mirror of https://github.com/OpenRCT2/OpenRCT2.git
Merge pull request #12171 from heliobatimarqui/develop
Close #12165: Use Coords for Vehicle functions
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commit
ccd5cab390
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@ -88,6 +88,7 @@ The following people are not part of the development team, but have been contrib
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* Peter Ryszkiewicz (pRizz) - Added horizontal grid lines to finance charts.
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* Hudson Oliveira (hdpoliveira) - Misc.
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* Jim Verheijde (Jimver) - Make handymen less likely to get stuck in queue lines, misc.
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* Helio Batimarqui (batimarqui) - Misc.
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## Bug fixes
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* (halfbro)
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@ -2690,15 +2690,15 @@ static rct_synchronised_vehicle* _lastSynchronisedVehicle = nullptr;
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* to synchronise to the vehicle synchronisation list.
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* rct2: 0x006DE1A4
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*/
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static bool try_add_synchronised_station(int32_t x, int32_t y, int32_t z)
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static bool try_add_synchronised_station(const CoordsXYZ& coords)
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{
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// make sure we are in map bounds
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if (!map_is_location_valid({ x, y }))
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if (!map_is_location_valid(coords))
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{
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return false;
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}
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TileElement* tileElement = get_station_platform(x, y, z, 2);
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TileElement* tileElement = get_station_platform(coords.x, coords.y, coords.z, 2);
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if (tileElement == nullptr)
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{
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/* No station platform element found,
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@ -2819,7 +2819,7 @@ static bool ride_station_can_depart_synchronised(const Ride& ride, StationIndex
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{
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x += CoordsDirectionDelta[direction].x;
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y += CoordsDirectionDelta[direction].y;
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if (try_add_synchronised_station(x, y, z))
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if (try_add_synchronised_station({ x, y, z }))
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{
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spaceBetween = maxCheckDistance;
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continue;
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@ -2841,7 +2841,7 @@ static bool ride_station_can_depart_synchronised(const Ride& ride, StationIndex
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{
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x += CoordsDirectionDelta[direction].x;
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y += CoordsDirectionDelta[direction].y;
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if (try_add_synchronised_station(x, y, z))
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if (try_add_synchronised_station({ x, y, z }))
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{
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spaceBetween = maxCheckDistance;
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continue;
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@ -5130,34 +5130,34 @@ void Vehicle::UpdateDoingCircusShow()
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* rct2: 0x0068B8BD
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* @returns the map element that the vehicle will collide with or NULL if no collisions.
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*/
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static TileElement* vehicle_check_collision(int16_t x, int16_t y, int16_t z)
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static TileElement* vehicle_check_collision(const CoordsXYZ& vehiclePosition)
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{
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TileElement* tileElement = map_get_first_element_at({ x, y });
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TileElement* tileElement = map_get_first_element_at(vehiclePosition);
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if (tileElement == nullptr)
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{
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return nullptr;
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}
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uint8_t quadrant;
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if ((x & 0x1F) >= 16)
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if ((vehiclePosition.x & 0x1F) >= 16)
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{
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quadrant = 1;
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if ((y & 0x1F) < 16)
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if ((vehiclePosition.y & 0x1F) < 16)
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quadrant = 2;
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}
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else
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{
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quadrant = 4;
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if ((y & 0x1F) >= 16)
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if ((vehiclePosition.y & 0x1F) >= 16)
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quadrant = 8;
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}
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do
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{
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if (z < tileElement->GetBaseZ())
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if (vehiclePosition.z < tileElement->GetBaseZ())
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continue;
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if (z >= tileElement->GetClearanceZ())
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if (vehiclePosition.z >= tileElement->GetClearanceZ())
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continue;
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if (tileElement->GetOccupiedQuadrants() & quadrant)
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@ -5398,7 +5398,7 @@ void Vehicle::UpdateCrash()
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continue;
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}
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TileElement* collideElement = vehicle_check_collision(curVehicle->x, curVehicle->y, curVehicle->z);
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TileElement* collideElement = vehicle_check_collision({ curVehicle->x, curVehicle->y, curVehicle->z });
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if (collideElement == nullptr)
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{
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curVehicle->sub_state = 1;
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@ -7173,10 +7173,10 @@ void Vehicle::UpdateSpinningCar()
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*
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* rct2: 0x006734B2
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*/
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static void steam_particle_create(int16_t x, int16_t y, int16_t z)
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static void steam_particle_create(const CoordsXYZ& coords)
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{
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auto surfaceElement = map_get_surface_element_at(CoordsXY{ x, y });
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if (surfaceElement != nullptr && z > surfaceElement->GetBaseZ())
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auto surfaceElement = map_get_surface_element_at(coords);
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if (surfaceElement != nullptr && coords.z > surfaceElement->GetBaseZ())
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{
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SteamParticle* steam = &create_sprite(SPRITE_IDENTIFIER_MISC)->steam_particle;
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if (steam == nullptr)
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@ -7189,7 +7189,7 @@ static void steam_particle_create(int16_t x, int16_t y, int16_t z)
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steam->type = SPRITE_MISC_STEAM_PARTICLE;
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steam->frame = 256;
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steam->time_to_move = 0;
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steam->MoveTo({ x, y, z });
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steam->MoveTo(coords);
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}
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}
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@ -7243,7 +7243,7 @@ void Vehicle::UpdateAdditionalAnimation()
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}();
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int32_t directionIndex = sprite_direction >> 1;
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auto offset = SteamParticleOffsets[typeIndex][directionIndex];
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steam_particle_create(x + offset.x, y + offset.y, z + offset.z);
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steam_particle_create({ x + offset.x, y + offset.y, z + offset.z });
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}
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}
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}
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