Rename some variables

This commit is contained in:
ζeh Matt 2023-02-05 17:52:47 +02:00
parent a2a06d6dde
commit bf9efc7f84
No known key found for this signature in database
GPG Key ID: 18CE582C71A225B0
4 changed files with 25 additions and 25 deletions

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@ -1505,8 +1505,8 @@ private:
for (; ObjectEntryGetChunk(ObjectType::Ride, entry_index) == nullptr; entry_index++) for (; ObjectEntryGetChunk(ObjectType::Ride, entry_index) == nullptr; entry_index++)
; ;
const auto* ride_entry = GetRideEntryByIndex(entry_index); const auto* rideEntry = GetRideEntryByIndex(entry_index);
auto rideType = ride_entry->GetFirstNonNullRideType(); auto rideType = rideEntry->GetFirstNonNullRideType();
auto intent = Intent(WindowClass::TrackDesignList); auto intent = Intent(WindowClass::TrackDesignList);
intent.PutExtra(INTENT_EXTRA_RIDE_TYPE, rideType); intent.PutExtra(INTENT_EXTRA_RIDE_TYPE, rideType);

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@ -1516,8 +1516,8 @@ static void WindowRideInitViewport(WindowBase* w)
if (viewSelectionIndex >= 0 && viewSelectionIndex < ride->NumTrains && ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK) if (viewSelectionIndex >= 0 && viewSelectionIndex < ride->NumTrains && ride->lifecycle_flags & RIDE_LIFECYCLE_ON_TRACK)
{ {
auto vehId = ride->vehicles[viewSelectionIndex]; auto vehId = ride->vehicles[viewSelectionIndex];
const auto* ride_entry = ride->GetRideEntry(); const auto* rideEntry = ride->GetRideEntry();
if (ride_entry != nullptr && ride_entry->TabCar != 0) if (rideEntry != nullptr && rideEntry->TabCar != 0)
{ {
Vehicle* vehicle = GetEntity<Vehicle>(vehId); Vehicle* vehicle = GetEntity<Vehicle>(vehId);
if (vehicle == nullptr) if (vehicle == nullptr)

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@ -3619,18 +3619,18 @@ void Guest::UpdateRideLeaveEntranceWaypoints(const Ride& ride)
// TODO: Goto ride exit on failure. // TODO: Goto ride exit on failure.
return; return;
} }
const auto* ride_entry = vehicle->GetRideEntry(); const auto* rideEntry = vehicle->GetRideEntry();
const auto* vehicle_type = &ride_entry->Cars[vehicle->vehicle_type]; const auto* carEntry = &rideEntry->Cars[vehicle->vehicle_type];
Var37 = (direction_entrance | GetWaypointedSeatLocation(ride, vehicle_type, direction_track) * 4) * 4; Var37 = (direction_entrance | GetWaypointedSeatLocation(ride, carEntry, direction_track) * 4) * 4;
const auto& rtd = ride.GetRideTypeDescriptor(); const auto& rtd = ride.GetRideTypeDescriptor();
CoordsXY waypoint = rtd.GetGuestWaypointLocation(*vehicle, ride, CurrentRideStation); CoordsXY waypoint = rtd.GetGuestWaypointLocation(*vehicle, ride, CurrentRideStation);
const auto waypointIndex = Var37 / 4; const auto waypointIndex = Var37 / 4;
Guard::Assert(vehicle_type->peep_loading_waypoints.size() >= static_cast<size_t>(waypointIndex)); Guard::Assert(carEntry->peep_loading_waypoints.size() >= static_cast<size_t>(waypointIndex));
waypoint.x += vehicle_type->peep_loading_waypoints[waypointIndex][0].x; waypoint.x += carEntry->peep_loading_waypoints[waypointIndex][0].x;
waypoint.y += vehicle_type->peep_loading_waypoints[waypointIndex][0].y; waypoint.y += carEntry->peep_loading_waypoints[waypointIndex][0].y;
SetDestination(waypoint); SetDestination(waypoint);
RideSubState = PeepRideSubState::ApproachVehicleWaypoints; RideSubState = PeepRideSubState::ApproachVehicleWaypoints;
@ -3648,16 +3648,16 @@ void Guest::UpdateRideAdvanceThroughEntrance()
int16_t actionZ, xy_distance; int16_t actionZ, xy_distance;
const auto* ride_entry = ride->GetRideEntry(); const auto* rideEntry = ride->GetRideEntry();
if (auto loc = UpdateAction(xy_distance); loc.has_value()) if (auto loc = UpdateAction(xy_distance); loc.has_value())
{ {
uint16_t distanceThreshold = 16; uint16_t distanceThreshold = 16;
if (ride_entry != nullptr) if (rideEntry != nullptr)
{ {
uint8_t vehicle = ride_entry->DefaultCar; uint8_t vehicle = rideEntry->DefaultCar;
if (ride_entry->Cars[vehicle].flags & CAR_ENTRY_FLAG_MINI_GOLF if (rideEntry->Cars[vehicle].flags & CAR_ENTRY_FLAG_MINI_GOLF
|| ride_entry->Cars[vehicle].flags & (CAR_ENTRY_FLAG_CHAIRLIFT | CAR_ENTRY_FLAG_GO_KART)) || rideEntry->Cars[vehicle].flags & (CAR_ENTRY_FLAG_CHAIRLIFT | CAR_ENTRY_FLAG_GO_KART))
{ {
distanceThreshold = 28; distanceThreshold = 28;
} }
@ -3709,13 +3709,13 @@ void Guest::UpdateRideAdvanceThroughEntrance()
return; return;
} }
ride_entry = vehicle->GetRideEntry(); rideEntry = vehicle->GetRideEntry();
if (ride_entry == nullptr) if (rideEntry == nullptr)
{ {
return; return;
} }
const auto* vehicle_type = &ride_entry->Cars[vehicle->vehicle_type]; const auto* vehicle_type = &rideEntry->Cars[vehicle->vehicle_type];
if (vehicle_type->flags & CAR_ENTRY_FLAG_LOADING_WAYPOINTS) if (vehicle_type->flags & CAR_ENTRY_FLAG_LOADING_WAYPOINTS)
{ {
@ -3930,13 +3930,13 @@ void Guest::UpdateRideFreeVehicleCheck()
if (vehicle == nullptr) if (vehicle == nullptr)
return; return;
const auto* ride_entry = vehicle->GetRideEntry(); const auto* rideEntry = vehicle->GetRideEntry();
if (ride_entry == nullptr) if (rideEntry == nullptr)
{ {
return; return;
} }
if (ride_entry->Cars[0].flags & CAR_ENTRY_FLAG_MINI_GOLF) if (rideEntry->Cars[0].flags & CAR_ENTRY_FLAG_MINI_GOLF)
{ {
vehicle->mini_golf_flags &= ~MiniGolfFlag::Flag5; vehicle->mini_golf_flags &= ~MiniGolfFlag::Flag5;
@ -4424,13 +4424,13 @@ void Guest::UpdateRideApproachVehicleWaypoints()
CoordsXY targetLoc = rtd.GetGuestWaypointLocation(*vehicle, *ride, CurrentRideStation); CoordsXY targetLoc = rtd.GetGuestWaypointLocation(*vehicle, *ride, CurrentRideStation);
const auto* ride_entry = vehicle->GetRideEntry(); const auto* rideEntry = vehicle->GetRideEntry();
if (ride_entry == nullptr) if (rideEntry == nullptr)
{ {
return; return;
} }
const auto& vehicle_type = ride_entry->Cars[vehicle->vehicle_type]; const auto& vehicle_type = rideEntry->Cars[vehicle->vehicle_type];
Guard::Assert(waypoint < 3); Guard::Assert(waypoint < 3);
targetLoc.x += vehicle_type.peep_loading_waypoints[Var37 / 4][waypoint].x; targetLoc.x += vehicle_type.peep_loading_waypoints[Var37 / 4][waypoint].x;
targetLoc.y += vehicle_type.peep_loading_waypoints[Var37 / 4][waypoint].y; targetLoc.y += vehicle_type.peep_loading_waypoints[Var37 / 4][waypoint].y;

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@ -5982,7 +5982,7 @@ std::optional<EntityId> Vehicle::DodgemsCarWouldCollideAt(const CoordsXY& coords
*/ */
void Vehicle::UpdateTrackMotionUpStopCheck() const void Vehicle::UpdateTrackMotionUpStopCheck() const
{ {
auto carEntry = Entry(); const auto* carEntry = Entry();
if (carEntry == nullptr) if (carEntry == nullptr)
{ {
return; return;