mirror of https://github.com/OpenRCT2/OpenRCT2.git
Adjust includes
This commit is contained in:
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@ -17,7 +17,7 @@
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#include <openrct2/Input.h>
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#include <openrct2/OpenRCT2.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/entity/Entity.h>
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#include <openrct2/entity/EntityRegistry.h>
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#include <openrct2/entity/Guest.h>
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#include <openrct2/entity/Staff.h>
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#include <openrct2/localisation/Date.h>
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@ -13,7 +13,7 @@
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#include <openrct2/Context.h>
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#include <openrct2/audio/audio.h>
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#include <openrct2/drawing/Drawing.h>
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#include <openrct2/entity/Entity.h>
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#include <openrct2/entity/EntityRegistry.h>
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#include <openrct2/entity/Peep.h>
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#include <openrct2/entity/Staff.h>
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#include <openrct2/localisation/Localisation.h>
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@ -21,7 +21,7 @@
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#include <openrct2/actions/StaffSetOrdersAction.h>
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#include <openrct2/actions/StaffSetPatrolAreaAction.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/entity/Entity.h>
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#include <openrct2/entity/EntityRegistry.h>
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#include <openrct2/entity/Staff.h>
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#include <openrct2/localisation/Localisation.h>
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#include <openrct2/management/Finance.h>
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@ -12,7 +12,7 @@
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#include <openrct2/Game.h>
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#include <openrct2/actions/StaffFireAction.h>
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#include <openrct2/drawing/Drawing.h>
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#include <openrct2/entity/Entity.h>
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#include <openrct2/entity/EntityRegistry.h>
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#include <openrct2/entity/Staff.h>
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#include <openrct2/interface/Colour.h>
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#include <openrct2/localisation/Localisation.h>
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@ -21,7 +21,6 @@
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#include <openrct2/drawing/Drawing.h>
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#include <openrct2/entity/Balloon.h>
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#include <openrct2/entity/Duck.h>
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#include <openrct2/entity/Entity.h>
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#include <openrct2/entity/Peep.h>
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#include <openrct2/localisation/Localisation.h>
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#include <openrct2/ride/Vehicle.h>
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@ -10,7 +10,7 @@
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#include "BalloonPressAction.h"
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#include "../entity/Balloon.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "GameAction.h"
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BalloonPressAction::BalloonPressAction(uint16_t spriteIndex)
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@ -11,7 +11,7 @@
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#include "../Context.h"
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#include "../OpenRCT2.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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GuestSetFlagsAction::GuestSetFlagsAction(uint16_t peepId, uint32_t flags)
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: _peepId(peepId)
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#include "../Context.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "PeepPickupAction.h"
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#include "../Input.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Peep.h"
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#include "../network/network.h"
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#include "../util/Util.h"
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@ -9,7 +9,7 @@
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#include "StaffFireAction.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Staff.h"
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#include "../interface/Window.h"
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#include "StaffSetCostumeAction.h"
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#include "../Context.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "../localisation/StringIds.h"
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#include "../Context.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Staff.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "StaffSetOrdersAction.h"
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#include "../Context.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Staff.h"
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#include "../interface/Window.h"
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#include "../localisation/Localisation.h"
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#include "StaffSetPatrolAreaAction.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Peep.h"
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#include "../entity/Staff.h"
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#include "../interface/Window.h"
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# include "../Game.h"
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# include "../common.h"
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# include "../config/Config.h"
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# include "../entity/Entity.h"
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# include "../entity/EntityRegistry.h"
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# include "../interface/Viewport.h"
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# include "../interface/Window.h"
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# include "../interface/Window_internal.h"
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@ -12,8 +12,8 @@
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#include "../common.h"
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#include "../rct12/RCT12.h"
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#include "../world/Location.hpp"
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#include "Entity.h"
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#include "EntityBase.h"
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#include "EntityRegistry.h"
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#include <list>
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#include <vector>
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#include "../localisation/Localisation.h"
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#include "../network/network.h"
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#include "../world/Map.h"
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#include "Entity.h"
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#include "EntityRegistry.h"
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static constexpr const CoordsXY _moneyEffectMoveOffset[] = {
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#include "Window_internal.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityList.h"
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#include "../entity/EntityRegistry.h"
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#include "Viewport.h"
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void rct_window::SetLocation(const CoordsXYZ& coords)
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#include "../Input.h"
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#include "../OpenRCT2.h"
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#include "../audio/audio.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Peep.h"
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#include "../interface/Window.h"
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#include "../interface/Window_internal.h"
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#include "../../config/Config.h"
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#include "../../core/Numerics.hpp"
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#include "../../drawing/LightFX.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../entity/Peep.h"
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#include "../../entity/Staff.h"
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#include "../../interface/Viewport.h"
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#include "../../core/Guard.hpp"
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#include "../../core/Numerics.hpp"
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#include "../../drawing/Drawing.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../entity/Peep.h"
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#include "../../entity/Staff.h"
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#include "../../interface/Colour.h"
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#include "../actions/RideSetVehicleAction.h"
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#include "../actions/TrackRemoveAction.h"
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#include "../common.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityList.h"
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#include "../entity/EntityRegistry.h"
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#include "../entity/Staff.h"
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#include "TrainManager.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityList.h"
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#include "../entity/EntityRegistry.h"
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#include "Vehicle.h"
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namespace TrainManager
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#include "../Game.h"
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#include "../drawing/Drawing.h"
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#include "../drawing/LightFX.h"
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#include "../entity/Entity.h"
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#include "../entity/EntityRegistry.h"
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#include "../interface/Viewport.h"
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#include "../paint/Paint.h"
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#include "../paint/sprite/Paint.Sprite.h"
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*****************************************************************************/
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#include "../../drawing/Drawing.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../entity/Guest.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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*****************************************************************************/
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#include "../../config/Config.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../entity/Guest.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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*****************************************************************************/
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#include "../../common.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../entity/Guest.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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*****************************************************************************/
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#include "../../common.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../object/StationObject.h"
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#include "../../paint/Paint.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../object/StationObject.h"
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#include "../../paint/Paint.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../object/StationObject.h"
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#include "../../paint/Paint.h"
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../localisation/Localisation.h"
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#include "../../paint/Paint.h"
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*****************************************************************************/
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#include "../../common.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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*****************************************************************************/
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#include "../../config/Config.h"
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#include "../../entity/Entity.h"
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#include "../../entity/EntityRegistry.h"
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#include "../../interface/Viewport.h"
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#include "../../paint/Paint.h"
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#include "../../paint/Supports.h"
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