mirror of https://github.com/OpenRCT2/OpenRCT2.git
Add vehicle API for plugins
This commit is contained in:
parent
2743629142
commit
c5b2b2017a
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@ -854,6 +854,130 @@ declare global {
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remove(): void;
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}
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/**
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* Represents a single car on a ride. A train is made up of multiple cars, but
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* something like boat hire will be one car per boat.
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*/
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interface Car extends Entity {
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/**
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* The ride this car belongs to.
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*/
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ride: number;
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/**
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* The ride object for this car, e.g. the ladybird trains object.
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*/
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rideObject: number;
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/**
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* The vehicle type for the ride object used. This is a local index
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* into the ride object list of vehicle types.
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*/
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vehicleObject: number;
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spriteType: number;
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/**
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* How many seats the car has, i.e. the capacity.
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*/
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numSeats: number;
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/**
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* The next car on the same train. If this is the last or only car on the train,
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* this will return null.
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*/
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nextCarOnTrain: number | null;
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/**
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* The previous car on the ride. This may be the on the same train or the previous
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* train. This will point to the last car if this is the first car on the ride.
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*/
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previousCarOnRide: number;
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/**
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* The next car on the ride. This may be the on the same train or the next
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* train. This will point to the first car if this is the last car on the ride.
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*/
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nextCarOnRide: number;
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/**
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* The current station the train is in or departing.
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*/
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currentStation: number;
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/**
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* How heavy the car is. This is the sum of the mass of the empty car and the
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* mass of each guest that is riding it.
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*/
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mass: number;
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/**
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* How much the car's velocity changes per tick.
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*/
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acceleration: number;
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/**
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* How fast the car is moving.
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*/
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velocity: number;
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/**
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* The current tilt of the car in the X/Y axis.
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*/
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bankRotation: number;
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/**
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* The colour of the car.
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*/
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colours: VehicleColour;
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speed: number;
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poweredAcceleration: number;
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/**
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* Current status of the car or train.
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*/
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status: VehicleStatus;
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/**
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* List of peep IDs ordered by seat.
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*/
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peeps: (number | null)[];
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}
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type VehicleStatus =
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"arriving" |
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"crashed" |
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"crashing" |
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"crooked_house_operating" |
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"departing" |
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"doing_circus_show" |
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"ferris_wheel_rotating" |
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"haunted_house_operating" |
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"moving_to_end_of_station" |
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"operating_1a" |
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"rotating" |
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"showing_film" |
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"simulator_operating" |
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"space_rings_operating" |
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"starting" |
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"stopped_by_block_brake" |
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"stopping_1b" |
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"stopping" |
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"swinging" |
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"top_spin_operating" |
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"travelling_boat" |
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"travelling_cable_lift" |
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"travelling_dodgems" |
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"travelling" |
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"unloading_passengers_1c" |
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"unloading_passengers" |
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"waiting_for_cable_lift" |
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"waiting_for_passengers_17" |
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"waiting_for_passengers" |
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"waiting_to_depart" |
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"waiting_to_start";
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/**
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* Represents a guest or staff member.
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*/
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@ -219,7 +219,7 @@ namespace OpenRCT2::Scripting
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auto it = _s2n.find(k);
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if (it == _s2n.end())
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{
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return 0;
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return static_cast<T>(0);
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}
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return it->second;
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}
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@ -17,6 +17,7 @@
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# include "../peep/Staff.h"
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# include "../world/Sprite.h"
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# include "Duktape.hpp"
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# include "ScRide.hpp"
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# include "ScriptEngine.h"
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# include <algorithm>
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@ -176,6 +177,418 @@ namespace OpenRCT2::Scripting
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}
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};
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static const DukEnumMap<VEHICLE_STATUS> VehicleStatusMap({
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{ "moving_to_end_of_station", VEHICLE_STATUS_MOVING_TO_END_OF_STATION },
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{ "waiting_for_passengers", VEHICLE_STATUS_WAITING_FOR_PASSENGERS },
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{ "waiting_to_depart", VEHICLE_STATUS_WAITING_TO_DEPART },
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{ "departing", VEHICLE_STATUS_DEPARTING },
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{ "travelling", VEHICLE_STATUS_TRAVELLING },
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{ "arriving", VEHICLE_STATUS_ARRIVING },
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{ "unloading_passengers", VEHICLE_STATUS_UNLOADING_PASSENGERS },
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{ "travelling_boat", VEHICLE_STATUS_TRAVELLING_BOAT },
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{ "crashing", VEHICLE_STATUS_CRASHING },
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{ "crashed", VEHICLE_STATUS_CRASHED },
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{ "travelling_dodgems", VEHICLE_STATUS_TRAVELLING_DODGEMS },
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{ "swinging", VEHICLE_STATUS_SWINGING },
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{ "rotating", VEHICLE_STATUS_ROTATING },
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{ "ferris_wheel_rotating", VEHICLE_STATUS_FERRIS_WHEEL_ROTATING },
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{ "simulator_operating", VEHICLE_STATUS_SIMULATOR_OPERATING },
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{ "showing_film", VEHICLE_STATUS_SHOWING_FILM },
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{ "space_rings_operating", VEHICLE_STATUS_SPACE_RINGS_OPERATING },
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{ "top_spin_operating", VEHICLE_STATUS_TOP_SPIN_OPERATING },
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{ "haunted_house_operating", VEHICLE_STATUS_HAUNTED_HOUSE_OPERATING },
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{ "doing_circus_show", VEHICLE_STATUS_DOING_CIRCUS_SHOW },
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{ "crooked_house_operating", VEHICLE_STATUS_CROOKED_HOUSE_OPERATING },
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{ "waiting_for_cable_lift", VEHICLE_STATUS_WAITING_FOR_CABLE_LIFT },
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{ "travelling_cable_lift", VEHICLE_STATUS_TRAVELLING_CABLE_LIFT },
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{ "stopping", VEHICLE_STATUS_STOPPING },
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{ "waiting_for_passengers_17", VEHICLE_STATUS_WAITING_FOR_PASSENGERS_17 },
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{ "waiting_to_start", VEHICLE_STATUS_WAITING_TO_START },
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{ "starting", VEHICLE_STATUS_STARTING },
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{ "operating_1a", VEHICLE_STATUS_OPERATING_1A },
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{ "stopping_1b", VEHICLE_STATUS_STOPPING_1B },
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{ "unloading_passengers_1c", VEHICLE_STATUS_UNLOADING_PASSENGERS_1C },
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{ "stopped_by_block_brake", VEHICLE_STATUS_STOPPED_BY_BLOCK_BRAKES },
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});
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class ScVehicle : public ScEntity
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{
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public:
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ScVehicle(uint16_t id)
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: ScEntity(id)
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{
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}
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static void Register(duk_context* ctx)
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{
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dukglue_set_base_class<ScEntity, ScVehicle>(ctx);
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dukglue_register_property(ctx, &ScVehicle::ride_get, &ScVehicle::ride_set, "ride");
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dukglue_register_property(ctx, &ScVehicle::rideObject_get, &ScVehicle::rideObject_set, "rideObject");
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dukglue_register_property(ctx, &ScVehicle::vehicleObject_get, &ScVehicle::vehicleObject_set, "vehicleObject");
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dukglue_register_property(ctx, &ScVehicle::spriteType_get, &ScVehicle::spriteType_set, "spriteType");
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dukglue_register_property(ctx, &ScVehicle::numSeats_get, &ScVehicle::numSeats_set, "numSeats");
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dukglue_register_property(ctx, &ScVehicle::nextCarOnTrain_get, &ScVehicle::nextCarOnTrain_set, "nextCarOnTrain");
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dukglue_register_property(
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ctx, &ScVehicle::previousCarOnRide_get, &ScVehicle::previousCarOnRide_set, "previousCarOnRide");
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dukglue_register_property(ctx, &ScVehicle::nextCarOnRide_get, &ScVehicle::nextCarOnRide_set, "nextCarOnRide");
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dukglue_register_property(ctx, &ScVehicle::currentStation_get, &ScVehicle::currentStation_set, "currentStation");
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dukglue_register_property(ctx, &ScVehicle::mass_get, &ScVehicle::mass_set, "mass");
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dukglue_register_property(ctx, &ScVehicle::acceleration_get, &ScVehicle::acceleration_set, "acceleration");
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dukglue_register_property(ctx, &ScVehicle::velocity_get, &ScVehicle::velocity_set, "velocity");
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dukglue_register_property(ctx, &ScVehicle::bankRotation_get, &ScVehicle::bankRotation_set, "bankRotation");
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dukglue_register_property(ctx, &ScVehicle::colours_get, &ScVehicle::colours_set, "colours");
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dukglue_register_property(ctx, &ScVehicle::trackLocation_get, &ScVehicle::trackLocation_set, "trackLocation");
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dukglue_register_property(ctx, &ScVehicle::speed_get, &ScVehicle::speed_set, "speed");
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dukglue_register_property(
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ctx, &ScVehicle::poweredAcceleration_get, &ScVehicle::poweredAcceleration_set, "poweredAcceleration");
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dukglue_register_property(ctx, &ScVehicle::status_get, &ScVehicle::status_set, "status");
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dukglue_register_property(ctx, &ScVehicle::peeps_get, nullptr, "peeps");
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}
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private:
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Vehicle* GetVehicle() const
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{
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return get_sprite(_id)->generic.As<Vehicle>();
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}
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uint8_t rideObject_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->ride_subtype : 0;
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}
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void rideObject_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->ride_subtype = value;
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}
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}
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uint8_t vehicleObject_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->vehicle_type : 0;
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}
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void vehicleObject_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->vehicle_type = value;
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}
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}
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uint8_t spriteType_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->vehicle_sprite_type : 0;
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}
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void spriteType_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->vehicle_sprite_type = value;
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}
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}
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ride_id_t ride_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->ride : 0;
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}
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void ride_set(ride_id_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->ride = value;
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}
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}
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uint8_t numSeats_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->num_seats & VEHICLE_SEAT_NUM_MASK : 0;
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}
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void numSeats_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->num_seats &= ~VEHICLE_SEAT_NUM_MASK;
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vehicle->num_seats |= value & VEHICLE_SEAT_NUM_MASK;
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}
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}
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DukValue nextCarOnTrain_get() const
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{
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auto ctx = GetContext()->GetScriptEngine().GetContext();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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if (vehicle->next_vehicle_on_train != SPRITE_INDEX_NULL)
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{
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return ToDuk<int32_t>(ctx, vehicle->next_vehicle_on_train);
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}
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}
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return ToDuk(ctx, nullptr);
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}
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void nextCarOnTrain_set(DukValue value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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if (value.type() == DukValue::Type::NUMBER)
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{
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vehicle->next_vehicle_on_train = static_cast<uint16_t>(value.as_int());
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}
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else
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{
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vehicle->next_vehicle_on_train = SPRITE_INDEX_NULL;
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}
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}
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}
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uint16_t previousCarOnRide_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->prev_vehicle_on_ride : 0;
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}
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void previousCarOnRide_set(uint16_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->prev_vehicle_on_ride = value;
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}
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}
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uint16_t nextCarOnRide_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->next_vehicle_on_ride : 0;
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}
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void nextCarOnRide_set(uint16_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->next_vehicle_on_ride = value;
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}
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}
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StationIndex currentStation_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->current_station : 0;
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}
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void currentStation_set(StationIndex value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->current_station = value;
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}
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}
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uint16_t mass_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->mass : 0;
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}
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void mass_set(uint16_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->mass = value;
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}
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}
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int32_t acceleration_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->acceleration : 0;
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}
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void acceleration_set(int32_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->acceleration = value;
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}
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}
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int32_t velocity_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->velocity : 0;
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}
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void velocity_set(int32_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->velocity = value;
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}
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}
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uint8_t bankRotation_get() const
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{
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auto vehicle = GetVehicle();
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return vehicle != nullptr ? vehicle->bank_rotation : 0;
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}
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void bankRotation_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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vehicle->bank_rotation = value;
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}
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}
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DukValue colours_get() const
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{
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auto ctx = GetContext()->GetScriptEngine().GetContext();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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VehicleColour colours;
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colours.Body = vehicle->colours.body_colour;
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colours.Trim = vehicle->colours.trim_colour;
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colours.Ternary = vehicle->colours_extended;
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return ToDuk<VehicleColour>(ctx, colours);
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}
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return ToDuk(ctx, nullptr);
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}
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void colours_set(const DukValue& value)
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{
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ThrowIfGameStateNotMutable();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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auto colours = FromDuk<VehicleColour>(value);
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vehicle->colours.body_colour = colours.Body;
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vehicle->colours.trim_colour = colours.Trim;
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vehicle->colours_extended = colours.Ternary;
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}
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}
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DukValue trackLocation_get() const
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{
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auto ctx = GetContext()->GetScriptEngine().GetContext();
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auto vehicle = GetVehicle();
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if (vehicle != nullptr)
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{
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auto coords = CoordsXYZD(vehicle->TrackLocation, vehicle->track_direction & 3);
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return ToDuk<CoordsXYZD>(ctx, coords);
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}
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return ToDuk(ctx, nullptr);
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}
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void trackLocation_set(const DukValue& value)
|
||||
{
|
||||
ThrowIfGameStateNotMutable();
|
||||
auto vehicle = GetVehicle();
|
||||
if (vehicle != nullptr)
|
||||
{
|
||||
auto coords = FromDuk<CoordsXYZD>(value);
|
||||
vehicle->TrackLocation = CoordsXYZ(coords.x, coords.y, coords.z);
|
||||
vehicle->track_direction &= ~3;
|
||||
vehicle->track_direction |= coords.direction & 3;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t speed_get() const
|
||||
{
|
||||
auto vehicle = GetVehicle();
|
||||
return vehicle != nullptr ? vehicle->speed : 0;
|
||||
}
|
||||
void speed_set(uint8_t value)
|
||||
{
|
||||
ThrowIfGameStateNotMutable();
|
||||
auto vehicle = GetVehicle();
|
||||
if (vehicle != nullptr)
|
||||
{
|
||||
vehicle->speed = value;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t poweredAcceleration_get() const
|
||||
{
|
||||
auto vehicle = GetVehicle();
|
||||
return vehicle != nullptr ? vehicle->powered_acceleration : 0;
|
||||
}
|
||||
void poweredAcceleration_set(uint8_t value)
|
||||
{
|
||||
ThrowIfGameStateNotMutable();
|
||||
auto vehicle = GetVehicle();
|
||||
if (vehicle != nullptr)
|
||||
{
|
||||
vehicle->powered_acceleration = value;
|
||||
}
|
||||
}
|
||||
|
||||
std::string status_get() const
|
||||
{
|
||||
auto vehicle = GetVehicle();
|
||||
if (vehicle != nullptr)
|
||||
{
|
||||
return std::string(VehicleStatusMap[vehicle->status]);
|
||||
}
|
||||
return {};
|
||||
}
|
||||
void status_set(const std::string& value)
|
||||
{
|
||||
ThrowIfGameStateNotMutable();
|
||||
auto vehicle = GetVehicle();
|
||||
if (vehicle != nullptr)
|
||||
{
|
||||
vehicle->status = VehicleStatusMap[value];
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<DukValue> peeps_get() const
|
||||
{
|
||||
auto ctx = GetContext()->GetScriptEngine().GetContext();
|
||||
std::vector<DukValue> result;
|
||||
auto vehicle = GetVehicle();
|
||||
if (vehicle != nullptr)
|
||||
{
|
||||
size_t len = 0;
|
||||
for (size_t i = 0; i < std::size(vehicle->peep); i++)
|
||||
{
|
||||
auto peep = vehicle->peep[i];
|
||||
if (peep == SPRITE_INDEX_NULL)
|
||||
{
|
||||
result.push_back(ToDuk(ctx, nullptr));
|
||||
}
|
||||
else
|
||||
{
|
||||
result.push_back(ToDuk<int32_t>(ctx, peep));
|
||||
len = i + 1;
|
||||
}
|
||||
}
|
||||
result.resize(len);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
static const DukEnumMap<uint32_t> PeepFlagMap({
|
||||
{ "leavingPark", PEEP_FLAGS_LEAVING_PARK },
|
||||
{ "slowWalk", PEEP_FLAGS_SLOW_WALK },
|
||||
|
|
|
@ -163,7 +163,7 @@ namespace OpenRCT2::Scripting
|
|||
}
|
||||
else
|
||||
{
|
||||
result.push_back(GetObjectAsDukValue(_context, std::make_shared<ScEntity>(carId)));
|
||||
result.push_back(GetObjectAsDukValue(_context, std::make_shared<ScVehicle>(carId)));
|
||||
carId = car->vehicle.next_vehicle_on_train;
|
||||
}
|
||||
}
|
||||
|
@ -197,6 +197,8 @@ namespace OpenRCT2::Scripting
|
|||
auto spriteId = sprite->generic.sprite_index;
|
||||
switch (sprite->generic.sprite_identifier)
|
||||
{
|
||||
case SPRITE_IDENTIFIER_VEHICLE:
|
||||
return GetObjectAsDukValue(_context, std::make_shared<ScVehicle>(spriteId));
|
||||
case SPRITE_IDENTIFIER_PEEP:
|
||||
if (sprite->peep.type == PEEP_TYPE_STAFF)
|
||||
return GetObjectAsDukValue(_context, std::make_shared<ScStaff>(spriteId));
|
||||
|
|
|
@ -390,6 +390,7 @@ void ScriptEngine::Initialise()
|
|||
ScTile::Register(ctx);
|
||||
ScTileElement::Register(ctx);
|
||||
ScEntity::Register(ctx);
|
||||
ScVehicle::Register(ctx);
|
||||
ScPeep::Register(ctx);
|
||||
ScGuest::Register(ctx);
|
||||
ScStaff::Register(ctx);
|
||||
|
|
Loading…
Reference in New Issue