Move scenario sources to sub directory

This commit is contained in:
Ted John 2016-12-14 12:13:52 +00:00
parent c6d9fe6b55
commit c5899139d7
56 changed files with 115 additions and 614 deletions

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@ -323,8 +323,8 @@
<ClCompile Include="src\ride\water\splash_boats.c" />
<ClCompile Include="src\ride\water\submarine_ride.c" />
<ClCompile Include="src\ride\water\water_coaster.c" />
<ClCompile Include="src\scenario.c" />
<ClCompile Include="src\ScenarioRepository.cpp" />
<ClCompile Include="src\scenario\scenario.c" />
<ClCompile Include="src\scenario\ScenarioRepository.cpp" />
<ClCompile Include="src\title\TitleScreen.cpp" />
<ClCompile Include="src\title\TitleSequence.cpp" />
<ClCompile Include="src\title\TitleSequenceManager.cpp" />
@ -568,10 +568,10 @@
<ClInclude Include="src\ride\vehicle.h" />
<ClInclude Include="src\ride\vehicle_data.h" />
<ClInclude Include="src\ride\vehicle_paint.h" />
<ClInclude Include="src\scenario.h" />
<ClCompile Include="src\ScenarioSources.cpp" />
<ClInclude Include="src\ScenarioRepository.h" />
<ClInclude Include="src\ScenarioSources.h" />
<ClInclude Include="src\scenario\scenario.h" />
<ClCompile Include="src\scenario\ScenarioSources.cpp" />
<ClInclude Include="src\scenario\ScenarioRepository.h" />
<ClInclude Include="src\scenario\ScenarioSources.h" />
<ClInclude Include="src\sprites.h" />
<ClInclude Include="src\title\TitleSequence.h" />
<ClInclude Include="src\title\TitleSequenceManager.h" />

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@ -23,7 +23,7 @@
#include "platform/crash.h"
#include "PlatformEnvironment.h"
#include "ride/TrackDesignRepository.h"
#include "ScenarioRepository.h"
#include "scenario/ScenarioRepository.h"
#include "title/TitleScreen.h"
#include "title/TitleSequenceManager.h"

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@ -31,7 +31,7 @@
#include "platform/platform.h"
#include "rct1.h"
#include "ride/ride.h"
#include "scenario.h"
#include "scenario/scenario.h"
#include "util/sawyercoding.h"
#include "util/util.h"
#include "world/banner.h"

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@ -41,7 +41,7 @@
#include "ride/track.h"
#include "ride/track_design.h"
#include "ride/vehicle.h"
#include "scenario.h"
#include "scenario/scenario.h"
#include "title/TitleScreen.h"
#include "util/sawyercoding.h"
#include "util/util.h"

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@ -20,7 +20,7 @@
#include "addresses.h"
#include "common.h"
#include "platform/platform.h"
#include "scenario.h"
#include "scenario/scenario.h"
enum GAME_COMMAND {
GAME_COMMAND_SET_RIDE_APPEARANCE,

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@ -29,7 +29,7 @@
#include "localisation/localisation.h"
#include "platform/platform.h"
#include "ride/ride_data.h"
#include "scenario.h"
#include "scenario/scenario.h"
#include "windows/tooltip.h"
#include "windows/dropdown.h"
#include "world/banner.h"

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@ -22,7 +22,7 @@
#include "../ride/ride.h"
#include "../ride/ride_data.h"
#include "../ride/track.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../world/banner.h"
#include "../world/footpath.h"
#include "../world/map.h"

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@ -24,8 +24,8 @@
#include "../ride/ride.h"
#include "../ride/track_design.h"
#include "../ride/vehicle.h"
#include "../scenario.h"
#include "../ScenarioRepository.h"
#include "../scenario/scenario.h"
#include "../scenario/ScenarioRepository.h"
#include "../world/park.h"
#include "colour.h"

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@ -19,7 +19,7 @@
#include "../localisation/localisation.h"
#include "../peep/peep.h"
#include "../ride/ride.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../world/sprite.h"
#include "award.h"
#include "news_item.h"

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@ -21,7 +21,7 @@
#include "../localisation/localisation.h"
#include "../localisation/string_ids.h"
#include "../management/finance.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../rct1.h"
#include "../ride/ride.h"
#include "../ride/ride_data.h"

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@ -66,7 +66,7 @@ extern "C" {
#include "../localisation/localisation.h"
#include "../management/finance.h"
#include "../network/http.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../windows/error.h"
#include "../util/util.h"
#include "../cheats.h"

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@ -31,7 +31,7 @@
#include "../core/Stopwatch.hpp"
#include "../core/String.hpp"
#include "../PlatformEnvironment.h"
#include "../ScenarioRepository.h"
#include "../scenario/ScenarioRepository.h"
#include "Object.h"
#include "ObjectFactory.h"
#include "ObjectManager.h"

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@ -20,7 +20,7 @@
extern "C"
{
#include "../scenario.h"
#include "../scenario/scenario.h"
}
class StexObject final : public Object

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@ -31,7 +31,7 @@
#include "../ride/ride.h"
#include "../ride/ride_data.h"
#include "../ride/track.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../util/util.h"
#include "../world/climate.h"

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@ -16,7 +16,7 @@
#include "../config.h"
#include "../game.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../interface/viewport.h"
#include "../localisation/date.h"
#include "../localisation/string_ids.h"

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@ -30,7 +30,7 @@
extern "C" {
#include "../localisation/language.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "platform.h"
}

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@ -23,7 +23,7 @@
#include "../core/Path.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
#include "../ScenarioSources.h"
#include "../scenario/ScenarioSources.h"
#include "../object/ObjectManager.h"
#include "S4Importer.h"
#include "Tables.h"

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@ -43,7 +43,7 @@
#include "ride/track.h"
#include "ride/track_design.h"
#include "ride/TrackDesignRepository.h"
#include "ScenarioRepository.h"
#include "scenario/ScenarioRepository.h"
#include "title/TitleScreen.h"
#include "util/util.h"
#include "world/climate.h"

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@ -39,7 +39,7 @@ extern "C"
#include "../rct2.h"
#include "../ride/ride.h"
#include "../ride/ride_ratings.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../util/sawyercoding.h"
#include "../util/util.h"
#include "../world/climate.h"

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@ -23,7 +23,7 @@
extern "C"
{
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../object_list.h"
}

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@ -35,7 +35,7 @@ extern "C"
#include "../rct2.h"
#include "../ride/ride.h"
#include "../ride/ride_ratings.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../util/sawyercoding.h"
#include "../world/climate.h"
#include "../world/map_animation.h"

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@ -20,7 +20,7 @@
extern "C"
{
#include "../scenario.h"
#include "../scenario/scenario.h"
}
/**

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@ -34,7 +34,7 @@
#include "../peep/peep.h"
#include "../peep/staff.h"
#include "../rct1.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../util/util.h"
#include "../windows/error.h"
#include "../world/banner.h"

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@ -15,7 +15,7 @@
#pragma endregion
#include "../game.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../world/sprite.h"
#include "station.h"

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@ -23,7 +23,7 @@
#include "../interface/viewport.h"
#include "../localisation/localisation.h"
#include "../OpenRCT2.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../world/map_animation.h"
#include "../world/sprite.h"
#include "../world/scenery.h"

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@ -17,22 +17,22 @@
#include <algorithm>
#include <memory>
#include <vector>
#include "core/Console.hpp"
#include "core/FileScanner.h"
#include "core/FileStream.hpp"
#include "core/Math.hpp"
#include "core/Path.hpp"
#include "core/String.hpp"
#include "PlatformEnvironment.h"
#include "../core/Console.hpp"
#include "../core/FileScanner.h"
#include "../core/FileStream.hpp"
#include "../core/Math.hpp"
#include "../core/Path.hpp"
#include "../core/String.hpp"
#include "../PlatformEnvironment.h"
#include "ScenarioRepository.h"
#include "ScenarioSources.h"
extern "C"
{
#include "config.h"
#include "localisation/localisation.h"
#include "../config.h"
#include "../localisation/localisation.h"
#include "../rct2.h"
#include "scenario.h"
#include "rct2.h"
}
static int ScenarioCategoryCompare(int categoryA, int categoryB)

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@ -16,7 +16,7 @@
#pragma once
#include "common.h"
#include "../common.h"
#ifndef MAX_PATH
#define MAX_PATH 260

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@ -14,15 +14,14 @@
*****************************************************************************/
#pragma endregion
#include "core/Guard.hpp"
#include "core/String.hpp"
#include "core/Util.hpp"
#include "../core/Guard.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
#include "ScenarioSources.h"
extern "C"
{
#include "scenario.h"
#include "util/util.h"
}
namespace ScenarioSources

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@ -16,7 +16,7 @@
#pragma once
#include "common.h"
#include "../common.h"
typedef struct source_desc
{

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@ -14,37 +14,37 @@
*****************************************************************************/
#pragma endregion
#include "audio/audio.h"
#include "cheats.h"
#include "config.h"
#include "game.h"
#include "interface/viewport.h"
#include "localisation/date.h"
#include "localisation/localisation.h"
#include "management/award.h"
#include "management/finance.h"
#include "management/marketing.h"
#include "management/news_item.h"
#include "management/research.h"
#include "network/network.h"
#include "object.h"
#include "object_list.h"
#include "OpenRCT2.h"
#include "peep/staff.h"
#include "platform/platform.h"
#include "ride/ride.h"
#include "../audio/audio.h"
#include "../cheats.h"
#include "../config.h"
#include "../game.h"
#include "../interface/viewport.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../management/award.h"
#include "../management/finance.h"
#include "../management/marketing.h"
#include "../management/news_item.h"
#include "../management/research.h"
#include "../network/network.h"
#include "../object.h"
#include "../object_list.h"
#include "../OpenRCT2.h"
#include "../peep/staff.h"
#include "../platform/platform.h"
#include "../rct1.h"
#include "../ride/ride.h"
#include "../util/sawyercoding.h"
#include "../util/util.h"
#include "../world/climate.h"
#include "../world/map.h"
#include "../world/park.h"
#include "../world/scenery.h"
#include "../world/sprite.h"
#include "../world/water.h"
#include "scenario.h"
#include "ScenarioRepository.h"
#include "ScenarioSources.h"
#include "util/sawyercoding.h"
#include "util/util.h"
#include "world/climate.h"
#include "world/map.h"
#include "world/park.h"
#include "world/scenery.h"
#include "world/sprite.h"
#include "world/water.h"
#include "rct1.h"
const rct_string_id ScenarioCategoryStringIds[SCENARIO_CATEGORY_COUNT] = {
STR_BEGINNER_PARKS,

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@ -17,20 +17,20 @@
#ifndef _SCENARIO_H_
#define _SCENARIO_H_
#include "addresses.h"
#include "common.h"
#include "management/award.h"
#include "management/finance.h"
#include "management/news_item.h"
#include "management/research.h"
#include "ride/ride.h"
#include "ride/ride_ratings.h"
#include "object.h"
#include "platform/platform.h"
#include "world/banner.h"
#include "world/map.h"
#include "world/map_animation.h"
#include "world/sprite.h"
#include "../addresses.h"
#include "../common.h"
#include "../management/award.h"
#include "../management/finance.h"
#include "../management/news_item.h"
#include "../management/research.h"
#include "../ride/ride.h"
#include "../ride/ride_ratings.h"
#include "../object.h"
#include "../platform/platform.h"
#include "../world/banner.h"
#include "../world/map.h"
#include "../world/map_animation.h"
#include "../world/sprite.h"
#pragma pack(push, 1)
/**

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@ -1,498 +0,0 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <time.h>
#include "audio/audio.h"
#include "config.h"
#include "drawing/drawing.h"
#include "editor.h"
#include "game.h"
#include "input.h"
#include "localisation/date.h"
#include "localisation/localisation.h"
#include "interface/screenshot.h"
#include "interface/title_sequences.h"
#include "interface/viewport.h"
#include "intro.h"
#include "management/news_item.h"
#include "management/research.h"
#include "network/network.h"
#include "OpenRCT2.h"
#include "peep/staff.h"
#include "ride/ride.h"
#include "scenario.h"
#include "ScenarioRepository.h"
#include "ScenarioSources.h"
#include "title.h"
#include "title/TitleSequence.h"
#include "title/TitleSequenceManager.h"
#include "util/util.h"
#include "world/climate.h"
#include "world/map.h"
#include "world/park.h"
#include "world/scenery.h"
#include "world/sprite.h"
#include "windows/error.h"
bool gTitleHideVersionInfo = false;
sint32 gTitleScriptCommand = -1;
uint8 gTitleScriptSave = 0xFF;
sint32 gTitleScriptSkipTo = -1;
sint32 gTitleScriptSkipLoad = -1;
static rct_xy16 _titleScriptCurrentCentralPosition = { -1, -1 };
static int _scriptWaitCounter;
static int _loadedTitleSequenceId = -1;
static TitleSequence * _loadedTitleSequence = NULL;
static int _sequenceAttemptId = 0;
static void title_init_showcase();
static void title_update_showcase();
static bool title_load_park(SDL_RWops * rw, bool isScenario);
/**
*
* rct2: 0x0068E8DA
*/
void title_load()
{
log_verbose("loading title");
if (gGamePaused & GAME_PAUSED_NORMAL)
pause_toggle();
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;
#ifndef DISABLE_NETWORK
network_close();
#endif
reset_park_entrances();
user_string_clear_all();
reset_sprite_list();
ride_init_all();
window_guest_list_init_vars_a();
staff_reset_modes();
map_init(150);
park_init();
date_reset();
climate_reset(CLIMATE_COOL_AND_WET);
scenery_set_default_placement_configuration();
window_new_ride_init_vars();
window_guest_list_init_vars_b();
window_staff_list_init_vars();
map_update_tile_pointers();
reset_sprite_spatial_index();
audio_stop_all_music_and_sounds();
viewport_init_all();
news_item_init_queue();
window_main_open();
title_create_windows();
title_init_showcase();
gfx_invalidate_screen();
audio_start_title_music();
gScreenAge = 0;
if (gOpenRCT2ShowChangelog) {
gOpenRCT2ShowChangelog = false;
window_changelog_open();
}
log_verbose("loading title finished");
}
/**
* Creates the windows shown on the title screen; New game, load game,
* tutorial, toolbox and exit.
* rct2: 0x0066B5C0 (part of 0x0066B3E8)
*/
void title_create_windows()
{
window_title_menu_open();
window_title_exit_open();
window_title_options_open();
window_title_logo_open();
window_resize_gui(gScreenWidth, gScreenHeight);
gTitleHideVersionInfo = false;
}
/**
*
* rct2: 0x00678680
*/
static void title_init_showcase()
{
size_t seqId = title_sequence_manager_get_index_for_config_id(gConfigInterface.current_title_sequence_preset);
if (seqId == SIZE_MAX) {
seqId = title_sequence_manager_get_index_for_config_id("*OPENRCT2");
if (seqId == SIZE_MAX) {
seqId = 0;
}
}
title_sequence_change_preset((int)seqId);
title_refresh_sequence();
title_update_showcase();
}
static bool title_load_park_from_file(const char * path)
{
bool success = false;
bool isScenario = _strcmpi(path_get_extension(path), ".sv6");
SDL_RWops * rw = SDL_RWFromFile(path, "rb");
if (rw != NULL) {
success = title_load_park(rw, isScenario);
SDL_RWclose(rw);
}
return success;
}
static bool title_load_park(SDL_RWops * rw, bool isScenario)
{
rct_window* w;
int successfulLoad = 0;
if (isScenario) {
successfulLoad = scenario_load_rw(rw);
} else {
successfulLoad = game_load_sv6(rw);
}
if (!successfulLoad)
return false;
w = window_get_main();
w->viewport_target_sprite = -1;
w->saved_view_x = gSavedViewX;
w->saved_view_y = gSavedViewY;
{
char zoomDifference = gSavedViewZoom - w->viewport->zoom;
w->viewport->zoom = gSavedViewZoom;
gCurrentRotation = gSavedViewRotation;
if (zoomDifference != 0) {
if (zoomDifference < 0) {
zoomDifference = -zoomDifference;
w->viewport->view_width >>= zoomDifference;
w->viewport->view_height >>= zoomDifference;
} else {
w->viewport->view_width <<= zoomDifference;
w->viewport->view_height <<= zoomDifference;
}
}
w->saved_view_x -= w->viewport->view_width >> 1;
w->saved_view_y -= w->viewport->view_height >> 1;
}
window_invalidate(w);
reset_sprite_spatial_index();
reset_all_sprite_quadrant_placements();
window_new_ride_init_vars();
if (!isScenario) {
sub_684AC3();
}
scenery_set_default_placement_configuration();
news_item_init_queue();
load_palette();
gfx_invalidate_screen();
window_tile_inspector_clear_clipboard();
gScreenAge = 0;
gGameSpeed = 1;
return true;
}
/**
* Sets the map location to the given tile coordinates. Z is automatic.
* @param x X position in map tiles.
* @param y Y position in map tiles.
*/
static void title_set_location(int x, int y)
{
int z = map_element_height(x, y);
// Update viewport
rct_window* w = window_get_main();
if (w != NULL) {
window_scroll_to_location(w, x, y, z);
w->flags &= ~WF_SCROLLING_TO_LOCATION;
viewport_update_position(w);
}
// Save known tile position in case of window resize
_titleScriptCurrentCentralPosition.x = (sint16)x;
_titleScriptCurrentCentralPosition.y = (sint16)y;
}
/**
* Re-centres the map location to the last scripted tile position.
*/
void title_fix_location()
{
if (gScreenFlags == SCREEN_FLAGS_TITLE_DEMO) {
rct_xy16 position = _titleScriptCurrentCentralPosition;
if (position.x != -1) {
title_set_location(position.x, position.y);
}
}
}
static bool title_do_sequence_command(const TitleCommand * command)
{
switch (command->Type) {
case TITLE_SCRIPT_END:
_scriptWaitCounter = 1;
break;
case TITLE_SCRIPT_WAIT:
_scriptWaitCounter = command->Seconds * 32;
break;
case TITLE_SCRIPT_LOADMM:
if (!title_load_park_from_file(get_file_path(PATH_ID_SIXFLAGS_MAGICMOUNTAIN))) {
log_fatal("OpenRCT2 can not currently cope when unable to load title screen scenario.");
exit(-1);
}
gTitleScriptSave = 0xFF;
break;
case TITLE_SCRIPT_LOCATION:
{
int x = command->X * 32 + 16;
int y = command->Y * 32 + 16;
title_set_location(x, y);
break;
}
case TITLE_SCRIPT_ROTATE:
{
rct_window * w = window_get_main();
if (w != NULL) {
for (int i = 0; i < command->Rotations; i++) {
window_rotate_camera(w, 1);
}
}
break;
}
case TITLE_SCRIPT_ZOOM:
{
rct_window * w = window_get_main();
if (w != NULL && w->viewport != NULL) {
window_zoom_set(w, command->Zoom);
}
break;
}
case TITLE_SCRIPT_SPEED:
gGameSpeed = max(1, min(4, command->Speed));
break;
case TITLE_SCRIPT_RESTART:
gTitleScriptCommand = -1;
gTitleScriptSave = 0xFF;
break;
case TITLE_SCRIPT_LOAD:
{
if (gTitleScriptSkipTo != -1) {
break;
}
bool loadSuccess = false;
uint8 saveIndex = command->SaveIndex;
TitleSequenceParkHandle * parkHandle = TitleSequenceGetParkHandle(_loadedTitleSequence, saveIndex);
if (parkHandle != NULL) {
loadSuccess = title_load_park(parkHandle->RWOps, parkHandle->IsScenario);
TitleSequenceCloseParkHandle(parkHandle);
}
if (loadSuccess) {
gTitleScriptSave = saveIndex;
} else {
if (_loadedTitleSequence->NumSaves > saveIndex) {
log_error("Failed to load: \"%s\" for the title sequence.", _loadedTitleSequence->Saves[saveIndex]);
}
return false;
}
break;
}
case TITLE_SCRIPT_LOADRCT1:
{
if (gTitleScriptSkipTo != -1) {
break;
}
source_desc sourceDesc;
if (!scenario_get_source_desc_by_id(command->SaveIndex, &sourceDesc) || sourceDesc.index == -1) {
log_error("Invalid scenario id.");
return false;
}
const utf8 *path = NULL;
size_t numScenarios = scenario_repository_get_count();
for (size_t i = 0; i < numScenarios; i++) {
const scenario_index_entry * scenario = scenario_repository_get_by_index(i);
if (scenario->source_index == sourceDesc.index) {
path = scenario->path;
break;
}
}
if (path == NULL || !title_load_park_from_file(path)) {
return false;
}
gTitleScriptSave = 0xFF;
break;
}
}
window_invalidate_by_class(WC_TITLE_EDITOR);
return true;
}
static void title_move_to_next_command()
{
gTitleScriptCommand++;
if (gTitleScriptCommand >= _loadedTitleSequence->NumCommands) {
gTitleScriptCommand = 0;
}
}
static void title_try_next_sequence()
{
gCurrentPreviewTitleSequence = _sequenceAttemptId++;
if (_sequenceAttemptId >= (int)title_sequence_manager_get_count()) {
_sequenceAttemptId = 0;
}
title_refresh_sequence();
}
/**
*
* rct2: 0x00678761
*/
static void title_update_showcase()
{
if (_loadedTitleSequence == NULL) {
title_try_next_sequence();
return;
}
sint32 entryCommand = gTitleScriptCommand;
if (_scriptWaitCounter <= 0) {
do {
if (gTitleScriptCommand > _loadedTitleSequence->NumCommands) {
gTitleScriptCommand = 0;
title_try_next_sequence();
return;
}
const TitleCommand * command = &_loadedTitleSequence->Commands[gTitleScriptCommand];
bool successful = title_do_sequence_command(command);
title_move_to_next_command();
if (!successful) {
bool isLoadCommand = false;
do {
const TitleCommand * command = &_loadedTitleSequence->Commands[gTitleScriptCommand];
switch (command->Type) {
case TITLE_SCRIPT_LOADMM:
case TITLE_SCRIPT_LOAD:
case TITLE_SCRIPT_LOADRCT1:
isLoadCommand = true;
break;
default:
title_move_to_next_command();
if (gTitleScriptCommand == entryCommand) {
// We have got back to where we started so we can't load any of these parks
title_try_next_sequence();
return;
}
break;
}
} while (!isLoadCommand);
}
} while (_scriptWaitCounter == 0);
}
_scriptWaitCounter--;
if (gTitleScriptSkipTo != -1) {
_scriptWaitCounter = 0;
}
_sequenceAttemptId = 0;
}
void title_update()
{
screenshot_check();
title_handle_keyboard_input();
if (game_is_not_paused()) {
if (gTitleScriptCommand == gTitleScriptSkipTo) {
gTitleScriptSkipTo = -1;
_scriptWaitCounter = 0;
}
do {
title_update_showcase();
} while (gTitleScriptCommand < gTitleScriptSkipTo);
gTitleScriptSkipTo = -1;
int numUpdates = 1;
if (gGameSpeed > 1) {
numUpdates = 1 << (gGameSpeed - 1);
}
for (int i = 0; i < numUpdates; i++) {
game_logic_update();
}
update_palette_effects();
// update_rain_animation();
}
gInputFlags &= ~INPUT_FLAG_VIEWPORT_SCROLLING;
window_map_tooltip_update_visibility();
window_dispatch_update_all();
gSavedAge++;
game_handle_input();
}
void title_refresh_sequence()
{
if (_loadedTitleSequenceId != gCurrentPreviewTitleSequence) {
FreeTitleSequence(_loadedTitleSequence);
size_t numSequences = title_sequence_manager_get_count();
if (gCurrentPreviewTitleSequence < numSequences) {
const utf8 * path = title_sequence_manager_get_path(gCurrentPreviewTitleSequence);
_loadedTitleSequence = LoadTitleSequence(path);
_loadedTitleSequenceId = gCurrentPreviewTitleSequence;
}
}
_scriptWaitCounter = 0;
gTitleScriptCommand = 0;
gTitleScriptSave = 0xFF;
gfx_invalidate_screen();
}
void DrawOpenRCT2(rct_drawpixelinfo *dpi, int x, int y)
{
utf8 buffer[256];
// Write format codes
utf8 *ch = buffer;
ch = utf8_write_codepoint(ch, FORMAT_MEDIUMFONT);
ch = utf8_write_codepoint(ch, FORMAT_OUTLINE);
ch = utf8_write_codepoint(ch, FORMAT_WHITE);
// Write name and version information
openrct2_write_full_version_info(ch, sizeof(buffer) - (ch - buffer));
gfx_draw_string(dpi, buffer, COLOUR_BLACK, x + 5, y + 5 - 13);
// Write platform information
snprintf(ch, 256 - (ch - buffer), "%s (%s)", OPENRCT2_PLATFORM, OPENRCT2_ARCHITECTURE);
gfx_draw_string(dpi, buffer, COLOUR_BLACK, x + 5, y + 5);
}

View File

@ -21,8 +21,8 @@
#include "../core/Math.hpp"
#include "../core/Path.hpp"
#include "../core/String.hpp"
#include "../ScenarioRepository.h"
#include "../ScenarioSources.h"
#include "../scenario/ScenarioRepository.h"
#include "../scenario/ScenarioSources.h"
#include "TitleSequence.h"
#include "TitleSequenceManager.h"
#include "TitleSequencePlayer.h"

View File

@ -16,7 +16,7 @@
#include "../platform/platform.h"
#include "sawyercoding.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "util.h"
static size_t decode_chunk_rle(const uint8* src_buffer, uint8* dst_buffer, size_t length);

View File

@ -22,7 +22,7 @@
#include "../world/park.h"
#include "../peep/peep.h"
#include "../ride/ride.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../world/climate.h"
#include "../world/park.h"

View File

@ -19,7 +19,7 @@
#include "../interface/window.h"
#include "../localisation/localisation.h"
#include "../rct2.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "dropdown.h"

View File

@ -19,7 +19,7 @@
#include "../game.h"
#include "../editor.h"
#include "../input.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../localisation/localisation.h"
#include "../interface/themes.h"

View File

@ -33,7 +33,7 @@
#include "../ride/track.h"
#include "../ride/track_data.h"
#include "../ride/track_design.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../util/util.h"
#include "../world/footpath.h"
#include "dropdown.h"

View File

@ -21,7 +21,7 @@
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../rct2.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../util/util.h"
#include "../world/climate.h"

View File

@ -26,7 +26,7 @@
#include "../management/research.h"
#include "../ride/ride.h"
#include "../ride/ride_data.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "dropdown.h"
#include "../interface/themes.h"

View File

@ -23,7 +23,7 @@
#include "../peep/staff.h"
#include "../ride/ride.h"
#include "../ride/ride_data.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../localisation/localisation.h"
#include "../sprites.h"
#include "../interface/themes.h"

View File

@ -23,7 +23,7 @@
#include "../interface/window.h"
#include "../localisation/localisation.h"
#include "../network/network.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../title/TitleScreen.h"
#include "../util/util.h"
#include "../windows/error.h"

View File

@ -27,7 +27,7 @@
#include "../peep/peep.h"
#include "../rct2.h"
#include "../ride/ride.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../util/util.h"
#include "../world/park.h"

View File

@ -23,7 +23,7 @@
#include "../peep/staff.h"
#include "../ride/ride.h"
#include "../ride/ride_data.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../localisation/localisation.h"
#include "../sprites.h"
#include "../interface/themes.h"

View File

@ -25,8 +25,8 @@
#include "../localisation/localisation.h"
#include "../peep/peep.h"
#include "../peep/staff.h"
#include "../scenario.h"
#include "../ScenarioSources.h"
#include "../scenario/scenario.h"
#include "../scenario/ScenarioSources.h"
#include "../sprites.h"
#include "../title/TitleScreen.h"
#include "../title/TitleSequence.h"

View File

@ -18,8 +18,8 @@
#include "../audio/audio.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../ScenarioRepository.h"
#include "../ScenarioSources.h"
#include "../scenario/ScenarioRepository.h"
#include "../scenario/ScenarioSources.h"
#include "../sprites.h"
#include "../interface/widget.h"
#include "../interface/window.h"

View File

@ -30,7 +30,7 @@
#include "../network/network.h"
#include "../network/twitch.h"
#include "../peep/staff.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../title/TitleScreen.h"
#include "../util/util.h"

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@ -16,7 +16,7 @@
#include "../audio/audio.h"
#include "../network/network.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../util/util.h"
#include "sprite.h"

View File

@ -23,7 +23,7 @@
#include "../interface/window.h"
#include "../localisation/date.h"
#include "../rct2.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../sprites.h"
#include "../util/util.h"
#include "climate.h"

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@ -17,7 +17,7 @@
#include "../audio/audio.h"
#include "../game.h"
#include "../localisation/date.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "sprite.h"
enum {

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@ -15,7 +15,7 @@
#pragma endregion
#include "../game.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "fountain.h"
#include "map.h"
#include "scenery.h"

View File

@ -30,7 +30,7 @@
#include "../ride/ride_data.h"
#include "../ride/track.h"
#include "../ride/track_data.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../util/util.h"
#include "banner.h"
#include "climate.h"

View File

@ -30,7 +30,7 @@
#include "../rct2.h"
#include "../ride/ride.h"
#include "../ride/ride_data.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../world/map.h"
#include "park.h"
#include "sprite.h"

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@ -16,7 +16,7 @@
#include "../audio/audio.h"
#include "../util/util.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "sprite.h"
/**

View File

@ -17,7 +17,7 @@
#include "../game.h"
#include "../common.h"
#include "../localisation/localisation.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "../cheats.h"
#include "../object_list.h"
#include "climate.h"

View File

@ -22,7 +22,7 @@
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../OpenRCT2.h"
#include "../scenario.h"
#include "../scenario/scenario.h"
#include "fountain.h"
#include "sprite.h"