mirror of https://github.com/OpenRCT2/OpenRCT2.git
Show better errors when loading scenery groups (#16854)
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@ -588,7 +588,7 @@ public:
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if (!(object_selection_flags & ObjectSelectionFlags::Selected))
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inputFlags |= INPUT_FLAG_EDITOR_OBJECT_SELECT;
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_maxObjectsWasHit = false;
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_gSceneryGroupPartialSelectError = false;
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if (!window_editor_object_selection_select_object(0, inputFlags, listItem->repositoryItem))
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{
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rct_string_id error_title = (inputFlags & INPUT_FLAG_EDITOR_OBJECT_SELECT) ? STR_UNABLE_TO_SELECT_THIS_OBJECT
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@ -605,10 +605,18 @@ public:
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Invalidate();
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}
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if (_maxObjectsWasHit)
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if (_gSceneryGroupPartialSelectError)
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{
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context_show_error(
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STR_WARNING_TOO_MANY_OBJECTS_SELECTED, STR_NOT_ALL_OBJECTS_IN_THIS_SCENERY_GROUP_COULD_BE_SELECTED, {});
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if (gGameCommandErrorText == STR_OBJECT_SELECTION_ERR_TOO_MANY_OF_TYPE_SELECTED)
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{
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context_show_error(
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STR_WARNING_TOO_MANY_OBJECTS_SELECTED, STR_NOT_ALL_OBJECTS_IN_THIS_SCENERY_GROUP_COULD_BE_SELECTED, {});
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}
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else
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{
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context_show_error(
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gGameCommandErrorText, STR_NOT_ALL_OBJECTS_IN_THIS_SCENERY_GROUP_COULD_BE_SELECTED, Formatter::Common());
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}
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}
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}
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@ -33,7 +33,7 @@
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#include <iterator>
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#include <vector>
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bool _maxObjectsWasHit;
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bool _gSceneryGroupPartialSelectError;
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std::vector<uint8_t> _objectSelectionFlags;
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int32_t _numSelectedObjectsForType[EnumValue(ObjectType::Count)];
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static int32_t _numAvailableObjectsForType[EnumValue(ObjectType::Count)];
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@ -581,7 +581,7 @@ bool window_editor_object_selection_select_object(uint8_t isMasterObject, int32_
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{
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if (!window_editor_object_selection_select_object(++isMasterObject, flags, sgEntry))
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{
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_maxObjectsWasHit = true;
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_gSceneryGroupPartialSelectError = true;
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}
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}
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}
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@ -23,7 +23,7 @@ enum EDITOR_INPUT_FLAGS
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INPUT_FLAG_EDITOR_OBJECT_ALWAYS_REQUIRED = (1 << 3)
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};
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extern bool _maxObjectsWasHit;
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extern bool _gSceneryGroupPartialSelectError;
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extern std::vector<uint8_t> _objectSelectionFlags;
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extern int32_t _numSelectedObjectsForType[EnumValue(ObjectType::Count)];
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