mirror of https://github.com/OpenRCT2/OpenRCT2.git
Various Spelling Fixes - 5/29/16 (#3770)
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@ -527,7 +527,7 @@ void gfx_draw_pickedup_peep()
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/**
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* Draws the given colour image masked out by the given mask image. This can currently only cope with bitmap formatted mask and
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* colour images. Presumebly the original game never used RLE images for masking. Colour 0 represents transparent.
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* colour images. Presumably the original game never used RLE images for masking. Colour 0 represents transparent.
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*
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* rct2: 0x00681DE2
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*/
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@ -115,7 +115,7 @@ static void FASTCALL DrawRLESprite2(const uint8* source_bits_pointer,
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*dest_pointer = al;
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}
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} else if (image_type & IMAGE_TYPE_MIX_BACKGROUND) {//In the .exe these are all unraveled loops
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//Doesnt use source pointer ??? mix with background only?
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//Doesn't use source pointer ??? mix with background only?
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//Not Tested
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for (; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++) {
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@ -2060,7 +2060,7 @@ void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& p
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Server_Client_Joined(name, hash, connection);
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} else
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if (connection.authstatus != NETWORK_AUTH_REQUIREPASSWORD) {
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log_error("Unkown failure (%d) while authenticating client", connection.authstatus);
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log_error("Unknown failure (%d) while authenticating client", connection.authstatus);
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}
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Server_Send_AUTH(connection);
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}
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@ -568,7 +568,7 @@ namespace Twitch
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buffer[0] = (utf8)FORMAT_TOPAZ;
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safe_strcpy(buffer + 1, message, sizeof(buffer) - 1);
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// Remove unsupport characters
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// Remove unsupported characters
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// TODO allow when OpenRCT2 gains unicode support
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char * ch = buffer + 1;
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while (ch[0] != '\0')
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@ -159,7 +159,7 @@ void scenario_begin()
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reset_all_sprite_quadrant_placements();
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window_new_ride_init_vars();
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// Set the scenario pseduo-random seeds
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// Set the scenario pseudo-random seeds
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gScenarioSrand0 ^= platform_get_ticks();
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gScenarioSrand1 ^= platform_get_ticks();
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@ -611,7 +611,7 @@ void map_update_path_wide_flags()
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return;
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}
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// Presumebly update_path_wide_flags is too computationally expensive to call for every
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// Presumably update_path_wide_flags is too computationally expensive to call for every
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// tile every update, so gWidePathTileLoopX and gWidePathTileLoopY store the x and y
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// progress. A maximum of 128 calls is done per update.
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uint16 x = gWidePathTileLoopX;
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@ -4299,7 +4299,7 @@ static void map_update_grass_length(int x, int y, rct_map_element *mapElement)
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}
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// Grass can't grow any further than CLUMPS_2 but this code also cuts grass
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// if there is an object placed ontop of it.
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// if there is an object placed on top of it.
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int z0 = mapElement->base_height;
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int z1 = mapElement->base_height + 2;
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