||||
litter->type = type;
|
||||
sprite_move(x, y, z, (rct_sprite*)litter);
|
||||
sprite_move(x, y, z, litter);
|
||||
invalidate_sprite_0((rct_sprite*)litter);
|
||||
litter->creationTick = gScenarioTicks;
|
||||
}
|
||||
|
|
|
@ -201,7 +201,7 @@ void reset_sprite_spatial_index();
|
|||
void sprite_clear_all_unused();
|
||||
void move_sprite_to_list(SpriteBase* sprite, SPRITE_LIST newList);
|
||||
void sprite_misc_update_all();
|
||||
void sprite_move(int16_t x, int16_t y, int16_t z, rct_sprite* sprite);
|
||||
void sprite_move(int16_t x, int16_t y, int16_t z, SpriteBase* sprite);
|
||||
void sprite_set_coordinates(int16_t x, int16_t y, int16_t z, rct_sprite* sprite);
|
||||
void invalidate_sprite_0(rct_sprite* sprite);
|
||||
void invalidate_sprite_1(rct_sprite* sprite);
|
||||
|
|
Loading…
Reference in New Issue