mirror of https://github.com/OpenRCT2/OpenRCT2.git
Initial prototype of paint clipping.
Paint clipping is a possible future feature to assist players building in cluttered areas of a park by controlling which map elements and sprites are rendered, providing a clearer view for construction, inspection, etc. Only clip height is supported in this prototype. Map elements are clipped according to the map element base height (meaning *all* scenery on that map element is currently clipped with it). Sprites are clipped according to their z value being within the "sprite volume" of any non-clipped map element (which means below clip height + 2). Control is only provided through the console in this prototype - use the command: set paint_clip_height _value_ To turn clipping off use the command: set paint_clip_height 255 Clip heights are limited to multiples of two to coincide with the native heights of map elements. Command "get paint_clip_height" prints the clip height as a raw value as well as the equivalent height in ft and m as used when displaying heights in-game. At this time only painting of the main viewport is affected. There is no change to any input control handling.
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#include "supports.h"
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// zax: globals for paint clipping height
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uint8 gClipHeight = 128; // Default to middle value
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bool gClipHeightEnable = false;
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uint8 gClipHeight = 255;
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const uint32 construction_markers[] = {
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COLOUR_DARK_GREEN << 19 | COLOUR_GREY << 24 | IMAGE_TYPE_REMAP, // White
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// zax: Global paint clipping height.
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extern uint8 gClipHeight;
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extern bool gClipHeightEnable;
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typedef struct attached_paint_struct attached_paint_struct;
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typedef struct paint_struct paint_struct;
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