refactor some of the footpath code after merging

This commit is contained in:
IntelOrca 2015-02-13 20:55:49 +00:00
parent 886f30d00c
commit c0e4518972
5 changed files with 122 additions and 31 deletions

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@ -23,6 +23,7 @@
#include "../common.h"
#define BANNER_NULL 255
#define MAX_BANNERS 250
typedef struct {

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@ -24,10 +24,22 @@
#include "footpath.h"
#include "map.h"
void sub_673883(int x, int y, int z);
void sub_69A48B(int x, int y, int z);
void sub_6A6C66(int x, int y, rct_map_element *mapElement, int flags);
void sub_6A759F();
enum {
FOOTPATH_CONSTRUCTION_FLAG_ALLOW_DURING_PAUSED = 1 << 3
};
const rct_xy16 word_981D6C[] = {
{ -1, 0 },
{ 0, 1 },
{ 1, 0 },
{ 0, -1 }
};
/**
*
* rct2: 0x006A65AD
@ -48,8 +60,8 @@ static void automatically_set_peep_spawn(int x, int y, int z)
}
}
peepSpawn->x = (RCT2_GLOBAL(0x00981D6C + (direction * 4), uint16) * 15) + 16;
peepSpawn->y = (RCT2_GLOBAL(0x00981D6E + (direction * 4), uint16) * 15) + 16;
peepSpawn->x = (word_981D6C[direction].x * 15) + 16;
peepSpawn->y = (word_981D6C[direction].y * 15) + 16;
peepSpawn->direction = direction;
peepSpawn->z = z / 2;
}
@ -58,11 +70,11 @@ rct_map_element *map_get_footpath_element(int x, int y, int z)
{
rct_map_element *mapElement;
mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
mapElement = map_get_first_element_at(x, y);
do {
if ((mapElement->type & MAP_ELEMENT_TYPE_MASK) == MAP_ELEMENT_TYPE_PATH && mapElement->base_height == z)
if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH && mapElement->base_height == z)
return mapElement;
} while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
@ -71,16 +83,16 @@ rct_map_element *map_get_footpath_element_slope(int x, int y, int z, int slope)
{
rct_map_element *mapElement;
mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
mapElement = map_get_first_element_at(x, y);
do {
if (
(mapElement->type & MAP_ELEMENT_TYPE_MASK) == MAP_ELEMENT_TYPE_PATH &&
map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH &&
mapElement->base_height == z &&
(mapElement->properties.path.type & 7) == slope
) {
return mapElement;
}
} while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
} while (!map_element_is_last_for_tile(mapElement++));
return NULL;
}
@ -88,13 +100,13 @@ rct_map_element *map_get_footpath_element_slope(int x, int y, int z, int slope)
static money32 footpath_element_insert(int type, int x, int y, int z, int slope, int flags)
{
rct_map_element *mapElement;
int bl, zHigh;
int bl, zHigh, direction;
if (!sub_68B044())
return MONEY32_UNDEFINED;
if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & ((1 << 3) | (1 << 6))))
RCT2_CALLPROC_X(0x00673883, x, 0, y, RCT2_GLOBAL(0x009DEA62, uint16), 0, 0, 0);
if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & (FOOTPATH_CONSTRUCTION_FLAG_ALLOW_DURING_PAUSED | (1 << 6))))
sub_673883(x, y, RCT2_GLOBAL(0x009DEA62, uint16));
// loc_6A649D:
RCT2_GLOBAL(0x00F3EFD9, money32) += MONEY(12, 00);
@ -146,18 +158,18 @@ static money32 footpath_element_insert(int type, int x, int y, int z, int slope,
if ((RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & (1 << 6)))
automatically_set_peep_spawn(x, y, mapElement->base_height / 2);
if (!(mapElement->properties.path.type & 4) && !(flags & (1 << 6))) {
int ttt = mapElement->properties.path.type;
if ((mapElement->properties.path.type & 4) && !(flags & (1 << 6))) {
direction = mapElement->properties.path.type & 3;
z = mapElement->base_height;
RCT2_CALLPROC_X(0x006E5935, x, (ttt & 3) ^ 2, y, ((z + 6) << 8) | z, 0, 0, 0);
RCT2_CALLPROC_X(0x006E5935, x, (ttt & 3), y, ((z + 6) << 8) | z, 0, 0, 0);
map_remove_intersecting_walls(x, y, z, z + 6, direction ^ 2);
map_remove_intersecting_walls(x, y, z, z + 6, direction);
mapElement = map_get_footpath_element(x / 32, y / 32, z);
}
if (!(flags & (1 << 7)))
RCT2_CALLPROC_X(0x006A6C66, x, flags, y, 0, (int)mapElement, 0, 0);
sub_6A6C66(x, y, mapElement, flags);
RCT2_CALLPROC_EBPSAFE(0x006A759F);
sub_6A759F();
map_invalidate_tile_full(x, y);
}
return RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY ? 0 : RCT2_GLOBAL(0x00F3EFD9, money32);
@ -280,7 +292,7 @@ static money32 footpath_place_real(int type, int x, int y, int z, int slope, int
}
if (flags & GAME_COMMAND_FLAG_APPLY)
RCT2_CALLPROC_X(0x0069A48B, x, 0, y, z * 8, 0, 0, 0);
sub_69A48B(x, y, z * 8);
RCT2_GLOBAL(0x00F3EFD9, money32) = 0;
RCT2_GLOBAL(0x00F3EFA4, uint8) = 0;
@ -310,10 +322,9 @@ static money32 footpath_place_real(int type, int x, int y, int z, int slope, int
}
mapElement = map_get_footpath_element_slope((x / 32), (y / 32), z, slope);
if (mapElement == NULL)
return footpath_element_insert(type, x, y, z, slope, flags);
else
return footpath_element_update(x, y, mapElement, type, flags);
return mapElement == NULL ?
footpath_element_insert(type, x, y, z, slope, flags) :
footpath_element_update(x, y, mapElement, type, flags);
}
money32 footpath_remove_real(int x, int y, int z, int flags)
@ -330,22 +341,22 @@ money32 footpath_remove_real(int x, int y, int z, int flags)
return MONEY32_UNDEFINED;
}
if (flags & (1 << 0)) {
RCT2_CALLPROC_X(0x0069A48B, x, 0, y, z * 8, 0, 0, 0);
RCT2_CALLPROC_X(0x00673883, x, 0, y, z * 8, 0, 0, 0);
if (flags & GAME_COMMAND_FLAG_APPLY) {
sub_69A48B(x, y, z * 8);
sub_673883(x, y, z * 8);
}
if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_owned(x, y, z * 8))
return MONEY32_UNDEFINED;
mapElement = map_get_footpath_element(x / 32, y / 32, z);
if (mapElement != NULL && (flags & (1 << 0))) {
if (mapElement != NULL && (flags & GAME_COMMAND_FLAG_APPLY)) {
RCT2_GLOBAL(0x00F3EFF4, uint32) = 0x00F3EFF8;
RCT2_CALLPROC_X(0x006BA23E, 0, 0, 0, 0, (int)mapElement, 0, 0);
sub_6A6AA7(x, y, mapElement);
map_invalidate_tile_full(x, y);
map_element_remove(mapElement);
RCT2_CALLPROC_EBPSAFE(0x006A759F);
sub_6A759F();
}
return (flags & (1 << 5)) || (RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY) ? 0 : -MONEY(10,00);
@ -355,7 +366,7 @@ money32 footpath_remove_real(int x, int y, int z, int flags)
*
* rct2: 0x006A61DE
*/
void game_command_place_footpath(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
void game_command_place_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
if (*ebx & (1 << 5))
RCT2_CALLFUNC_X(0x006A61DE, eax, ebx, ecx, edx, esi, edi, ebp);
@ -367,7 +378,7 @@ void game_command_place_footpath(int* eax, int* ebx, int* ecx, int* edx, int* es
*
* rct2: 0x006A67C0
*/
void game_command_remove_footpath(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
void game_command_remove_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
*ebx = footpath_remove_real((*eax & 0xFFFF), (*ecx & 0xFFFF), (*edx & 0xFF), (*ebx & 0xFF));
}
@ -455,4 +466,40 @@ void sub_68A0C9(int screenX, int screenY, int *x, int *y, int *direction, rct_ma
if (y != NULL) *y = *((uint16*)&ebx);
if (direction != NULL) *direction = *((uint8*)&ecx);
if (mapElement != NULL) *mapElement = (rct_map_element*)edx;
}
/**
*
* rct2: 0x00673883
*/
void sub_673883(int x, int y, int z)
{
RCT2_CALLPROC_X(0x00673883, x, 0, y, z, 0, 0, 0);
}
/**
*
* rct2: 0x0069A48B
*/
void sub_69A48B(int x, int y, int z)
{
RCT2_CALLPROC_X(0x0069A48B, x, 0, y, z, 0, 0, 0);
}
/**
*
* rct2: 0x006A6C66
*/
void sub_6A6C66(int x, int y, rct_map_element *mapElement, int flags)
{
RCT2_CALLPROC_X(0x006A6C66, x, flags, y, 0, (int)mapElement, 0, 0);
}
/**
*
* rct2: 0x006A759F
*/
void sub_6A759F()
{
RCT2_CALLPROC_EBPSAFE(0x006A759F);
}

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@ -36,8 +36,8 @@ typedef struct {
uint8 flags; // 0x0B
} rct_path_type;
void game_command_place_footpath(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_remove_footpath(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp);
void game_command_place_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
void game_command_remove_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp);
money32 footpath_place(int type, int x, int y, int z, int slope, int flags);
void footpath_remove(int x, int y, int z, int flags);
money32 footpath_provisional_set(int type, int x, int y, int z, int slope);

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@ -20,9 +20,11 @@
#include "../addresses.h"
#include "../game.h"
#include "../interface/window.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../management/finance.h"
#include "banner.h"
#include "climate.h"
#include "map.h"
#include "park.h"
@ -1085,4 +1087,43 @@ int map_can_construct_with_clear_at(int x, int y, int zLow, int zHigh, void *cle
int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl)
{
return map_can_construct_with_clear_at(x, y, zLow, zHigh, (void*)0xFFFFFFFF, bl);
}
/**
*
* rct2: 0x006E5935
*/
void map_remove_intersecting_walls(int x, int y, int z0, int z1, int direction)
{
int bannerIndex;
rct_banner *banner;
rct_map_element *mapElement;
rct_scenery_entry *sceneryEntry;
mapElement = map_get_first_element_at(x >> 5, y >> 5);
do {
if (map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_FENCE)
continue;
if (mapElement->clearance_height <= z0 || mapElement->base_height >= z1)
continue;
if (direction != (mapElement->type & 3))
continue;
sceneryEntry = g_wallSceneryEntries[mapElement->properties.fence.slope];
if (sceneryEntry->wall.var_0D != 255) {
bannerIndex = mapElement->properties.fence.item[0];
banner = &gBanners[bannerIndex];
if (banner->type != BANNER_NULL) {
window_close_by_number(WC_BANNER, bannerIndex);
banner->type = BANNER_NULL;
user_string_free(banner->string_idx);
}
}
map_invalidate_tile(x, y, mapElement->base_height * 8, mapElement->base_height * 8 + 72);
map_element_remove(mapElement);
mapElement -= 1;
} while (!map_element_is_last_for_tile(mapElement++));
}

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@ -273,4 +273,6 @@ void map_element_iterator_begin(map_element_iterator *it);
int map_element_iterator_next(map_element_iterator *it);
void map_element_iterator_restart_for_tile(map_element_iterator *it);
void map_remove_intersecting_walls(int x, int y, int z0, int z1, int direction);
#endif