mirror of https://github.com/OpenRCT2/OpenRCT2.git
* Always use carEntry 0 for friction sound * Use front car entry for sound index * Add note for carEntry sound properties * Bump network version --------- Co-authored-by: Trevor Finney <8711258+finneyt@users.noreply.github.com>
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@ -68,7 +68,7 @@ enum : uint32_t
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CAR_ENTRY_FLAG_SWINGING = 1 << 17,
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CAR_ENTRY_FLAG_SPINNING = 1 << 18,
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CAR_ENTRY_FLAG_POWERED = 1 << 19,
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CAR_ENTRY_FLAG_RIDERS_SCREAM = 1 << 20,
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CAR_ENTRY_FLAG_RIDERS_SCREAM = 1 << 20, // Only valid for front/default car of train
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CAR_ENTRY_FLAG_SUSPENDED_SWING = 1 << 21, // Suspended swinging coaster, or bobsleigh if SLIDE_SWING is also enabled.
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CAR_ENTRY_FLAG_BOAT_HIRE_COLLISION_DETECTION = 1 << 22,
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CAR_ENTRY_FLAG_VEHICLE_ANIMATION = 1 << 23, // Set on animated vehicles like the Multi-dimension coaster trains,
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@ -193,7 +193,7 @@ struct CarEntry
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uint8_t no_seating_rows;
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uint8_t spinning_inertia;
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uint8_t spinning_friction;
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OpenRCT2::Audio::SoundId friction_sound_id;
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OpenRCT2::Audio::SoundId friction_sound_id; // Only valid for front/default car of train
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uint8_t ReversedCarIndex; // When the car is reversed (using a turntable or reverser), it will be changed to this car.
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uint8_t sound_range;
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uint8_t double_sound_frequency; // (Doubles the velocity when working out the sound frequency {used on go karts})
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@ -5410,7 +5410,9 @@ void Vehicle::UpdateSound()
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if (rideEntry == nullptr)
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return;
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const auto& carEntry = rideEntry->Cars[vehicle_type];
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// Always use the head car's sound data (Some of the other vehicle subtypes have improperly set data)
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auto soundCarIndex = (rideEntry->FrontCar == 0xff) ? rideEntry->DefaultCar : rideEntry->FrontCar;
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const auto& carEntry = rideEntry->Cars[soundCarIndex];
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int32_t ecx = abs(velocity) - 1.0_mph;
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if (ecx >= 0)
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