Various Spelling Fixes - 5/29/16 (#3770)

This commit is contained in:
CraigCraig 2016-05-29 04:00:38 -05:00 committed by Ted John
parent 8a427a2676
commit c946d2fb06
6 changed files with 7 additions and 7 deletions

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@ -527,7 +527,7 @@ void gfx_draw_pickedup_peep()
/**
* Draws the given colour image masked out by the given mask image. This can currently only cope with bitmap formatted mask and
* colour images. Presumebly the original game never used RLE images for masking. Colour 0 represents transparent.
* colour images. Presumably the original game never used RLE images for masking. Colour 0 represents transparent.
*
* rct2: 0x00681DE2
*/

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@ -115,7 +115,7 @@ static void FASTCALL DrawRLESprite2(const uint8* source_bits_pointer,
*dest_pointer = al;
}
} else if (image_type & IMAGE_TYPE_MIX_BACKGROUND) {//In the .exe these are all unraveled loops
//Doesnt use source pointer ??? mix with background only?
//Doesn't use source pointer ??? mix with background only?
//Not Tested
for (; no_pixels > 0; no_pixels -= zoom_amount, dest_pointer++) {

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@ -2060,7 +2060,7 @@ void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& p
Server_Client_Joined(name, hash, connection);
} else
if (connection.authstatus != NETWORK_AUTH_REQUIREPASSWORD) {
log_error("Unkown failure (%d) while authenticating client", connection.authstatus);
log_error("Unknown failure (%d) while authenticating client", connection.authstatus);
}
Server_Send_AUTH(connection);
}

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@ -568,7 +568,7 @@ namespace Twitch
buffer[0] = (utf8)FORMAT_TOPAZ;
safe_strcpy(buffer + 1, message, sizeof(buffer) - 1);
// Remove unsupport characters
// Remove unsupported characters
// TODO allow when OpenRCT2 gains unicode support
char * ch = buffer + 1;
while (ch[0] != '\0')

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@ -159,7 +159,7 @@ void scenario_begin()
reset_all_sprite_quadrant_placements();
window_new_ride_init_vars();
// Set the scenario pseduo-random seeds
// Set the scenario pseudo-random seeds
gScenarioSrand0 ^= platform_get_ticks();
gScenarioSrand1 ^= platform_get_ticks();

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@ -611,7 +611,7 @@ void map_update_path_wide_flags()
return;
}
// Presumebly update_path_wide_flags is too computationally expensive to call for every
// Presumably update_path_wide_flags is too computationally expensive to call for every
// tile every update, so gWidePathTileLoopX and gWidePathTileLoopY store the x and y
// progress. A maximum of 128 calls is done per update.
uint16 x = gWidePathTileLoopX;
@ -4299,7 +4299,7 @@ static void map_update_grass_length(int x, int y, rct_map_element *mapElement)
}
// Grass can't grow any further than CLUMPS_2 but this code also cuts grass
// if there is an object placed ontop of it.
// if there is an object placed on top of it.
int z0 = mapElement->base_height;
int z1 = mapElement->base_height + 2;