diff --git a/distribution/changelog.txt b/distribution/changelog.txt index 3c7e33f531..c4ad9f8ab9 100644 --- a/distribution/changelog.txt +++ b/distribution/changelog.txt @@ -19,13 +19,13 @@ - Fix: [#7303] Visual glitch with virtual floor near map edges. - Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug). - Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries. -- Fix: [#7341] Staff may auto-spawn on guests walking outside of paths +- Fix: [#7341] Staff may auto-spawn on guests walking outside of paths. +- Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list. - Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. - Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance. - Fix: [#7405] Rides can be covered by placing scenery underneath them. - Fix: [#7436] Only the first 32 vehicles of a train can be painted. - Fix: [#7480] Graphs skip values of 0. -- Fix: Cut-away view does not draw tile elements that have been moved down on the list. - Improved: [#2989] Multiplayer window now changes title when tab changes. - Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair. - Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.