Sprite build command

build uses ../../data/g2.dat and all numbered images in
../../resources/g2/.
No other parameters needed.
Also changed speed button hyper arrows to support game speeds inbetween
4 and 8.
This commit is contained in:
Robert Jordan 2015-05-20 11:52:40 -04:00
parent 86a1ba3994
commit c7e3639663
5 changed files with 75 additions and 3 deletions

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 246 B

After

Width:  |  Height:  |  Size: 229 B

View File

@ -412,6 +412,75 @@ int cmdline_for_sprite(const char **argv, int argc)
return -1;
return 1;
}
else if (_strcmpi(argv[0], "build") == 0) {
/*if (argc < 3) {
fprintf(stderr, "usage: sprite build [spritefile] [resources]\n");
return -1;
}*/
const char *spriteFilePath = "../../data/g2.dat";
const char *resourcePath = "../../resources/g2/";
char imagePath[256], number[8];
bool fileExists = true;
FILE *file;
spriteFileHeader.num_entries = 0;
spriteFileHeader.total_size = 0;
sprite_file_save(spriteFilePath);
//sprite_file_close();
printf("Building: %s\n", spriteFilePath);
for (int i = 0; fileExists; i++) {
itoa(i, number, 10);
strcpy(imagePath, resourcePath);
strcat(imagePath, number);
strcat(imagePath, ".png");
if (file = fopen(imagePath, "r")) {
fclose(file);
rct_g1_element spriteElement;
uint8 *buffer;
int bufferLength;
if (!sprite_file_import(imagePath, &spriteElement, &buffer, &bufferLength)) {
fprintf(stderr, "Could not import image file: %s\nCanceling\n", imagePath);
printf("Could not import image file: %s\nCanceling\n", imagePath);
return -1;
}
if (!sprite_file_open(spriteFilePath)) {
fprintf(stderr, "Unable to open sprite file: %s\nCanceling\n", spriteFilePath);
printf("Unable to open sprite file: %s\nCanceling\n", spriteFilePath);
return -1;
}
spriteFileHeader.num_entries++;
spriteFileHeader.total_size += bufferLength;
spriteFileEntries = realloc(spriteFileEntries, spriteFileHeader.num_entries * sizeof(rct_g1_element));
spriteFileData = realloc(spriteFileData, spriteFileHeader.total_size);
spriteFileEntries[spriteFileHeader.num_entries - 1] = spriteElement;
memcpy(spriteFileData + (spriteFileHeader.total_size - bufferLength), buffer, bufferLength);
spriteFileEntries[spriteFileHeader.num_entries - 1].offset = spriteFileData + (spriteFileHeader.total_size - bufferLength);
free(buffer);
if (!sprite_file_save(spriteFilePath)) {
printf("Could not save sprite file: %s\nCanceling\n", imagePath);
return -1;
}
printf("Added: %s\n", imagePath);
}
else {
printf("Could not find file: %s\n", imagePath);
fileExists = false;
}
}
printf("Finished\n", imagePath);
return 1;
} else {
fprintf(stderr, "Unknown sprite command.");
return -1;

View File

@ -351,7 +351,7 @@ enum {
SPR_G2_TITLE = SPR_G2_BEGIN + 1,
SPR_G2_FASTFORWARD = SPR_G2_BEGIN + 2,
SPR_G2_SPEED_ARROW = SPR_G2_BEGIN + 3,
SPR_G2_HYPER_ARROWS = SPR_G2_BEGIN + 4
SPR_G2_HYPER_ARROW = SPR_G2_BEGIN + 4
};
#endif

View File

@ -647,9 +647,12 @@ static void window_top_toolbar_paint()
for (int i = 0; i < gGameSpeed && gGameSpeed <= 4; i++) {
gfx_draw_sprite(dpi, SPR_G2_SPEED_ARROW, x + 5 + i * 5, y + 15, 0);
}
if (gGameSpeed == 8) {
gfx_draw_sprite(dpi, SPR_G2_HYPER_ARROWS, x + 5, y + 15, 0);
for (int i = 0; i < 3 && i < gGameSpeed - 4 && gGameSpeed >= 5; i++) {
gfx_draw_sprite(dpi, SPR_G2_HYPER_ARROW, x + 5 + i * 6, y + 15, 0);
}
/*if (gGameSpeed >= 8) {
gfx_draw_sprite(dpi, SPR_G2_HYPER_ARROWS, x + 5, y + 15, 0);
}*/
}
// Draw cheats button