mirror of https://github.com/OpenRCT2/OpenRCT2.git
parent
d33803b5d0
commit
cbe5b1dee6
|
@ -10,24 +10,25 @@
|
|||
- Feature: Allow using object files from RCT Classic.
|
||||
- Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug).
|
||||
- Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug).
|
||||
- Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn
|
||||
- Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn.
|
||||
- Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles.
|
||||
- Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios.
|
||||
- Fix: [#5788] Empty scenario names cause invisible entries in scenario list
|
||||
- Fix: [#5788] Empty scenario names cause invisible entries in scenario list.
|
||||
- Fix: [#6101] Rides remain in ride list window briefly after demolition.
|
||||
- Fix: [#6115] Random title screen music not random on launch
|
||||
- Fix: [#6115] Random title screen music not random on launch.
|
||||
- Fix: [#6133] Construction rights not shown after selecting buy mode.
|
||||
- Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode.
|
||||
- Fix: [#6193] All rings in Space Rings use the same secondary colour
|
||||
- Fix: [#6198] You cannot cancel RCT1 directory selection
|
||||
- Fix: [#6193] All rings in Space Rings use the same secondary colour.
|
||||
- Fix: [#6198] You cannot cancel RCT1 directory selection.
|
||||
- Fix: [#6202] Guests can break occupied benches.
|
||||
- Fix: [#6271] Wrong booster speed tooltip text
|
||||
- Fix: [#6320] Crash when CSS1.DAT is absent
|
||||
- Fix: [#6271] Wrong booster speed tooltip text.
|
||||
- Fix: [#6308] Cannot create title sequence if title sequences folder does not exist.
|
||||
- Fix: [#6320] Crash when CSS1.DAT is absent.
|
||||
- Fix: Infinite loop when removing scenery elements with >127 base height.
|
||||
- Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode.
|
||||
- Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
|
||||
- Improved: [#6218] Speed up game start up time by saving scenario index to file.
|
||||
- Improved: Load/save window now refreshes list if native file dialog is closed/cancelled
|
||||
- Improved: Load/save window now refreshes list if native file dialog is closed/cancelled.
|
||||
|
||||
0.1.1 (2017-08-09)
|
||||
------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue